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/svidya/ is a strict /v/ alternative for moderated vidya discussion. This Board wasn't intended to replace /v/ but to aid Anon's in having vidya discussions with zero shitposters. Thanks for adding /svidya/ to /v/'s recommended boards, Mark.

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e30837 No.14365

Remember playing your brother's copy of Mega Man X and asking him to beat the harder bosses for you?

Remember when you rented X2 and X3 multiple times because you couldn't get enough of them, but couldn't afford to buy them?

Remember how much X4 blew your mind with the sleek new look and anime cutscenes & artwork?

Remember checking all those old fan sites that one with a "super Vile" OC that predated or were precursors to Mega Man Network and other news sites, eagerly watching or downloading the trailers and Japanese tunes for the upcoming X games on the Playstation?

Remember discovering that there was a Playstation version of X3 released only in Europe and Japan, with brief anime cutscenes, remixed music and an awesome J-Pop theme song you're still fond of today?

Remember discovering Showtaro Morikubo and jamming to his tunes in anticipation for X6?

Remember discovering the few rare Rockman X mangas where X could cry and/or the one where he liquefies a kid by accident?

That's the name of this thread. Just nostalgic feels and recollections of being an MMX fan in the 90s and early 2000s.

https://www.youtube.com/watch?v=W_gzDJ7SqaM

b5f6d6 No.14377

>Remember how much X4 blew your mind with the sleek new look and anime cutscenes & artwork?
Not a bit. I remember that piece of shit pissing me the fuck off. It looked like garbage compared to the SNES games, played like garbage, and even sounded like garbage.

b5f6d6 No.14396

>>14365
>Remember discovering that there was a Playstation version of X3 released only in Europe and Japan, with brief anime cutscenes, remixed music and an awesome J-Pop theme song you're still fond of today?
Also no, I remember the CD-based versions of X3 being abominations where they completely gutted the soundtrack with boring synth jazz and the whole game had really bad sound mixing where the sound effects were way too loud.


My general nostalgia for Mega Man died with the SNES. When Capcom transitioned to the Playstation the whole franchise went to the shitter.

4c2622 No.14403

I just remember getting hyped over hearing X5's READY and that sweet ass X intro music.

I agree with this anon >>14396, the series went to the gutter after the playstation games because Zero was a playable character.

4c2622 No.14404

>>14403
Also I'm just reminded of how X4 has femX who goes TYME TO GET SEWUIOUS.
Oh god that game.

e30837 No.14475

YouTube embed. Click thumbnail to play.
>>14377
>>14396
Granted on both counts, but some of the songs from X4 aren't bad. I was mostly taken by the anime intro for the Japanese version of the X3, but I never actually preferred playing it. What is with Rockman X and jazz? It's shit. Anyways, I've always wished for an anime that looks like vid embedded: https://www.youtube.com/watch?v=GKM6wVUQsmE

>>14404
God, that was cringey as hell. The whole voice cast for that game was terrible, but I appreciated the anime cutscenes outside of that lel-worthy sword fight between Zero and Colonel, what the fuck?

One thing I really didn't like was how Zero got all the good cutscenes. All X got was blocking Colonel's saber in his end-game flashback, which looked cool before Colonel just let out a guttural cry out of nowhere.

e30837 No.14476

YouTube embed. Click thumbnail to play.
>>14403
That's basically what this thread is for. I just want to reminisce on all those times we got hyped for the next MMX game. Remember seeing this one? It was stuck at the end of this old AMV someone made from X3 & X4 cutscenes with some grungy/metal track playing over it. I have no idea what the actual song name is.

https://www.youtube.com/watch?v=HBpSaa7C6-g&list=PLF57E8997D5550BAA&index=11

e30837 No.14477

>>14476
This is the song in question.

http://vocaroo.com/i/s1UlCFaphC1R

e30837 No.14478

YouTube embed. Click thumbnail to play.
>>14476
I was especially hyped for X8 just from this trailer alone. Too bad it turned out to be only a little better than X7. God, that music though

https://www.youtube.com/watch?v=J99-Nfyl4cA

f286ca No.14503

>>14403
>because Zero was a playable character.

I honestly disliked how much Inafune pushed X out of the spot light and made it all about Zero. After X3, X was literally a side character. Zero has a better story in X4 along with the level design being more suited towards him, In X5 its about Zero again with the "True Zero" stuff, In X6 its about Zero again but this time its about the nightmare virus, In X7 you don't even play as X in the first stage but instead play as Zero and you also have to unlock him. Then the Zero series is a continuation of the X series and X has been completely pushed out of the picture.

