>>17430
Thanks that's the kind of stuff I'm talking about. Though I would also like more informative docs. I was watching one once that interviewed Will Wright and the talked about how back in the age of the first two simcities the game market was making a shift to a more mature audience because gamers were getting old, and people weren't looking for games where you just play whatever is scripted to you anymore, they were also looking for games with a more open ending and gameplay, where the game gives you tools to do whatever you want, and this was basically the idea of simcity. He also predicted that since gamers were going to keep getting old and also learn coding, they would also like to play games that they can mod, and that this would be the future of gaming. He said that this was basically the three stages of game industry: gamers as mere creation, gamers as demigods with some tools to play around, and finally gamers as co-gods with the developers.
I found this documentary with this interview very interesting. I never thought of simcity like this though this is exactly the feeling I had when I played it for the first time back then.