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/svidya/ is a strict /v/ alternative for moderated vidya discussion. This Board wasn't intended to replace /v/ but to aid Anon's in having vidya discussions with zero shitposters. Thanks for adding /svidya/ to /v/'s recommended boards, Mark.

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927719 No.15764

Hey /svidya/ I just finished one of the paths of Lone Survivor. Anyone else here played it? Lone Survivor is a game about a guy in a diseased world It is a side scroller with tasteful pixel graphics. I guess I would call it a horror game.

13$, Windows, Linux, or OSX, no DRM: http://www.lonesurvivor.co.uk/buy.html

98c5e7 No.15765

File: 1430201528897.jpg (38.81 KB, 500x670, 50:67, 5tye4s5ty.jpg)

>sidescroller

That's one way to make me interested.


927719 No.15766

>>15765

kongregate.com/games/superflat/lone-survivor-demo for an online demo if you are interested


7e29c8 No.15811

I enjoyed it. Ended up getting the worst possible score though, so I think I missed out on some plot.


1380f3 No.16008

>sidescroller

It's not a good example of a sidescroller. It feels like it was made in a top-down game engine like RPG Maker, but only given 2D environments. There are inputs for walking North and South that do nothing except turn your sprite, because your character moves on a flat plane. I can say that it is easily one of the worst games I've ever played in terms of gameplay, atmosphere, graphics and originality. That said, I gave up before finishing it, which is rare for me to do, even with a bad game. Maybe it gets much better towards the end.

>tasteful pixel graphics

Lazily scaled-down sprites, ugly lighting effects that clash with the low-resolution art, and an aesthetic shamelessly ripped from Silent Hill, right down to the static noise that the faceless zombies make.

It becomes a clunky shooter after the first five minutes, when it gives you a gun with plenty of ammo and throws hordes of non-threatening enemies at you. It's not easy, but it is boring and it utterly fails to build suspense beyond the initial stealth sections (which end after the first level, when you find a gun). Most of the scares come in the form of loud noises. The zombies feel like they should be frightening, but they are so weak and ineffective that they're not an issue. The survival aspect is virtually non-existent beyond a mild tedium, because like ammo, food is anything but scarce.

To top it all off, the game's attempts to be artistically meaningful made me cringe. The creator is obviously a fan of David Lynch, but their efforts at creating surreal characters and foreboding dream sequences are transparent and clichéd, resulting in long, boring cutscenes with cheesy dialogue.

These are just my opinions. Go ahead and buy it if you really, really like games of this sort. Play the demo first, because purchasing this without trying it out gave me a serious case of buyer's remorse.


2d3744 No.16043

>>16008

The game felt like it was just about to begin when you leave the apartments. But lol nope you just get an abrupt ending.


0da7f5 No.16047

File: 1430532443325.png (186.68 KB, 1024x540, 256:135, indie shitheads and their ….png)

>gradiated point lighting combing with pixellated graphics

Why the fuck do indie developers keep doing this shit?

STOP


0da7f5 No.16052

>>16047

*combined


9d1227 No.16292

>>15764

I found myself pretty engrossed with the game a while back. I remember playing it twice, the second time for completion. Pretty fun overall. It's less survival horror and more an action RPG with stealth elements and the need to keep yourself well-fed. The enemies and the bosses (I think there's one?) aren't scary, but they keep you alert and mindful of wasting resources.

Mind you, I played this years ago. Wasn't a particularly great horror/sidescroller game, but it kept me entertained. Don't know how it'd hold up now.




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