>>12751>controlsYeah they obviously hid the HUD, but I'm still curious how controls will work.
Now that the game is 3d, let's say that the z axis is the jumping direction.
I think that for movement, the arrow keys or wasd will move you in the xz plane on the ground, and space will jump on the z axis to move. Pretty simple, like the lego games.
Aiming is a different pickle.
In the lego games, aiming was shiiiiiiiiiiiit and it had lock on to help even. Now in the 2d trine games, moving the mouse allowed you to aim on the 2d screen. The question is, how do you make the mouse go
into the screen to move in the third dimension for aiming? This is a lot trickier than simple character movement I think, if you want to preserve the accuracy the mouse provides. I'm worried about it, because a lot of things required accurate aiming in trine, and I honestly don't see how consoles could have handled them like zoyas arrows and amadeus's levitation.