Megaman Thread Anonymous 02/27/15 (Fri) 15:37:52 d969d1 No. 304
If Megaman ever came back, what series would you like to see revitalized first? Still waiting for that Elf Wars MMZ game..
Anonymous 02/27/15 (Fri) 15:46:34 6aaa07 No. 305
Legends. As a proper title too, not just a mobile/handheld game.
Anonymous 02/27/15 (Fri) 16:11:32 4d41b5 No. 310
>>304 zx, that series had a lot of potential.
Anonymous 02/27/15 (Fri) 17:23:17 ccab2c No. 315
>Megaman Zero revitalization. Mah nigga. That game's lore in my opinion was the most interesting and its a big shame there weren't more Zero (Megaman games for that matter) games since they're gameplay was superb as well. The zero series is what inspires me to make a new game project.
Anonymous 02/27/15 (Fri) 19:59:46 8e2fbe No. 323
Mega Man X. As a proper title too, not like those shitty Playstation games. Zero series was and still is pure cancer. Thankfully they put it out of its misery. The ZX games were sort of on the way to recovery after that disaster but they killed it before we could get better games.
Anonymous 02/27/15 (Fri) 20:06:10 33bd2d No. 325
at this point, i think it would be better to just reboot the universe. of course, thinking about capcom rebooting the megaman universe now send shivers down my spine, so i think it's better that the series is kept in stasis for the next 6~8 years before they decide to do anything with it.
Anonymous 02/27/15 (Fri) 21:03:21 49a798 No. 333
>>325 I'd appreciate a reboot but Capcom is a cancerous company that has fallen from grace. Don't know if that would save or further trash the franchise.
>>323 I'd like a Mega Man X revival too.
Anonymous 02/27/15 (Fri) 22:10:19 49a798 No. 349
Alternatively, how would you save the Megaman franchise?
Anonymous 02/27/15 (Fri) 22:15:58 b01cbe No. 352
I wish there were Megaman zero remakes with bigger screen space. Everything feels so cramped, it's the only bad thing about the games, otherwise they're the best Megaman games.
Anonymous 02/28/15 (Sat) 00:45:32 3f4b40 No. 484
>>305 This. I think it's the only Mega Man series that could make a decent return to consoles, barring any real changes to the classic and X format, which no one wants to change.
Anonymous 02/28/15 (Sat) 05:00:53 4d4552 No. 666
A brand new universe like .EXE, no connection except names
Anonymous 02/28/15 (Sat) 07:29:20 565a86 No. 709
Legends, of course. They still need to resolve that cliffhanger.
Anonymous 02/28/15 (Sat) 09:32:10 10fa5e No. 731
How was MM XOver? That any good?
Anonymous 02/28/15 (Sat) 11:48:19 565a86 No. 749
Anonymous 02/28/15 (Sat) 12:25:38 a68d28 No. 751
Classic, 9 & 10 just weren't enough for me.
Anonymous 02/28/15 (Sat) 14:32:43 10fa5e No. 752
Anonymous 02/28/15 (Sat) 15:20:01 085455 No. 758
>>333 >I'd appreciate a reboot but Capcom is a cancerous company that has fallen from grace. Don't know if that would save or further trash the franchise. that's what i said, between current capcom doing a reboot and the series staying dead, i prefer for it stay very dead.
what i actually would like is for nintendo somehow get the IP, they are showing more love for the series than fucking capcom, and they don't even own it.
Anonymous 02/28/15 (Sat) 15:54:00 3f4b40 No. 763
>>758 Plenty of people use the 'Let Nintendo have it' idea as a joke, but I really think that's the only way a good Mega Man game could be made at this time anymore. Capcom is a shell of it's former self, and will likely never be good. At least Nintendo shows they have a vested interest in the character/franchise, and they remember the history it's had on Nintendo systems.
Anonymous 02/28/15 (Sat) 16:15:29 10fa5e No. 767
Even if Nintendo didn't buy it, we've always got the fangame stuff coming out. Take Rockman Ciel, Megaman X Corrupted, etc. Fans are taking care of it pretty well.
