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/svidya/ is a strict /v/ alternative for moderated vidya discussion. This Board wasn't intended to replace /v/ but to aid Anon's in having vidya discussions with zero shitposters. Thanks for adding /svidya/ to /v/'s recommended boards, Mark.

File: 1425051472047.jpg (62.34 KB, 450x300, 3:2, megamanzero3gba_001-large.jpg)

d969d1 No.304

If Megaman ever came back, what series would you like to see revitalized first?

Still waiting for that Elf Wars MMZ game..

6aaa07 No.305

Legends. As a proper title too, not just a mobile/handheld game.

4d41b5 No.310

>>304
zx, that series had a lot of potential.

ccab2c No.315

>Megaman Zero revitalization.
Mah nigga. That game's lore in my opinion was the most interesting and its a big shame there weren't more Zero (Megaman games for that matter) games since they're gameplay was superb as well. The zero series is what inspires me to make a new game project.

8e2fbe No.323

Mega Man X. As a proper title too, not like those shitty Playstation games.

Zero series was and still is pure cancer. Thankfully they put it out of its misery. The ZX games were sort of on the way to recovery after that disaster but they killed it before we could get better games.

33bd2d No.325

at this point, i think it would be better to just reboot the universe.

of course, thinking about capcom rebooting the megaman universe now send shivers down my spine, so i think it's better that the series is kept in stasis for the next 6~8 years before they decide to do anything with it.

49a798 No.333

>>325
I'd appreciate a reboot but Capcom is a cancerous company that has fallen from grace. Don't know if that would save or further trash the franchise.

>>323
I'd like a Mega Man X revival too.

49a798 No.349

Alternatively, how would you save the Megaman franchise?

b01cbe No.352

I wish there were Megaman zero remakes with bigger screen space.
Everything feels so cramped, it's the only bad thing about the games, otherwise they're the best Megaman games.

3f4b40 No.484

>>305
This. I think it's the only Mega Man series that could make a decent return to consoles, barring any real changes to the classic and X format, which no one wants to change.

4d4552 No.666

A brand new universe like .EXE, no connection except names

565a86 No.709

Legends, of course. They still need to resolve that cliffhanger.

10fa5e No.731

How was MM XOver? That any good?

565a86 No.749

>>731
Good joke.

a68d28 No.751

Classic, 9 & 10 just weren't enough for me.

10fa5e No.752

>>749
It's that bad?

085455 No.758

>>333
>I'd appreciate a reboot but Capcom is a cancerous company that has fallen from grace. Don't know if that would save or further trash the franchise.

that's what i said, between current capcom doing a reboot and the series staying dead, i prefer for it stay very dead.

what i actually would like is for nintendo somehow get the IP, they are showing more love for the series than fucking capcom, and they don't even own it.

3f4b40 No.763

File: 1425138840384.png (2.02 MB, 1798x1838, 899:919, 1371277918064.png)

>>758
Plenty of people use the 'Let Nintendo have it' idea as a joke, but I really think that's the only way a good Mega Man game could be made at this time anymore. Capcom is a shell of it's former self, and will likely never be good. At least Nintendo shows they have a vested interest in the character/franchise, and they remember the history it's had on Nintendo systems.

10fa5e No.767

Even if Nintendo didn't buy it, we've always got the fangame stuff coming out. Take Rockman Ciel, Megaman X Corrupted, etc. Fans are taking care of it pretty well.

49a798 No.774

>>763
>>758
I agree, Nintendo would be a good fit for a franchise revival.

727c72 No.778

File: 1425150699884.jpg (492.82 KB, 1920x1200, 8:5, reaverlight1920[1].jpg)


ccab2c No.811

YouTube embed. Click thumbnail to play.
>>305
Did you guys see this 3D fan project made by the Nips who were in the original dev room and wanted Legends 3 badly?

Vid related.

ccab2c No.812

>>811
Is being made*

8e2fbe No.831

You know I dunno why it seems like it's never brought up, but how do other people feel that Capcom essentially ripped off Lego men with Bonne's little robots?

3f4b40 No.847

>>831
At the time, Lego hadn't really taken off into shows, so they didn't have much personality. Maybe they're ripped off a bit in design, but that's all.

e82df3 No.857

For all those that say "reboot", reboots are cancer and we all know this. Look at Dante and every edge drivel infused garbage that nobody wanted.

The first series that should get back on its feet is obviously Legends.

