Woah. Didn't expect this surge of discussion. OP here. I suppose I'll speak up in the discussions ITT as best I can.
>>3174(Not necessarily just responding to you but the whole are games art? discussion)
The definition I've always gone by is that art is a work dedicated to making the user feel something, experience an event, or to understand a message, or a combination of these things. Under this definition, games, to me anyways, are artforms. A bullet hell game makes you feel tension as the balls to the walls action forces the player into quick reactions and split second decisions. A game like Hitman, makes you experience the life of a would-be Hitman, an experience very few people would be able to relate to, but you roleplay as him effectively in a good hitman game. And games like Deus Ex or similar ones in their thematic genre tell tales of powers that be holding the world hostage through unorthodox power regimes. Feels, experiences, and messages can all be accurately conveyed through a game.
I realize that under a different definition of art, I would be wrong, but under mine I am able to easily categorize what is or isn't art in my eyes. I might also be biased as a creator on my part and not just solely a consumer of games like some of you.
>>3348>I sense a lot of shitposting from OP's part. Shitposting taking into account he knows about sutff and isn't a newfagWould love it if you could expand on that. I wouldn't consider it shitposting, I think you mean shitflinging? As in I'm being harsh and unkind to these developers? If that's what you meant I'd agree. In the industry, your work reflects directly upon your quality as a developer and this should be a stain that should never be downplayed for what it is. I'm being harsh upon a product and their producers upon principle, I reserve praise for those who deserve it and my hyper-critical hate for those who incur it.
>In regards to heavy ironI wasn't very clear in that way because I didn't want to let my personal opinion get in the way so I tried to look at them objectively. And yes, this means putting aside my love for Spongebob: Battle for Bikini Bottom as one of my all time favorite Gamecube games among the others I love so much. They have a couple great games under their belt but are proportionally overshadowed by the uninspired shit they have been forced to put out, this is more objective, 2 games of 14 titles can be said to have had merit. This is enough for me to consider them not as great as you make them out to be.
>Also the art director of Crash isn't anything, the game was very charismatic in this senseThe game had artistic merit yes, but keep in mind we're just talking about the art director, the man who oversees the artistic decision and talent but does not necessarily implement all of that. For Crash bandicoot, the greatest artistic merit I see from the games is the environmental design, and the music. Both aspects that Bob Rafei isn't directly involved with, so I can't credit him for that greatness. He seems to have been in charge of character/monster designs, animation, and concept art which may or may not involve conceptualizing the environments but not implementing them.
>Luxoflux created fucking Vigilante 8 and True Crime, they also made trash like Star Wars Demolition but also made competent licensed stuff like that Transformers game (it was good stuff from an otherwise shitty movie series)Again, I put aside my love for True Crime and looked at the
proportions of the games they put out. More shit than gold. And judging them from a technical standpoint while Jeff Lander was involved, they weren't necessarily very good in functionality and neither did they make a splash with their programming.
>HI Games made the Ratchet & Clank PSP games, very good for what they arePorts. If the greatest thing your company has done is make a port, then maybe you could say is that they have technical merit in porting a game from one system to another, but it has no bearing on their prowess as game designers as they relied on a different studio's work to release a product that was already amazing.
>And having people from Naughty Dog, the guys behind Jak and Crash always looks like a good thingThat was a decade ago anon, these are modern Naughty Dog devs. They've been acquired, have had hiring and firing sprees, that there is no clear way to say that the people who moved to BRB are the people who made Jak and Crash or the people responsible for the gameplay shitheaps of Uncharted.
>All respect to the investigation by OP but downplaying their history is insulting, both in terms of their work and in terms of joking and laughing at this, because it actually makes the picture and the laugh bigger, because you see….You're right, it may have been coloured for dramatic effect, but I didn't have to stretch or alter the truth in any way to do so. And by that I stand.
>>3357>>3359>>3376>But again, if OP wants autism back or the hole thing deleted I will do itTwo things.
If you could put into the article, "Written & compiled by an anonymous contributor, Edited by [you]".
I think I'm going to take these and make them into a video series on Youtube, and I plan on crediting all my sources in them so I think it's only fair that you credit me as an anonymous contributor. That way people on there can't yell at me for alleged plagiarism when I wrote and compiled the info.
And second, as for the tone policing here's what I have to say on the subject.
I'm not going to tell you whether or not to change the tone of your interpretation of my work, to make it more offensive or less offensive (although my personal taste would recommend the former before the latter). I think if I told you what to do with it, and change it in tone would be just the same kind of tone policing that SJWs and sensitives would tell you to do and I'm not that guy. What I'm trying to say is don't let yourself be bullied or be self-censored by the pressure these cultists put out, be independent. If you ultimately think a softer, more objective tone is needed to reach people who need to be spoonfed critical thought free of real emotion or conviction, then do it. If you're just doing it because you don't want to be attacked, I recommend you stand up for yourself and revel in the attack, it will just make bystanders see them for what they are and the work you published as all the more authentic.
>>3380> The text wants to go straightfoward and even goes to kick a couple of rocks with "nobodies" "unoriginal" "["talented"]" and calling Naughty Dog a studio that felt from graceMy critical thoughts on them as a colleague and peer, not objective fact.
>>3390You can see some of the pictures I put up of their pre-WiiU phase that had a more fleshed out and better looking world. The whole WiiU>Crysis3>Splitscreen tech deal kinda bugged them up and forced them to take out a lot of content and rework it so the game wouldn't run at 2FPS.
>>3392>All in all nice thread other than dissing spengebab and the only good Scooby thing apart from the original seriesNever dissing those games, just the many other piles of shit that outnumber them they've been forced to produce.
>>3395>Our only hope to survive these mediocre times for an old hobbyist is to wait for another indie scene that actually is professional and can deliver quality products, that would also mean pay big bucks, not because they are indie means their games should be 3 dollarsAnd I hope to be part of that soon enough. Expect me and my team to do our best to make splashes in the time to come.
Anyways I think the GamerGate discussion is legitimate and should be allowed to continued.
>>3407>>3183>>3089>>3121Glad you guys like it. Gives me motivation fuel to continue. New piece tomorrow I think, unless my work and schoolwork catches up with me.