Anonymous 02/28/15 (Sat) 18:30:33 49a798 No. 774
>>763 >>758 I agree, Nintendo would be a good fit for a franchise revival.
Anonymous 02/28/15 (Sat) 19:11:39 727c72 No. 778
Anonymous 02/28/15 (Sat) 20:15:58 ccab2c No. 811
YouTube embed. Click thumbnail to play. >>305 Did you guys see this 3D fan project made by the Nips who were in the original dev room and wanted Legends 3 badly?
Vid related.
Anonymous 02/28/15 (Sat) 20:16:17 ccab2c No. 812
Anonymous 02/28/15 (Sat) 21:06:05 8e2fbe No. 831
You know I dunno why it seems like it's never brought up, but how do other people feel that Capcom essentially ripped off Lego men with Bonne's little robots?
Anonymous 02/28/15 (Sat) 22:45:25 3f4b40 No. 847
>>831 At the time, Lego hadn't really taken off into shows, so they didn't have much personality. Maybe they're ripped off a bit in design, but that's all.
Anonymous 02/28/15 (Sat) 23:26:04 e82df3 No. 857
For all those that say "reboot", reboots are cancer and we all know this. Look at Dante and every edge drivel infused garbage that nobody wanted. The first series that should get back on its feet is obviously Legends. A new series that would be good is a hentai game where you play as megaman x and go around defeating female reploids through treating like a lady
Anonymous 03/04/15 (Wed) 04:27:30 8301f0 No. 1367
I'd like to see a ZX3, since ZXA ended on a cliffhanger and I love the Zero and ZX games. I don't think we need a new Zero game though, the story is concluded and Zero 4 already felt like a bit of a tack-on.
Anonymous 03/21/15 (Sat) 18:36:00 937909 No. 5147
>If Megaman ever came back, what series would you like to see revitalized first? Honestly? Battle Network. It's what got me into the rest of the games back in the early 2000s, along with MMZero and MM&Bass. Just think; a rebooted Battle Network that gives your handheld (4DS or whatever Nintendo shits out next) a new UI with a semi-functional NetNavi (voice recognition, learns about you from your gameplay/games), full-blown customization of said Navi, hugeass open MMOARPG 'net, and a campaign with the option to roll as Lan, Mayl, Dex, Yai, or your own custom Navi.
Anonymous 03/21/15 (Sat) 18:55:06 3bb777 No. 5150
I like to think what would have happen if Mighty number 9 resulted to be a good product BUT>The music is bad >The art is bad >The gameplay is bad >the rest is bad Seriously with 3 million dollar something good should have happen. It pains me.
Anonymous 03/21/15 (Sat) 19:54:09 4d41b5 No. 5187
>>1367 I want to
fix Pandora.
Anonymous 03/21/15 (Sat) 19:57:31 4f6e08 No. 5188
I'd like to see an attempt at a Megaman TPS, or alternatively something that serves as the MMX to Legends' MMC
Anonymous 03/22/15 (Sun) 03:35:35 683802 No. 5607
>>774 It's probably the only reasonable way for Mega Man to get more games, but I'm worried that if it does happen, Nintendo will simply milk the Classic series and maybe release a few X games. Classic Mega is the most well known one, after all.
Anonymous 03/22/15 (Sun) 03:38:51 683802 No. 5610
>>5147 >Battle Network Oh god yes. Six games (Though only 2-3 and 6 were great, 5 was alright) wasn't enough for me. There's that fangame being made, but still.
Anonymous 03/23/15 (Mon) 11:51:56 d969d1 No. 6279
>>5147 Are the Battle Network games any good? Never played any of them.
Or Legends either.
Anonymous 03/23/15 (Mon) 12:02:57 4650e8 No. 6280
Anything that controls like Zero or ZX would be great. As long as it didn't use ZX's map.
Anonymous 03/23/15 (Mon) 12:15:03 865bb3 No. 6283
YouTube embed. Click thumbnail to play. Megaman X Corrupted is something that I feel still holds a lot of promise, despite being a fangame and having a really, really slow dev cycle or so it seems. Thankfully, every time it appears that the project has died off they put another new video out to reaffirm that it's still going. I think it looks pretty good, like an advancement of the old SNES era X games but with some extra bells and whistles added on.