A new series that would be good is a hentai game where you play as megaman x and go around defeating female reploids through treating like a lady

8301f0 No.1367

File: 1425443250044.jpg (100.41 KB, 568x600, 71:75, 54098742.jpg)

I'd like to see a ZX3, since ZXA ended on a cliffhanger and I love the Zero and ZX games. I don't think we need a new Zero game though, the story is concluded and Zero 4 already felt like a bit of a tack-on.

937909 No.5147

>If Megaman ever came back, what series would you like to see revitalized first?

Honestly?

Battle Network. It's what got me into the rest of the games back in the early 2000s, along with MMZero and MM&Bass. Just think; a rebooted Battle Network that gives your handheld (4DS or whatever Nintendo shits out next) a new UI with a semi-functional NetNavi (voice recognition, learns about you from your gameplay/games), full-blown customization of said Navi, hugeass open MMOARPG 'net, and a campaign with the option to roll as Lan, Mayl, Dex, Yai, or your own custom Navi.

3bb777 No.5150

I like to think what would have happen if Mighty number 9 resulted to be a good product BUT
>The music is bad
>The art is bad
>The gameplay is bad
>the rest is bad
Seriously with 3 million dollar something good should have happen. It pains me.

4d41b5 No.5187

>>1367
I want to fix Pandora.

4f6e08 No.5188

File: 1426967851320.gif (17.28 KB, 182x125, 182:125, invisible rock.gif)

I'd like to see an attempt at a Megaman TPS, or alternatively something that serves as the MMX to Legends' MMC

683802 No.5607

>>774
It's probably the only reasonable way for Mega Man to get more games, but I'm worried that if it does happen, Nintendo will simply milk the Classic series and maybe release a few X games. Classic Mega is the most well known one, after all.

683802 No.5610

>>5147
>Battle Network
Oh god yes. Six games (Though only 2-3 and 6 were great, 5 was alright) wasn't enough for me. There's that fangame being made, but still.

d969d1 No.6279

>>5147
Are the Battle Network games any good? Never played any of them.

Or Legends either.

4650e8 No.6280

File: 1427112177056.jpg (134.74 KB, 952x1200, 119:150, aile.jpg)

Anything that controls like Zero or ZX would be great.

As long as it didn't use ZX's map.

865bb3 No.6283

YouTube embed. Click thumbnail to play.
Megaman X Corrupted is something that I feel still holds a lot of promise, despite being a fangame and having a really, really slow dev cycle or so it seems. Thankfully, every time it appears that the project has died off they put another new video out to reaffirm that it's still going. I think it looks pretty good, like an advancement of the old SNES era X games but with some extra bells and whistles added on.

d969d1 No.6284

>>6283
I'm looking forward to it just because of the OST.

Isn't it meant to be a Metroidvania sort though?

865bb3 No.6285

>>6284

To be perfectly honest, right now it's not that clear. That was definitely the vibe that I got from some of the earlier videos, but right now it seems more focused towards defined stages.

It might be a sort of open-world hybrid, where you maneuver to boss stages through an open world rather than through a level select menu. That's purely just speculation by me, though. Either way I think the game will be good.

d969d1 No.6286

>>6285
Here's hoping it will be good.

Maybe one day Rockman Ciel will be released as well.

ad864d No.6833

File: 1427212285648.jpg (68.58 KB, 580x850, 58:85, best girl.jpg)

Wouldnt mind more Zero games, but fuck that Phoenix Boss in Zero 2

8301f0 No.11670

>>6833
I don't understand why people have so much trouble with him. You get to decide when he attacks, he should be pretty easy.

565a86 No.11686

I feel like most Mega Man series ran their course and ended comfortably. Legends is the only one that's really screaming out for a continuation.

5cf3f3 No.11687

>>5188
>Megaman TPS.
That's something that's been on my mind for quite a while whenever I try to start a new game development project in Unreal Engine 4, though I want to create something that's new and has its own identity. Currently I am just playing around with UE4 to know more on how to use it, currently I'd really like to make a Cuhrayzee action game with some platforming elements along with there being a focus on a time stop mechanic (Unless its already been done).

8e2fbe No.11695

>>5188
>>11687
I have often wondered what a third-person Mega Man that properly captures the action of the 2D games might be like. Such a shame that most people just seem to want more clunky tanks like Legends.

5cf3f3 No.11698

>>11695
I agree. I think the only problem would be combining action like combat with good platforming in 3D.

8e2fbe No.11702

File: 1428363010836.jpg (70.69 KB, 348x261, 4:3, jet force gemini transpare….jpg)

>>11698
I think that was solved ages ago and current controls should be able to get rid of any others. Just imagine a Wii Mega Man where you run around like 3D Mario but shoot at shit with the lightgun.

