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/svidya/ is a strict /v/ alternative for moderated vidya discussion. This Board wasn't intended to replace /v/ but to aid Anon's in having vidya discussions with zero shitposters. Thanks for adding /svidya/ to /v/'s recommended boards, Mark.

File: 1426592809229.jpg (202.91 KB, 1816x1168, 227:146, maxresdefault (3).jpg)

f2c759 No.3458

If any of you motherfuckers still have a shred of hope left for the MMO genre to become Sandboxy again, I implore you to go look at Crowfall.

It has a comprehensive FAQ found here:
http://crowfall.com/#/faq

Which describes things like
>killable mounts
>destructable environments
>PVP focus
>full-scale player self-organization including permanent guild cities and campaigns built around guild-versus-guild warfare, ranging from massive sieges to small unit tactics that play into the greater strategy of the guild, (an example given is sending a small team to ambush an objective-carrying player caravan, then using that to draw away the attention of the enemy guild while the rest besiege their base

https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo

It's already been funded, and has reached its first two stretch-goals, but there's still early-bird backing tiers available for those who want to save some money and push the next stretch-goal.

Yes it's an MMO
Yes it's kickstarter
Yes it's made by old people who haven't done anything in ten years
Now that we've gotten those points out of the way, take a look at the game.

2c90ef No.3459

>>3458
Not gonna lie, a lot of the points they touched on in the video sound intriguing as fuck. Thankfully it's already been funded – I've got bad experiences with crowdfunded/early-access games and disappointment.

Definitely something I'll keep my eye on.

f2c759 No.3462

>>3459
we've all been burned by the kickstarter devil, so I don't blame you. I snatched the last of the earliest bird tiers with no regrets, and I hope people will push it up the last 100k it needs to have the mounts and caravans in the game cause that sounds like it'd add some enjoyment - murdering someones hard-earned horse.

fb7741 No.3466

File: 1426599502074.jpg (81.81 KB, 800x600, 4:3, Monotoring.jpg)

I must admit, the trailer looks good and they sound passionate, but kickstarter got me a couple of times, so I'm going to wait the finished product. They also have already reached the found goal, so I see no problem here.

The concept in itself is also very alluring, but it's on a such big scale that it's hard to say if it's going to work

hopefully yes, so we can have a /svidya/ guild

f2c759 No.3468

>>3466
Well right now they're just focusing on the free for all module, and I won't be surprised if that's the only one of their promised modules that'll ever see the light of day.

That's still enough to get me to fork up 34 bucks though.

576fc5 No.3474

>>3458
Alright, I read through some faq and I found problems I'm having. If you've taken a peek through more of the videos or something, maybe you can explain this to me before I don't throw money at an unfinished product because I stopped doing that, but I would keep an eye on it. I'm not trying to shit on this game, but there's some things that just punch me in the gut over it.

>There are two ways that a character can increase his or her skills: passive training (in a method similar to “Eve Online”) and active training (i.e. doing things in game).


Well its the reason I never got into Eve Online, explain to me how a game that plays itself or time gated skills is fun. I don't want to wait around like a facebook game to get my character boosted. When my assclown friends made me pick up WoW:WoD, the thing I hated most was "Well shit, better log in to collect my garrison stuff, tell them to get me more stuff and do nothing because I have to wait for more stuff." Oh, grinding stuff is so boring I hear. I don't want to get my face punched in by some guy who spends all his time playing the game, people say.

Motherfucker, its going to be worse if people can't grind to catch up. "Well I'd sure like to kill XSephirothxx who spent 10 years logging in once a day to continue his character advancement, but I'd have to wait 10 years to catch up and I already maxed out my active advancement for the day. Guess I'll just log off." Yes, I'm mad.

>Yes, if you have an optional VIP membership. A VIP membership allows you to train three characters in parallel. Each character will also have three passive training slots (i.e. it works the same way with ALL THREE characters, as it does with the first one.)


I don't appreciate this sort of thing. I don't make alts very often, but I sure don't like the idea of pay gating anything that gives advantages.

>The beginning of each Campaign is like the first round of "Civilization": players are dropped blind and naked into a harsh environment filled with deadly monsters, haunted ruins, abandoned quarries… and the most dangerous predator of all, other players. Craft weapons, scavenge armor, secure a stronghold, forge alliances and conquer the World.


