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File: 1431367010272.png (762.56 KB, 680x638, 340:319, 827e1546856ec3d6fead164e83….png)

885aaa No.16592

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night

I'm interested to see what /svidya/ thinks on this. Personally I resolved to not back it despite being a fan of Castlevania. It feels too close to a cash-in in the vein of MN9. Outside of Iga and the sound people, there are no development team members who worked on Castlevania. There isn't even gameplay footage, just concept art.

b9aeb1 No.16597

>There isn't even gameplay footage, just concept art.

Apart from the fact I never donate to kickstarters, this is the big thing. You're asking to be scammed and those backers deserve it if it falls through.

It's on the path to get funded anyway (it'll get most of the stretch goals, if not all of them) so there's no point unnecessarily risking it at this point. If it turns out good, that'll be nice but I don't trust it.

>David Hayter

Would be interesting to hear in in that role though.

>It feels too close to a cash-in in the vein of MN9.

Inti Creates is involved with MN9 as well in some way, might just be some IC art design in MN9.

Their latest game was Azure Striker Gunvolt. Same producer and composer as this (not saying much but at least that's some info). I wonder if they'll get the same translators.


fdafb9 No.16598

>>16592

Based on that alone, not interested. Looks too much like OdinSphere, which was alright, but I got bored of it and never picked it back up again.

Also I've lost interest in Castlevania since CotM for the most part, so there's that too. I'd prefer to just play a classic Nintendo-era Castlevania over the Metroidvania fusion spawned by the series' Playstation debut.


0a2e69 No.16601

>>16597

> I wonder if they'll get the same translators.

That would be really bad as 8-4 used dumb xir special snowflake pronouns and cut out a TON of dialogue as well from the english version.

Either way my hype levels are 0, those are just concept images and I'm through dropping money on an attached name, you'd think people would have learn by now to at least wait for gameplay footage.


d0c4e1 No.16602

File: 1431375436281.gif (1.58 MB, 250x220, 25:22, 1371213795915.gif)

>"the plan to call demons to the earth to cement Alchemy as the prevalent philosophy."

now, that's some shitty backstory.


fdafb9 No.16603

>>16602

>demons

>political activists

>snake oil salesman

>jews

>sjws

It kinda fits in a meta way.


b9aeb1 No.16604

>>16601

>cut out a TON of dialogue as well from the english version

I didn't hear about that. I think they cut audio for some parts as well, didn't they?

>you'd think people would have learn by now to at least wait for gameplay footage.

A fool and his money are soon parted.

>>16602

I want to hear how every other Alchemist thought that was a good idea.

It's funded now. Also Egoraptor's name is on the kickstarter for some reason or another.


fdafb9 No.16605

>>16604

>egoraptor

I thought he hated Metroidvanias. At least I remember he hated the term.


6b2e98 No.16608

I resolved not to back it because I am a fan of Castlevania… Not the garbage that the hack Koji Igarashi ripped off from Super Metroid and has been ruining Castlevania for years. Actual Castlevania.

I always find it amusing that the best of the Metroidvania games didn't even have his involvement.


eabd64 No.16621

The concept of this game gets me really excited, as Metroidvania style games are some of the only types of genres that will just never get old for me.


690f77 No.16627

>Michiru Yamane

This will be worthwhile just for that.

I've always wanted a Vanillaware-ish IGAvania since SotN, too. I enjoy both old Castlevania and new (not counting Lords of Garbage of course).

But, I'm not gonna give them any money because of SJWs. I didn't for MN9, either. Only if it makes it to release unmolested.


e1f76a No.16651

File: 1431450091334.png (600.41 KB, 680x383, 680:383, bloodstained qt.png)

I'm excited as hell for a new Iga Metroidvania but shitstarters (especially involving IC) always seem attract westerners and their poisonous faggotry. MN9 had the worst community manager ever and Gunvolt had a ridiculous localization. Paying money for something that isn't even done yet is dumb but I'm definitely going to wait and see how this turns out.