It's how Metroid: Other M should have been but they fucked it up.

92aa4b No.11711

>>11702
>Metroid: Other M
That game had such wasted potential. I can't believe they fucked up the game that badly making Nintendo scared to release another Metroid game. Though if the game were in 3D I think having a lock on option that works properly would be necessary.

c3d702 No.11713

>you run around like 3D Mario but shoot at shit with the lightgun

Are there any games besides Other M that did that? Sounds like a fun way to play a game.

8e2fbe No.11714

File: 1428365844828.jpg (908.17 KB, 1261x543, 1261:543, Sin and Punishment - Star ….jpg)

>>11711
>Though if the game were in 3D I think having a lock on option that works properly would be necessary.
I don't. Have you played any lightgun games? It's wasn't really necessary in Metroid Prime either. Jet Force Gemini was just fine without lock-on. A lightgun in conjunction with other controls allows for even more fast-paced action than that game had.

>>11713
Other M didn't do that, unfortunately. For some insane fucking reason Fuckamoto thought it'd be a good idea to gimp the game's controls utterly by force you to play only with the Wiimote.

3de1d5 No.11742

Were the newer MM9 and MM10 worth playing?

10fa5e No.11879


8e2fbe No.11891


4d41b5 No.11909

>>11742
Maybe.

7b5e9a No.11910

Anyone who says anything other than battle network or legends is a faggot

4d41b5 No.11914

>>11910
zx was a promising series. I didn't really like the battle network series because you had to play as a grade schooler.

4a3a88 No.11916

>>11914
ZXA corrected a lot of ZX's flaws. When devs learn from their mistakes, that tells me that they are good devs.

I miss you, IntiCreates.

4d41b5 No.11921

>>11916
Thats true. I wish more devs improved on their original idea in sequels like they did.

8301f0 No.12085

>>11916
>I miss you, IntiCreates.
But they're still here, making Gunvolt and working on Shantae and Mighty No. 9

2ad4d9 No.12483

File: 1428597998622.jpg (117.84 KB, 640x773, 640:773, 1178345953-00.jpg)

>>304
The MMZ games were more solid than the X series games, but I'm good after the first one. No, I'd rather see the X series get either revisited or rebooted, preferrably with more focus on X and less on Zero.

I liked how X2 kept X's dash ability and changed the look of his charged shot, but it's disappointing that X3 didn't keep the air dash or the double shot. It would've been cool to see X's weapon charge ability turn into a mechanic of combining different Maverick weapons into one.

Character-wise I think X's sudden turn toward pacifism in X4 was jarring and kinda misplaced, but I attribute that mostly to the introduction of animated cutscenes and ultimately more story that came with developing for the Playstation. Story's always been shit in the X series; I liked it well enough when most of it was relegated to a pensive, moody before-credits text scroll.

But more than the X series, Legends deserved that third title. Pretty much spelled the death of Capcom for me after that fiasco.

946133 No.12505

>>12483
>No, I'd rather see the X series get either revisited or rebooted, preferrably with more focus on X and less on Zero.

I completely agree with you. Its why I Inafune pisses me off a lot (among with many other things) with how he pushed X out of the picture and replaced him with Zero after X2. The levels in the X Playstation games were suited more towards Zero than X, not to mention Zero having a better backstory and having an advantage gameplay wise to X since he can airdash,double jump along with his sabre inflicting more damage compared to the X buster.

I really like the Zero series but I really dislike on how X got pushed out of his own franchise for Zero to replace him. I honestly think Zero should stayed dead rather than become resurrected in X2.

2ad4d9 No.12510

File: 1428606388151.png (302.23 KB, 640x288, 20:9, kek.png)

>>12505
>I honestly think Zero should stayed dead rather than become resurrected in X2
a-are you me?

3f4b40 No.12514

>>12510
Nah, I always thought that too. But it had to be that way. Zero was always Inafune's baby. He designed him as X in the first place.

2ad4d9 No.12516

>>12514
True, but it was also his decision to not push "Zero" as X, so he got a junior artist to draw up X and have him presented instead.

