Fire Emblem Anonymous 03/03/15 (Tue) 03:35:53 ca6f8d No. 1192
Can we have ourselves a Fire Emblem thread? >Your favorite Lord?>Favorite unit? >Favorite character? >Thoughts on if? >What are you playing right now? Personally I'm playing Path of Radiance. I want to like it, but there's one too many sequences that's shameless artificial difficulty, imo.
Anonymous 03/03/15 (Tue) 03:50:40 3f8870 No. 1194
Personally, after playing FE Awakening, and going back to play a few others, it has a common problem with most TRPGs in that difficulty doesn't scale up, RNG just gets worse. By this token alone I probably will never play through most of the others. Favorite character is Ike though, mostly because he's got beast frame data in Project M and zips around the stage faster than Sanic.
Anonymous 03/03/15 (Tue) 04:56:39 a1e321 No. 1208
This is a tactical RPG game? Comparable to what other game? Seems interesting. I'll throw it in my backlog.
Anonymous 03/03/15 (Tue) 16:21:16 ca6f8d No. 1283
>>1208 Yeah, they're pretty fun. Be warned that if an ally falls in combat, they're gone for good. So that adds an extra layer of depth to how you plan your moves.
I'd recommend FE7, which is just called Fire Emblem in the US, for starters. Has a long tutorial for newbies, and doesn't really need any prior story experience.
Anonymous 03/03/15 (Tue) 19:44:07 a1e321 No. 1298
>>1283 Thanks anon. Added to my backlog.
Anonymous 03/09/15 (Mon) 08:55:26 e69c58 No. 1835
I've played FE7, PoR, RD, and Awakening. And real talk? I actually really liked Awakening While I don't like it quite as much as PoR or FE7, I definitely don't think it deserves all the flak it gets. Sure it's different and goes for a more "anime-esque" aesthetic but that doesn't really ruin anything and brings a bit of a fresh style to it. The characters are somewhat more lighthearted and easier to enjoy even for newer people and the visuals are actually really nice for a 3DS game. The music was dynamic and really helped the atmosphere of the battle when transferring into a battle scene and Tharja is the best thing to be invented since H20
Anonymous 03/09/15 (Mon) 19:10:23 be76a2 No. 1885
I've just bought Awakening. How is the DLC on this game? I can buy waifus or this type of thing?
Anonymous 03/09/15 (Mon) 19:16:27 ca6f8d No. 1888
>>1885 There's too much of it, but it's not godawful. Scramble pack is fanservice for popular characters. Harvest pack I think, is the one for grinding. The rest are alt-story maps and challenge stuff. Nothing necessary.
>>1835 I seriously think Awakening gets all the shit it does because /v/ is /v/. It's not that bad of a game. Mechanically, I think it refines the support system to the best it's been. Otherwise it doesn't deviate from the series norms. There might be more anime-esque characters, true, but the series never took itself completely seriously. And Fire Emblem threads were always, always about waifus. Ever since FE7 came out for the west. The only difference is, the waifus were more popular in Awakening.
It's not the best, but it's not the worst game in the series. Awakening haters don't really listen to reason though.
Anonymous 03/09/15 (Mon) 19:49:10 ef90da No. 1895
>>1835 Tharja is indeed amazing. I think the problems with Awakening are mostly that the missions and levels are very bland in their design, it's mostly very open levels and just kill everything. The pairing system also means you can further ignore any kind of formation and terrain as two good paired units are just unstoppable 90% of the time. In previous games rescuing a unit was a burden and you'd only ever grab a weakened unit to save them and get out quickly; in awakening a weakened unit can be saved by a better one and both units get a buff along with extra damage and attacks by the paired unit potentially striking too.
Anonymous 03/15/15 (Sun) 05:01:40 ca6f8d No. 2744
Holy god fuck this faggot. I'm never beating Path of Radiance. It's just not happening.
Anonymous 03/15/15 (Sun) 05:56:31 da281c No. 2752
>>1888 >I seriously think Awakening gets all the shit it does because /v/ is /v/. It's not that bad of a game. Mechanically, I think it refines the support system to the best it's been. Please tell me you're fucking joking
If by "refining" you mean breaking it and causing it to become a giant crutch that makes the game way to easy, then yeah sure.