It's a bit early to start discussing gameplay, but I really hope they have learned some things from other recent Metroid-ish games. The main thing that I would like to see done is being able to allocate your stats and having a level cap to prevent you from grinding your way to victory. Nightmare Sphere and Valdis Story both did this and that made them much funner, more replayable games. But who am I kidding, the past games were all broken as fuck (and this will probably be too) however I still enjoyed them because I could explore a gothic castle to the beats of Michiru Yamane.

Also the main character is HOT


fdafb9 No.16652

File: 1431451445200.jpg (793.84 KB, 1280x1332, 320:333, 1879240-827b024a4f6835c2bc….jpg)

>>16651

She's fine, but she just reminds me of Shanoa with a sword.

>MN9

Well, at least it has a fucking release date in September. I doubt it'll live up to the hype.

I just want another quality X game.


e1f76a No.16654

YouTube embed. Click thumbnail to play.

>>16652

Yeah I think that's what they were going for.

>another quality X game.

There's Megaman X Corrupted


aea3fd No.16656

>>16654

Yeah, that's looking good. I think I'll start a thread for it later.


6b2e98 No.16680

>>16654

No, that's a dumb open world RPG, not a Mega Man game.


fbef49 No.16688

>>16680

After getting over the initial wow factor, it does seem that way. Might actually be really boring to play.

>>16657

>>16680


9aeea7 No.16696

>>16592

I hope that this doesn't go the way of mn9.


150362 No.16846

>2 million with 27 days to go

Well, it's going to join the 3.3 tier of money for a 2.5D platformer. Except maybe it'll come out on time.

They've added a couple of new stretch goals. Retro level (sounds like just an art swap) and Classic Mode.

>In Classic Mode, existing assets and screens from the game will be rearranged linearly, to reward timing and survival instead of backtracking and exploration.

>IGA and company are still too early in the planning process to promise anything, but right now he's envisioning six punishing stages. In grand classic platformer fashion, you'll be weaker and the enemies will be stronger, and forget about saving yourself by grinding—no RPG elements here.


885aaa No.16852

>>16846

>early planning stages

>most of the stretch goals are just modes that would never cost that much money to make

At this point, I don't see how it can avoid being Mighty Number 9 - Electric Boogaloo. The only thing they're missing is a SJW community manager.


4fb07c No.16858

>>16846

>In grand classic platformer fashion, you'll be weaker and the enemies will be stronger, and forget about saving yourself by grinding—no RPG elements here.

I don't recall many "grand classic platformers" where enemies were - purposefully - complete damage sponges. It might have taken you a few hits to get them off their ledge or whatever, sure, but…

>Oh but now you can pay for the privilege of us increasing their hitpoints!

>Altering a couple of numbers in the command file costs loads of emone!

Thanks for reminding me why I avoid kikestarter, /svidya/.

I might actually pick this up if it's a decent 2D platformer, but the "gimme gimme gimme" before release just destroys a man's soul


e78451 No.16873

>>16846

A bit disappointed with the stretch goals myself (and I bet that's why funding has slowed down so much recently). I'd rather have a more equipment, more playable characters, maybe a "second castle" similar to what HoD and SOTN had but with it's own unique layout. Now that would cost some extra dosh and would be a justifiable stretch goal.


150362 No.16885

>>16873

The thing is though, kickstarter isn't the sole funding this game is going to get. In the video (at 1:40) Iga says they've got partners if they prove there's a demand for this style of game. Obviously they've already done that, they've got extra cash and the Retro stage sounds like a waste of resources.

>>16858

I'm not big on /vr/ platformers but iirc most of the enemies were buggers because of their placement and/or movement, not the amount of hits.


f762d4 No.16906

It's already funded four times over so screw it. I'll just wait and see if it turns out well. Until then I have pretty much no opinion on it.


8dee90 No.17044

I LOVE Metroidvania games, but at the same time, I'm iffy on these things after seeing how Mighty No 9 went. The more that developed the less it became what I wanted, and I can see this going the same way. But hey, I'll be optimistic, not like I have to play it if it ends up terrible.

One particular thing that bugs me though is the stretch goals- they're dumb. If you ask me, every single one should be "more castle to explore" or "more enemy types." Exploring the castle and seeing new places or things is always the best part for me by far, Boss Rush Mode and the like is the stuff that I play just because I guess it's better than having nothing left to do in the game. But more main game content? That would actually make me care those stretch goals were met.

