MGS timeline Anonymous 04/10/15 (Fri) 19:27:46 894fe8 No. 12769
I just finished playing the MGS series, here's my interpretation: MGS1: I'm going to make the best game ever! MGS2: I'm going to make the best game ever by deliberately not making the best game ever! MGS3: I'm butthurt! MGS4: y'all liked my butthurt more than my genius, so I'm going to take a shit on your chest! In the end, my favorite is actually MGS4. I think MGS4 achieves what MGS2 wanted, but without MGS2's solemn, earnest sincerity; kojima bent over backward so hard that he ended up spelling out the VR plot element and destroyed the poetry. On another note, I despise MGS3.
Anonymous 04/10/15 (Fri) 19:43:48 9dc8d6 No. 12770
>I didn't understand what MGS is about at all: the post
Anonymous 04/10/15 (Fri) 19:54:18 894fe8 No. 12774
>>12770 Funny how people who worship Kojima and deride anyone that doesn't as "muh casual" are actually feeding the same mentality he skewered in MGS2.
Anonymous 04/10/15 (Fri) 20:27:38 54f28a No. 12779
For whatever reason a lot of MGS's points are actually ignored or only half taken. Like look at MGS3, everyone wanks off about The Boss when one of the ideas of the game is that you shouldn't spend all your days daydreaming about your rolemodels and wishing they were around so you could follow them.
Anonymous 04/10/15 (Fri) 20:27:59 8eab25 No. 12780
>>12769 Those are some hot opinions you got there.
I've casually played the MGS series here-and-there and I enjoyed pretty much all of them. I have no complaints.
Anonymous 04/10/15 (Fri) 22:25:50 9526fc No. 12800
What about Metal Gear, Metal Gear 2 and Peace Walker?
Anonymous 04/10/15 (Fri) 22:39:43 e79291 No. 12807
I greatly enjoyed the gameplay from all of them, but the story makes you wish for something more consistent The games take themselves too seriously sometimes, which contrasts with the over the top content of the story and its overly dramatic acting Then you would say it's original, but it's not, they feel a lot like the original inspirations that in the end makes you think the source was better The endings always go in their way to make you think they are the last ones, but suddenly there's a new one coming up. This burns/kills the finishing grace in which the games ended Kojima has proven time and time again he's a superb dev lead and quality inspector but his writting, handling of inspirations (or may i say rip-off skill), PR games and overall lack of balls to stop making them if he didn't want to makes many outside critics and hobby fans see the "advanced" medium projects as child-tier IMO MGS1 is the best overall, MGS3 has the best gameplay. MGS4 had the best mechanics but i feel they weren't exploited enough
Anonymous 04/10/15 (Fri) 23:15:27 894fe8 No. 12835
>>12800 I started peace walker and couldn't get past the comic book intro. I already fundamentally disagree with Kojimas politics but the "peace/no borders" rhetoric really killed it for me. I hate that kind of humanist bullshit. I'll probably play it in the future but not during spring break.
That's another reason why I like MGS4 the best: it's the least moral, least sermonizing of them all. MGS2 was pretty consistent about this, but at the very end it devolved into "make yourself" platitudes, a kind of philosophasting amateurism about individualism that was totally contradicted by the other 99% of the game. It felt tacked on.
Anonymous 04/10/15 (Fri) 23:32:01 7fb1d5 No. 12837
I am pretty sure it went: MGS1: This game will be good and should have a satisfying conclusion. MGS2: Huh. I thought that'd be the last one, oh well better make a better conclusion that wraps things up. MGS3: They want me…to make another game? I may as well make a prequel because the previous games had a satisfying end. MGS4: Ahh fuck this shit. This better be the last MGS game I'll have to work on, 2 was supposed to be the last one. MGS5: Notto disu shitto agen Anyway OP, why do you hate MGS3?
Anonymous 04/10/15 (Fri) 23:54:59 894fe8 No. 12839
>>12837 I think Kojima was trying to satisfy the critics of MGS2 with MGS3: it had a dumbed down narrative, dumb, formally meaningless bosses, Raikov and homosex was a jab at the public.