I get the concept, make content fresh all the time, level the playing field, but I don't understand the means. They said in the faq that character customization was looks and gear. Is gear only temporary? Ehh, I dunno. I can get behind temporary gear if it's durability that smushes it. Feels like it's my fault and it served me well. Having it just taken away because the campaign is over, I don't like. Then I start thinking, "Well what's the point? We're doing fine. The campaign ends soon. I maxed the skills I use. All that's left is people meme spamming in general. My feet hurt. I'm going to go play other games until the season ends I guess."

I can see a mad rush to get gear, followed by sweeping the field of anyone who didn't, followed by maintaining dominance by whoever did. Reminds me a lot of switching maps in any online game that has a small progression aspect. I don't understand the player cities tying into this. How do you get a bustling city made when those warrior looking guys can tear walls down with their fists?
Why do you make siege weapons when they can do that? Are "cities" just forts? The doesn't seem to be a permanence to them.

I get that there's a home continent, but I dunno. What's the difference when some schmuck controls the big city that's safe from harm, vs WoW where NPCs control the big city that's safe from harm. Both cases all the threat is tucked neatly away in the fighting area and any building is just walls to break.

f2c759 No.3477

>>3474
>passive training
I agree, I don't like the passive training thing, I want to feel like I get rewarded with progression for actually playing the game instead of being tied down to a background timer. The idea behind it is to limit poopsocking and not put the dudes who play 63 hours a day so far ahead of the dudes who play a half hour a day. I will clarify one thing it sounds like you're missing, it's not about logging in. It runs in the background the entire time, so you can queue up 15 skills and go on a vacation without missing a beat. Another point to make is that character advancement SOUNDS like it'll be more about specializing your class and learning new skills than actually gaining stat-numbers - that's mostly the weapons and equipment you have, which is lost regularly.

>VIP membership

Yeah. I dunno, I don't really care too much about that, they're gonna have to come up with a better reason for me to get VIP membership. It sounds like they don't want having alts to be much of a point or advantage but if that's the case then why paygate it? Seems dumb.

>Campaign reset

Gear is temporary, 100%. You lose durabiltiy when you die and each time you repair an item it loses max durability. You also lose all your shit when the campaign ends.

The point about giving up near the end of a campaign is something I've thought too, I can easily lose motivation like that in a game, and I can totally see myself going away to play other games for the last month or two. Other players, however, will be in a mad rush to scrounge up the last resources in the world and transport them back to the Eternal Kingdom level where you can use it to build up your private / guild "housing world". I can see it appealing to some people, not me though.

Regarding your point about warriors tearing down walls with their fists, that DOES look like it's way too easy to break through a wall, if that's what it's gonna be like in the actual game I doubt anyone is even gonna bother walling off places. I assume these guys aren't retarded, though, and will balance it properly when testing starts. In fact, I completely suspect it was designed like that for that one little clip just to show that there IS destruction. I mean, it wouldn't be a very exciting clip if it showed siege engines pounding away at a wall for five minutes. That's speculation though.

f2c759 No.3478

>>3474
P.S forgot to reply to the last paragraph.

There isn't a big difference between Stormwind and one of the big guild cities in the home continent, except that all the buildings are player made and all the NPCs are players and the guy who owns the place can dole out parcels of land to players he wants to reward and that you can bring back resources from the campaign maps to further construct stuff / build items to bring with you (in limited quantity) into the next campaign.

so it's like stormwind except not a static, computer-run environment. Seems like a big improvement.

8c1c3e No.3479

File: 1426605666436.jpg (120.11 KB, 704x400, 44:25, Sororit_as_planned.jpg)

>>3458
>>3458
>full-scale player self-organization including permanent guild cities and campaigns built around guild-versus-guild warfare, ranging from massive sieges to small unit tactics that play into the greater strategy of the guild, (an example given is sending a small team to ambush an objective-carrying player caravan, then using that to draw away the attention of the enemy guild while the rest besiege their base
We just need Xenos for a crusade now.

f2c759 No.3480

File: 1426606239496.jpg (81.85 KB, 640x360, 16:9, 1779862.jpg)


833200 No.3482

This sounds awesome and I'd like nothing more than for it to succeed beyond everyone's wildest dreams, but I feel like I can't get excited about it until I at least see some gameplay videos.

f2c759 No.3483

>>3482
The kickstarter video has clips of gameplay that'll show you how it plays. It's promotional, and early in development, but it's gameplay footage.