8e2fbe No.12528

>>12505
>>12514
>I honestly think Zero should stayed dead rather than become resurrected in X2.
You are both my niggas forever. Fuck Zero.

f881b3 No.12530

File: 1428610818567.gif (1.72 MB, 300x400, 3:4, Chamber of Understanding.gif)

>>12528
>mfw Megaman Zero is my favorite series in Megaman

2ad4d9 No.12538

File: 1428612063484.jpg (450.43 KB, 1000x1000, 1:1, x_avatar__from_megaman_x4_….jpg)

>>12528
>mfw niggas forever
Feeling that urge to remake the second and third SNES games. It'd be a challenge to replace Zero and not have the games feeling a little emptier although I'd reuse his dank theme music

One thing I'll say about X4 though: the music and the story weren't bad. It's pretty much my favorite of the PSX titles.

946133 No.12542

>>12538
>Feeling that urge to remake the second and third SNES games.

I really get a similar urge as well though I'd like to redo it in 3D though. Whenever I try to make my own game, I always would like to remake the first 3 Megaman X games in UE4.

3f4b40 No.12545

>>12530
I don't dislike Zero. I just don't like the fact he overshadowed in his own series.

3f4b40 No.12546

>>12545
Overshadowed X
is what I meant

7e1043 No.12547

For music I'd nominate both X5 and X6, with X5 slightly getting the edge because it has more of my favorite tracks

READY?
X5:
Squid Adler:https://www.youtube.com/watch?v=uIC0TIwVpBY
Izzy Glow:https://www.youtube.com/watch?v=m42OInMFSqs
Mcwhalen:https://www.youtube.com/watch?v=SEJnpC1SuaE
Sigma 1(THAT ORGAN GOD DAMN):https://www.youtube.com/watch?v=3_AMJal4gT8
Sigma Stage:https://www.youtube.com/watch?v=vOpQoAqTTpc
Zero Stage:https://www.youtube.com/watch?v=kkY5u1LJZzw
XvZero:https://www.youtube.com/watch?v=l_NRP3fLh1g

X6:
Yammark:https://www.youtube.com/watch?v=7_WSiVDYsCY
Wolffang:https://www.youtube.com/watch?v=VZN53ChfxBc
These two obligatory pricks(You know who):
https://www.youtube.com/watch?v=Cvm1aR8FrNg
https://www.youtube.com/watch?v=me3Me0jikwE
Gate's Stage:https://www.youtube.com/watch?v=PesH-_rc_wo


And of course the best track in any game, any media, anything of everything: Dynamo: https://www.youtube.com/watch?v=57arnjuNmy0


>>12538
>>12542
pls make it happen, I want to play a 3D X game so bad. It better be fast.

3f4b40 No.12550

>>12547
Sorry anon. None of those games can win because none of them have Spark Mandril and Storm Eagle in them.

2ad4d9 No.12552

File: 1428614405945.png (Spoiler Image, 461.66 KB, 569x802, 569:802, bane x.png)

>>12542
Interesting. That sounds like a pretty big challenge though, outdoing what X7 tried to accomplish. TPS or FPS?

>>12546
That's pretty much how I feel too. Had it not been for that I wouldn't have a problem with him.

>>12547
Good picks. X5 definitely had a solid soundtrack, and X6 wasn't far behind.

Here's a few of my favorites:

X7:
Sigma 1st Form ~Our Blood Boils: https://www.youtube.com/watch?v=G8EO2vYVWy4
Sigma 2nd Form ~Conclusion: https://www.youtube.com/watch?v=j5mpATcL03s

X8:
Booster Forest ~Ride Armor: https://www.youtube.com/watch?v=6n4K3EYS07Q
Jakob Elevator: https://www.youtube.com/watch?v=tEo1MLbzIyw
Copy Sigma: https://www.youtube.com/watch?v=GTQsDeHyFzs
Lumine 2nd Form: https://www.youtube.com/watch?v=urdyRHAzIFM

>that last track

>dynamo
if I beat you again, will you die?

But by far the one track I can never get enough of is this one: https://www.youtube.com/watch?v=9_h7avZpK7A

7e1043 No.12555

>>12552
>Posting from X7
>Forgetting this one
Intro Stage Axl - Conflict: https://www.youtube.com/watch?v=cYnl7uTSLcs

2ad4d9 No.12556

>>12555
I never really appreciated this one. but I've always felt apathetic about most of the game's stage music. S'alright though nice trips

Some more for X7:
Mod Electric Wave - Radio Tower: https://www.youtube.com/watch?v=gE-enIORneo
Ruins n' Vains - Deep Forest Stage: https://www.youtube.com/watch?v=3v9zv1eQDJs

X1 through X3 had the best tunes for my taste, with some honorable mentions for X4:

Jet Stingray: https://www.youtube.com/watch?v=l4qUsOC8xUI
Storm Owl: https://www.youtube.com/watch?v=_p3ZspXJHIk
Eregion: https://www.youtube.com/watch?v=L13bfkV2Hj4
Colonel & General: https://www.youtube.com/watch?v=hmtdtxByVhs

Leaving out the main themes for X/Zero as they're pretty much all winners except for X's clown victory parade theme in X5.