I swear Inafune pisses me off. Its a shame X8 didn't improve the things that were wrong with X7 because there was some huge potential in a 3D X game.

e30837 No.14505

>>14503
Funny thing is X8 is the game where X can finally airdash without a boot upgrade.

e30837 No.14511

File: 1429399096120.png (118.6 KB, 252x226, 126:113, Mega_Man_ZX_Coverart.png)

>>14503
I feel completely the same way. Inafune didn't even have the decency to have X assume the "cool guy Zero" side character role in MMZ, he's just a ghost hacker that fades out at the end of Z3. You'll just have to wait until Mega Man ZX to play as him again!

Oh and when you do, you have to beat the game and play the New Game++Good in order for the X form to not get displaced by the "ZX" mode.

Fuck IntiCreates. Those games were shitter than the Zero games anyways.

f286ca No.14527

>>14511
>I feel completely the same way. Inafune didn't even have the decency to have X assume the "cool guy Zero" side character role in MMZ, he's just a ghost hacker that fades out at the end of Z3.

Yeah that completely pissed me off when I played the Zero games, X is said to be this legend yet in the game he's basically a cyber elf who barely shows up throughout the game and is quite useless for the most part. If they were going to include X as a side character, at least make him the antagonist that you get to face rather than making him a barely non-existent character. I also dislike how they pushed him to be this utterly pacifistic character when in X1-X3 he wasn't like this at all and was mostly a silent protagonist which represented the player.

>You'll just have to wait until Mega Man ZX to play as him again!


What annoyed me even more about ZX was that the design of the model looked nothing if X and Zero were combined. Its nearly identical to Zero and there's barely anything that resembles X and the gameplay is basically Zero from the Zero games. There's no X in the ZX, its just Zero. The fact that they made a series that was a continuation to the X series but made the main protagonist of the previous game disappear and be a bonus that you have to unlock is just disgusting.

I don't hate Zero but after seeing him so many times I am starting to get annoyed with him. In X1-X2 they did the right thing by making him a mentor because he seemed far more interesting and was someone that X looked up to. After seeing Zero pop up nearly all the time throughout the series I just got tired off him because he's basically this indestructable Mary sue character who will comeback no matter how many times he dies and seems perfect in every way. What I liked about X in the SNES games was that X wasn't this overly powerful Mary Sue, instead he was the representation of the player and he was more about growing as a character from his battles and his mistakes.

e30837 No.14534

File: 1429406309730.webm (6.28 MB, 480x360, 4:3, bullshit.webm)

>>14527
>What annoyed me even more about ZX was that the design of the model looked nothing if X and Zero were combined. Its nearly identical to Zero and there's barely anything that resembles X and the gameplay is basically Zero from the Zero games.
Basically. Oh, they gave him the double shots, which was technically X's first in X2, but Zero had them too because Inafune can't stand having X actually one-up Zero, no matter how much lip service Zero gives to X.

God, man. They really should have developed X's double shot more than they did in X3 after that game.

>The fact that they made a series that was a continuation to the X series but made the main protagonist of the previous game disappear and be a bonus that you have to unlock is just disgusting.

IntiCreates goes a step further to jack off Inafking with this scene at the end of ZXA. Somehow Zero as a biometal "knows more about biometals", which allows him to cripple the bad guy at the end. What?. So X, the guy who was a cyber-elf for much longer than Zero ever was, is somehow less experienced or powerful than Zero in biometal form? Fuck off. It's such bullshit.

>I don't hate Zero but after seeing him so many times I am starting to get annoyed with him.

Yeah, I used to really love playing as him and hearing his theme songs. Because he always gets great theme songs and he's cool. But he gets way too much special treatment for being a side character. Either he's the main character or he's not, come on.

Zero really ought to have stayed dead after X1. X's role was clearly to supersede Zero and take his place, and the fact that was never realized was a shame. I wouldn't have minded Zero getting his own series if he didn't leech off of X's first.

I'm not sure how they managed it in 2007, but the voice acting is worse than X4

b5f6d6 No.14540

>>14534
Oh fucking wow. I completely forgot about this bit at the end of ZXA. That's just plain disgusting.

>Zero really ought to have stayed dead after X1.

