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/svidya/ is a strict /v/ alternative for moderated vidya discussion. This Board wasn't intended to replace /v/ but to aid Anon's in having vidya discussions with zero shitposters. Thanks for adding /svidya/ to /v/'s recommended boards, Mark.

File: 1428156603056.jpg (123.74 KB, 1024x768, 4:3, 18j16ohq721mqjpg.jpg)

6ef1de No.11042

What are some good RPGs with a variety of potential playstyles and that I get to actually play as the character (not issue commands).

I want a game that actually has a different feel to it based on how I build my character.

Pic related, but the combat is boring as fuck.

eddc39 No.11046

>>11042
I loved the combat.

f98d12 No.11049

Only Dark Messiah of Dark and Magic.
But it's not open world.

1b3b32 No.11066

I never really understood the shit people would sling at Skyrim.

>only single player title still supported by its community since 2011

>combat, difficulty and progression can all be modded to your preference
>plenty to do, even over 3 years later.
>nudity in vidya

What's the big issue with it? Is it just that it's not Oblivion?

Also, in answer to your question, as much as I hate to answer with this, Dark Souls can kind of fill that checklist. Granted, even after beating 1&2, I still detest that series.

b163a7 No.11067

Dark Souls, Dragons Dogma
The Last Remnant

591e04 No.11077

>>11046
Are you fucking serious
>>11049
This. Dark Messiah had amazing combat. And wackiest.
>>11066
There were plenty of arguments. To put it shortly: in comparison to previous games Skyrim is severely lacking in content. Yes, there's a big place, but it's full of nothing.
Everything you listed boils down to
>you can mod it!
How does modding make Skyrim a good game? If anything, it proves it's shit, because apparently in order to enjoy it you have to mod it.

591e04 No.11079

>>11077
Also magic is done in the most dull, uninteresting way I can imagine.

8bf17f No.11110

/undina/ get

Also I hear muh durk souls is good for combat variety.

1698ae No.11120

There's a recommend thread stickied. Take your rec stuff there.

1b3b32 No.11242

>>11077
>complains that Skyrim is severely lacking in content
>complains that Skyrim has content added to it by the community

I'm laughing. Heartily. That said.

>20 in the Main Quest

>26 in the Dark Brotherhood
>3 Side Quests for Dark Bro's
>2 Other Dark Bro Quests
>8 in Winterhold College
>7 Side Winterhold College
>6 Radiant Winterhold College
>1 Broken Winterhold College Quest
>5 Master Spell Quests
>8 In Companions (Two Main Are Radiant)
>1 Side Compainion
>9 Radiant Companion
>12 Theives Guild
>6 Side Theives
>7 Radiant Theives
>3 Blades
>4 Bards College
>(Dawnguard add on) 39
>(DragonBorn Add On) 59
>Civil War - Note You Cannot Complete Imperial If You Be Stormcloak and vice virsa
>12 Stormcloak
>12 Imperial
>15 Dradiec
>24 Dungeon
>11 Windhelm Misc
>1 Darkwater crossing Misc
>1 Narzelbur Misc
>1 Kynsegrove Misc
>4 Falkreath Misc
>1 Dragons Bridge Misc
>8 Solitude Misc
>2 Morthal Misc
>1 Saarthal Misc
>1 Kjensteg Misc
>4 Dawnstar Misc
>21 The Reach Misc
>22 Rift Misc
>14 Whiterun
>11 Winterhold
>37 Bountys
>5 Global

And more I likely missed.

e8092c No.11250

>>11242
Not that guy, but come on dude. You go to Riften and you get a ton of quests that are just fetch quests.
Fire salts for the blacksmith, Frost wyvern thingys for the meat seller, 20 * 3 herbs for the alchemic chick. There's even the quest for the court wizard that is the most literal fetch quest: "I dropped these 3 random items around the world. Please fast travel there, grab them and bring them back"

And most of the quests for the Stormcloacks and imperials are battles taking over a fort. That sounds cool but if you do 3+ in a row it kinda feels the same.

Please stop defending the game. It's not as bad as people would have you beleive, I get that, you get that. But the main problem is wasted potencial. It's all the steps it walked back from Oblivion. And this isn't something new, it was the same shit with Oblivion.

My brother is playing Morrowind and whenever I'm watching inevitably this happens:
"Hey X happened. That's cool", "Yeah, X AND Y happen in this game.", "Hum… for Oblivion I had this mod that added X and another for Y"
This happened frequently. Be it skills\atributes\fatigue actually mattering for combat, cool teleport spells and travels, encumbrace afecting speed (instead of just your armor), talking with people…
I kinda feel like every time they make a new installment of the Elder Scrolls they ditch a lot of cool features behind and add only a few good ones (and even those are kinda meh) but just because of those little features, people will defend it and forget what they lost to get them.