2f3ba7 No.3486

It sounds really good and its what I'd like from an MMO however it is a Kickstarter and it sounds too good to be true. I will keep an eye on how the project develops.

8c1c3e No.3491


34c075 No.3496

>>3491
Oh Christ please let it be just a character concept and not an underlying theme

7f685b No.3499

File: 1426610812611.jpg (248.39 KB, 1360x768, 85:48, normalfags in a nutshell.jpg)

why you guys still hype yourselves? we all know how this will end.

the next revolutionary MMO is still more than 10 years away from being made.

and it will not be a kickstarter project.

8c1c3e No.3503

>>3499
>Kickstarter project

we’ve already raised some money and – as we said in the video – we will raise more if we need to. We would prefer to be only answerable to you, our players – but one way or the other, we’re going to get this game made.

ArtCraft took a minority investment round of $2.3 million last year. We will likely sell the rights to Crowfall in foreign territories (especially restricted markets, like China, where we can't ship the game, anyway) to add to our development budget. If that isn't enough, we can always take more minority investment if we need to.

The Kickstarter deliverable (the core module) can be accomplished with our capital and the crowdfunding money – providing we are successful in meeting our Kickstarter funding goal.
-Kickstarter FaQ

a57e42 No.3508

>kickstarter
No thanks

d7e04c No.3517

Sounds cool but I never talk to people in MMO's so it's probably not for me
Also combat seems too static but I guess they'll fix that

f2c759 No.3520

>>3491
I really REALLY hope they aren't gonna make gender politics a thing in this.

Please, devs, keep your fucking politics out of my vidya.

d7e03e No.3526

File: 1426615113463.jpg (9.69 KB, 240x180, 4:3, goddamn it anon.jpg)

Looks pretty good, I like some of the concepts they're pitching and I hope to follow through. I'd like to see what kind of player dynamics this game ends up with after 2-3 world changes and everyone begins to get into the swing of things. Like many others here, I'm the kind of guy who will just keep an eye on things rather than fund a KS project and support the game when it's finished and not before.

When is this going to be released?

An /svidya/ guild would be great, I think I'd actually join in so we can claim the world for ourselves. I haven't done an MMO in years.

f2c759 No.3527

>>3526
They're planning a core module release by Q4 2016 so it's far off. First playtest should be around "late summer 2015" according to the site.

717ec1 No.3534

File: 1426617163433.jpg (28.98 KB, 334x199, 334:199, mature games for mature ga….jpg)

>>3491
On one hand you can kill tumblr and degenerate cumslut elves with one stone.
On the other hand, they might actually be making that a "good guy, bad life" archetype, which would speak volumes about the dev team.
Honestly, I don't like any of the descriptions I read. They're all a bit corny

>>3499
We're just now exiting the "MAKE IT WoW" era of MMOs, but I don't think it'll be 10 years. It's a lot easier to make a sandbox to let players beat the hell out of eachother than it is to make a heavily scripted, PvE driven themepark with enough quality to match Blizzard's raids and enough content to try to match the 10 years they've got on their thing.
Kickstarter is 90% scams and "WE CAN DO ANYTHIIING" but AAA is not going to shit out anything far enough from WoW to be fun. They probably won't be making an MMO anymore if they have any sense.

I'm not too keen on what I've seen about this game though. I don't like time gates and my character progression being stripped away.

f2c759 No.3536

>>3534
>I don't like time gates and my character progression being stripped away
You mean the passive training or the finite campaigns? Cause your character progression doesn't get stripped away when the campaign resets.

2f3ba7 No.3543

>>3499
I am not hyped though, I like the concept but I am always and always will be cautious around anything that is from Kickstarter. Pretty sure most people here are quite cautious about it and will just wait and see what happens.

8c1c3e No.3550

>First, we are using a “skill” based system – there are no levels. Without levels, the difference between a “maxed” character and a starting character is far less severe.
>Second, we designed the game to have a much flatter power curve. Meaning that your biggest gains for any skill (or attribute) come early, and the remaining gains are all on a steep “diminishing returns” curve.

>Our goal is to create a deep, complex simulation – filled with tactical and environmental considerations and emergent gameplay. Our design goal is that no single character is better than others in every situation.

>This approach means that mastery of the game relies on skill: knowing how to build your character in a way that suits your playstyle, and then seeking out situations in the game that will be to your advantage. It also means that adventuring parties will be less cookie cutter, as the roles are not as clearly defined.

