Anonymous 04/10/15 (Fri) 00:01:39 2f1021 No. 12595
I'm new to the Wii U and Nintendo in general. How should I go about enjoying 30 years of Mario games when the only one I've ever owned was Super Mario Bros. on the Gameboy Colour? Is there much reason to play the new 2D Mario games when platformers like Super Meat Boy have already set a high bar? The 3D Mario games look fun but I don't know where to start. Super Mario 64 seems obvious but I'm not sure if it will feel dated. I also don't have a bulk of free time. Should I just jump on the newest one, Super Mario 3D World, and enjoy it with my friends?
Anonymous 04/10/15 (Fri) 00:10:55 fcb8c1 No. 12598
Play Galaxy. Honestly I find this generation of Mario platformers to be incredibly underwhelming and waaaay too easy.
Anonymous 04/10/15 (Fri) 00:11:57 0fdaf3 No. 12599
>>12595 64, then galaxy.
3d world is fun, but better with friends. The wiiu is the ultimate couch multiplayer system.
Anonymous 04/10/15 (Fri) 00:22:10 13476a No. 12601
I'd tell you to work backwards, but not all people are like me, so…I'll tell you to buy Super Mario 64 on the eShop, and get a cheap copy of Galaxy, and a copy of 3D World. Play through those in the order that you feel like playing. 3D World is better with friends, though. You may also look into Captain Toad: Treasure Tracker if you liked the levels in 3D World, too.
Anonymous 04/10/15 (Fri) 00:23:13 a27ca7 No. 12602
>>12595 You can emulate everything up to the nintendo ds games on computer. Play the M&L games, they rock.
Anonymous 04/10/15 (Fri) 00:36:12 2f1021 No. 12603
>>12599 >>12601 I bought the WiiU for Bayonetta and Couch multiplayer so I'll definitely have to get 3D world at some point. Is there any reason neither of you mentioned Sunshine?
What about the 2D games?
Anonymous 04/10/15 (Fri) 01:33:56 1c493d No. 12612
>Super Mario 64 seems obvious but I'm not sure if it will feel dated I'm actually playing SM64for the first time right now and the only thing that feels dated is the camera. Most of the time it's not an issue, though. Haven't played Sunshine, so I can't comment on that. Galaxy 1&2 are both great. SMG2 is on the eShop, but I'd recommend playing SMG1 first, since SMG2 streamlines some things (in a good way) so that going back to 1 would be difficult. 3D World is great too, once you get over the reduced mobility and the fact that it's less "epic" than the Galaxies. Also seconding Captain Toad: Treasure Tracker if you enjoy those levels in 3D World. As for the 2D games, you can't really go wrong with any of them, except maybe Mario Land for the Gameboy. They are all easy to emulate and not very long, so I's say just try them out.
Anonymous 04/10/15 (Fri) 01:37:24 ef1616 No. 12613
>>12603 Sunshine is really loved by a lot of people (though I personally don't care for it), so it might be worth checking out. But it diverges from the Mario formula a little with a focus on using the F.L.U.D.D.
Also check out Super Mario Bros, Super Mario World. From there everything else is entirely optional I'd say.
Anonymous 04/10/15 (Fri) 02:44:07 a1d1b5 No. 12628
>Is there much reason to play the new 2D Mario games when platformers like Super Meat Boy have already set a high bar? Super Meat Boy is probably the worst example you could have come up with, but no, the New Super Mario Bros games are some of the blandest in Nintendo's catalog. Not only that, but they're pretty much handed off to inexperienced devs as a cheap cash grab.
Anonymous 04/10/15 (Fri) 02:49:44 162b97 No. 12629
>>12595 You gotta play the essential platformers (SMB 1 and 3, World, Yoshi's Island, 64, Galaxy)
Also check out Super Mario RPG and the Paper Mario games
The Mario & Luigi games are pretty great too
Anonymous 04/10/15 (Fri) 03:13:58 ee6b50 No. 12634
>>12595 >when platformers like Super Meat Boy have already set a high bar What in the actual fuck.
You should start with Super Mario Bros. and move forward from there. It'll make Super Meat Boy look like the trash it is.
Anonymous 04/10/15 (Fri) 03:21:06 2f1021 No. 12639
>>12628 >>12634 Oh man, i feel like a giga-casual now. What exactly is it about Super Meat Boy that's bad? I'm happy to be proven wrong about the game's quality. The creator is a dick but the game itself to me always seemed great.
