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/svidya/ is a strict /v/ alternative for moderated vidya discussion. This Board wasn't intended to replace /v/ but to aid Anon's in having vidya discussions with zero shitposters. Thanks for adding /svidya/ to /v/'s recommended boards, Mark.

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28c742 No.12104

http://miegakure.com/

"Miegakure is the first game that lets you explore and interact with a 4D world. The fourth dimension in this game is not time, it works just like the first three: it is a mathematical generalization (x, y, z… and w?)

You see three dimensions at a time and by pressing a button you can trade which three dimensions you are seeing.


The game world looks like it is deforming because you are seeing different parts of a 4D object, similarly to how in an MRI when the slice changes it looks like the object is deforming but actually it is just being seen from a different perspective. In this game instead of seeing a 2D slice of a 3D object, we are seeing a 3D slice of 4D objects.

I wanted to make a game that takes place in a universe that is a 4D extension of our regular 3D universe. What if the universe actually had four dimensions, but we didn't know it? This game show what is basically the most advanced simulation of what a 4D world would look like."

>>>/v/3091164

281cf4 No.12143

Seems interesting, too bad it doesn't let you see the entire 4d object at once.

44876d No.12145

Looks confusing.

df9ee0 No.12195

Do you mean world swapping? If so there, are plenty of other games that have done that. The one that sticks out in my mind is Tiem Fcuk.

The graphics and presentation reminds me of Little Big Story, which has become oddly refreshing. I guess we're heading towards the age of retro low-poly games.

>>12143
That's literally impossible for us to experience.

281cf4 No.12202

>>12195
I meant like a tesseract.

df9ee0 No.12203

>>12202
>2D representation of a 3D render of a 4D object
This is making my head spin.

281cf4 No.12204

>>12203
I had that same thought this morning when I was the thread.

281cf4 No.12205


7c90e9 No.12473

It's pretty cool. I've been waiting a long time for games to start properly utilizing 4D geometry. I hope that arena shooters catch on too.

281cf4 No.12476

>>12473
Oh god, that would be so fun.

1b5af3 No.12481

I'm so damn confused right now.

c16ca3 No.12529

File: 1428610777971.jpg (120.23 KB, 514x613, 514:613, absolutely beautiful.jpg)

Radical.

7c90e9 No.12673

I was thinking of forking DCSS and implementing my own map system, though I've no idea how versatile the floor layout is and if it would allow something like this

If we imagine a cube, each floor represents a face on the cube, with each face neighboring four other faces and one more face that each of those all neighbor, every face has four cardinal boundaries with a door leading to the respective neighbor (boundary door), so going through the east door twice will lead you to the opposite face on the cube, and going through it twice more will bring you in through the left boundary door of the original face.
If we extend this logic to another dimension, much like each boundary of a face having a neighboring face, each face of the cube would have a neighboring cube and following the same rule as the faces, traversing twice easterly (through the face door) will bring you to the opposite cube on a tesseract, and traversing east twice more will bring you back to the original cube, except this time on the western face.
Each 4D hypercube would then follow the same rules, so on so forth such that a dimension level would have 2^(n-2)(n!/(2(n-2)!)) floors. You'd start off in a single floor and have to complete each floor on the cube to unlock the face doors, then have to complete every floor on the tesseract to unlock the cube doors, then complete every floor on the 5D-hypercube to unlock the tesseract door.

b30d61 No.15428

>>12204

>be thread

>converting data sent by foreign ips into html

>some of the messages are talking about 2d representations of a 4d object rendered in 3d.

>mfw


8e3c39 No.15431

YouTube embed. Click thumbnail to play.

I saw this game on the Computerphile youtube page. It looks pretty interesting though I need to see the demo to see how that shit plays.




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