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b7614e No.17744

God, this board is slow. Let's talk about the new Star Fox.

Trailer here: https://www.youtube.com/watch?v=s6PEecNY0Sc

Highlights:

>Bringing back the Arwing Walker from SF2

>Gyrowing with mini Direct-i camera for snooping around

>Tank is back from SF64, faster and can transform into a hover/flying craft

>First stage from SF64 mostly rehashed with some changes

>Possible third canon/reimagining of Star Fox

>No set design for Fox

>No sign of Krystal

Hype?

331171 No.17803

Looks pretty decent for the most part, although that walker looked like it'll be somewhat irritating.


57dda7 No.17806

>Bringing back the Arwing Walker from SF2

Star Fox 2 really wasn't that great of a game, so I don't know why people are so excited that Zero is drawing elements from it. Although it's an easy game to find a ROM of, it a game that frankly not a lot of fans have probably played, and yet they lament how it was never released just like how they lament the Dinosaur Planet that Rare never got a chance to release. Like >>17803 said, it looks like it's going to be more irritating than fun, and I would have rather see a drop-in, drop-out mechanic for an on-foot mode for ground-based missions.

>>Gyrowing with mini Direct-i camera for snooping around

Mini R.O.B. is cute as hell, but if the Gyrowing is used for any more than two missions I grantee the novelty is going to wear off quickly. Hopefully if there are branching mission paths there will be some you won't have to use it in.

>First stage from SF64 mostly rehashed with some changes

This is what worries me greatly. We're now getting a Star Fox "origin story" of sorts for the THIRD time (not counting the 3DS remake), and I'm frankly sick of fighting Andross. I'm really afraid Miyamoto's love for his past is getting in the way of progress, because he seems far too content rehashing things whereas at least Namco tried to push the story forward with the Aparoid Invasion story. The poor sales of Star Fox 3D should be proof that catering solely to the 64 and earlier crowd is a bad business move.

>No sign of Krystal

I really couldn't care either way, but people who are celebrating this like it's going to make Star Fox Zero automatically good are fucking stupid. If it IS good, it's probably because the series is back in Nintendo's hands with Platinum helping out, not because some blue fox that triggers a vocal minority's autism didn't get included. And if Zero does poorly just like the last few games, at least it'll be funny to see Krystal fans gloat that she wasn't the catalyst behind the series's performance after all.


6360da No.17807

My concern is that there's going to be too much open-world shit again like Assault had and not enough autoscrolling shmup segments.


9c968d No.17810

>>17806

>a drop-in, drop-out mechanic for an on-foot mode for ground-based missions.

You'd rather go on foot than in a walker mech. Where's the difference?

I agree, the Gyrowing segments are very steady, but then so was Zoness. Hopefully they keep it to one level, which is what it looks like so far.

I'm more concerned with the fact they're rehashing Star Fox 64 yet again than that they're bringing back mechanics from Star Fox 2. Hell, I want them to bring back more elements and the overall aesthetic from the SNES games, for a change. Don't let Command be the "retro-throwback" of the series.

>I really couldn't care either way, but people who are celebrating this like it's going to make Star Fox Zero automatically good are fucking stupid.

Nobody has said that. They're just glad to see her gone and would rather have Faye and Miyu anyways




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