The series has always been anime-esque, quit talking like it never has been.
>Awakening haters don't really listen to reason though.Holy hugbox mentality, batman
Anonymous 03/15/15 (Sun) 06:04:42 ca6f8d No. 2753
>>2752 >The series has always been anime-esque, quit talking like it never has been. But that's exactly what I was saying. It's always been borderline weebshit.
How does it make supports into a crutch? I could see how it maybe could if you insist on keeping all your characters partnered the entire map, everytime, but not much other than that. It just made it a lot easier for me to get the support dialogue, which is really all I gave a shit about in the first place.
Anonymous 03/16/15 (Mon) 15:11:37 a502b6 No. 3137
>>2753 You basically become invincible with your partnered units. They offer penalty free complete defense, allow you to have free second strikes, and you can easily transport heavy units across the map with no penalty to speed or movement, example: knights pairing up with Pegasus knights. Also the computer doesn't ever pair up.
The pair up and support system broke the game.
Anonymous 03/16/15 (Mon) 18:04:59 97c2e0 No. 3163
Playing Fire Emblem Green right now. Great piece of Nip hackery, I must say.
>>3137 Sucks that they're keeping it for FE14. Hopefully they'll at least nerf it.
Anonymous 03/16/15 (Mon) 19:33:00 5b283e No. 3178
>>1888 I don't hate Awakening but acting like it's just like all the other games is inane. The map design is terrible and the grinding/class change mechanics is a step towards making it like every other SRPG where people obsess about making their faggy maxed out uber characters (FFT, TO, Disgaea) and difficulty is based on macro level decisions (what class/skill/support setup do you have?) and your micro level decisions (positioning and what you attacked and what weapon is equipped) matter less.
It's also easier than ever to just use a couple units and steamroll the game because caps are so insanely high combined with a minimum EXP gain of 8 means that no matter how far ahead of curve you get you still level up at a reasonable pace when you're only really using two units, leading to stupid shit like Avatar/Chrom being able to pairup and crush Lunatic in 3 hours.
Going "hurr it's just waifus" makes you look like a retard who thinks people only hate DmC because of the hair.
Anonymous 03/16/15 (Mon) 20:04:19 97c2e0 No. 3182
>>3178 Well, if the trailer is any indication, the map design seems better in FE14, just from what I saw.
Anonymous 03/16/15 (Mon) 20:58:38 3f8870 No. 3186
>>3137 I don't think the support system broke the game, the shoddy level design and AI did.
Anonymous 03/16/15 (Mon) 22:54:47 e03298 No. 3205
>>3163 Personally I'm hoping that they let enemies use it too. That way you feel that the enemy you're fighting have their own friends, family, and such they are fighting for. It could make for some really intense story moments too.
Anonymous 03/17/15 (Tue) 01:59:05 5b283e No. 3347
>>3205 That would be extremely frustrating if they didn't change anything else about it. Random crits and misses are annoying enough and now enemies have a 50% chance for a second attack and 10+% chance to automatically make you miss?
Anonymous 03/22/15 (Sun) 03:48:21 988f99 No. 5616
Well, might as well be the only one to actually reply to the OP>favorite lord Ike>favorite unit Ike (He just tears so much shit up it's ridiculous), but if we're not counting lords, then Mia>favorite character Astrid (Can you tell that I'm a huge Telliusfag yet)>thoughts on if I just hope it's better than Awakening>what are you playing right now Radiant Dawn
Anonymous 03/22/15 (Sun) 04:11:44 97c2e0 No. 5627
>>5616 I'll take a shot
>favorite lordIkey-poo, with ol' Hector right behind
>favorite unit Raven for ripping apart FE7
>favorite character Hard to say. I'll go with Joshua.
>thoughts on if Other than the return of pair-up, it actually seems alright so far. Even the map design looks improved.
>what are you playing right now FE Green
Anonymous 03/22/15 (Sun) 05:06:07 3be8b1 No. 5652
>favourite unit Reyson>favourite character Oliver
Anonymous 03/23/15 (Mon) 23:19:11 97c2e0 No. 6509
>>5652 I could never into dancers. Reyson being the exception because he can revitalize multiple people.