>A fair difficulty curve>Controls feel good >Nothing feels unfair or "artificial" in its difficulty >Clean, crisp, easy to read but polished artstyle Perhaps high-bar may have been the wrong phrase to use, what I should have said after completing a difficult game like that (and it does get more difficult when you're going for good times) would the 2D Mario games feel trivial and dull?
Anonymous 04/10/15 (Fri) 07:07:48 8f5d7b No. 12665
>>12639 I'm also curious, I just here people complain about without a reason, which usually seems to just be that it's popular. Which is hipster-tier complaining.
>>12629 Seconded, though I would also suggest Super Mario Sunshine, I liked it even more than Super Mario 64, but not as much as Galaxy.
Anonymous 04/10/15 (Fri) 11:20:32 187702 No. 12703
>>12639 >>12665 I'm assuming they're referring to The Best Gamers' review of the game. They ruthlessly shit on the game for: flash-tier graphics, borrowing game mechanics from older less successful games, a few bugs and of course being casual because you can easily restart a level/isn't masochistic enough.
In other words, they're parroting an e-celebrity's opinion instead of their own because the mental capacity to do so develops post-puberty.
Anonymous 04/10/15 (Fri) 12:55:07 eb84fe No. 12713
>>12703 Nah, Super Meat Boy just isn't a particularly great platformer whereas SMB 1-3 and World are classics.
Anonymous 04/10/15 (Fri) 14:16:41 baae02 No. 12717
>>12713 Care to give any reasons why? Not saying you're wrong but your argument is non existent.
Anonymous 04/10/15 (Fri) 14:53:01 187702 No. 12724
>>12713 I finished two of those as a little kid and I liked them. I still think Super Meat Boy is an improvement in mobility and level design. Mario franchise usually focuses on lengthy single levels with time consuming death penalties and realistically very few hazards. Super Meat Boy does many short levels with an over-abundance of hazards and a minimal death penalty.
OP
Mario games I enjoyed the most were:
2D
Super Mario World
Super Mario World 2: Yoshi's Island
3D
Super Mario 64
Super Mario Sunshine
RPG
Mario & Luigi: Superstar Saga
Paper Mario: The Thousand-Year Door
Anonymous 04/10/15 (Fri) 17:32:28 b44973 No. 12744
>>12717 Not them but some might not like Meat Boy's emphasis on shorter levels and gimmicks that are underdeveloped.
If a level takes 10 seconds to complete then where's the punishment for not learning how to play the game.
Most platformers have much longer levels than Meat Boy but in exchange they give players more leeway to make mistakes, allowing level designers to properly tailor the levels and provide suitable challenges.
Also, Super Meat Boy is nowhere near as hard as it likes to market itself as. Dying lots of times does not equal challenging the player.
Anonymous 04/10/15 (Fri) 20:46:56 9e1ae4 No. 12782
>>12703 >even knowing an e-celebrity's opinion >even knowing an e-celebrity
Anonymous 04/10/15 (Fri) 22:14:16 5aa23e No. 12797
Start with SMB3 Move onto World Then 64 If you like 64 play Sunshine If 64's not your thing, move onto Galaxy If Galaxy's not your thing try 3D World
Anonymous 04/10/15 (Fri) 22:45:16 baae02 No. 12813
>>12744 It isn't as challenging as it markets itself as, but the tools are there to make it more difficult.
I can see what you mean by level length being a downside though. As I'm getting more and more commitments these days level length matters to me. The ability to break a game down into manageable chunks means I can enjoy it more responsibly.
Fuck Hotline Miami 2 for this though. Doesn't matter how short the level is when it's mostly me grinding my face into a wall.
Anonymous 04/10/15 (Fri) 22:53:26 5db85f No. 12822
I didn't like 64 at all, mainly because of the levels it feels like they didn't know if they wanted an exploration game or a platformer the game seems to lack focus and the levels have a lot of wasted space F.L.U.D.D. kinda fixed that in Sunshine the different modes it could get helped the exploration get more interesting, it also made the platforming take a backseat so the game didn't really feel like a Mario game but it was still good In Galaxy they finally were able to translate the classic obstacle course level disign to 3D and it worked great 3D world has that obstacle course design but the fact that all leves had to be made multiplayer friendly hurt it in some ways but it's still pretty good so IMO Galaxy>3D World>Sunshine>64and I haven't played Galaxy 2
Anonymous 04/10/15 (Fri) 23:56:17 b44973 No. 12840
>>12813 I'd say level length is at it's worst when you're not really playing the game inasmuch as you are just playing the shortest rhythm game level and repeating the same inputs until you sync up with the game correctly.