I find the Boss's "one world" idea to be disgusting and generally don't like the character. The Cobras were just parodic representations of Kojimas emotions post MGS2. Volgin was the generic bad guy that was to be expected of a more combat based game.
I hated the end fight with the boss: I hated its melodrama, even by Kojima standards, I hated its solemn moralizing.
There's a quiet snarky attitude in MGS3, but for the most part I think Kojima was using its generic nature to see he was right about MGS2 overestimating the audience, and for that reason alone the game doesn't apply to me, and so I couldn't stand it. "Snark" as in the game and it's narrative being determined by the "times", which is what MGS3 keeps saying about its plot, and subliminally itself, as in MGS3 has to do all the right stuff to save the series, but "right" means being just another boring action game and catering to popular expectations.
The series should have ended at MGS2 but I'm glad for MGS4. MGS4 gets the same message across but without philanthropy Snake's shitty politics, which was way too reminiscent of the Boss's ideals.
Anonymous 04/11/15 (Sat) 00:24:01 cb4269 No. 12847
>>12839 I see, that was a pretty good answer. I'd have to agree, nothing annoys me more in a story than over-dramatic morals/philanthropy along with constant humanism. Correct me if I am wrong but in short you thought that MGS3 had lowered and catered to fans expectations by dumbing itself down rather than Kojima doing his own thing?
Anonymous 04/11/15 (Sat) 00:58:22 bb9885 No. 12850
>>12839 Or he just wanted to make a James Bond game.
Anonymous 04/11/15 (Sat) 02:28:41 894fe8 No. 12867
Anonymous 04/11/15 (Sat) 02:33:49 c32edd No. 12869
>>12839 >>12850 Both of these are correct.
I'll be honest, at this point, after all these years, i hate BOTH kojima, and MGS fans.
MGS fans are too dumb and miss half the shit MGS games try to convey in their direction, and Kojima wants too much out of video games as a medium, out of video game enthusiasts as the audience, and thinks he's more skilled at this than he actually is.
I want it all to burn to the ground, from the ashes we'll try again from scratch.
New IP, new fanbase, and a humbled, more pratical Kojima.
Anonymous 04/11/15 (Sat) 04:04:28 31e93e No. 12881
MG: USA USA USA MG2: USA USA USA again MGS: USA sucks MGS2: fuck USA MGS3: FUCK USA MGS4: ALLAHU AKBAAAAAAR MGSPW+GZ: FFFFFFFFFFUCK USA
Anonymous 04/11/15 (Sat) 04:40:05 f1cee9 No. 12887
It's really hard to buy in 100% to the subtext of these games for me. I recognize the personal expression in each game that OP is referring to, but the fact that each game added brilliant new gameplay mechanics and had plots that worked on both a surface and subsurface level without going into Kojima's emotional state mean to me that a lot folks overestimate the importance of that subtext. Frankly, Kojima is a bit melodramatic, like a lot of artists. MGS2 was his postmodern masterpiece. MGS3 was an ironic jab at literalism that ended up as a love letter to spy films with an engaging story full of action and romance that's everything that people love about cinema; while still moving further toward his dream of the greatest stealth action game. MGS4 was Kojima's opportunity to insert himself as Old Snake to express his weariness with the series. It was a more obvious jab at fan reaction to MGS2, with pointlessly edgy cyborg Raiden, fans being too attached to Solid Snake, etc; yet it still worked as a heroic tragedy, with a cathartic ending where Kojima's avatar espoused doing the best with what time we have left (the same as MGS). The gameplay was better than ever, but you could only take advantage of it in the traditional sneaking gameplay in a few tiny areas. And afterwards, he made Peace Walker, which he says revitalized his love for the series, and had all of the silliness we've come to expect without any of the pretense. I guess what I'm implying is that Kojima was tsundere for his own creation for a bit.
Anonymous 04/11/15 (Sat) 05:32:22 894fe8 No. 12891
>>12869 Very much agree
That's another reason why I enjoyed MGS4: I enjoyed watching it all burn, and Kojima seething with resentment despite desperately wanting to play the victim.
Anonymous 04/11/15 (Sat) 05:52:01 894fe8 No. 12893
>>12887 I can't see why MGS2 has a "postmodern" rep.