Who the fuck is in charge of balancing this game?

f2c759 No.3556

>>3550
what's wrong with any of that?

8c1c3e No.3557

>>3556
Its fine for most part, but on pratice it will end up like a nightmare unless they have VERY good playtesters and designers.

f2c759 No.3559

>>3557
all that reads to me is "we want to have moba-style balancing where it's more about creating opportunities for your specific skillset to succeed rather than simply winning at everything because you have bigger stat-numbers"

8c1c3e No.3563

>>3559
I don't recall a single balanced MOBA(If partially because the playtesters/players are retarded).

f2c759 No.3564

>>3563
We may have different standards for how balanced it has to be to be balanced. I think most mobas are balanced well enough to be enjoyable, there aren't that many dota heroes that can't deliver some big plays if they're handled well.

f2c759 No.3566

File: 1426621926477.jpg (140.1 KB, 1032x580, 258:145, phpHEXmzvPM.jpg)

Oh also, they posted an update to the kickstarter with new stretch goals detailed, hoping to entice some more people to pledge now instead of holding back and waiting.

Hope it works, at least enough to get the last 100k for the mounts.

Then I hope the game actually gets made and is anything resembling what they promised.

Then I will be a happy man, with peace in my heart.

2c90ef No.3730

>>3499
I don't think you're just shitposting outright, but could you maybe flesh out why you feel that way?

Otherwise, you decided to pop in just to call people gullible and thinking the next good MMO can't possibly be a kickstarter is unfounded.

Yeah, fair points that I'm not too impressed by Mr. J Todd "Wizard 101" Coleman being a frontman for the project, and the rest of the team is iffy. No reason to think that they might not have learned from their past experience and bring something good to the table. Especially if we recapture any of that UO magic with Gordon Walton.

88bc82 No.3731

OP you tried doing this on regular /v/.

I'm afraid I'm going to have to report you for shitposting.(USER WAS BANNED FOR THIS POST)

d7e03e No.3753

>>3527
Yeah alright then, I'll just let this continue development quietly. No need for me to get hype at all.

MMOs have a way to go but this might be a step in the right direction. Very interested to see what kind of meta pops up in the game once it gets into full steam.

f2c759 No.3756

>>3753
Yeah, staying cautious is the smart path but I am not a smart man, and I'm so enamored by the potential of sandbox MMOs that anything like this gets my hype-train going at a thousand miles per hours.

3fc50a No.3764

>>3491
On the one hand this sort of thing can sometimes work in a dystopian or Amazonian sort of setting. On the other hand I don't trust the ability of the majority of modern day writers to either go in that direction or pull it off well.

This isn't my sort of game at all anyway but still.

01a057 No.3765

Not gonna fund it because been burned by both kickstarter and MMO's before but luckily it's already been funded so that doesn't matter. Seems like a fun game and will be keeping an eye on it.

f2c759 No.3767

File: 1426687380054.jpg (484.55 KB, 1600x1059, 1600:1059, Crowfall_AlloyChart.jpg)

Pre-alpha alloy system chart. Subject to change, but gives a basic idea of how it works.

a8cf7d No.3774

>>3536
I wanted to note that your equipment does tough
http://crowfall.com/#/faq/54ca4682bffce6644cb3380a

f2c759 No.3776

>>3774
Unless you ship it back to your eternal kingdom though, no? Or is that just the materials for crafting, not the actual items?

a8cf7d No.3777

>>3776
The following is basically confirmed:

>Equipment will take small amounts decay from use in combat and large amounts of decay when the player is killed in combat. Crafters will be able to repair equipment which will lower its max durability each time it is repaired.

f2c759 No.3778

>>3777
Yeah I know that but that wasn't what we were talking about, we were talking when the campaign ends. You're able to ship stuff out to your Eternal Kingdom and I'm not sure that doesn't involve any specific pieces of equipment you wanted to keep.

01a057 No.3781

>>3778
The pic in the OP implies that you can keep at least some equipment between campaigns. You just can't take it back with you to every tier of campaigns.
>import rules
>all equipped gear can be brought in

a8cf7d No.3782

File: 1426696195519.gif (1.37 MB, 1280x720, 16:9, 1412724240693.gif)

>Reading the forums
>Suggetion Box:Dislike Button
>http://community.crowfall.com/index.php?/topic/4714-entering-world-naked-not-okay/
Then

http://community.crowfall.com/index.php?/topic/1787-fae-sexism-and-so-on/
>Ok, somebody please list out all of the politically correct characters video game companies are allowed to use.
>Community Moderator
worry.jpg. At least its not a dev.

