>>16919
Hidden areas and content that actually matters in gameplay are very important for me. Dark Messiah of Might and Magic does exploration just about perfect, since the hidden areas have all sorts of unique environments, items, and enemy challenges in them. They also afford you XP for discovering them, so the game encourages you to explore and find stuff.
The lack of meaningful content was something that bothered me about The Wind Waker HD, as much as I adore that game. Finding treasure out on the great sea was kind of meaningless, since my money was capped half the time. It did make up for it with unique vistas in a few cases, though, like on Diamond Steppe isle or Needle Rock Isle. Wish the game had more unique content like that and less stuff like the reefs.
Like, most of the time you invest into exploration in The Wind Waker, you just end up with money, which you might not even be able to carry. I don't expect them to litter the game with pieces of heart, of course, but I would like something more substantial to discover. The game's minimalist approach to lore hurt it in that regard, since discovering ancient Hylian scrolls would have been really cool.
>>16923
Yeah, photogrammetry is a really cool technique. I would like to see more devs use it, assuming it isn't prohibitively expensive.