I haven't actually played Hotline Miami 2 though I'm just saying in general.
Anonymous 04/11/15 (Sat) 03:45:15 9f4e6b No. 12880
I couldn't help but to have found this thread and read through it. Super Meat Boy is a fantastic 2D platformer and isn't bad by any means. The visuals are mediocre, but it's better than the stagnant "retro" pixel visuals most other indie studios use. It may have set the bar high, but in a sense I think Super Mario and Super Meat are two sides of the same coin. They're both fantastic for their own reason. 2D Mario and 3D Mario games are almost completely different and feel like completely different series all together; starting off with 2D Super Mario I'd recommend playing one of the newest 2D Marios in a tie between NSMB Wii U and the first NSMB on the DS. Both are the best of the new generation of SMB games, but are shadows in the wake of the older SMB games. For the older 2D SMBs, I'd recommend playing Super Mario World, Super Mario Bros. 3, Super Mario Bros. 2, Super Mario Bros. Deluxe, and then both Super Mario Worlds. A lot to swallow, but they're each fun with catchy tunes, pleasant visuals (sorta) and basic and fun platforming gameplay. 3D Mario is a whole other beast and revolves around the 3D aspect of the world. They focus heavily on exploring and the only games that I can honestly say you MIGHT (emphasis on might, because they're really good despite being different) are Super Mario Sunshine and Super Mario 3D Land/World. I hope I was able to pique your interest in the Super Mario franchise and I truly hope you enjoy it for the whimsical series it is. You may not, and that's okay, but just remember to have fun.
Anonymous 04/11/15 (Sat) 16:03:01 0e0e1e No. 12959
>>12639 Super Meat Boy isn't a good example because it's a whole different kind of platformer.
The emphasis in it is speed and reaching the goal with little else.
Besides it being a bit glitchy on diagonal surfaces and sometimes having non-consistent performance due to being made in Java it's pretty good for what it is.
The Mario games are more about traditional platforming. Powerups, enemies, collectibles and levels designed with multiple routes and secrets encourage exploring the levels over getting to the goal as quickly as possible.
If you want to start with a 3D Mario I'd suggest Galaxy. It has the best variety in level design, which is all around great, and won't feel dated.
64 is very good but a bit dated visually. The controls still feel very tight, though.
For 2D I'd go with SMB3. The visuals are timeless and it still kicks the shit out of almost all games release before and after.
Anonymous 04/12/15 (Sun) 13:17:04 2f1021 No. 13148
Thanks everyone for the responses. I reckon I'll grab 3D World for the multiplayer and if I like that move onto Galaxy. What about the Wario games? How different are those? Because from an outsiders perspective it just looks like the Italian has been replaced by a fat jew who eats money. He seems like an awesome character but I have no idea where to even begin with his games.
Anonymous 04/12/15 (Sun) 14:52:49 867d02 No. 13171
>>13148 Just wanted to add my thoughts, which is that you should play through big series like this in order. I can't ever see a reason to play through series like this out of order, especially if you are trying to take in the holistic experience. The changes made to the Mario games are subtle, so you'll miss a lot of them if you go backwards or start hopping around.
So for 3D Mario that would mean SM64, Sunshine, Galaxy, Galaxy 2, 3D World, in that order. The games are all great (some people dislike Sunshine, but I grew up with it so I love it) so you won't be forcing yourself through anything. Additionally, while it's true that 3D World was clearly designed with multiplayer in mind, I played that game from start to finish single player and didn't feel like I was missing anything. Your movement options are simpler than previous games, but it is still very polished and high quality.
2D Mario is the same idea: play through them in order. I'm less familiar with the 2D games, but there are some things to remember:
>The only New Super Mario Bros. game you need to play is the first one. >You can skip the handheld games if you want to, and you won't miss anything. Can't speak to the Wario games except for Wario World, which was fucking amazing. The WarioWare games are also worth your time - I'm partial to WarioWare: Twisted since I grew up with it and it's a showcase of great game design.