>>16651

I'm okay with those games being broken and being able to grind your way to an unstoppable god if you care to. And just as a general thing, I haaaate putting caps at any point you'd actually hit in the process of relatively normal gameplay. (Obviously numbers have to cap somewhere, but you know what I mean.) Making leveling further stupid grindy past a certain point is a better solution in my book. But with that said, I would like one change: Up the drop rates so you don't accidentally overgrind in the process of simply collecting all the loot enemies may or may not drop. Or maybe make the luck-enhancing equipment make a more appreciable difference. Either way, grinding drops is the only reason I'm always overleveled, and I think it's totally reasonable to want to get all the items.


b9aeb1 No.17050

>>17044

Don't you worry, anon, Iga has heard you and has put 'Iga's biggest castle' the stretch goal of $2.75m.

>Through the keyhole, you can make out a $2.75 million stretch goal that IGA's been excited to reveal for some time. More than all the other stretch goals this is something the Kickstarter has made possible: He's going to make this his biggest game ever. His original plans for the castle were conservative, but in keeping with the kind of work he's been able to do before. But that was all the way back at $500,000.

>His ambition has grown along with the campaign, and at $2.75 million he's finally ready to commit to making this the biggest castle he's ever designed. (He estimates that the world will be 25 percent larger than it would have been if the Kickstarter had only just reached its goal.)

I would have prioritised a larger (or second) castle before a boss rush mode and the other retro/classic crap. Boss Rush modes are only worthwhile if the bosses are good - I know a shitty second castle isn't worth much but at least it would be new content.

I'm hoping this will include things like new weapons. Otherwise the castle would just be spread thin with nothing to find. Though there is a crafting system so they can stuff it with that, I suppose.

On the stretch goal update, between 2.5m and 2.75 are six new tracks.

>These songs will be new compositions – not remixes – which should complement each of the six Classic Mode stages quite nicely.

>In addition to unique songs by Yamane and Yamada, we're thrilled to add a new artist to the lineup: Jake Kaufman, aka virt! You may know him as the prolific composer of dozens of songs/soundtracks for games including Shovel Knight, Ducktales: Remastered, Bloodrayne: Betrayal, Shantae, and Double Dragon Neon.

Songs: two by Virt, two by Yamane and two by Yamada. So even if the game turns out crap there's something to look forward to.

There's also something planned for $3m but it doesn't say what.


8dee90 No.17052

>>17050

Huh, well I guess that's better than nothing, but

>I would have prioritised a larger (or second) castle before a boss rush mode and the other retro/classic crap.

ABSOLUTELY THIS. And beating the goal only got a 25% increase? Surely they could do better if they turned those other goals I could hardly care less about into more attention on a bigger main game as well. Which would be all of them except for a second playable character, that has some value to me. Well, that music increase is nice too, I can never have enough Yamane music. Just too bad he couldn't get the old artist back too.

Anyway, not sure if this is a matter of what I want and what most people want being different, or Iga knows very well that more castle is collectively what people want the most so he's holding the most coveted prize out for the biggest ransom.


b9aeb1 No.17054

>>17052

The harder difficulty mode goal might be worth it if they put effort into it beyond turning enemies into sponges. Considering it's a stretch goal they should but their definition of 'classic mode' is worrying. Co-op sounds all right as well, so does the new boss. Speed run mode is nothing as every mode is a speed run mode - what's the difference? A timer, no cutscenes/easier to skip cutscenes, quick resets? All it says is:

>IGA will be able to add a mode that helps speedrunners perfect their uncanny routes through the castle halls!

More fun speedrunning games that weren't made for it imo.

I have no complaint on the Hayter goal.

>And beating the goal only got a 25% increase?

It probably only translates to two optional areas or one big one. I would hope it involves new enemy types or something.

It would make more sense to hold it for ransom if people knew about such a goal at the start. Though it's not difficult to guess that it's a possibility.


b9aeb1 No.17096

People messed with the brightness of the stretch goal image and figured out the $3m goal is a Wii U port.


b9aeb1 No.17195

The larger castle at $2.75m got funded (with all the music). The hint of the one after the Wii U one is two figures and an hourglass at $3.25m. Some sort of co-op mode. All I can think of is a race of sorts.

