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File: 1436535218406.jpg (341.24 KB, 1095x1195, 219:239, 1385125157259.jpg)

268617 No.17978

The way the visuals, sound and gameplay respectively shine and, in rare cases, all combine flawlessly: these are fundamental to what makes our personal favourite games what they are.

But sometimes there's just that one thing - one fucking thing - that's off.

It might be the overall aesthetic direction that you can almost not forgive, despite how the game plays.

It might be a gimmicky ability or mode that's so blatantly tacked-on, an unavoidable part of the designer's wretched vision that mars what you consider to otherwise be perfection.

Tell me about it, /bestv/. What nearly fucking ruins your favourite games?

02e0ba No.17979

File: 1436536018956.png (2.85 MB, 1920x1080, 16:9, 255710_2015-07-07_00008.png)

Lately I've been playing a lot of Cities Skylines. As long as you have 16GB of RAM (unity a shit) and a decently nice processor, it has very few unexpected performance issues. Other than that it feels like a very solid city-builder, with a good workshop community, and great modding support.

In short, it feels a lot like a modernized Simcity 3000. I love it for that, since SC3K was one of the defining games of my childhood. It's no SC4, but I'm willing to forgive it for that since it's been almost 12 years since SC4 released, and nothing has come close since apart from this game.

But goddammit if there's one thing that lowers the enjoyment I get from this game, it's the general atmosphere of the game. In the classic Simcity games, you felt like you were managing a city full of idiotic but well-meaning people who complained about important issues in silly ways. You had snarky parodic news, and you had advisors that were smug as fuck and called you out whenever you fucked up. In Skylines you don't have any of that. You have a faux-twitter feed full of out-of-touch references complaining about meaningless shit in the whiniest tones. Your power drops for a second since you're in the middle of a power line rework? Whoops, I hope you enjoy 20 petulant tweets about how you're a shit mayor.

Thankfully there's mods to change the twitter feed to act more like the SC3K ticker, or remove it entirely. They make the game far better.


268617 No.17980

File: 1436537970698.jpg (12.89 KB, 400x300, 4:3, maining the date rapist.jpg)

For me, it's got to be VF5.

I'm rubbish at fighting games, but I adore this one. The fuckhuge movelists create a goddamn universe of nuances for every single character, and thus the way they can respond to a near infinite amount of situations. This is really apparent when playing mirror matches, and then it's obviously - but still impressively - multiplied by the size of the cast. I reckon you could play it for years and still not learn the damn thing inside out.

The characters and their movements are exceptionally fluid and, for me, this highlights how far the series has come since the Legos aesthetics of the first iteration. Though I will admit that most of the backgrounds aren't all that impressive, and some are just a little too sparse.

But what near kills it for me is the music.

>inb4 hurr durr it's a fighter, you're not meant to be listening to the soundtrack

What I mean is that I've sunk countless hours into this fucking thing and I still cannot bring a single bar of the soundtrack to memory, even if I try.

Maybe it's nostalgia, or maybe it was the way the soundchip on the Model 2 board synthesized squealing guitars, but I can still recall snippets of VF2's soundtrack to this day, and I sure as hell never put in the same amount of time with it.

>>17979

>"QUIT HITTING THE TORNADO BUTTON, YOU CHUCKLEFUCK" is now a twitter feed

Well, I already used my spilled bento pic in the OP. I just don't know where to go from here.




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