Anonymous 03/24/15 (Tue) 01:07:01 f68a59 No. 6574
>>1192 >Personally I'm playing Path of Radiance. I want to like it, but there's one too many sequences that's shameless artificial difficulty, imo. Like what? It's one of the easiest games in the series.
>>2744 wat
IIRC he only appears in 3 maps. First one, just don't enter his attack range. Second one, just don't take forever finishing the map. Third one, just run away. He's literally only there to be scary imposing plot guy.
Anonymous 03/24/15 (Tue) 01:21:23 ca6f8d No. 6586
>>6574 The bolder chapter for one.
And fuck running away, I ain't no bitch nigger. I finally beat that chapter but still wasn't able to defeat him before the blue dragon faggot showed up. You need like two aethers in a row to beat him which is shit. I had Ike maxed out and he still only got one. Not to mention Mist is completely useless so I have to get her out of there as soon as she shows up.
Anonymous 03/24/15 (Tue) 02:11:41 f68a59 No. 6611
>>6586 Ah, okay, the boulders are pretty dumb. Even with a map of their paths you have to do pointless bullshit to avoid them.
Beating the Black Knight requires luck, even if you manipulate RNG to max all of Ike's important stats. Also if you really want to do it, giving Ike Resolve+Wrath is better than giving him Aether, for the purposes of that fight. The only reward for beating him is you recruit a slightly better dragon (both dragons are trash ;_;). Also Mist is really good if you level her.
Anonymous 03/24/15 (Tue) 03:51:02 ca6f8d No. 6642
>>6611 I just focused on Rhys since he was already doing plenty to keep my team alive, and I didn't want to micromanage both Mist and Rolf at the same time. Maybe I'll give her a chance in Radiant Dawn.
Anonymous 03/24/15 (Tue) 04:53:14 807bde No. 6670
So I just beat eliwood's 30 chapters on FE 7. I'm on Hector 12 and it's the exact same, is Hectors story just eliwood's again? Should i move on to the next game?
Anonymous 03/24/15 (Tue) 05:01:14 ca6f8d No. 6675
>>6670 For the most part but IIRC there's a new scenario when you've beaten his story also. I might be wrong though since it's been years since I played 7.
Anonymous 03/26/15 (Thu) 00:57:28 ca6f8d No. 7536
So any tips on beating King Ashnard on Hard mode? I don't want to say 'artificial difficulty again', but when the man one-shots everybody in the army except Ike, who he can two-shot, and that's only on his first form… At this point I'm starting to think the only ways to beat PoR on hard is to figure out how to put cheat codes in or to just save scum.
Anonymous 03/29/15 (Sun) 10:34:20 77b381 No. 8851
the worst part about awakening is that the story and characters are awful compared to the good fe games. I really like the time traveling babies, and it would have added a lot od replay value to the game if i actually cared about any unit other than tharja. The issue is, the developdrs had to create a lot more characters than ever before to account for all the baby possibilities, so none of them have any depth to them. Do yourself a favor and look at all the possible lines of dialogue from your favorite awakening character. They dont tell a story. They follow a central personality gimmick applied to different situations. They arent terrible, but fe has always stood out as having incredible characters and story, which awakening sacrificed for 3d effects, and a shitload of characters no one remembers unless theyre waifu bait
Anonymous 03/29/15 (Sun) 13:25:05 16414d No. 8883
>>6642 But Mist gets a horse, and horses are quite useful, since you can do "heal and run" stuff.
But you seem to be pretty set on making stuff hard on yourself.
Anonymous 03/29/15 (Sun) 14:01:03 ca6f8d No. 8887
>>8883 Apparently so. Path of Radiance doesn't lend itself well to blind playthroughs. I gave up on beating it and I'm just going to watch the ending scenes on youtube. Maybe I'll play it again in some years on normal, but it's soured on me a bit now.
Anonymous 03/29/15 (Sun) 14:25:15 f2f337 No. 8892
>I want to like it, but there's one too many sequences that's shameless artificial difficulty, imo. Aside from that map where the Black Knight spawns outside a house and the one on the bridge with the holes in it, there isn't any real artificial difficulty in Path of Radiance. PoR is incredibly easy even on hard.