They said they'll be getting Armature Studio to handle the Wii U port if it gets funded.


947ce2 No.17280

Im a fan of castlevania, but I prefer older ones, with no xp and rpg things, just thight, skillfull action.

This one looks like the metroidvania ones, and it doesn't have gameplay, and it looks like MN9 all over.

people who donate to mn9 deserved it, we could see scam on it a thousand miles aways

But Im optimistic, and I hope it will be good, nothing bad will happen and people will get what they paid for.


b9aeb1 No.17349

$3m reached.

$3.25m goal is "Asynchronous Online Multiplayer"

It's not fully explained but:

>"Borrow" a friend's character stats for a certain amount of time (your friend will get a bonus)

>Ghost Data (See friend's saved character movements while fighting a boss)

>Friend's playthroughs affect your game in some way (e.g. a gravestone and an offering might mark the spot where your friend died)

>Plus another surprise that we'll unveil soon…

$3.5m is a Vita port.

$3.75m is something to do with music.

A comment on that update (somebody pulling their pledge because they'd rather the extra money go towards improving the game and providing more content instead of another port) pointed out something I completely didn't notice:

>Special Backer Edition

>The physical copy of the game for Xbox One, Playstation 4, Wii U, or Steam (PC/Mac/Linux) will include exclusive Kickstarter-only content:

>The mighty swordwhip

>A super-powerful hidden boss

People who decide to wait until it's out get less content. That's nice. Honestly not sure why I'm surprised.

Also it's been trademarked by Deep Silver.

https://archive.is/GIO3f


0468ea No.17362

>>17349

>"Borrow" a friend's character stats for a certain amount of time (your friend will get a bonus)

It's a stretch but I hope this means we can actually allocate our stats..


11e7f1 No.17379

I think this has a lot of potential and could be fucking great.

It's dumb how chans thrive on negative energy. It seems /svidya/ isn't any different.


cec165 No.17414

>>17379

While I do think it does have the potential to be great, it's just the fact that it could end up like MN9 scares me.


b9aeb1 No.17502

So they got the Vita port stretch goal. Physical and digital.

$3.75m is an orchestrated OST.

$4m is an online challenge mode.

>Compete and cooperate with a friend to earn points in specially designed stages by clearing challenges, killing enemies, collecting items, and more. Rumor has it there there may even be incredibly powerful bosses which drop rare crafting materials…

$4.25m is a third playable character.

$4.5m is a prequel mini-game for PC/Consoles

>Inti Creates is so excited about Bloodstained that they're hoping to create a 2D, pixel-based, retro-styled mini-game that sheds some light on the world of Bloodstained before Miriam awoke from her coma. This is a complete game which will be sold separately, but every $28+ backer copy of Bloodstained will come with a FREE download of this game on PS4, XB1, Wii U, or PC! (Backers at Physical+Digital tiers will be eligible for 2 copies of the mini-game.)

$4.75 is the same prequel mini-game for portables

They've also made a hint at a $5m stretch goal but I think they're pushing it with that. They'll get the bathtub boost at the end so they'll probably get the orchestrated OST (which will be nice) and maybe the online mode.

>>17414

Well, that's the thing, it could go either way. I'm always sceptical about anything that promises the moon.


3ccde1 No.17508

Is this gonna be like the old Castlevanias for the nes? (you know, level, boss, next level)

or like the stuff fro the PS and GBA/DS ? (a whole place to go back and for collecting upgrades an stuff)


b9aeb1 No.17509

>>17508

The latter, I'm guessing. The kickstarter mentions warp rooms and that's how Iga always did them, I think?


ea2cd5 No.17514

>>17508

Actually, it's both. There's a “Classic” mode:

>Classic Mode. This is a cool one, especially if you've been playing action platformers since controllers had two buttons: In Classic Mode, existing assets and screens from the game will be rearranged linearly, to reward timing and survival instead of backtracking and exploration.

>IGA and company are still too early in the planning process to promise anything, but right now he's envisioning six punishing stages. In grand classic platformer fashion, you'll be weaker and the enemies will be stronger, and forget about saving yourself by grinding—no RPG elements here.


