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4474f3 No.17568

I confess I'm making a thread here of a kind of game I'm not very experienced with.

Tankers, mages, healers, melee mages, healing tankers, damage dealing mage, damage dealing meleer, support mage, archer, beastmaster, rogues, etc.

What do you think are some games with interesting class interactions? And why do you think they're interesting (by what parameters)?

Is there any game that has a more realistic pre-powder mass combat, like keeping lines and overall actually using the terrain as part of the combat but at the same time still has magics, special attacks, and so on? I'm not too fond of games like Warband and War of the Rose, though they do provide very nice combats, it's just that I like unrealistic stuff, and I like AOE and magic.

8b40b6 No.17569

>>17568

I'd go with FFT,FFTA and any other final fantasy classes for the abilities they get.

beastmaster for transforming into beast

gadgeteers for affecting the entire map

gladiators for being tanks and having strikeback

blue mages for taking other monster abilities

Even though this goes against your example I like some of the Battlefield game classes. In 2142 I always liked to use support and place turrets on the map for defense or crowd control and place mines so any enemy would die if they got in a vehicle.

In Wasteland and Mass Effect there are people who specialize in lock picking doors to get treasure you wouldn't normally get. In Mechwarrior its not really a specific class but depending on the hull you can equip a certain amount of weapons.

fuck it, KoF 98 has extra or advanced mode, SF alpha has ism, and CVS2 has grooves that make you approach the game in a different way even though they are the same characters.

I feel the good class systems help you gain abilities which help you interact with the environment, enemies, and allies in different ways. did that help or did I go off in a tangent?


4474f3 No.17570

>>17569

I'm talking about mass pvp, not how they play through the game. This is also why I'm including games such as warband and MOBAS, who are more battle oriented.

I honestly never liked classes such as rogue and pet owners during battles, I think WOW had a bad influence on this in the MMO market (certainly they didn't invent these classes, but most MMOs inspired themselves on WOW on hot this would work in their games).


8b40b6 No.17615

>>17570

wouldn't really know much about MMO class interactions. I don't play alot of the traditional hotbar menu ones whose game length relies on raids.


ced2be No.17845

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>>17568

give the warhammer mod of warband a look, it has mages and various races like ratmen, mummies and dwarves.

other than that you can get the zelda total conversion of medieval total war, total war fantasy (i think that's the name) and try the king arthur series (it's like total war, but in the king arthur mithos, with dragons and shit.)

if you want tactics games i would recommend FFT and tactics ogre.

class interactions is kinda rare in games, most interaction are basic buffs like the ones in MMOs, but FF9 have vivi and steiner that can team up to do melee magical damage and Chrono Trigger is the best one in this regard with characters teaming up to do impressive combo attacks.

valkyrie profile also has a lot of sinergy strategy with each char attacks, never played the second one to know how it is though.

the suikoden series have a combination attack system too, i recomend 2 and 5 if you want to give it a try.

i think that's it, good gaming OP.




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