Anonymous 03/30/15 (Mon) 14:41:27 4f23c6 No. 9226
Weird question, but do you think the dismount feature could ever be brought back and improved? How could it be changed or re-balanced?
Anonymous 03/30/15 (Mon) 15:14:35 865ef9 No. 9232
>>1192 I've played all but Awakening, PoR and RD (don't really have a 3DS)
>LordHector will always be my #1. Good stats, good special and miles better then lyn or eliwood
>Unit Marty from FE5, give him the right scrolls and he caps his stats easily, nobody can match his build.
>Character Arvis. I know what he did was a little sneaky, but you find out at the end he's not that bad a guy.
>if I'll probably pick it up after I finish awakening
>What are you playing right now I replay Thracia time to time, sucks they removed so many features from it, really fun game.
Anonymous 03/30/15 (Mon) 18:16:33 16414d No. 9285
>>9232 >PoR and RD You can play them on your PC if you want.
Phantasm !agoricWOck 04/02/15 (Thu) 10:37:19 a380e3 No. 10335
File: 1427971039438.jpg (110.72 KB, 500x663, 500:663, tumblr_m9kmedZkBg1rcga1xo1….jpg )
>Your favorite Lord? Sigurd>Favorite unit? General>Favorite character? Gonzalez>Thoughts on if? Really happy they seem to be shaking up the stale formula that Awakening made even staler. Even happier that they've toned down the stupid waifu sim bullsht, apparently.>What are you playing right now? Nearly finished Thracia. Going to be doing an LP of Elibian Nights, which I hope you can look forward to.
Anonymous 04/02/15 (Thu) 16:37:41 eb3d0b No. 10404
I'm playing awakening right now. It's my first Fire Emblem. I want to get into the others. Can someone suggest emulators or roms for the others because I'm super poor and I really want to play them. .
Anonymous 04/02/15 (Thu) 16:49:30 4f23c6 No. 10406
>>10404 Snes9x, VBA, Dolphin, Desmume
The Jugdral games on SNES and the Tellius Games on Gamecube/Wii are a lot of people's favorites, so those are definitely worth trying out. GBA games are good entry points for the series.
Translation patches for the Japan only games can be found here:
http://serenesforest.net/general/translation-patches-and-hacks/
Anonymous 04/02/15 (Thu) 17:23:33 ae6222 No. 10419
>Your favorite Lord? Ike >Favorite unit? Joshua as a swordmaster from FE8 >Favorite character? Volke >Thoughts on if? Gameplay: looks better than Awakening Story: looks better than Awakening Being split into two versions + a DLC campaign: Terrible nickel-and-dimeing Being better than Awakening is not something that causes me to hold the game in high regard, but I'd like it if the series could get back on track again. With Nintendo trying to milk it dry, I doubt it will, though. >What are you playing right now? Replaying Path of Radiance as Ike and Laguz only. Never really found much of a reason to use Laguz outside of the kings, so it's kind of interesting to try.
Anonymous 04/02/15 (Thu) 19:16:46 97c2e0 No. 10459
YouTube embed. Click thumbnail to play. New FE14 Trailer. Looking good.
Also, pastebin of all the info we know of:
http://pastebin.com/jrs8YN0V
Anonymous 04/02/15 (Thu) 20:21:59 b645f9 No. 10496
>>10459 I'm looking forward to this one. All that bugs me is that since Hoshido is the easier path, I feel obligated to play that first, but the Nohr story is the one that interests me more (but it's harder and I suck at FE).
Anonymous 04/02/15 (Thu) 20:28:30 97c2e0 No. 10499
>>10496 >I suck at FE Have you tried following this guide?
Anonymous 04/02/15 (Thu) 21:23:37 4f23c6 No. 10522
Anybody feel like speculating what differences may be version-specific? I'm going to go ahead and guess Dark Mage is Nohr only. Maybe one gets mercenaries and the other gets myrmidons? Paladins or Great Knights? Fighters or Pirates? Maybe some maps will be seize in one game and defend in the other?
Anonymous 04/02/15 (Thu) 22:36:44 97c2e0 No. 10562
>>10522 Nohr confirmed mercenaries, I know that much from a screenshot in the trailer.
Also, Nohr seems to have Wyvern riders while Hoshido gets Pegasi.
