>>13270We are talking about dwarf fortress, gameplay is very far from stable and sheer amount of content stops it being well thought out for now.
There are a lot of bugs and design oversights, but honestly, you posted about the most minor bugs.
>marksdwarves/hunter profession fuckups messing up their training and equipmentCivilian uniforms (miners,woodcutters,hunters) interfere with military uniforms. And this causes constant fuck ups. Using hunters at all is a very bad idea, because they can try to hunt extremely dangerous prey, do it very slowly, and can be only be stopped by turning their job off.
>onstant pathing fuckups with dwarves trying to pick shit up in the caverns and not being able to path there because I hadn't scouted out the whole thingAutocollect webs causes this, it's not a bug but a design oversight.
> dwarves not taking the job for constructing walls because they couldn't find a suitable place to stand while building of course while there was an open space right next to itIt could be blocked for various reasons, either way several bugs dedicated to that were fixed in current version.
>Dwarves cancelling/stalling construction of chests because there was a rock sitting in the way and while they could move the rock off the tile it was only if there was an open tile immediately next to the building being constructed.That is just poor design decision. Besides, if you make 1x3 rooms and get this result, I think it is a reasonable design for me.
> Dwarves only using wheelbarrows for very select few jobs. Dwarves use wheelbarows for stones mostly because stones are much more heavy then anything else. Wheelbarows are simply not implemented fully yet.
>Then we could get into things like dwarves preferring to travel 300 spaces to grab a rock directly beneath them, rather than grab a rock three spaces to their rightDwarves travel vertically much faster for some reason, so it could be reasonable. However it could also be your fault for forbidding that nearest rock type for masonry.
>going into design oversight rather than actual real bugs would be cheating, wouldn't it?No, it wouldn't. Design oversights and bugs dont change a thing because the game is far from finished, it is not even reach 50% of planned features. Bugs and oversights are to be expected, and there will be lots of them.
When I said "solid gameplay" I meant unique features that separate dwarf fortress mode from other similar games, like dungeon keeper.
These features are: 1. Unique challenge. Simply surviving takes skill and there is great variety of enemies for any kind of player. And then there are megaprojects.
2. Dwarven personality. Thoughts, moods and tantrum spirals are a big part of the game. Thoughts in particular give dwarves much more personality then any other game does.
3. Combat, health, healthcare. Dwarf fortress combat and health system is one of the most realistic ones.
4. Advanced mechanics, minecarts. These allow extremely complex machines.
All these features are either rudimentary or non-existant in adventure mode. Only combat is there. You can't fight demons and megabeasts(at least not as easily as in fortress mode). You dont have a pesonality. Any wound can be fatal, or permanently crippling. All other wounds are healed by resting. Crafting is non-existant.
Every other roguelike is better than current adventure mode. The amount of grinding you have to do just to survive is staggering and you still will be killed by a random arrow. Its realistic but not fun at all.
So that's why you story about becoming lord necromancer sounds very boring to me. When you grind enough you remove all challenge, when you don't grind you die like a bitch to easiest enemies. And you die easily either way.
Fortress mode is different. Every fortress is unique. And all features described guarantee different experience every time, as long as you are willing to experiment yourself. Even some bugs give this game flavour. Deadly carp and 2cat can be only in fortress mode too. So thats what solid gameplay is and design oversights in this case don't matter at all.