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/svidya/ is a strict /v/ alternative for moderated vidya discussion. This Board wasn't intended to replace /v/ but to aid Anon's in having vidya discussions with zero shitposters. Thanks for adding /svidya/ to /v/'s recommended boards, Mark.

File: 1431308107742.jpg (348.05 KB, 1415x1060, 283:212, myst-hulu-original.jpg)

3d1d71 No.16562

Just beat Myst. I'd played this many years ago along with the rest of the games in the series, and even though many of the puzzles in the game are extremely tedious and demanding, I appreciate how the challenges forced me to write things down or remember them well enough to use again. The second half of the Selenitic Age was the most tedious, but it was one of those hurdles that challenged your rigor and your patience to explore. If you don't map out your progress and dead ends, you'll spend much more time than you need to there, as well as any of the other puzzles. That's one of the charms of old adventure games from the 90s: it builds character and makes the payoff more satisfying in the end.

Challenging puzzles aside, I'm absolutely in love with the game's ambience and it's history. Reading the few remaining books in the library were a rich pleasure when starting the game, and it would've been a nice reward to have gotten to read more of Atrus' travels, like the mentioned voyages to Everdunes, Osmoian, and Aspermere, or actually having something to do in the realMyst-only Rime age. Still, the experience was a memorable one nonetheless, and it makes Myst one of my favorite videogames. It's not the most glamorous or smooth, but it's fun and imaginative. I've played up to Myst V: End of Ages but haven't played Uru yet, so I'll probably get to that in my replay of the series. Next up will be Riven.

Now, forget Myst III and IV for a moment, I've got one question:

When you return the Myst page to Atrus, and he goes back to deal with his sons, were we meant to believe that Atrus killed his sons? Either actively or by virtue of stranding them forever in limbo with no hope of escape?

ce921d No.16583

You should definitely play Uru if you enjoy the lore, and it's also got some cool looking ages

MOULa is free to play, to boot

Some of the puzzles are bullshit in a bad way, but some of the ages they added exclusively for the MMO are absolutely ridiculous semi-legitimate scientific exercises masquerading as puzzles to make up for the entire community's involvement, and it's kind of amazing


f9ac16 No.16588

File: 1431365534096.jpg (47.6 KB, 1280x921, 1280:921, tumblr_n48gy5oRzD1r35bheo4….jpg)

>>16583

Geez, that sounds awesome, and perfectly in line with what Myst is about: science and technology in preindustrial or fantasy settings. Gets me excited, man, and I never even tinkered with experimentation or mechanics other than Lego's and adventure game puzzles when I was little. I wish I did. I admire people with a passion for science, even if I'm a fucking casual.

Speaking of which, the Myst Reader books are great. I gotta say they did a great job with the graphic novel adaptation. Watching Anna bring up Atrus is heartwarming and inspiring. http://mystcomic.smackjeeves.com/comics/1432774/page-1/

Looking forward to seeing what Cyan does with Induction, and the tentative game tie-in to the new Myst show in production for Hulu. In the meantime I'm at the part in Riven with the food pellet and winch underneath the ventilation pipe. I don't remember what to do. Don't tell me, I'll get it




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