Anonymous 04/12/15 (Sun) 15:03:41 a21af6 No. 13173
YouTube embed. Click thumbnail to play. >>13148 Wario Land and Virtual Boy Wario Land are somewhat similar to Mario. Except you don't jump on the enemies to kill them, you ram them away, or you pick them up and throw them. There is some more exploration than in the Mario games and it's encouraged to collect as many coins as possible.
Wario Land 2 and 3 are all about exploration money. There is no more time limit and Wario doesn't take damage, he loses money instead.
Wario Land 4 and Shake It/The Shake Dimension are more straightforward platforming again with a faster pace than the previous Wario games. Shake it also looks great.
Wario World is a nice 3D platformer, but not as good as the Wario lands.
Avoid Master of Disguise.
Anonymous 04/12/15 (Sun) 16:22:06 5aa23e No. 13180
The RPGs (Super Mario RPG, Paper Mario, Mario and Luigi) are also well worth playing.
Anonymous 04/12/15 (Sun) 16:27:51 3597d1 No. 13182
>>13148 I loved Wario Land on the Gameboy. It might be my most played game on it.
I don't like any of the other Wario games, though. They were too different in gameplay and design and because there is no time limit or health they feel super pointless to me.
>>13171 >you should play through big series like this in order They don't have an overarching story so it's not really neccessary to do so. The changes aren't really progressive either with Sunshine removing some of Mario's base mobility to replace it with his water jetpack (dunno the english name).
They are just different from each other.
With 2D SMB and both SMB2 titles can be safely skipped.
The New Super Mario Bros. games control about as bad as Sonic with way too much momentum being carried over but terribly slow instead.
Anonymous 04/12/15 (Sun) 17:09:10 ee6b50 No. 13190
>>13182 >I don't like any of the other Wario games, though. They were too different in gameplay and design and because there is no time limit or health they feel super pointless to me. Really surprised to find someone else who agrees with me for once. Wario Land 2 was one of my first massive vidya disappointments.
Anonymous 04/12/15 (Sun) 19:00:42 5a7608 No. 13211
>>13182 I have to disagree, SMB is mandatory and both versions of SMB 2 were great in their own way.
Anonymous 04/12/15 (Sun) 19:48:10 867d02 No. 13216
>>13182 The first New Super Mario Bros. game is 100% worth playing to understand why people liked it and why Nintendo pushed that style of game so much. It was a huge breath of fresh air at the time of its release.
Anonymous 04/12/15 (Sun) 20:23:24 1c6865 No. 13223
>>13190 >Wario Land 2 was one of my first massive vidya disappointments. How so? Lack of death?
Anonymous 04/12/15 (Sun) 21:45:46 ee6b50 No. 13234
>>13223 Yes. And the save slots, and the autosaving shit.
Anonymous 04/12/15 (Sun) 21:47:07 ee6b50 No. 13235
>>13216 The first NSMB was absolute garbage and I still feel terrible for helping fund what they've done to 2D Mario now.
Anonymous 04/12/15 (Sun) 22:00:42 1c6865 No. 13237
>>13234 I don`t remember WL2 having save slots so I'm guessing it's the lack of them you disliked. I can see that.
I kind of liked the lack of a death system but it's not something I would like elsewhere. Though it was annoying when it came to losing money and the mini-games.
Anonymous 04/12/15 (Sun) 22:05:20 ee6b50 No. 13240
>>13237 Yes, the lack of them. The first game had three save slots you could mess around with. WL2 provides absolutely no room for messing around because you both are force to save after doing every little thing, and you have to completely obliterate your last save progress to replay it. How does one accomplish a feat so incompetent as removing save slots when the previous game had them? As someone who was an extreme perfectionist when I was younger, it really upset me.
Anonymous 04/12/15 (Sun) 23:24:22 eb4c0f No. 13252
>>13235 What did you think of NSMBU?
Anonymous 04/12/15 (Sun) 23:43:25 ee6b50 No. 13254
>>13252 Never played it. I did try NSMBWii one time though and the fucking revolting control scheme sure turned me off.
Anonymous 04/13/15 (Mon) 14:11:12 c4a73c No. 13361
>>13254 If you get the chance you ought to try out NSMBU or prefrably NSLU, they're far more enjoyable than the previous entries.
Anonymous 04/13/15 (Mon) 15:20:41 df988a No. 13369
Super Mario Sunshine is a must. Very challenging but very rewarding. I also enjoyed the 2D Mario on the old DS and the four-player Mario 3D World. You've got a lot of catching up to do.