0211ed No.11316

I just booted up skyrim again and I just can't do it.

I only got the game in 2012 after my friend told me so much about it and I had heard so much about this epic new game coming out with a giant open world. This was when I lived under a rock and didn't pay attention to new games coming out.

I have almost 150 mods and the game feels empty and dead inside, there's just nothing to fucking DO. Where did all of that potential go? I feel like uninstalling it, it's probably the most disappointing game I've ever played.

eddc39 No.11384

>>11077
>Are you serious?
Definitely.

10bca7 No.11418

Risen
Gothic
Gothic 2

9e1f9e No.11473

>>11242
The engine is terrible and doesn't allow for many things you'd be able to do in previous titles of the same series.

You can mod all you want, it remains a very shallow game at heart in it's game mechanics that feels bereft of content compared to Daggerfall and Morrowind.
Oblivion felt very consolized but Skyrim makes it look complicated.

85e99c No.11484

File: 1428276601256.jpg (204.34 KB, 1024x768, 4:3, 1424628166705.jpg)

>>11250
I played MW for the first time since about 2011 a month or two ago. I was used to spending solid weekends setting up precarious leaning towers of mods for Skyrim just to make the thing playable and then it crashing every few hours.

The power progression was great, the breakable magic/enchanting system was great, the sheer number of unique shit everywhere was great, the variety in quests was great (even the fetch quests felt different most of the time), and there were a lot of unique moments with mechanics that they took away, particularly levitation.

I remember during one late Temple quest involving the taking of the Shoes of St. Rilms from Ald Sotha that I had powered myself up using the overpowered levitation spell at the Baar Dau shrine. I flew over to Ald Sotha, realized that I was still too fucking weak to take on the daedra at the shrine (power levelling mercantile and speechcraft is fun), so I came up with a solution.

Since I had levitate, I flew in there, stuck as high as possible to the roofs, grabbed the shoes, and realized that I had just gotten overencumbered. I couldn't move and I was surrounded by about 7 daedra that could one-hit kill me. I didn't want to drop my gear, or any of the rare shit I had collected, since it was a long time since I went on a storage run to Caius Cosades' house.

I found that I somehow had 60 pounds of booze in my inventory so I methodically dropped them at the shrine, one by one, all in the inventory pause menu. Then I flew away to safety.

I never had a moment like that in Skyrim. I never had those emergent gameplay moments at all where I could imagine amusing stories. All the stories I had from Skyrim were times that something glitched out and I ended up with a dragon skeleton killing a companion or some bullshit. In Skyrim I never even came close to having a story about recovering some old saint's slippers by flying into a daedric shrine, dropping off a shitload of booze, and flying back out.

Hell, the removal of levitation had far-reaching consequences for dungeon design. Most Morrowind dungeons, especially high-level or Tribunal dungeons, have a bunch of nooks and crannies only reachable through exploration by levitation or water walking. Can you imagine how much Skyrim's dungeons would break if it had levitation? A solid 80% of them had the linear end-dungeon shortcut that dropped you off at the start of the dungeon that was (usually) just too high up to reach. Levitation in Skyrim outright breaks most of its dungeons.

5357a6 No.11491

File: 1428278246275.jpg (397.45 KB, 1898x512, 949:256, quests obsky.jpg)

>>11242
>muh quantity
I'm laughing. Heartily. That said.

5357a6 No.11493

File: 1428278963039-0.jpg (1.17 MB, 2560x1440, 16:9, Oblivion_2013_07_30_02_15_….jpg)

File: 1428278963039-1.png (3.45 MB, 2560x1440, 16:9, TESV 2014-10-30 08-49-32-8….png)

File: 1428278963039-2.png (2.37 MB, 2560x1440, 16:9, TESV 2014-10-30 08-16-13-4….png)

>>11491
Also speaking of quests, in Oblivion NPCs would give you directions so you could find those locations even with deactivated questmarkers, meanwhile in Skyrim: (first screenshot) NPC says there's troublemakers in Falkreath (second screenshot) they're actually in some tower ruin far away from it.
This is by the way nothing that can be modded unless you want to redo the entire voice acting.
Man, I have so many bones to pick with Skyrim's shit quests, you could fight me all day over them.

10bca7 No.11501

>>11493
>Also speaking of quests, in Oblivion NPCs would give you directions so you could find those locations even with deactivated questmarkers

9/10 times those directions were fucking awful.

Compare the directions with quests in Morrowind which had no shitty questmarker system, and had you exploring and hunting landmarks.

5357a6 No.11504

>>11501
I deliberately didn't mention Morrowind, and generally don't when I criticize Skyrim, because failing to measure up to Oblivion should speak for itself.

683c80 No.12987

>>11484

This actually makes me tempted to play Oblivion again with graphics mods out its ass on my new rig.



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