I agree. Zero was a great character when he was the foil demonstrating how much the player has improved and become more powerful over the game. Not to mention getting revenge for him at the end. Then he comes back in X2 and it's all for nothing. Oh.

5d6ade No.14542

File: 1429408259727.jpg (105.83 KB, 500x455, 100:91, 1387525880796.jpg)

One X story I have is when I traded some guy in middle school for a copy of the orginal game, and a Star Wars game on the 64. Can't even remember what I gave him in trade. Anyway, the story.

>start up Chill Penguin first

>can't even get past the first few screens what the fuck
>have to call him and ask for help
>he has no idea what I'm talking about
>set up a time for him to come over and show me what I'm not doing right
>we don't even know each other that well really, not even friends
>wait at my elementary school in the cool autumn evening for an hour for him to show up
>finally does, he only has a few minutes so we run
>i'm so cold my body goes sonicfast to try to warm up
>get home, load up Chill Penguin
>show him my problem
>oh you got to wall jump bro
>what the fuck is wall jumping
>he shows me
>holy shit this changes everything
>he takes off, we proceed to only talk one or two more times for the rest of our lives

Going into X without any information on it really messed with me since I was a classiconly kid.

e30837 No.14544

File: 1429408883493.png (415.23 KB, 500x537, 500:537, impossible.png)

>>14542
>not starting from the beginning
Wow dude.

good story m8

f286ca No.14547

>>14534
>I wouldn't have minded Zero getting his own series if he didn't leech off of X's first.
>Zero really ought to have stayed dead after X1.
> I wouldn't have minded Zero getting his own series if he didn't leech off of X's first.

A-are you my twin brother?
I've got a test for a job coming up soon, but I might start making a 3D X game in UE4 when I have the time. I've been busy quite lately.

Also the voice acting in ZXA is just awful, really awful. I cannot stand it at all, I'd rather hear Dr.Wahwee than ZXA's voice acting.

56d367 No.14589

I hate how in X6 even though Zero is thought to be dead he is still the whole damned focus of the story.

I like the passing comment Dynamo does at how many times Zero dies and comes back though.

56d367 No.14590

>>14547
I'm starting to get really hyped for UE4. If no one has heard of it yet there's this parkour-ish runner free(as in free beer) game that's called 404sight on steam. At the moment it's very buggy because I think college grads made it and even the resolution is screwed up but the gameplay itself is very good and fast. I could definitely see a 3D X game working for it. Good luck anon, and when you have a playable build post it here, I'd love to play it and give some feedback.

af3f1d No.14595

>>14365
Remember discovering that Zero was a dude?

That long ponytail and those green chest gems really threw me off.

e30837 No.14621

File: 1429462183839.jpg (106.74 KB, 640x480, 4:3, megamanx.jpg)

>>14595

I remember that being the talk of the schoolyard in elementary, although he didn't always have the chest boobs.


00f6f7 No.14634

>>14542

I'm certain the intro stage teaches you wall jumping. How the fuck did you skip that?


e30837 No.14638

>>14634

His friend lent it to him, and he said he started at Chill Penguin. Maybe he had a code or something that let him skip the stage.


f619e6 No.14643

>>14527

>What annoyed me even more about ZX was that the design of the model looked nothing if X and Zero were combined.

Goes for all of the other models (they all had 'X' in their name, but none of them resembled X at all). Hx, Px, etc… Where was X in any of them? And then the X gets taken out in ZXA, and now they look less like their originals and more like bastardized copies.

>If they were going to include X as a side character, at least make him the antagonist that you get to face rather than making him a barely non-existent character.

This was the original script. The Zero series was originally going to follow X5's "bad ending". Neo Arcadia would've been created (and ruled over) by the original X, and you'd fight him at the end (instead of "Copy" X). Inafune copped out and changed him to Copy X. (Not sure on the exact reason. Probably worried about backlash for making X evil, although X6 could've had a role.) Although I don't really mind X being shafted in the Zero games. He's no longer the title character and doesn't need to have a significant role. He really only bothers me in Z2 when he basically just floats around and babbles for no reason, but I consider Z2 a joke overall.

>>14534

What makes it even more hilarious is that Model Z was mind controlled in the first game by Serpent (when you fight Giro, aka old man Zero archetype). It could've been used as a callback / explanation if it wasn't just another excuse to fight Zero *again* in this goddamn series. The whole of fuck-all consistency with biometals is what really kills the plot in these games.

