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File: 1411218600706.png (478.1 KB, 800x1120, 5:7, Stone_1.png)

 No.65

Eyyo /art/,

I've been working on a comic for quite sometime but never got any headway because of idiots and the lack of positive critique out on mainstream sites. I'm hoping that I can get some good and actual feedback from you folks.

First of, a little bout' me:
>22
>Been drawing for 12 years
>Full time employee at a shitty flat rate job/ Full time college student
>Only moments to myself every week and is overworked to do any of this

My goal is to get out of my hellhole of a job and focus on school but with the crap funds coming in I cannot do that. Gotta pay dem' bills and get the food.

If you're interested, I'll post more sketches. Give detail to what my project is.

So here's one of my main characters of the comic, Stone.

 No.73

you need to spend some time studying anatomy and practicing how to create 3d form, and while you're at it work on your line control as well.

if your goal is to work as an artist as your full time job, then making a webcomic is the wrong way to do it. you have to find a demand and try to fill it rather than create a supply noone knows about.

lack of positive critique only means that the majority of people don't like your art, usually because it doesn't look appealing to them. it's important to take that stuff seriously and try to improve yourself, rather that putting on blinders and saying they were wrong. you have to develop skill before style.

 No.81

>>73
I never said that I was gonna going to have this as a full time gig. Something that I'd like to do on the side. But your response was very helpful. I know I got a long ways to go.

 No.99

>>81
just don't get discouraged and you'll improve.

we're all gonna make it bruh

 No.114

I agree, I'd focus more on smaller details that are really the most important like they said, anatomy and form. Style will come with this. I wouldn't be too concerned with keeping it in a certain style, either. No matter what you create, it'll always have your mark on it in one way or another.

Keep up the good work, and keep us posted!

 No.123

>>73
>you have to find a demand and try to fill it rather than create a supply noone knows about.

fuck that's wise.

and yeah, 3d form and force is paramount.
look into gesture drawing, your linework is fuzzy which is a sign of being uncomfortable with taking decisions with a pencil. The face and hands are nicely stylized and show actual potential in your drawing.

One example of what could be better is those straps on the handle should flow in the reverse direction, just like the line that depicts the skin stretched out from the guy's thumb to the finger. It would reinforce the direction of the cylinder that is the basic form 'underneath' the handle. As they are right now, the whole weapon looks flat.

Also, a succesful comic artist is less about anatomy and form actually, more about composition and the whole page/strip as one flow, one form that creates storytelling. Read Scott McCloud's books and learn about composition in cinema for example.

Still, actually making something on a regular basis is a good thing too, I'm paraphrasing: creativity must find you working. Carry a small sketchbook/stack of cards and write down your ideas, when you're out of ideas read that stack. Creating only fuels itself.

 No.128

>>123
Oooh I know of Scott McCloud book. Thought I should give it another read. I'm so glad this is happening. Thank you for your feedback. I will keep you posted.

 No.2062

Will you post any more sketches?

 No.2080

I know that feel bro. Doing your own webcomic/comic is hard to become successful in, because you're competing with so many other people and it's hard to build an audience. It's really easy to become demotivated when no one's reading or commenting on it.

 No.2088

Character is all rough and shit, this is obviously unfinished.
Beard looks like crap, work on developing a pattern (zig zagging or whatever) make it look consistant.
Your 3d is off but it's a comic so nobody is going to give a shit.

Also make sure that after your lines are cleaned up it doesn't all look bare bones and shit. You've got to add depth in places.

Then you gotta work on a way to draw this fast.
create a reference sheet.

Also eat dicks and die.

 No.2089

Please get rid of the weird arm spikes, I hate those, they make no sense but people keep adding them to costumes because it looks cool.



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