Anonymous 04/02/15 (Thu) 22:43:42 b645f9 No. 10565
>>10522 Nohr appeared to have pikemen in one of the trailers so I'm hoping for the return of soldiers like Aran.
Anonymous 04/02/15 (Thu) 22:54:52 ae6222 No. 10571
>>10562 >>10565 So basically Nohr is the best.
Well at least I know what version I'm getting.
Anonymous 04/03/15 (Fri) 01:04:47 dac460 No. 10601
>>6670 Not exactly the same, just mostly. It's also harder too, Hector Hard mode being the hardest in the game.
Anonymous 04/03/15 (Fri) 01:20:02 97c2e0 No. 10605
>>10571 The other path is just as much content for 15 extra bucks. Not a bad deal, but we'll wait and see if it's worth it.
Anonymous 04/03/15 (Fri) 05:03:19 97c2e0 No. 10705
Here's a nice little pic of all the characters found so far.
Anonymous 04/03/15 (Fri) 22:39:53 4f23c6 No. 10908
Well, I plan on going Nohr first, unless the neutral path is immediately available in English version.
(
http://serenesforest.net/fire-emblem-if/april-analysis/ )
>How can supply-chain management help a company establish a competitive advantage? >a Thief is seen with an infinite use Iron Bow These concern me. I'm hoping skills aren't as broken as Awakening, and no weapons breaking would make it even more casual. Part of what is supposed to make Nohr more challenging is limited supplies.
So Hoshido is more traditional plotwise, but Nohr is more traditional gameplay-wise. I'm assuming Hoshida is targeted towards the newer audience while Nohr is targeted towards older fans. I don't want to get my hopes up, but other than all the DLC shenanigans it looks to be an improvement from Awakening.
What will be interesting plotwise is how much the character interacts with both nations before the decision. I wonder if the protag knows they were born to Hoshida, or if they've met any Hoshida people before the split? That would make it a lot more interesting then "hey, we're you're real family, want to join us?"
Anonymous 04/04/15 (Sat) 00:19:54 97c2e0 No. 10925
>>10908 Some guys have deduced that that green thing is a meter for durability.
Anonymous 04/04/15 (Sat) 00:56:44 b1491c No. 10929
I decided to play Fire Emblem 8 on a whim a few months ago and got hooked pretty hard. I think I burned out after a while because after chapter 16 (the one where you can promote Eirika and Ephraim to Great Lords) I kinda just stopped. I'm curious on how much more I need to do before the game ends. After I beat it I plan on playing Mystery of the Emblem and working my way up from there.
Anonymous 04/04/15 (Sat) 01:07:26 4f23c6 No. 10930
>>10929 You're nearing the end, only five chapters left.
Anonymous 04/04/15 (Sat) 19:16:16 5b283e No. 11165
>>7536 Late but you can spam Physics on Ike from out of Ashnard's range (or just have Ike spam Elixirs) and give Ike Resolve and/or Wrath.
Giffca also tears him a new asshole too.
>>8851 Yep, this is the problem with the shitty waifus; they're just pandering archetypes. You've got the yandere, the tsundere, the jew, the nerd, the tomboy, etc.
In previous games, characters either had a fraction of the lines or a ton more characterization.
FE14 looks promising though, the maps don't look nearly as shitty for one.
Anonymous 04/04/15 (Sat) 19:53:24 ca6f8d No. 11174
>>11165 Unfortunatly I gave Resolve or Wrath to Neph. Whichever is the one she doesn't already have. It made her into an unstoppable man and a half killing machine, but now I'm out that option with Ike so I'm stuck with just Aether on him. Does Ashnard just focus on Ike if he's the only one in his range? Because the one time I tried he went right past Ike and one shotted someone else in the army. I'm not really worried about Ike dying, it's just doing proper damage and keeping everyone else alive.
Anonymous 04/04/15 (Sat) 20:14:22 5b283e No. 11185
>>11174 He just goes for whatever he can kill. The best thing you can do is try to keep everyone else out of his range, I'm not sure how quickly your Ike can kill him so it might be tricky if you're constantly trying to move your team around.
Anonymous 04/04/15 (Sat) 20:46:28 ca6f8d No. 11198
>>11185 Well my Ike is pretty swole. 20 with Str, Speed, STA, and Skillmaxed out, and the rest are high up. But still, this is hard mode so he's not doing a great amount of damage unless he gets some crits or uses Aether on Ashy.