Anonymous 03/23/15 (Mon) 12:17:01 d969d1 No. 6284
>>6283 I'm looking forward to it just because of the OST.
Isn't it meant to be a Metroidvania sort though?
Anonymous 03/23/15 (Mon) 12:19:56 865bb3 No. 6285
>>6284 To be perfectly honest, right now it's not that clear. That was definitely the vibe that I got from some of the earlier videos, but right now it seems more focused towards defined stages.
It might be a sort of open-world hybrid, where you maneuver to boss stages through an open world rather than through a level select menu. That's purely just speculation by me, though. Either way I think the game will be good.
Anonymous 03/23/15 (Mon) 12:21:55 d969d1 No. 6286
>>6285 Here's hoping it will be good.
Maybe one day Rockman Ciel will be released as well.
Anonymous 03/24/15 (Tue) 15:51:25 ad864d No. 6833
Wouldnt mind more Zero games, but fuck that Phoenix Boss in Zero 2
Anonymous 04/06/15 (Mon) 22:04:41 8301f0 No. 11670
>>6833 I don't understand why people have so much trouble with him. You get to decide when he attacks, he should be pretty easy.
Anonymous 04/06/15 (Mon) 22:38:00 565a86 No. 11686
I feel like most Mega Man series ran their course and ended comfortably. Legends is the only one that's really screaming out for a continuation.
Anonymous 04/06/15 (Mon) 22:39:48 5cf3f3 No. 11687
>>5188 >Megaman TPS. That's something that's been on my mind for quite a while whenever I try to start a new game development project in Unreal Engine 4, though I want to create something that's new and has its own identity. Currently I am just playing around with UE4 to know more on how to use it, currently I'd really like to make a Cuhrayzee action game with some platforming elements along with there being a focus on a time stop mechanic (Unless its already been done).
Anonymous 04/06/15 (Mon) 23:02:08 8e2fbe No. 11695
>>5188 >>11687 I have often wondered what a third-person Mega Man that properly captures the action of the 2D games might be like. Such a shame that most people just seem to want more clunky tanks like Legends.
Anonymous 04/06/15 (Mon) 23:16:01 5cf3f3 No. 11698
>>11695 I agree. I think the only problem would be combining action like combat with good platforming in 3D.
Anonymous 04/06/15 (Mon) 23:30:10 8e2fbe No. 11702
>>11698 I think that was solved ages ago and current controls should be able to get rid of any others. Just imagine a Wii Mega Man where you run around like 3D Mario but shoot at shit with the lightgun.
It's how Metroid: Other M should have been but they fucked it up.
Anonymous 04/07/15 (Tue) 00:06:22 92aa4b No. 11711
>>11702 >Metroid: Other M That game had such wasted potential. I can't believe they fucked up the game that badly making Nintendo scared to release another Metroid game. Though if the game were in 3D I think having a lock on option that works properly would be necessary.
Anonymous 04/07/15 (Tue) 00:13:53 c3d702 No. 11713
>you run around like 3D Mario but shoot at shit with the lightgun Are there any games besides Other M that did that? Sounds like a fun way to play a game.
Anonymous 04/07/15 (Tue) 00:17:24 8e2fbe No. 11714
File: 1428365844828.jpg (908.17 KB, 1261x543, 1261:543, Sin and Punishment - Star ….jpg )
>>11711 >Though if the game were in 3D I think having a lock on option that works properly would be necessary. I don't. Have you played any lightgun games? It's wasn't really necessary in Metroid Prime either. Jet Force Gemini was just fine without lock-on. A lightgun in conjunction with other controls allows for even more fast-paced action than that game had.
>>11713 Other M
didn't do that, unfortunately. For some insane fucking reason Fuckamoto thought it'd be a good idea to gimp the game's controls utterly by force you to play only with the Wiimote.
Anonymous 04/07/15 (Tue) 02:05:30 3de1d5 No. 11742
Were the newer MM9 and MM10 worth playing?