Yes, it was implied that the whole incident was a VR mission in Raidens own head, and yes we are Raiden, so therefore 'irony'. This also predicates the games formal social commentary about 'roles' and therefore more irony. The SS3 plan also hitches onto the irony train, along with the obligatory mockery of Shadow Moses.
It was all fun, but the ending takes itself seriously, and Kojima's solution to the simulacrum he just made is "eh, just do what you want, live life". Of course, he just spent the preceding 20 something hours saying the exact opposite, namely that what we want and do is decided for us (patriots), "we're just weapons". MGS2 spelled this out in order to liberate the gamer, so that it ends with 'be yourself', which is to say listen to the Patriots, was just very lazy. His moral seriousness about this shitty individualism was an irony that escaped just about everyone.
Anonymous 04/11/15 (Sat) 06:16:32 7b97f7 No. 12899
I've never liked the attitude that MGS3 was some kind of halfhearted effort or a jab from Kojima. Sure, I can believe that he was disappointed in the response to MGS2 and decided to make the next entry more accessible, but I don't believe he's the kind of guy that would put less than his legitimate all into a game. The guy loves movies, and he wouldn't purposely make MGS: Bond Edition into a passive aggressive insult over something like that.
Anonymous 04/11/15 (Sat) 15:18:50 3a0017 No. 12948
>>12769 My interpretation:
MGS: Look at how many ways you have for infiltrating at the beginning! Footprints, multiple entries, search lights!
Oh shit, that's way too much effort. We'll just make it linear for the rest of the game.
MGS2: Look at all the details on the tanker! Awesome rain effects, ice cubes melt, bottles with physics an….what? Oh, too much effort yet again. Enjoy the rest of the game on a boring oil rig thingy.
MGS3: Allright, fuck that shit. I'll make this a love letter to 80s spy and action cinema.
MGS4: Now what? I don't want to make another Metal Gear after this one. Better try and tie all the games together and answer all the questions.
Better mess it up myself than somebody else.
I liked 3 the best at the time. 4 felt a lot like Kojima tried juggling 17 chainsaws at once and wanted to include as many different locations as possible.
2 is my least favourite. The big shell is super boring, the bosses were all so whacky they make Psycho Mantis seem like a normal guy and it was clearly rushed.
3 is kinda silly but I can take it better as a stand-alone game than I could 2. It feels like he wanted a fresh start and make Metal Gear Solid a less serious series.
Gameplay wise it was definately the best title up until then.
4 could have been made by George Lucas. There is waaaaaay too much stuff in that game for it's own good.
Overall, Kojima seems to have trouble with feature creep and is at his best when he doesn't take his games' story too serious.
This is by no means objective.
>>12779 Yeah, The Boss isn't meant to be admired and doesn't want to be admired herself.
Big Boss doesn't ever get that she's also just a crazy person like the other game's bosses and stays in denial about it.
He rather shifts the blame one the entire rest of the world and seeks a way to enable soldiers to soldier for the sake of being a soldier.
In his mind, The Boss died for 'murica when in her mind she actually just was loyal because that's what soldiers do in her opinion.
She was called The Joy because being a soldier on the battlefield was what she considered her life purpose, without any other reason. Had she happened to be born in another nation she would've died for that country because that what soldiers do.
She didn't want Snake to do the same and find his own purpose. He just happened to interpret that in a very wrong way.
Big Boss becomes a bad guy afterall and I find MGS3 showed what started his crooked world-view.
Again, those are my subjective thoughts.
Anonymous 04/11/15 (Sat) 15:38:44 f1cee9 No. 12952
>>12948 >>12948 >She didn't want Snake to do the same and find his own purpose. He just happened to interpret that in a very wrong way. >Big Boss becomes a bad guy afterall and I find MGS3 showed what started his crooked world-view. > >Again, those are my subjective thoughts. All of the wanking about Che Guevara makes me see it that way too. He was an idealogue and a revolutionary, but his actions killed a lot of innocents and caused a lot of suffering.