I guess I'll just move him up past the water fountain so that he's still out of the other boss's range, and move all my other characters in the far back. Then spam physics with Soren and Rhys.
Anonymous 04/05/15 (Sun) 00:16:11 ca6f8d No. 11226
>>11185 Yep, that did it. Beat Ashnard without any casualties. Too bad he went after the lion guy who's name I've already forgotten and he was the one who did the last blow. That's RNG for you I guess. Thanks a lot for the advice man. Surprised I didn't think about it before. I'm really glad I was able to beat PoR now.
And sorry to other anons in the thread for me being a faggot about the game some weeks ago. I like to bitch about as much as I do play these games.
Anonymous 04/05/15 (Sun) 01:22:24 fb9b5f No. 11239
maybe i've gotten tired of the genre but I was disappointed with path of radiance. story was fun enough but gameplay is too simple. and there's no option to turn off attack animations so you spend all the time waiting for those to finish. i liked tactics ogre for GBA better
Anonymous 04/05/15 (Sun) 01:41:35 97c2e0 No. 11243
>>11239 >there's no option to turn off attack animations There is
Anonymous 04/05/15 (Sun) 22:06:44 5b283e No. 11467
>>11243 They still play an annoyingly long map animation, it's not like the GBA games where they just run at each other.
Anonymous 04/06/15 (Mon) 17:46:40 97c2e0 No. 11624
>>11467 Meh, it's the best you're gonna get. Gotta live with it brah.
Anonymous 04/06/15 (Mon) 21:17:00 e9740e No. 11658
>>11239 >there's no option to turn off attack animations so you spend all the time waiting for those to finish. Path of Radiance is the only Fire Emblem I've played and I found this extremely annoying as well. When people told me that you can't even turn off the battle cutscene shit in the other games I realized the Fire Emblem series wasn't for me.
Anonymous 04/06/15 (Mon) 22:57:06 ca6f8d No. 11692
>>11467 I really wish we could get to that fast paced animation again, but I doubt we ever will.
Anonymous 04/06/15 (Mon) 23:17:24 5b283e No. 11700
>>11658 You can turn it off in the other games. The recent ones and GBA games are great about it, too.
Anonymous 04/07/15 (Tue) 01:20:49 64fa22 No. 11735
i just wanna say i think pairing up in awakening is a neat mechanic. i liked it a lot. HOWEVER, it's bullshit that the enemies never pair up. that would be awesome. they should at least give us a hard mode where they can in "if". i think that would balance everything out.
Anonymous 04/07/15 (Tue) 07:24:26 b645f9 No. 11781
>>11735 It's been said that IF has nerfed pair-up and allowed enemies to use it too.
Anonymous 04/08/15 (Wed) 22:50:12 e643e9 No. 12236
I'm about to try Genealogy of the Holy War for the first time. Help a dumb faggot out: How do I get the translation patch to work on the ROM?
Anonymous 04/09/15 (Thu) 00:19:46 4f23c6 No. 12252
Anonymous 04/09/15 (Thu) 02:06:02 e643e9 No. 12295
>>12252 Oh, I already knew where all the stuff I needed was. I just need to know how to get it to work.
I read that I just needed to put the isp file into the same folder as the ROM, but that just causes the game to freeze when I load it up.
Anonymous 04/09/15 (Thu) 02:14:17 4f23c6 No. 12297
>>12295 Google a patching program like Lunar IPS or NUPS, then run that, select the patch, select the game, and that's it.
Anonymous 04/12/15 (Sun) 23:14:40 97c2e0 No. 13251
I heard from some guy on /v/ barbarians can use spears now. Is that true?
Anonymous 04/19/15 (Sun) 00:00:12 ca6f8d No. 14523
Started playing Radiant Dawn. Only a few chapters in but I'm really enjoying it. Too bad I couldn't import my save from PoR into it. Love the combat animations, map designs, the switch up on starting classes. Not a single cavalier in sight causes me to rethink my strategies. It's nice.
Anonymous 04/19/15 (Sun) 00:12:37 16414d No. 14524
>>14523 Brace yourself for some really shitty writing in Act 3, anon.
