>>17047
I don't think that's the case at all given how "classes" work. Still, I'm not opposed to grinding provided it doesn't feel quite as masochistic as RO often did nor as soulless as WoW.
>>17009
>A) We concluded that the reason why the quests feel somewhat boring is because the game is supplying too many quests
>Instead of supplying too many quests that are lacking in their purposes and meanings, we believe that it will be more meaningful for players to search for the quests enthusiastically themselves so we are planning to hide most of the quests
Good lord, yes! I mean, we'll all know where they are within the first few days or weeks but still. Running from quest to quest and hub to hub is something I got tired of pretty quickly. Yet here I am playing FF14
>Q) It seems that the speed of the battles is somewhat slow. Do you have future plans to make them little faster?
>A) In present MMO games, the servers calculate and share everything so with that underlying constraint present, we actually maximized the speed of the battles in the game. You may feel like that since TOS servers should allow the inputs whenever you attack. Please understand it as a characteristic of the genre.
Seems plenty fast from the videos, considering the genre.
>The mouse control that we are testing at the moment. It will be used with WASD.
Pretty fucking neato though I'll still probably use controller depending on my build.
Overall it's looking good. I hope they release the game during a major break, though. It'd be really tempting to play during the semester despite all the work I have to do.