>>14638

Yeah, I typically play X1 with a code to skip the intro stage and start with the leg dash (so I don't have to go after Chill Penguin first). Of course, going after the other stages without the dash is surprisingly a fun challenge.


f286ca No.14666

>>14643

>Goes for all of the other models (they all had 'X' in their name, but none of them resembled X at all). Hx, Px, etc… Where was X in any of them? And then the X gets taken out in ZXA, and now they look less like their originals and more like bastardized copies.

Its mainly because model ZX is the main model that Vent and Aile use throughout out the whole series while the other models are quietly forgotten in ZXA and what annoyed me was that other than the double buster shot, there was nothing that Model ZX had that resembled X at all in the slightest not to mention the design simply being Zero with a jacket. I a

>Although I don't really mind X being shafted in the Zero games. He's no longer the title character and doesn't need to have a significant role. He really only bothers me in Z2 when he basically just floats around and babbles for no reason, but I consider Z2 a joke overall.

Eh I'd disagree and say it bugs me quite a lot because most of the time you always hear "The legendary hero X" or "Master X" from most reploids but in reality X is nothing more than a useless cyber elf which pisses me off. I actually like the Zero series and I think its a lot more consistent quality wise compared to the X series and I actually really enjoy the Zero series gameplay over the Playstation X games. I wouldn't really have an issue with Inafune if he at least made Zero the main protagonist rather than creating X and discarding him to push Zero into the spotlight.

Each to their own I guess.


e30837 No.14667

File: 1429475865014.jpg (63.17 KB, 662x529, 662:529, 6a00d83452033569e2017ee805….jpg)

>>14666

>I think its a lot more consistent quality wise compared to the X series and I actually really enjoy the Zero series gameplay over the Playstation X games

That's absolutely correct. Aesthetically and quality-wise, the Zero games are consistently better and have a lot of meat to them. Even the story is better, since the villain is different each game. For my taste, though, I prefer the gameplay and aesthetics of the SNES X games. For me it's more fun to use 8 weapons and finding four armor parts than leveling-up any one of four or so weapons while collecting Cyber Elves, crystals, and data disks. Plus I love Sigma.


af3f1d No.14767

>>14638

Theoretically possible, but who starts a new game they've never touched before and know nothing about with a special code? How would he even get the code without learning anything else about the game? If he was purely used to NES Mega Man, why would he expect there was an intro stage to skip at all? Not to mention how little sense it makes to want to skip the intro the very first playthrough.

"Hey bro, I know nothing about this game, not even its most essential mechanics, but can you give me a code to skip stuff I don't even know it has yet?"


f286ca No.14770

>>14667

Yeah I also disliked the use of cyber-elves and e-crystals in the Zero series and would've preferred something similar to the armour system in the X games and disliked collecting data disks, leveling up weapons or crafting them so that's the only part I dislike in the Zero games. I also disliked Weil and Elpizo as the primary villains, I'd prefer it if Copy X was the main antagonist throughout the game and it would have been interesting to see him grow as a character for a final battle with Zero. Would have been far more interesting.


e30837 No.14825

File: 1429580213257.jpg (130.25 KB, 566x800, 283:400, Rockman.Zero.full.1549156.jpg)

>>14770

It would've been great if, along with maintaining Copy X as the villain, the real X made a comeback in the Z series like Zero did in X2. I might not have loved the games much more for it, but I would've loved the gesture.

Playing as X and create Elf Armors would've been pretty cool too. Either way Zero deserves to be upstaged for a change


f286ca No.14837

>>14825

Yeah that would've been very interesting and I would have definitely enjoyed the Zero series a lot more compared to the X series if that's how it would have been played out.

The elf-armour for X sounds like a really mechanic. Also yeah Zero should have been upstaged a lot more, I guess he keeps dying for more action.


f25920 No.14846

File: 1429604033120.jpg (215.47 KB, 600x834, 100:139, 16a4394d2b12893b5a5a2e1f87….jpg)

So, official Zero-bashing thread?

Can't say he bothers me — quite the opposite. I always liked Zero a lot and was fucking hyped as a kid with the idea of finally playing as him freely. And then MMZ came along and only further cemented my liking for him.

>>14503

>Its a shame X8 didn't improve the things that were wrong with X7 because there was some huge potential in a 3D X game

Considering it was obvious the devs had little idea what they were doing in X7, I'm glad X8 turned out the way it did (great game, btw).