946133 No.12557

>>12547

I've got time management problems that I have to sort out but its something that's been on my shoulders for years and I'd always like to see the X series in 3D so expect a dev thread soon. I've got a lot too learn though. I want to meddle with the story a bit though but avoid it being a shitty-fanfiction.

>>12552
>Interesting. That sounds like a pretty big challenge though, outdoing what X7 tried to accomplish. TPS or FPS?

X7 actually had quite some good ideas behind it (though I want to make it completely 3D), its mainly the movement,camera and the lock-on feature along with many other things related to movement/gameplay that ruined it, the stages were actually decently laid out though they were too small along with the game being so slow which is something no Megaman should suffer from. I'd borrow some ideas from X7 and try to analyse what went wrong and try to fix it by experimenting in UE4.

As for it being an FPS/TPS, I'll mainly make it a TPS since its more suited. Also good picks for the songs, I like them as well though I do like some tracks from X8 especially Sigma's theme.

7e1043 No.12558

>>12557
How about this for a story

Sigma isn't dead
Oh dayum mavericks
X go wreck them please you're the only competent maverick hunter

946133 No.12559

>>12558
Yeah might as well keep it Mario-ish.

7e1043 No.12560

>>12559
Well I simply ripped off the story from X2 onwards just without Zero.

2ad4d9 No.12565

File: 1428616888953.jpg (456.91 KB, 1024x768, 4:3, DASH_3__ROCKMAN_to_Kyozo_b….jpg)

>>12557
Good to hear, I'll be keeping an eye out for it. I've been wanting to dabble in Blender for a while now, so maybe I can cut my teeth trying to model a good X or something. Realistically though I've got loads on my plate already with respect to both work and leisure

Making X7 faster and more flexible in 3D would do wonders for the game, just for starters. What do you think of how Legends approached a 3D Mega Man?

>>12560
I'd cut out Sigma from X2 onwards until a later game. His role has always been the shadowy puppet master, even though others just kept bringing him back to he could take them to the Promised Land. That way more focus could be afforded to the Reploids that chose to go Maverick for him: the Counter Hunters, Doppler, Repliforce, and all the Maverick bosses. This would make X's struggle less about Sigma himself and more about the ideas that drove him. Then after several challenges and ordeals, he reveals himself at the right time to enact a grand plan to wipe out the humans and their protectors.

946133 No.12567

>>12565
>What do you think of how Legends approached a 3D Mega Man?

Legends has been on my backlog for quite a while so I have to play it but from looking at the gameplay, Legends seems more like a Megaman/Zelda hybrid though I will hold my judgement until I play the game fully.

I am kind of in a similar situation as well anon, I've got a lot of things on my plate as well regarding work and other things.

Expect a dev thread in 2-3 days, I need to learn UE4's Blueprints/C++ before I can really do anything.

8e2fbe No.12570

>>12538
>One thing I'll say about X4 though: the music and the story weren't bad.
You are no longer my nigga. You are wrong and you should feel bad.

7e1043 No.12578

>>12565
Problem with legends is that it felt like it was carried more by its world, story and characters rather than its gameplay.
Let's be honest the gameplay was circlestrafe lockon till all enemies are dead.

10fa5e No.12592

How long until a Mega Man Axl game?

Even though he's dead apparently.
Arguably ZXA is an Axl game

1965aa No.12616

File: 1428631492732.jpg (1.16 MB, 1693x2082, 1693:2082, MMX4Promo.jpg)

>>12570
>story
wasn't any worse than the SNES games

>music

Most of it was pretty cool 80s-style electronica & rock.

Besides that, no double-armors for X unless you count the Ultimate Armor and one of the Mavericks you fight had a hand in destroying the Sky Lagoon in the beginning where you fought a rad robot dragon. As far as style, polish, and presentation goes, it's the best of the PSX games. The sequels are mostly recycled tripe with some good music, hard difficulty in X6, and that one X vs Zero fight. Plus those talking portraits in X4 were great.

Had Zero not been given the lion's share of focus in designing the levels and crafting the story–and if they hired decent VAs–it would've been a much better X game and a more respectable classic. I'm just giving credit where it's due.