Anonymous 04/19/15 (Sun) 01:56:51 ca6f8d No. 14543
>>14524 I'm braced for that in every Fire Emblem.
Anonymous 04/19/15 (Sun) 04:45:29 97c2e0 No. 14566
>>14543 Out of the ones I've played, most FEs have at worst bland writing. I'd say FE9, FE4, and FE8 had some good writing. 10 is pretty much the only FE that has bad writing.
Anonymous 04/19/15 (Sun) 06:14:49 aaa78e No. 14570
>>14566 Awakening has far worse writing than Radiant Dawn.
Anonymous 04/19/15 (Sun) 06:18:45 97c2e0 No. 14571
>>14570 Wasn't too bad until after Gangrel Arc. Then the story takes a nosedive.
Future past was apparently bretty gud though. Didn't buy it though.
Anonymous 04/19/15 (Sun) 06:22:04 3f8870 No. 14572
>>14570 Awakening isn't even bad writing by localized JRPG standards.
Anonymous 04/19/15 (Sun) 16:03:48 ca6f8d No. 14616
>>14572
Awakening's plot isn't terrible, but I don't think it's great. There's a lot of flaws off the top of my head. They get the big bad dragon mixed up with the Shadow Dragon, and never really fix that. The twist with Robin was clever I thought. I also enjoyed the 2nd generation characters though they got very little screentime for their importance.
I think a lot of the game's problems came from a bloated cast. Maybe if will fix that, or make it worse.
Anonymous 04/19/15 (Sun) 23:32:50 e643e9 No. 14704
>>14571
Being reminded of Gangrel makes me angry at how badly they dropped the ball on him.
>Gangrel is the primary villain of the first part of Awakening, and comes off as a bland generic moustache-twirling psycho
>He's an optional recruit later on in the game, and it's revealed that he not only has a tragic backstory and noble yet ultimately corrupted intentions for his rule, the fact that everything he's worked towards and everyone he's hurt ultimately amounted to absolutely nothing has left him suicidal and empty, ultimately joining an army with a leader who openly loathes him in hopes that he will at least die doing something worthwhile
>All he gets in the form of interaction is a single support convo branch with MU and small short conversations with two characters in the fucking one fanservice DLC
Anonymous 04/20/15 (Mon) 00:41:56 ca6f8d No. 14713
>>14704
Have to agree on that. Gangrel has a ton of wasted potential. If they do something similar with if, I hope they actually give it the screentime it deserves.
Anonymous 04/22/15 (Wed) 23:10:02 5b283e No. 15120
>>14616
The main story itself was very barebones compared to some of the better plots in the series (FE5, 7, 8, 9), and the characters all felt like one dimensional archetypes.
Anonymous 04/23/15 (Thu) 03:20:01 97c2e0 No. 15158
>>15120
A few of em could have some more depth if you looked in obscure supports. Like how Gaius blamed his robbery on Maribelle's father because otherwise the guys hiring him would have killed her instead.
Anonymous 04/30/15 (Thu) 05:20:36 ca6f8d No. 15923
>>15922
After reading this, holy shit. I think If is going to be the first Fire Emblem I'll just refuse to buy until a significant price drop, if even then.
Anonymous 04/30/15 (Thu) 10:52:21 5b283e No. 15936
>>15923
Eh, it depends.
The way the devs talk about it in the interview this isn't some Pokemon shit where the game is basically identical but with slight availability differences. They're saying we're pretty much getting an entirely different game–different maps, different story, it just happens to be based around the same events (and even then these events go differently). Yeah there's reused assets like character design and soundtrack, but if this is true it means they wrote three different plots and designed something like 75 unique maps to use (the game splits after Ch. 5 and this is supposedly the 1/6 way point, meaning there's about 25 maps unique to each route).
It doesn't seem like a Sacred Stones thing where you can do a route split where the story changes and a third of the game is different (in exchange for the main campaign being shorter than any other FE anyway). It's more like if in Pokemon Blue you joined Team Rocket at the end of Nugget Bridge instead of beating that guy down and went off to have Team Rocket Adventures or something crazy like that.
But we don't really know much about the game other than the Direct hype, so it's hard to say either way at the moment.