Anonymous 04/11/15 (Sat) 16:49:37 3a0017 No. 12966
>>12952 Charisma can blind people. Add to that the fact that the world isn't black and white and people tend to have sound reasoning behind their actions, even if you don't agree with them, and you'll see people who'd like the world as simple as their own view categorize others into either demons or saints.
Big Boss is one of those black and white people. Because The Boss wasn't a terrible person yet Big Boss couldn't see her as flawed he made himself believe she must have been tricked by her goverment.
Her making it a deliberate choice to be the order-executing playball of her nation isn't concievable to him because it's unreasonable.
Yet, that's what she was and chose to be.
Anonymous 04/11/15 (Sat) 17:11:44 c8bd2e No. 12971
>>12966 >Charisma can blind people. See: Armstrong. I'm pretty sure a lot of people didn't realize his actual message nor did they realize that his might makes right attitude failed him because here the strong(being raiden) purged the weak(being armstrong)
Also there's that whole psychopathic VR trained murderous children thing
Anonymous 04/12/15 (Sun) 14:09:23 2de4c4 No. 13161
>mg and mg2 for nostalgia >mgs because fuck its a 3d model of snake! >mgs2 damn, the story its hella weird but make sense. its nice and similary ti mgs(boring place overall and a lot of backtracking) plus the salty tears of the solid snake fanboys are delicuois >mgs3 god. this its a spy movie. best gameplay of the series! >mgs4 nisc story, good tiding up the lines of the plotnet. the gameplay its even better than mgs3! why he pander to his dev team and not went with his first idea? in case you dont know, SS ans otacon should have beeing executed in some jungle place to be terrorist. and all the story would lead to mgr. but his team didnt want to and we ended with a shitty final >mgspw nice portable game, aceptable story. multi its good >mgsGZ BEST. GAMEPLAY. EVER. im pretty sure this is how kojima wanted to make all of his games since mg. the salty tears of hayter fanboys are even more delicious >mgsTPP looks good, kojima never let me down with his promis and always tried to push hard on his game hope for the best the only flaw its that he get lost in the story tellin and you end up with longass cutscene…why dont let them be as over game? like GZ
Anonymous 04/12/15 (Sun) 14:32:04 b1f875 No. 13168
>>12769 Why do you like 4 better if you're saying its like 2 but worse?
Anonymous 04/12/15 (Sun) 14:49:37 59a643 No. 13170
>>12869 >Kojima wants too much out of video games as a medium, out of video game enthusiasts as the audience, and thinks he's more skilled at this than he actually is. How is wanting too push video games to their fullest limit a bad thing? How do you know Kojima thinks he's actually more skilled than he actually is?
I get disliking the fans, its why I don't consider myself a "fan" in any kind of series or group because its full of cancer.
Anonymous 04/13/15 (Mon) 15:45:19 1c3aec No. 13377
>>13168 I prefer the shit-taking approach to the redpill, rather than the "look at me, I can make a self-referencing narrative that will liberate you", not to mention Kojima's very shitty sermonizing at the very end of MGS2.
Anonymous 04/13/15 (Mon) 16:00:17 590e02 No. 13380
>>13170 >I get disliking the fans, its why I don't consider myself a "fan" in any kind of series or group because its full of cancer. You sure do seem like a fun guy.
Anonymous 04/13/15 (Mon) 16:47:53 61dece No. 13386
>>13170 >How is wanting too push video games to their fullest limit a bad thing? Not the same anon but especially with MGS and MGS2 the very first levels are better designed than the rest of the game.
It seems Kojima wanted to do more than possible with the hardware and time he had to make them.
You could say the same about MGS4 but the level desing only falls off at around the middle of the game.
The further you go, the more linear the levels get. They could've spent way less time implementing tons of weapons, MGSonline and less different locations in favour of better level design that allows you to take more different routes and approaches.
He bites more off than he can chew.
I haven't played the PSP titles or GZ yet, though. I hear GZ is a lot more open, which sounds great, but I'm not paying for a demo.
It was stupid when Gran Turismo did it and it's stupid now.
Anonymous 04/13/15 (Mon) 18:12:55 ebc83b No. 13405
>>13386 >He bites more off than he can chew. I see, makes sense and I could see your point.
