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File: 1433268434011.jpg (146.66 KB, 1024x576, 16:9, facebook-fan-photo-legolan….jpg)

5298a5 No.17421

I'm talking about sites with actual knowledge of game industry history, the theories on game making and so on, usually from people who actually studied game making in college. Like this guy who discusses some theories about games:

https://www.youtube.com/user/Campster

Most of his friends channels have similar quality, but my problem with them all is that they have some retarded politically correct views, and also they usually pose as that typical cultured reviewer "oh look at me, I'm so much better than whatever I'm reviewing".

I'm looking specially for good documentaries.

8e6a82 No.17424

What you want is to go find the Accursed Farms YT channel and go look at Ross's Game Dungeon. Only part of that channel I like and it's because Ross does his fucking research. He talks about the games he looks back on pretty objectively with some subjectiveness here and there (I thought Wolfenstein 2k9 was completely neutered and unplayable but he went through it).


9c1107 No.17426

>>17421

the gametrailers retrospective

you could just also try

[instert game here] review,long

in youtube


8fbcfa No.17430

>>17421

I really enjoyed King of Kong:

https://en.wikipedia.org/wiki/King_of_kong

It's all about a normal guy who decided to break the world record in the arcade version of King Kong. He did it. Then there were some shenanigans and the previous record holder got a higher record based off an old recording. The normal guy managed to beat *THAT* record for a while.

After the film was made, more stuff happened, and now a plastic surgeon holds the record:

https://en.wikipedia.org/wiki/Hank_Chien


87a6db No.17445

>>17430

Thanks that's the kind of stuff I'm talking about. Though I would also like more informative docs. I was watching one once that interviewed Will Wright and the talked about how back in the age of the first two simcities the game market was making a shift to a more mature audience because gamers were getting old, and people weren't looking for games where you just play whatever is scripted to you anymore, they were also looking for games with a more open ending and gameplay, where the game gives you tools to do whatever you want, and this was basically the idea of simcity. He also predicted that since gamers were going to keep getting old and also learn coding, they would also like to play games that they can mod, and that this would be the future of gaming. He said that this was basically the three stages of game industry: gamers as mere creation, gamers as demigods with some tools to play around, and finally gamers as co-gods with the developers.

I found this documentary with this interview very interesting. I never thought of simcity like this though this is exactly the feeling I had when I played it for the first time back then.


58a8cd No.17456

File: 1433411422804.jpg (8.98 KB, 222x255, 74:85, 1421228575907.jpg)

>>17445

That's a wonderful prediction that I would've liked to have seen realised, but

>people weren't looking for games where you just play whatever is scripted to you anymore

Haven't we actually gone in reverse? So much of the what the industry pumps out these days is even more scripted then when it, by necessity of processing power, often had to be.


aec0a0 No.17457

>>17456

Obviously it depends on the person and their taste but generally people want a balance. Even people who enjoy scripted games get annoyed with corridor maps and games like the Order 1886. There's a demand for scripted games but there's only so much scripting you can put in there before it wears people out. I wonder if it's the safer option and that's why it gets done a lot.

There's still plenty demand for builders like Skylines and Minecraft, so it's not like they don't exist anymore.


87a6db No.17458

>>17457

Well there's always market for everything. It's not just that there's a demand, there's also the possibiliity of making good scripted games. Most AAA FPSs are like this, and the whole COD franchise is very deep in this direction in their single player campaign.

I'm now going to dicuss whether COD single player campaign is or was ever good, what I'm saying is that the franchise basically has this in mind. They live almost no space for exploration and fooling aroung like other FPS franchises, the game is very linear and they wanted to do it exactly like this.




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