>>12578
>circlestrafe lockon
So was Ocarina of Time when you got right down to it. The only difference was the lockon perspective was over the shoulder.

>more carried by it's world, story, and characters

The world is itself a game mechanic though. Don't forget exploring the dungeons and overworlds to find parts and build new weapons or armor. I could turn around and say the gameplay of classic Mega Man was jumpy shooty bang bang till you fight the guy at the end, and I'd be leaving out what the levels are like or the fact you can copy weapons and defeat the bosses easier.

Also
>ignoring shielded enemies
>forgetting all the times those Culmnavash wolves killed you
Gotta be on your toes in that game.

>>12592
I wouldn't mind an Axl game. The most fun I had with him was in the Pitch Black stage in X8. There his copy ability was useful.

f881b3 No.12666

>>12546
I guess that's a fair complaint.

1965aa No.14362

File: 1429324787207.jpg (17.77 KB, 580x325, 116:65, tuttles-legendary-travels-….jpg)

>>811
No, but I heard about Tuttle's Legendary Adventures: http://tuttle.legends-station.com/

8b0993 No.14422

>>304
Megaman Legends 3 needs the most priority. ML2 literally ended on a cliffhanger. CLOSURE IS NEEDED!

a729fd No.14450

I know it's not the most popular choice, but it's new Mega Man Legends I want most. Sure, I started with NES Mega Man and still have my original Mega Man 2 cartridge, but I've always had a STRONG preference for adventure type game formats. You know, one big interconnected world, not strictly linear progression, and environment interaction. And ultimately, nothing delivered that like Legends, and it hurts to imagine how much better Legends could be thanks to advances in controls and hardware. Plus, I just plain liked the characters and tone.

>>811
No I hadn't seen that, but thanks for bringing it up.

Also dang, the first time I see a fan project I'm actually into enough to want to volunteer to help, which asks for help no less, and they don't need the stuff I can actually do well. Then again, the language barrier would be a huge problem even if they did need more 3D models or texture work or animations.

>>831
The resemblance always seemed pretty strong to me. And also kinda unfortunate since I never liked those lego clamp hands.

>>12085
>IntiCreates working on Shantae

Wha?

1965aa No.14526

>>14450
>You know, one big interconnected world, not strictly linear progression, and environment interaction. And ultimately, nothing delivered that like Legends, and it hurts to imagine how much better Legends could be thanks to advances in controls and hardware.

I'm right with you there. I still have fun with that game, mostly the first one, but the second one has it's moments.

8301f0 No.14583

File: 1429432939392.png (737.61 KB, 700x991, 700:991, Gunvolt Shantae.png)


a729fd No.14596

>>14526
Yeah, the change in structure in the second game wasn't really an improvement. And I missed how in the first game, they had all those face textures drawn juuuuust right for the one angle they were viewed at to make the faces look more 3d. But the second one did have a few gameplay improvements of its own, so it's still a good game.

>>14583
Oh, huh. That explains that character art that looked noticeably better than the rest. Too bad they couldn't redo the designs from the ground up though, that'd probably be even better.

And pardon my dumb, but from that article I'm not sure if it's just the art, or did IntiCreates do more substantial work on the game itself? I ask because I've never played a Shantae game, but if IntiCreates actually worked on gameplay and such, that's more reason to suspect they are worth playing. Otherwise, all I really knew about the series was that it had cute characters with designs that were close to really good.

9fff57 No.14772

>>333

I had this idea for a shooter set in the X universe; All inspired by the first game's intro stage.

The game is a multiplayer fight between the Mavericks' & Hunters' grunts. Both teams fight against to control the city.

Mavericks destroy as much infastructure and kill as many humans they can get their hands on. Hunters obviously try to prevent that from happening.

Some features I've been fantasizing about, but can't really put into words clearly:

>wall climbing

>destructible buildings

>Hacking into robots and city utilities

>aerial drop respawn which shows the battlefield's panorama.


8301f0 No.14842

File: 1429599415939-0.png (165.23 KB, 500x519, 500:519, 0ab008eba03eba0c00b7282050….png)

File: 1429599415939-1.png (358.83 KB, 700x700, 1:1, 8832ef98c53b8312507ab5ff23….png)

>>14596

Yeah, from that page and everything else I've read on it, it sounds like they're only contributing artwork. You might be able to get a clearer answer if you e-mail them.


58a94e No.14845

>>14596

Wayforward is still doing the gameplay.




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