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/svidya/ is a strict /v/ alternative for moderated vidya discussion. This Board wasn't intended to replace /v/ but to aid Anon's in having vidya discussions with zero shitposters. Thanks for adding /svidya/ to /v/'s recommended boards, Mark.

File: 1430178110265.jpg (129.05 KB, 640x625, 128:125, mega-man-8-ps1-cover-front….jpg)

785c7f No.15732

Tell me /svidya/, what went wrong that made this game fall into mediocrity?

5ca4db No.15736

>>15732

What went wrong is that the game shares almost no development staff between previous Mega Mans. I don't know how or why they lost or replaced or fired the SNES Mega Man development team, but this combined with giving that faggot Inafune more control are the main reasons the entire franchise went to shit when Capcom transitioned to the Playstation.


2b9a79 No.15740

it was my first Mega Man game, so I'm probably biased towards it. However for myself as a child, it was basically impossible to finish. JUMP JUMP SLIDE SLIDE still haunt my dreams like 15 years later.


75262b No.15741

>>15732

Hey OP here is the answer:

>>15736

>giving that faggot Inafune more control

This is why Mighty Number 9 will fail in every way and this will put Megaman in a eternal dream.


bcb0e8 No.15806

I have seen people complaining that it is a tad too childish, almost always mentioning the colorful visuals and Clown Man's stage.

I agree to an extent, though that doesn't really bothers me.

I think the main weakness of MM8 is how most stages have gimmicks that don't necessarily mix well with the main action we're used to in MM games. I mean things like the lava sailing and the small "puzzles" in Sword Man's stage, the hazard boxes in Clown Man's, the teleport maze in Astro Man's and the absurd difficult spike thanks to the board riding on the first Wily Stage in an otherwise easy game.

Doesn't help that the level design generally isn't that great even when you set those gimmicks aside. Look at Sword Man's stage again; the entire place is basically just the same weak-ass bats and statue-like enemies over and over.

The boss battles are also fairly formulaic. We hardly see battles where the player needs to rely heavily on their own reflexes (think bosses like Quick Man) rather than just spot a pattern of incredibly predictable attacks to win (I admit MM7 is also guilty of this, even though I love that game's bosses).

Combine these and you have the formula for a trivially easy gameplay and broken pacing.

Not that I dislike MM8 or anything. I still think it's a decent game overall and have fun playing it. I can understand why some people bash it, though.


5ca4db No.15813

>>15806

>the hazard boxes in Clown Man's

Fuck that shit was annoying. Thanks for triggering me shitlord.




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