Anonymous 04/07/15 (Tue) 17:20:54 10fa5e No. 11879
Anonymous 04/07/15 (Tue) 18:51:52 8e2fbe No. 11891
Anonymous 04/07/15 (Tue) 20:26:45 4d41b5 No. 11909
Anonymous 04/07/15 (Tue) 20:29:41 7b5e9a No. 11910
Anyone who says anything other than battle network or legends is a faggot
Anonymous 04/07/15 (Tue) 20:35:34 4d41b5 No. 11914
>>11910 zx was a promising series. I didn't really like the battle network series because you had to play as a grade schooler.
Anonymous 04/07/15 (Tue) 20:44:47 4a3a88 No. 11916
>>11914 ZXA corrected a lot of ZX's flaws. When devs learn from their mistakes, that tells me that they are good devs.
I miss you, IntiCreates.
Anonymous 04/07/15 (Tue) 20:55:49 4d41b5 No. 11921
>>11916 Thats true. I wish more devs improved on their original idea in sequels like they did.
Anonymous 04/08/15 (Wed) 09:46:48 8301f0 No. 12085
>>11916 >I miss you, IntiCreates. But they're still here, making Gunvolt and working on Shantae
and Mighty No. 9
Anonymous 04/09/15 (Thu) 16:46:38 2ad4d9 No. 12483
>>304 The MMZ games were more solid than the X series games, but I'm good after the first one. No, I'd rather see the X series get either revisited or rebooted, preferrably with more focus on X and less on Zero.
I liked how X2 kept X's dash ability and changed the look of his charged shot, but it's disappointing that X3 didn't keep the air dash or the double shot. It would've been cool to see X's weapon charge ability turn into a mechanic of combining different Maverick weapons into one.
Character-wise I think X's sudden turn toward pacifism in X4 was jarring and kinda misplaced, but I attribute that mostly to the introduction of animated cutscenes and ultimately more story that came with developing for the Playstation. Story's always been shit in the X series; I liked it well enough when most of it was relegated to a pensive, moody before-credits text scroll.
But more than the X series, Legends deserved that third title. Pretty much spelled the death of Capcom for me after that fiasco.
Anonymous 04/09/15 (Thu) 18:35:13 946133 No. 12505
>>12483 >No, I'd rather see the X series get either revisited or rebooted, preferrably with more focus on X and less on Zero. I completely agree with you. Its why I Inafune pisses me off a lot (among with many other things) with how he pushed X out of the picture and replaced him with Zero after X2. The levels in the X Playstation games were suited more towards Zero than X, not to mention Zero having a better backstory and having an advantage gameplay wise to X since he can airdash,double jump along with his sabre inflicting more damage compared to the X buster.
I really like the Zero series but I really dislike on how X got pushed out of his own franchise for Zero to replace him. I honestly think Zero should stayed dead rather than become resurrected in X2.
Anonymous 04/09/15 (Thu) 19:17:49 3f4b40 No. 12514
>>12510 Nah, I always thought that too. But it had to be that way. Zero was always Inafune's baby. He designed him as X in the first place.
Anonymous 04/09/15 (Thu) 19:20:46 2ad4d9 No. 12516
>>12514 True, but it was also his decision to not push "Zero" as X, so he got a junior artist to draw up X and have him presented instead.
Anonymous 04/09/15 (Thu) 20:18:39 8e2fbe No. 12528
>>12505 >>12514 >I honestly think Zero should stayed dead rather than become resurrected in X2. You are both my niggas forever. Fuck Zero.
Anonymous 04/09/15 (Thu) 20:41:03 2ad4d9 No. 12538
>>12528 >mfw niggas forever Feeling that urge to remake the second and third SNES games. It'd be a challenge to replace Zero and not have the games feeling a little emptier
although I'd reuse his dank theme music One thing I'll say about X4 though: the music and the story weren't bad. It's pretty much my favorite of the PSX titles.
