>>15716
This. Fuck that contract shit. There was absolutely no penalty or cooldown to do it! And it wasn't really a comeback, it was a 'let's put everyone back in the stone age because I feel like a dick after getting countered.'
I played the nintendo DS one, and from what I can tell it's nearly the same thing.
There's a spot you can get to that gives you a X5 to all your stats (including dice rolls) in exchange of all your properties, items and equipment. It does give you a sweet weapon and armor to make up for it for the duration of the spell though.
The thing is nobody can run from you or surrender in a battle (if you surrender, the enemy can't take away pieces from your equipment as a prize. Only money or items).
So basically, you went there, made the pact and became an invincible bastard for 21(!) turns. In these 21 turns, you fucked everyone up multiple times, leaving them naked and pennyless by the end of the pact.
What do you win for being such a dick? Nothing. Seriously. Everyone has to go back two zones to grind money and re-buy equipment for another 10-20 turns because the money drops aren't that good.
The only ways to make quick dosh are selling items you get, though that can be very random, or getting a random event and not fucking it up. Because you can get a random event that makes everyone's money go poof or worse yet, get to a negative amount. And of course the only conceivable way to get out of a debt is to make a pact, because giving away all your money includes your debts.
I remember once beating a computer that went and did the pact because I was extremely overleveled and landed a counter. You think it gives you some kind of reward? No. I think I won 5 gold and 0 exp. Cheeky bastard revived, did a pact once again and broke my weapon. I turned the game off after that. The computer will ALWAYS try to do a pact if he's in the last place, no matter how many properties he has.
Dokapon is too cruel to play with people. I once won the game with 3 normal AI by just powerleveling in the chapter you're supposed to rescue the princess. Instead of returning to the castle I went to the most brutal zone I could find and landed a strike, getting me a sweet 5 level-up. Then I just stayed there until the monsters weren't leveling me up per battle anymore. The AI just turned around, not programmed to follow a suicide.
Took about 108 game weeks to end the campaign. Yes, that means more than 700 turns. If you turn the AI's level to hard, they just get perfect rolls 100% of the time, taking the fun out of the board game.