>>14534

>So X, the guy who was a cyber-elf for much longer than Zero ever was, is somehow less experienced or powerful than Zero in biometal form?

And where did you get that from? That's never stated in the game. Zero says that to enemy Mega Men; X plays almost no part in that scene.

>the voice acting is worse than X4

lol, no fucking way. At least ZXA has some deliciously over-the-top VAs like Albert, Prometheus and Chronoforce. Also Ashe's VA is okay, and Hedgeshock is kinda cute.

I do agree that most other voices are pretty shit, though. Grey and Model A are the worst offenders.

X4's VA only has any redeeming quality (aside from "WHAT AM I FIGHTING FOR", of course.) if you like to fantasize about X being a sub femboy cockwhore.

>>14643

>(they all had 'X' in their name, but none of them resembled X at all)

Makes some sense when you remember that the four guardians were originally based on X.

>Probably worried about backlash for making X evil, although X6 could've had a role.

Most likely both, yeah. IIRC Inafune had to make changes to the original MMZs storyline since Capcom decide to shit out X6 without even letting him know, and Inti Creates made a last moment decision to turn the villain into a copy because they feared it wouldn't sit well with X's fans otherwise (since he's a well estabilished heroic character).

>>14667

>using special weapons

Anybody else here that barely does that anymore? Special weapons make the games so damn easy (especially the bosses), I'd rather just play mostly using the buster. Same with the armors, to an extent. I generally only switch to special weapons when it's too much of a hassle to use just the buster (like fighting the blob devils in the original series).

Which is somewhat ironic, since special weapons have always been a staple of the franchise.


8b0f71 No.14849

>>14846

About special weapons, I actually used them when they were fun and useful.

See X5 for example, the special weapons in that game had good ideas but were absolutely useless. See Izzy Glow's special weapon, a missile that leaves a trail and can potentially kill a boss using only one shot and it holds you in place so it's horrible if you want to use it on a common basis. A lot of the time the special weapons ARE the hassle and it's more fun to just use the buster.


af3f1d No.14856

>>14846

I've avoided special weapons 97% of the time aside from exploiting boss weaknesses since the NES days. Not to make the games harder, it's mostly just that if I have a finite ammo weapon and an infinite ammo weapon, I consider not having to worry about ammo whatsoever a HUGE plus. Special weapons tend to be more gimmicky and very hit-or-miss in practice, if not just a huge pain, and are more likely to just bounce off of particular enemies, whereas the buster is very consistent and reliable, and of course, doesn't consume ammo. Even if running out of ammo is probably not gonna happen, it just, I dunno, bugs me. I always wanted special weapons to have infinite ammo for that one reason only, and making the special elemental attacks not use ammo in the Zero games is the one and only change in them I considered an improvement.

Also, purely in terms of in-universe logic, I never really understood why Mega Man can generate infinite power for buster shots, can assimilate other weapons by design, but can't just apply whatever powers his buster to the special weapons.


bee1da No.14861

YouTube embed. Click thumbnail to play.

>Only Japan got this commercial

>no other country saw this and said "wow we should translate this"

>why live ;_;

Imagine how fucking cool it would be to be a kid in the 90's, waiting for your show to come on and then YOU YOU SEE THIS AWESOME SHIT?


e8f61a No.14877

YouTube embed. Click thumbnail to play.

>>14846

>So, official Zero-bashing thread?

Incidentally. I thought I was the only one till I found this place

>Can't say he bothers me — quite the opposite. I always liked Zero a lot and was fucking hyped as a kid with the idea of finally playing as him freely. And then MMZ came along and only further cemented my liking for him.

I grew up loving him all the same, but when I realized X was getting less love and development because of him, I started to resent how much he was pushed to be "the guy"; that incident with the MvC3 costume was the catalyst. Besides that, even with how cool he was in the games, I still liked X more despite his virtual character assassination in comparison.

>And where did you get that from? That's never stated in the game. Zero says that to enemy Mega Men; X plays almost no part in that scene.

I know X wasn't in that scene. I'm just ragging on the fact that Zero gets the big hero/sacrifice moment yet again, even as a Biometal. Besides that, the implication that Model Z "knows more about Biometals" seems odd, since if Biometals have any connection to Cyber Elves, then X would be the only to know that a bit better, considering he's been one and Zero hasn't for all we know

Then again, another anon made the point that when Giro had Model Z and was taken over by Serpent, he probably got something from that experience, so there's that too.