>>13380 >You sure do seem like a fun guy. I just don't like hanging around cancer which has polluted many of today's fanbases.
Anonymous 04/13/15 (Mon) 22:03:31 ec379a No. 13431
so OPDID YOU RIKE IT?
Anonymous 04/15/15 (Wed) 11:32:00 d0ce0f No. 13785
>>13386 >but I'm not paying for a demo you forgot that is a "demo" half priced way better than most crap its coming out from two year and something
even pirates have tried it and bought it after becasue was worth the money
Anonymous 04/15/15 (Wed) 12:42:28 1a9291 No. 13790
>>13386 Ground Zeroes is one "open" map with lots of buildings that have no interiors and a few armories that do. You don't get to choose a loadout like in Peace Walker, but completing missions at higher ranks unlocks weapon pickups at the mission start area for that mission. There's about 10 guns total, though you can only carry three types at once. And there's no equipment other than the NV goggles. Other weapon types consist of 'nades, smoke 'nades, flare 'nade to call the chopper, throwing magazine, C4, and claymores.
While the game mechanics are generally solid, there's a few caveats. Number 1, no neat TECHNOLOGY on the level of 2 (melting ice cubes, disabling enemy radios), 3(voiced interrogations, various animals you can use to your advantage, etc), or 4 (emotion manipulation, in-depth CQC) , and the physics engine is lackluster. And number 2, guard vision is improved and alerts are instantaneously enacted; as soon as one guy off in some corner of the camp by himself shouts "CONTACT" - not even into his radio - everyone on the base knows where you are.
I regret paying $15 for it, as little content as there is, but it's worth a rental. While it's an 'open-world' game technically, it feels like it restricts your gameplay options a bit more than other MGS games have in the past. I expect The Phantom Pain will largely rectify this, though I'll still miss the attention to detail that the older games had. I mean, in some of the trailers you see water reacting to helicopters' air currents, but the palm trees are completely still for fucksakes.
Anonymous 04/15/15 (Wed) 12:53:44 1a9291 No. 13792
>>13790 Meant to post a picture with this, and totally forgot, but it helps to illustrate just how "open" GZ is, compared to how open it could be.
Anonymous 04/15/15 (Wed) 17:03:46 37f461 No. 13814
>>13785 I don't feel it's worth my money as I don't like the practice of releasing a demo for money in the first place.
More importantly though I don't consider it worth my time. I don't want a very short MGS and will only consider it for cheap when the Phantom Pain is out so I could play them one after another.
I don't pirate. I buy so few games these days and when I do they are so cheap I don't mind paying full price once in a blue moon. Just not for a demo.
It's like paying 5 bucks for an orange, to me.
Monster Hunter 4 just came out so I could live with 2 years of no good games. It's not like the few hours of GZ are going to keep me busy for long.
>>13790 >>13792 I see. Are there invisible walls at the red lines? It doesn't look like there are natural restrictions or at some points even fences there.
Anonymous 04/15/15 (Wed) 22:11:08 ffa947 No. 13861
>>13814 there are walls, fences and cliffs at all those red lines except the one that's a street, but there's no invisible wall there, you exit the map from there
Anonymous 04/15/15 (Wed) 22:20:33 a15a4f No. 13863
>>13814 Ground Zeroes takes like 50 hours or more if you are the person who replays things.
Anonymous 04/15/15 (Wed) 22:25:07 ffa947 No. 13867
>>13863 True but I guess most MGS fans aren't since the previou games don't really have any replay value
Anonymous 04/16/15 (Thu) 03:25:43 1eb804 No. 13920
Kojima's an asshole, but somewhat he represents how bizzarre the market became, he's constantly laughing at his own creation, at you, at the publishers, and at every moving thing that ever touches a videogame
Anonymous 04/16/15 (Thu) 06:53:34 a15a4f No. 13939
>>13867 Actually they do too, it's just the story isn't as good twice around.
Anonymous 04/16/15 (Thu) 06:58:32 9c2707 No. 13940
I still don't get MGS2. What the fuck happened?