0331f3 No.17515

I want to be excited for this campaign but I keep hearing about how MN9 was a complete bust and that this game is made by the same team.

What exactly was so terrible abput MN9? I never played it.


b9aeb1 No.17516

>>17515

MN9 isn't out yet so there's only beta footage to go by. It just looks bland and uninteresting. I didn't follow it closely so I don't know the details.

>>17514

Oh yeah, that to. Though it's not said how long that will be.


073add No.17523

>>17515

Comcept is making MN9.

I would like that 3rd playable character at 4,250,000 but I seriously doubt they will reach it. I just hope the different playable characters will have their own equipment and stuff, not just Miriam having equipment and the other characters not having any equipable or usable items like the GBA/DS Castlevanias.


b9aeb1 No.17555

YouTube embed. Click thumbnail to play.

They've released a video of early gameplay and development chatter.


9519ca No.17556

>>17555

It already looks better than MN9…

I hope there will be a more extensive moveset to the weapons, not just a basic slash. That made the IGAvanias get old for me.


297673 No.17592

File: 1433962025219-0.jpg (214.73 KB, 1192x686, 596:343, mighty-no-9-concept-art.jpg)

File: 1433962025220-1.jpg (148.79 KB, 700x520, 35:26, B158d20a4c72a04d6b3d9d43a3….jpg)

>>17556

So did MN9. They were going to have Mighty turning into various objects and weapons to interact with the environment, but after they acquired a gorillion shekels from the fans, they went back on that and decided to do simple armor/weapon transformations; basically another Mega Man clone.


b9aeb1 No.17595

>>17592

Holy shit, that's disgusting.

Since it's over four million, the orchestra OST is cleared and the "online challenge mode". They'll probably get the third playable character.

I never understood the appeal of playing as a slightly different character through the exact same levels with nothing new but oh well.

They also said they're going to announce the $5m goal tonight and that it's a mode. There's just over fifty hours and they'd need another $800k, so it might happen.


fbef49 No.17599

File: 1433983375125.jpg (20.31 KB, 480x360, 4:3, hqdefault.jpg)

>>17595

>I never understood the appeal of playing as a slightly different character through the exact same levels with nothing new but oh well.

It's a cheap appeal. If the character's cool enough people will go for it. Sometimes at the expense of the other main character.

Zero's a little more than slightly different, but that just means I'd rather play a game that focuses on him. I dunno how Castlevania 3 handles three playable characters, but that looks interesting


b9aeb1 No.17610

>>17599

Castlevania 3 allowed you to switch to other characters during the first playthrough but you can only have one with you at any time.

True, I could see it if the character was fun to play as. Maybe that's why I haven't liked it so far: haven't found any fun yet.


b9aeb1 No.17634

>ends with $5.5m

I need to keep my mouth shut.

There's going to be a rougelike castle and a boss revenge mode.

>Control several different bosses

>Utilize their special attacks to wreak havok

>Explore a new BOSS REVENGE area

>Turn the tables and defeat “Hero” Bosses in your pursuit of humanity's destruction

Iga's also been doing some Q&A videos. One of them said he was hoping they could do multiple endings.

That's it until Mar 2017. Let's hope they don't piss it away (if only for the orchestrated OST).


6b2e98 No.17644

So let me get this straight: These faggots have 5.5 million dollars now and they still can't be assed to fucking draw their own 2D sprites for a 2D game?


b9aeb1 No.17645

>>17644

If the intro video is anything to go by they should have more money from partners by this point.


f52647 No.17648

>>17644

this is a kickstarter

a kickstarter with a shitty premise piggybacking on egoraptor's name on top of that


e0bc7e No.17649

>>17648

wait wut? What's egoraptor got to do with this? Thought he didn't like IGA's games.


b9aeb1 No.17650

>>17649

He's a "YouTube Partner Clan" twice, because Game Grumps is there as well.

If you gave $100+ your name in the credits will appear under a clan of your choice. A bunch of them are YouTubers. They probably all advertised it in some way (I know a few did but I'm not checking the rest).

Search "credits clan" on the KS page.


e0bc7e No.17651

>>17650

I see. I know egoraptor ripped on IGA's titles a bit in one of his videos on Castlevania so I find this a bit funny.




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