>>12584Now that's what I'd call an expansion.
The stuff OP listed felt too small compared to their respective base games to really feel like expansions to me. It's fine for an expansion to reuse enemies, objects, etc, but there better be a LOT of new levels/maps/missions, whatever is relevant to that particular game structure. If it's gonna be sold separately, it better feel close to what the base game itself had.
Also, a proper expansion pack needs a certain amount of time to pass between it and the base game. If it happens to soon, my cut/intentionally held back content alarm bells ring. Expansion packs should only happen because a game was released as a full, finished game, but as time went on it proved to have the unexpected popularity, and thus demand, to justify adding more. Games should not ship with that already in the works, it should be a change of plans. Post-release content (aside from bug fixes) should be the exception, not the standard.
>>14254That's another good one, the amount of new missions was comparable to the base game. And the release timing was good as well.
>>14131Undead Nightmare seemed pretty cool at first, and did have some neat stuff, but in the end it was a disappointingly small amount of new plot and content spread out across a fairly large game world. I think that tricked people into thinking it was more than it was. The world map was 99% identical aside from different lighting and weather effects, towns were hardly different, and they didn't even bother making zombie versions of all the base game animals.
Also, the blatant zombie spawning really bugged me. You see like four zombies standing there as you're riding along, and there's clearly none anywhere near them. None in the distance, and you didn't pass any. But start to fight those four, and another dozen pop up wherever the camera isn't currently looking. And kill zombies in towns long enough and it becomes super obvious that new zombies are appearing as you go. I don't care what the game is, it bugs me when new zombies are capable of appearing out of thin air anywhere remotely near your character. Way off in the distance, fine. But not twenty feet away.