Anonymous 04/20/15 (Mon) 20:57:21 894fe8 No. 14807
>>13431
MGS1 felt extremely outdated. I don't like Kojima's values and think his philosophizing is very amateurish, if not dilettante
MGS2 was amusing but the ending cutscene with its commiserate "let it be" nonsense was complete shit.
MGS3 was a huge pile of shit
MGS4 was a self-immolating shitting, and for that reason its my favorite.
in the end, I don't like Kojima, I don't like his Americanized cuckoldry, his half-baked liberalism, his artistic pretensions, his philosophasting, his weeaboo melodramas, his hackneyed spamming of irony, or even his general aesthetic. Do not RIKE.
Anonymous 04/20/15 (Mon) 21:35:32 9f8cac No. 14811
How do you guys feel about the newest ruse theories going around?
Anonymous 04/21/15 (Tue) 03:38:24 bcbc10 No. 14832
>>12952
I don't understand the notion that Big Boss is bad, though confused at the end of MGS3 and the beginning of Peace Walker. I don't see how he could be bad, he comes to understand The Boss's be "loyal to yourself" phrase as being fighting for you beliefs and not others. Which leads to him and Kaz pretty much forging their own "state" out of the PMC business.
I also don't see the whole Che jerking off thing, sure he ran around with a bunch of commie revolutionaries in Peace Walker, but he didn't believe in their shit. In the end if anything they got absorbed into his "capitalistic" PMC if we want to talk along those lines.
Might be my bias but I find the whole PMC/creating your own nation storyline more interesting than the quasi illuminant plot of 1,2,4. Though the Patriots/Philosophers are always involved in the story line.
Anonymous 04/21/15 (Tue) 04:07:32 d25035 No. 14835
>>12769
>>14807
Shit Taste: The Post
(SHIT POST: THE POST)
Anonymous 04/21/15 (Tue) 08:19:33 574988 No. 14847
>>14807
So your favorite is MGS4, even when you generally don't like MGS.
Anonymous 04/21/15 (Tue) 08:35:13 c35d53 No. 14850
>>14811
everydings a ruse xddd
Stop this already.
It's kind of interesting though.
Anonymous 04/21/15 (Tue) 12:45:00 bf71b4 No. 14863
>>13940
You were played like a damn fiddle.
Anonymous 04/21/15 (Tue) 14:10:28 2bd75a No. 14866
>>13940
I dunno. It's either a huge confusing mess, or even worse, none of it happened at all. "It was all a dream/hallucination/VR" is one of those things that I always hate in any fiction.
But then again, my favorite is Metal Gear Solid 3, so I guess I just like simple plots that are meant to be totally followed on a literal surface level. And if that's wrong, I don't want to be right.
Anonymous 04/21/15 (Tue) 19:33:29 d42fd4 No. 14911
>>14866
>"It was all a dream/hallucination/VR" is one of those things that I always hate in any fiction.
In that case, avoid Philip K. Dick
or do read his stuff, he probably does the concept justice
Anonymous 04/22/15 (Wed) 01:56:32 c1ccd5 No. 14955
>>14832
Isn't all the "BB is bad" a patriot propaganda like they did to The Boss? We never have seen him doing bad thing
The only one saying he is bad are Campbell(patriots agenda pusher) and Kaz(betrayed friend for some reason)
Anonymous 04/22/15 (Wed) 12:23:23 2bd75a No. 15025
>>14911
Is it only revealed at the end, or do you go in knowing it's all somehow not real? When it's a twist reveal at the end is what I absolutely can't stand. If it's established up front, that can work.
Anonymous 04/22/15 (Wed) 12:40:41 c2673b No. 15028
>>12769
I agree that MGS4 is a great great game. I would say its the best if you play it the way it was ment to be played. But the lower difficulties allow you to do whatever the fuck you want with no repercussions.
Anonymous 04/22/15 (Wed) 16:27:34 894fe8 No. 15047
>>14847
yes, I explained it because there always that fedora faggot >>14835 that comes in and says "hurr durr, muh casualz can't comprehend the depth of le weeaboo"
Anonymous 04/22/15 (Wed) 16:50:48 668eff No. 15052
>>12774
I thought retarded bait posters like this weren't allowed here.