The point of this post is to reiterate the fact that leading in Cyrodiil is a responsibility that many new players are shirking from. They are following the general attitudes of 'the zerg' following the AP whichever way it may flow. I would like to take some time on this sub to do two things: Reintroduce some old ideas on my interpretation of the zone and how to most effectively defend minimal boons, and then offer a new direction for the DaggerFall Covenant efforts in Cyrodiil AvA, of which I will request the help of like minded individuals!
First, some of the things that I believe are being vastly overlooked in current strategy pertaining to ALL factions:
Changing the Conflict Areas- This idea is formulated around the geographic shape of the map, drawing on the fact that each faction is separated by an unassailable mountain range/River, that only allows access at three Gate/Bridge complexes. These natural bottlenecks are fortified and situated to be defended from one side, organically implying a circular motion to the flow of PvP within the zone, this direction is also implied by the location of the outposts in each factions geographic area (Clockwise Rotation). What simple change I would like to suggest is that some defensive forces be deployed to hold these gates at all times, have these points be the daily rally points for players entering the zone, "Where is the action? Why the action is where it is everyday! The Gates/Bridges trooper!". By maintaining the access point into your territory, you can gauge enemy force numbers, organization, and tactics and stop them before they lay a hand on your point generation and passive boons. It is important to mention: Offensive forces can stay offensive! this is not implying a hard turtle by any means! For example Offensive groups poised at the gates can attempt to probe through into enemy lands for objectives while we maintain total control over the entry into allied lands. this will allow for ease in maintaining both the scroll bonus and the home keep bonus, while attempting to expand those gains at peak population times. Allow me to explain further below!
The general argument to this strategy is that "it's not as fun, and it's not as fast", while this may hold true for the 7 day campaign, the longer campaigns would benefit greatly from this 'close race' campaign style because it will prevent mass exodus from campaigns due to full caps, or Elsweyr gate farming. I also suspect the direct objective of the zone will switch with 2.1 Imperial City, when access to Raids and Encounters will come from Imperial Keep control. I also would argue that more conflict would be introduced through holding the gates as any and all incursions into Covenant/Dominion/Pact lands would be met with a response at those specific locations. Meaning all players could find a fight whenever they were looking for one. This will help cut down on Zone spam, as well as promote a general ambiance of inclusiveness: bridge defenses and turtle sieges forge some of the strongest relationships in game. Those who wish to attempt offensive captures can do so and are encouraged too, however if they fail we do not automatically lose our front line, and this will allow time for them to recuperate. Lastly, the time for scroll captures, and the ease of defending our own scrolls benefit greatly from controlling these points.