Board rules.
New players, read this!
First, welcome new players. We need you. Similar to fight club, if it is your first time on the board - you have to evolve a creature. So how do these games work? There are really only 2 rules:
1) Take an image, alter it somehow, save as .PNG
2) Post the image with a short description on what has changed
You should also name your creature, you can keep the old name or give it a new one. New names tend to signify a splinter-species. This thread does not count as a game, We currently have these games active:
http://8ch.net/evol/res/30.html#30
http://8ch.net/evol/res/2.html#2
http://8ch.net/evol/res/53.html#53
There are a few other guidelines for playing.
> If a previous player made a change (added wings for example) the next evolution should not remove the same change. It can breed out over time, but allow the species to splinter and grow first.
> There is no winning, you do not "own" these creatures. The point of this game is to have a good time and help build a universe. If you're a control freak we don't want you playing.
> Please get my approval for a new game. We need to build on what little we have, Rome fell because it spread itself too thin.
I want you to play and have fun. If you find the game is stale or want to add something new, let me know. This is not my game, it is ours.
Introduction
Welcome to /evol/! Let the nubs be your guide.
This is a place to host evolution games, which is an image based game where one takes an image and changes it slightly. The new picture can either be a sub-species, or replace the main species. The rules are very loose and fun:
1) Take an image, alter it somehow, save as .PNG
2) Post the image with a short description on what has changed
Current game - >>>2
That’s really it. We don’t expect everyone to be an amazing artist, that’s not what the game is about. The core of the game is to have fun and build up an imaginary world full of crazy creatures. Remember, there is no winning or losing, don’t get upset if someone takes a creature and evolves it in a way you don’t like, just go with it.
This thread can be used to ask any questions about how these games work. I will also be posting examples and previous games.
Deep sea evolution
Welcome to the deep sea!
Here we have 3 creatures all hanging around volcanic vents:
Ble – A crude cell. It is slightly photosynthetic. It has no form of locomotion and just rolls around on the ocean floor
Uing – A fat-bodied worm. It feeds mostly on debris put out from the vents.
Syx – An immobile predator. The Syx reaches out attempting to grab anything it can. It uses its roots to attach to the sides of volcanic vents.
Let us go forth and populate the deep sea!
Map Evolution
So before I do anything drastic and mix habitats together, we need to make a solid effort to map out our world so far. This will be a map of all land playable and can possibly change over time.
Because there are only a few of us, the rules will be simple:
1) Pick a tile
2) Draw a rough outline of the continent/island
3) Make sure you connect to any open spaces if left in an adjacent tile
I have marked the currently running games, so if you choose that tile make sure it makes sense (desert cannot be in the ocean/shores can't be in the middle of a continent).
I think this will be fun. Remember, this is our whole world - just a few pixels could be the size of England!
Mountain Evolution
Welcome to the mountain! Though not as dry as the desert, the mountain inhabitants still struggle finding water. Winter comes fast at this altitude and is very unforgiving. Here are the creatures available:
Alo - A simple mammal. It is herbivorous and its soft fur is designed to camouflage with snow. During harsh storms packs of Alo snuggle together to reserve warmth. Alos are very social creatures.
Dree - Tiny bird. Dree eat mostly fruit, nuts, and seeds from nearby vegetation. They nest high in trees and occasionally scavenge carcasses that have been bested by the cold.
Enti - A balloon-like creature. The enti possess no intellect or sensory organs. They create a gas inside a specialized bladder that allows them to float into the air. They can slowly release this gas to drop back down. They land on trees and suck the sap from them, often killing part of the tree as a result.
New game, something different.
I would like to start a new game with a slightly different factor - no descriptions. Just let the pictures speak for themselves. So, here are the rules:
1) Edit a creature
2) It replaces the former creature, unless the word "Split" is used.
Other than that, there is no need for a creature description. Simply edit as you see fit.