>lol, no fucking way

Given a choice between having to listen to the cast of ZXA and X4, I'd pick X4. They're both bad, but at least X4 has less talking and better cutscenes. Besides, if you want deliciously over-the-top, X4 had Sigma and Wily.

>Anybody else here that barely does that anymore?

I typically stick to the Buster for the same reason, but finding handy uses for special weapons and learning to switch them on the fly looks like fun. Watching someone else speedrun a stage with no damage and using weapons underlines how efficiently they can be used to get through stages.

https://www.youtube.com/watch?v=AnKSbdL34QM


e8f61a No.14887

YouTube embed. Click thumbnail to play.

>>14861

It would've been fucking amazing, dude. Mega Man always got better press overseas, it sucks, but I spent most of my early days on the internet looking for stuff like that.

Commercial: https://www.youtube.com/watch?v=CtkzHQ6UZeE

Theme song: https://www.youtube.com/watch?v=nSkuqvvvAVE


af3f1d No.15027

>>14861

It would have been cool, but you know the rule about old video game commercials in the US. They absolutely cannot take the game they're advertising seriously and/or advertise it in a way consistent with its internal presentation. It had to be goofy costumes and bad jokes and horrible raps back then. Anything but showing what the game itself meant to convey.

Commercials these days are more accurate to their games, but unfortunately the games themselves have become something I don't care as much about anyway.


b5f6d6 No.15038

>>15027

>Commercials these days are more accurate to their games

No way anon, ever since Final Fantasy VII video game commercials are nothing but glorified movie trailers that tell you absolutely fuckall about the game they're representing.


e8f61a No.15082

File: 1429733695543-0.webm (3.45 MB, 480x360, 4:3, Mega Man commercial - 200….webm)

File: 1429733695543-1.webm (1.42 MB, 480x360, 4:3, Legend of Zelda NES Comme….webm)

>>15027

>It would have been cool, but you know the rule about old video game commercials in the US. They absolutely cannot take the game they're advertising seriously and/or advertise it in a way consistent with its internal presentation. It had to be goofy costumes and bad jokes and horrible raps back then. Anything but showing what the game itself meant to convey.

I'm pretty convinced most marketing departments are autistic.


661127 No.15093

>>14365

Are you me?


e8f61a No.15099

File: 1429737506277.jpg (407.98 KB, 550x2355, 110:471, PFrwZ6M.jpg)


5d6ade No.15102

>>15082

Oh shit. I remember that Mega Man commercial from back when it was on TV.


b5f6d6 No.15109

>>15082

>let's celebrate Mega Man's 15th anniversary with a bunch of trashy non-Mega Man games

Fuck I remember being just as mad as that commercial as I am now.


ac3d32 No.15163

>>15109

It's still better than celebrating his 25th anniversary with no games and a crappy fangame endorsed by Capcom.


b5f6d6 No.15172

>>15163

I dunno… At least they've stopped raping the fuck out of Mega Man for a while now that Inafune is gone.


e30837 No.15490

File: 1429983179633-0.webm (1.37 MB, 540x360, 3:2, Super Famicom Rockman X (….webm)

File: 1429983179633-1.webm (2.72 MB, 512x384, 4:3, Rockman X (J) TV Commerci….webm)

File: 1429983179634-2.webm (1.54 MB, 960x720, 4:3, Rockman X2 (SFC Commercia….webm)

File: 1429983179634-3.webm (1.08 MB, 320x240, 4:3, Rockman X2 (J) TV Commerc….webm)

>>14861

>>14887

All the Japanese commercials for X1 & X2

https://www.youtube.com/watch?v=0l8awHBLDp4&list=PLATUCKmXKADKlFKXTwByOa2Cs8NBZ6Sbs&index=1

The captions show the translations for the voiceovers:

X1 (short)

>"I am the lone hero, Rockman X!"

>"A new release on the Super Famicom!"

>"You still do not know 'X' …"

X1

>"The Reploids have begun their revolt."

>"Once again, there is a single hero, Rockman X!"

>"On sale for the Super Famicom!"

>"You still do not know 'X' …"

X2

>"This winter, X evolves."

>"Non-stop action, Rockman X2!" (Text overlay reads "Installed with a new CX4 chip.")

>"For sale on the Super Famicom"




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