Anonymous 04/09/15 (Thu) 20:57:33 946133 No. 12542
>>12538 >Feeling that urge to remake the second and third SNES games. I really get a similar urge as well though I'd like to redo it in 3D though. Whenever I try to make my own game, I always would like to remake the first 3 Megaman X games in UE4.
Anonymous 04/09/15 (Thu) 21:05:11 3f4b40 No. 12545
>>12530 I don't dislike Zero. I just don't like the fact he overshadowed in his own series.
Anonymous 04/09/15 (Thu) 21:06:11 3f4b40 No. 12546
>>12545 Overshadowed X
is what I meant
Anonymous 04/09/15 (Thu) 21:08:08 7e1043 No. 12547
Anonymous 04/09/15 (Thu) 21:19:45 3f4b40 No. 12550
>>12547 Sorry anon. None of those games can win because none of them have Spark Mandril and Storm Eagle in them.
Anonymous 04/09/15 (Thu) 21:20:06 2ad4d9 No. 12552
>>12542 Interesting. That sounds like a pretty big challenge though, outdoing what X7 tried to accomplish. TPS or FPS?
>>12546 That's pretty much how I feel too. Had it not been for that I wouldn't have a problem with him.
>>12547 Good picks. X5 definitely had a solid soundtrack, and X6 wasn't far behind.
Here's a few of my favorites:
X7:
Sigma 1st Form
~Our Blood Boils :
https://www.youtube.com/watch?v=G8EO2vYVWy4 Sigma 2nd Form
~Conclusion :
https://www.youtube.com/watch?v=j5mpATcL03s X8:
Booster Forest
~Ride Armor :
https://www.youtube.com/watch?v=6n4K3EYS07Q Jakob Elevator:
https://www.youtube.com/watch?v=tEo1MLbzIyw Copy Sigma:
https://www.youtube.com/watch?v=GTQsDeHyFzs Lumine 2nd Form:
https://www.youtube.com/watch?v=urdyRHAzIFM >that last track>dynamo if I beat you again, will you die? But by far the one track I can never get enough of is this one:
https://www.youtube.com/watch?v=9_h7avZpK7A
Anonymous 04/09/15 (Thu) 21:27:49 7e1043 No. 12555
>>12552 >Posting from X7 >Forgetting this one Intro Stage Axl - Conflict:
https://www.youtube.com/watch?v=cYnl7uTSLcs
Anonymous 04/09/15 (Thu) 21:40:58 2ad4d9 No. 12556
>>12555 I never really appreciated this one. but I've always felt apathetic about most of the game's stage music. S'alright though
nice trips Some more for X7:
Mod Electric Wave - Radio Tower:
https://www.youtube.com/watch?v=gE-enIORneo Ruins n' Vains - Deep Forest Stage:
https://www.youtube.com/watch?v=3v9zv1eQDJs X1 through X3 had the best tunes for my taste, with some honorable mentions for X4:
Jet Stingray:
https://www.youtube.com/watch?v=l4qUsOC8xUI Storm Owl:
https://www.youtube.com/watch?v=_p3ZspXJHIk Eregion:
https://www.youtube.com/watch?v=L13bfkV2Hj4 Colonel & General:
https://www.youtube.com/watch?v=hmtdtxByVhs Leaving out the main themes for X/Zero as they're pretty much all winners except for X's clown victory parade theme in X5.
Anonymous 04/09/15 (Thu) 21:45:02 946133 No. 12557
>>12547 I've got time management problems that I have to sort out but its something that's been on my shoulders for years and I'd always like to see the X series in 3D so expect a dev thread soon. I've got a lot too learn though. I want to meddle with the story a bit though but avoid it being a shitty-fanfiction.
>>12552 >Interesting. That sounds like a pretty big challenge though, outdoing what X7 tried to accomplish. TPS or FPS? X7 actually had quite some good ideas behind it (though I want to make it completely 3D), its mainly the movement,camera and the lock-on feature along with many other things related to movement/gameplay that ruined it, the stages were actually decently laid out though they were too small along with the game being so slow which is something no Megaman should suffer from. I'd borrow some ideas from X7 and try to analyse what went wrong and try to fix it by experimenting in UE4.