Desert evolution
Welcome to the great desert. In front of you is an open landscape shaped with occasional hills and mountains. The heat here is oppressive and the land is cracked, dry, and dead. For a few months out of the year, the desert springs to life with these creatures:
Dico - A strange and fragile plant. During the dry months it shrivels and rolls across the landscape. When the rain comes the Dico hydrates and races to go to spore. Spores that land in pools form new young Dicos and the cycle begins anew.
Nish - Shelled invertebrates. Their dried eggs come to life in the vernal pools. They eat anything organic voraciously (including other Nish). When they can, they mate and their eggs dry as the wet season ends.
Iby - A weak mollusk. Its clear body is its main defense. It spends the wet months cooling and feeding in the waters. When the dry months come the Iby dig into the mud and cover themselves with mucus. They rely on their fat reserves until the next wet season brings fresh Dico.
Me, Life, Child
I want to apologize for my inactivity this past week. I am extremely happy that a few of you keep evolving and posting. If I'm not mistaken, there might even be a few new faces around here. This is all very exciting for me.
I am expecting my first child soon. On top of that, I have recently made a change of careers as well. The next few weeks will be a massive adjustment for me. I have no idea what my availability or sleep schedule will be like. I will try to drop in as frequently as I can, but I don't want to make any promises I can't keep.
I am not abandoning you, I still check this board every couple hours for new posts - each new creature filling me with joy. Keep on doing the lovely work you all have been doing and I will jump in whenever I can.
Discussion
So I'm going to propose an idea and I want you to let me know if you are on board with it or not.
When I ran these games in the past, I always added events. These are changes that are meant to hasten evolution - really get a fire under the ass of DNA. These can be natural disasters, bacterial outbreaks, sunlight changes, really anything. At some point I will try to implement those.
Now the question: how would you feel about divine intervention? In my most successful games I used an ancient group of creatures called the "stygians". They were gods who had lost their natural bodies. All of them would give "gifts" to their followers which were randomly generated mutations. Does this sound like something most of you might be interested in?
Science Thread
Alright /evol/-Knievels, this is your boy Darwinbrah.
I've been taking a look at the way this game's been going and have become disappointed in the lack of scientific backing and general astuteness behind the creation of different beings and the changes made. So I'm going to give a few lessons on a whenever I feel like it basis talking about how life happened and how it turned into all the neat little shapes and sizes it's come to on Earth.
It probably isn't as fascinating to you as it is to me, but if nothing else, the board needs some traffic. If I got anything wrong, just tell me. I'll do some extra research, then probably debate you on it.
Shores Evoloution
SHORES:
The shores are a paradise for life, having many miles of water and area to grow, with easy access to the sun. In addition, the temperature is a lukewarm tempature, hardly damaging to any creature.
There are three creatures who have their hold in the shores.
The Sprun
This creature is a colony of smaller, identical cells. each cell is oblate with two tentacles on each end. This allows them to manipulate water and the nutrients floating through it. It pumps the water along it's body, distributing the nourishment equally along the cells. The cells grow and split individually, and decay into their basic parts as they die. They eat everything they can break down.
The Ayalt
The Ayalt is simple- it clings to the sand, other living objects, or the surface tension of the water. It uses photosynthesis to process nutrients from the water into proteins, and a substance similar to fat or sugar witch is energy rich. It produces oxygen from breaking down carbon dioxide.
The Clend
The clend is a mobile, small creature that lives in and plucks from Sprun. It reproduces "traumatically", hunting down another clend, tearing it open and placing small, virus like objects which uses the partially live body to produce many tiny clend. A clend has no gender, and the ripper passes on more genetic code then the rippee, because they tend to live longer, which drives up competition- rip or be ripped. They have no competitors but themselves as of yet, so they have little defense but an offense.
!!The shores have plenty of room for diversity, so it is rare for a species to be replaced when a new one evolves, unless one fills the same niche so well it destroys the competition completely.!!
Recruiting.
I'm actually curious how many people are still playing here. I feel that we need more people. Where are some good places to recruit for this board?
4chan is out because you can't even link to 8chan. I already posted on /tg/, /atheism/(I figured they would like evolution), and /qu/. Any other suggestions?