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/summerv/ - Summer-free /v/

Talk about video games for once

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File: 1433008699767.gif (476.62 KB, 500x281, 500:281, shitstormbrewing.gif)

 No.1[Reply]

Welcome to /summerv/, the summer-free /v/. Despite the moniker, this board is intended to be a successor to /v/ free of all the mindless shitposters that have flooded 8chan ever since the second 4chan exodus of December 2014, not just summerfags.

The following posts will elaborate on the philosophy of this board, outline rules, and define what I expect from both users and volunteers.

11 posts and 11 image replies omitted. Click reply to view.

 No.35

>>33

>no embed

Fuck I knew I was forgetting something. And yeah, why not do a board ring?

>>34

>Did it really? I don't actually remember any such bans.

The BO made a statement to the effect of "bitching about SJWs isn't video games, keep that off /svidya/" a month or so after /svidya/ cracked the top boards list.

>People don't want to write theses at all times. They don't want to have a serious business debate at all times. When you ban people for playful one-liners you have the effect of intimidating them into not wanting to post at all. This is what killed /svidya/, it's what killed 7chan's (and others') /vg/, and I hope you don't make the same mistake on this board. You are really kidding yourself if you think you can make those sorts of demands for "high quality posting" and still maintain a community. There just aren't enough autists around with the same mindset.

I understand exactly what you're talking about. Don't get me wrong, here. I fucking love board culture and funposting. I'm just tired of endless bait, dubspam (though people finally bullied Mark into banning spamming dubs because "shit game check em" so that's something) and pants-on-head retarded kids. The rules aren't intended to mean "you must write perfectly at all times," they're meant to mean "do whatever, just don't be a complete faggot." The rules are a massive wall of text because people on other boards love to do things like use "shitpost" to mean "post I don't like" and take that as an excuse to abuse the rules. Shit like that triggers my autism hard.

Post last edited at



File: 1433982000900.jpg (645.37 KB, 3486x2072, 249:148, Gamergate Rebel Alliance.jpg)

 No.12[Reply]

You should know how this works by now, stand up and be counted.



File: 1437820081306.png (103.39 KB, 500x500, 1:1, 1323218265505.png)

 No.28[Reply]

What is /summerv/ playing right the fuck now?

I'm about to get back into the original Bayo. And I'm not going to half-arse it - getting 100% this time. Definitely won't stop halfway through again. No siree.

 No.29

I've been playing HftF on FightCade. As far as single-player games go, Crash Bandicoot has been pretty rad.


 No.30

File: 1437976647395.jpg (39.86 KB, 300x450, 2:3, ドドド.jpg)

>>29

Who you maining?


 No.31

>>30

Used to be maining S.DIO, but I've been having a ton of fun with Young Joseph recently.


 No.32

File: 1438069783279.jpg (276.63 KB, 478x600, 239:300, 1374719744850.jpg)

>>31

Noice.

Have you been playing it long? I've never really put a lot of time into it…

Unlocking everything on the inferior, but more amusing ASB is higher on my priority list at the moment.




File: 1433024091472.png (835.38 KB, 1347x710, 1347:710, Angry HOMM skellington.png)

 No.6[Reply]

How much do good plot, writing, setting and characters affect the quality of a video game?

I know it has always been mandatory to put gameplay above all but can you honestly say that, -for instance- Dark Souls, would have been as good without any item descriptions, NPC dialogue or background fluff?

How should these qualities best be approached? What games according to you achieve the blend nigh perfectly?

 No.8

File: 1433037550354.gif (75.04 KB, 397x345, 397:345, This pleases mein Wiener.gif)

I think they affect the quality a lot. While gameplay is without a doubt very important I still get hooked to stuff like The Elder Scrolls which doesn't really have brilliant combat or anything outstanding gameplay wise.

What keeps me interested in these games is definitely the lore and the countless ways to immerse myself in the world.

Of course this varies from game to game. I'd say that it definitely improves the game when done right. I can forgive minor flaws in gameplay if the game world keeps me engaged.

If you have shitty gameplay and slap a story on there, it probably won't help much though.


 No.17

>>8

>TES

>good lore

pls, it seems slapped together randomly in few seconds, plus all the games are pure shit without mods


 No.19

>>17

>morrowind

>daggerfall

>pure shit without mods

m8


 No.26

File: 1437819227510.jpg (308.39 KB, 1440x900, 8:5, 1362394656717.jpg)

I'd say gameplay's always the first priority, and aesthetics are always secondary.

You can make a game with amazing visuals, a fantastic score, and cram an Encyclopedia Britannica of fluff into every random note the player might trip over.

But those things are only going to make players better appreciate/tolerate the underlying gameplay. If the core gameplay is borked, then they're not going to endure the game for long before tossing it in.




File: 1435696088321.png (196.82 KB, 500x500, 1:1, 1435012670817.png)

 No.23[Reply]

Ded board

 No.24

Thanks for the IP.


 No.25

>>24

Any time, fagmo.




File: 1433023741672.webm (7.41 MB, 782x440, 391:220, Gelocity 2 1.06.30.webm)

 No.5[Reply]

First thread, suck on it beaches!

 No.7

File: 1433024934987.webm (7.92 MB, 640x480, 4:3, Clio.webm)

Also, webm thread


 No.10

File: 1433555378737.webm (7.99 MB, 640x360, 16:9, Gelocity 2 1.06.31.webm)


 No.14

Holy crap that's insane. It's like bunnyhopping with a much more complex physics system and catchy tunes


 No.22

File: 1435522472841.webm (7.75 MB, 852x480, 71:40, BMX_Tree_crash.webm)




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