As for it being an FPS/TPS, I'll mainly make it a TPS since its more suited. Also good picks for the songs, I like them as well though I do like some tracks from X8 especially Sigma's theme.
Anonymous 04/09/15 (Thu) 21:46:42 7e1043 No. 12558
>>12557 How about this for a story
Sigma isn't dead
Oh dayum mavericks
X go wreck them please you're the only competent maverick hunter
Anonymous 04/09/15 (Thu) 21:47:40 946133 No. 12559
>>12558 Yeah might as well keep it Mario-ish.
Anonymous 04/09/15 (Thu) 21:49:28 7e1043 No. 12560
>>12559 Well I simply ripped off the story from X2 onwards just without Zero.
Anonymous 04/09/15 (Thu) 22:01:29 2ad4d9 No. 12565
>>12557 Good to hear, I'll be keeping an eye out for it. I've been wanting to dabble in Blender for a while now, so maybe I can cut my teeth trying to model a good X or something.
Realistically though I've got loads on my plate already with respect to both work and leisure Making X7 faster and more flexible in 3D would do wonders for the game, just for starters. What do you think of how Legends approached a 3D Mega Man?
>>12560 I'd cut out Sigma from X2 onwards until a later game. His role has always been the shadowy puppet master, even though others just kept bringing him back to he could take them to the Promised Land. That way more focus could be afforded to the Reploids that chose to go Maverick for him: the Counter Hunters, Doppler, Repliforce, and all the Maverick bosses. This would make X's struggle less about Sigma himself and more about the ideas that drove him. Then after several challenges and ordeals, he reveals himself at the right time to enact a grand plan to wipe out the humans and their protectors.
Anonymous 04/09/15 (Thu) 22:14:09 946133 No. 12567
>>12565 >What do you think of how Legends approached a 3D Mega Man? Legends has been on my backlog for quite a while so I have to play it but from looking at the gameplay, Legends seems more like a Megaman/Zelda hybrid though I will hold my judgement until I play the game fully.
I am kind of in a similar situation as well anon, I've got a lot of things on my plate as well regarding work and other things. Expect a dev thread in 2-3 days, I need to learn UE4's Blueprints/C++ before I can really do anything.
Anonymous 04/09/15 (Thu) 22:21:48 8e2fbe No. 12570
>>12538 >One thing I'll say about X4 though: the music and the story weren't bad. You are no longer my nigga. You are wrong and you should feel bad.
Anonymous 04/09/15 (Thu) 22:51:05 7e1043 No. 12578
>>12565 Problem with legends is that it felt like it was carried more by its world, story and characters rather than its gameplay.
Let's be honest the gameplay was circlestrafe lockon till all enemies are dead.
Anonymous 04/09/15 (Thu) 23:57:15 10fa5e No. 12592
How long until a Mega Man Axl game? Even though he's dead apparently. Arguably ZXA is an Axl game
Anonymous 04/10/15 (Fri) 02:04:52 1965aa No. 12616
>>12570 >story wasn't any worse than the SNES games
>musicMost of it was pretty cool 80s-style electronica & rock.
Besides that, no double-armors for X
unless you count the Ultimate Armor and one of the Mavericks you fight had a hand in destroying the Sky Lagoon in the beginning where you fought a rad robot dragon. As far as style, polish, and presentation goes, it's the best of the PSX games. The sequels are mostly recycled tripe with some good music, hard difficulty in X6, and that one X vs Zero fight. Plus those talking portraits in X4 were great.
Had Zero not been given the lion's share of focus in designing the levels and crafting the story–and if they hired decent VAs–it would've been a much better X game and a more respectable classic. I'm just giving credit where it's due.
>>12578 >circlestrafe lockon So was Ocarina of Time when you got right down to it. The only difference was the lockon perspective was over the shoulder.
>more carried by it's world, story, and charactersThe world is itself a game mechanic though. Don't forget exploring the dungeons and overworlds to find parts and build new weapons or armor. I could turn around and say the gameplay of classic Mega Man was jumpy shooty bang bang till you fight the guy at the end, and I'd be leaving out what the levels are like or the fact you can copy weapons and defeat the bosses easier.
Also
>ignoring shielded enemies >forgetting all the times those Culmnavash wolves killed you Gotta be on your toes in that game.
>>12592 I wouldn't mind an Axl game. The most fun I had with him was in the Pitch Black stage in X8. There his copy ability was useful.
Anonymous 04/10/15 (Fri) 07:09:21 f881b3 No. 12666
>>12546 I guess that's a fair complaint.
Anonymous 04/18/15 (Sat) 02:39:47 1965aa No. 14362
>>811 No, but I heard about Tuttle's Legendary Adventures:
http://tuttle.legends-station.com/
Anonymous 04/18/15 (Sat) 08:19:59 8b0993 No. 14422
>>304 Megaman Legends 3 needs the most priority. ML2 literally ended on a cliffhanger. CLOSURE IS NEEDED!
Anonymous 04/18/15 (Sat) 15:28:20 a729fd No. 14450
I know it's not the most popular choice, but it's new Mega Man Legends I want most. Sure, I started with NES Mega Man and still have my original Mega Man 2 cartridge, but I've always had a STRONG preference for adventure type game formats. You know, one big interconnected world, not strictly linear progression, and environment interaction. And ultimately, nothing delivered that like Legends, and it hurts to imagine how much better Legends could be thanks to advances in controls and hardware. Plus, I just plain liked the characters and tone.
>>811 No I hadn't seen that, but thanks for bringing it up.
Also dang, the first time I see a fan project I'm actually into enough to want to volunteer to help, which asks for help no less, and they don't need the stuff I can actually do well. Then again, the language barrier would be a huge problem even if they did need more 3D models or texture work or animations.
>>831 The resemblance always seemed pretty strong to me. And also kinda unfortunate since I never liked those lego clamp hands.
>>12085 >IntiCreates working on Shantae Wha?
Anonymous 04/19/15 (Sun) 00:26:57 1965aa No. 14526
>>14450 >You know, one big interconnected world, not strictly linear progression, and environment interaction. And ultimately, nothing delivered that like Legends, and it hurts to imagine how much better Legends could be thanks to advances in controls and hardware. I'm right with you there. I still have fun with that game, mostly the first one, but the second one has it's moments.
Anonymous 04/19/15 (Sun) 12:06:22 a729fd No. 14596
>>14526 Yeah, the change in structure in the second game wasn't really an improvement. And I missed how in the first game, they had all those face textures drawn juuuuust right for the one angle they were viewed at to make the faces look more 3d. But the second one did have a few gameplay improvements of its own, so it's still a good game.
>>14583 Oh, huh. That explains that character art that looked noticeably better than the rest. Too bad they couldn't redo the designs from the ground up though, that'd probably be even better.
And pardon my dumb, but from that article I'm not sure if it's just the art, or did IntiCreates do more substantial work on the game itself? I ask because I've never played a Shantae game, but if IntiCreates actually worked on gameplay and such, that's more reason to suspect they are worth playing. Otherwise, all I really knew about the series was that it had cute characters with designs that were close to really good.
Anonymous 04/20/15 (Mon) 11:56:50 9fff57 No. 14772
>>333
I had this idea for a shooter set in the X universe; All inspired by the first game's intro stage.
The game is a multiplayer fight between the Mavericks' & Hunters' grunts. Both teams fight against to control the city.
Mavericks destroy as much infastructure and kill as many humans they can get their hands on. Hunters obviously try to prevent that from happening.
Some features I've been fantasizing about, but can't really put into words clearly:
>wall climbing
>destructible buildings
>Hacking into robots and city utilities
>aerial drop respawn which shows the battlefield's panorama.
Anonymous 04/21/15 (Tue) 06:56:55 8301f0 No. 14842
>>14596
Yeah, from that page and everything else I've read on it, it sounds like they're only contributing artwork. You might be able to get a clearer answer if you e-mail them.
Anonymous 04/21/15 (Tue) 08:04:02 58a94e No. 14845
>>14596
Wayforward is still doing the gameplay.