There's a huge clash of non-SJW and SJWs here too.

a8cf7d No.3783

File: 1426696749378.jpg (158.99 KB, 500x661, 500:661, 1413852520327.jpg)

The inquisition marches on.

http://community.crowfall.com/index.php?/topic/4712-dislike-button/page-5
>Link to a GDC slide
I already don't like this.

a8cf7d No.3785

File: 1426697935552-0.png (142.91 KB, 585x370, 117:74, 000Nopenopenope.png)

File: 1426697935552-1.jpg (18.83 KB, 330x285, 22:19, Excommunicatetraitoris.JPG)

http://crowfall.com/#/

>WHO ARE YOU GUYS, AGAIN?

>Our company is new, but our team has been doing this for a very long time.
>J. Todd Coleman was the Creative Director of Shadowbane, Wizard101 and Pirate101.
>Gordon Walton was the Executive Producer of Ultima Online, Star Wars Galaxies, and Star Wars: the Old Republic.

>https://en.wikipedia.org/wiki/Gordon_Walton

>He is a frequent speaker at industry conferences such as E-3, GDC, and the Austin Games Conference, and attained fame in 2003 for a talk entitled, "Ten Great Reasons You Don't want to Make a Massively Multiplayer Game." He is also active in the Academy of Interactive Arts & Sciences and IGDA, and has been on the steering committee of the IGDA's Online Games SIG. He is on the advisory boards for the Full Sail University, University of Texas at Austin and Austin Community College Game Programs, while informally advising other educational programs.

>https://twitter.com/pswtyrant

>Pic related, linking to Gamasutra
The seal is coming closer here.
2 Community Moderators are SJW and Gordon Walter, a founder and Executive Producer, seems to be too.
This might be bad.

833200 No.3786

>>3782
>There's a huge clash of non-SJW and SJWs here too.

It's important to get in on the ground floor in order to be one of the first people in. When there aren't that many people contributing it's relatively easy to become prominent, and from there gain entry to positions like >Community Moderator or whatever. Once you've got a mod in your pocket, then it's just a matter of time before you run off the people that don't think like you for one reason or another ("He said something that offended me!" "I'll complain to Jezebel about the devs' treatment of women in their community!" "I'm a bigmouth that disagrees with how you portray 'people of color' and I'll tell twitter on you!" etc). When you have a large enough ratio of SJW cultists to actual gamers, then they'll start trying to directly influence game development.

gotta get in on that ground floor

f2c759 No.3787

File: 1426699190622.jpg (89.08 KB, 590x518, 295:259, d95.jpg)

Well this thread took a nosedive fast.

a8cf7d No.3788

File: 1426699302146.png (1.08 MB, 866x780, 433:390, 1410294372073.png)

>>3787
Sorry anon.
We still have Tree of Savior. And at least we aren't funding SJWs.

b62223 No.3791

>>3785
Sigh. I guess its going to be another Mighty No.9? What a shame.

a8cf7d No.3792

File: 1426700514930.png (390.34 KB, 1366x768, 683:384, 000Noooooooonotatall.png)

And yep, i think we will have to bail out of this one.
He's linking to GDC, by the way:
http://www.raphkoster.com/2015/03/03/gdc-community-management-in-the-culture-wars/

f2c759 No.3807

>>3792
It doesn't really seem like you guys wanna talk about the game here. Can't you talk about gamergate on your own board? I just wanted this thread to be about videogames.

08dfce No.3809

>>3458
What's the combat like though? Quickbar-based? I hope not.

f2c759 No.3812

Valerie "Pann" Massey of CCP fame just got hired as director of community management. I didn't play Eve enough to know of her but apparently she was involved in some pretty big blunders regarding the game.

a8cf7d No.3813

File: 1426714009532.png (93.16 KB, 295x221, 295:221, 1345761651799.png)

>>3807
>Gamergate

717ec1 No.3814

>>3807
Look, people hated SJWs long before gamergate. People will hate them long after. Don't pretend like it wasn't a red flag before the end of last year.
They don't create solid communities, which MMOs, especially sandbox ones, must have. I'm sorry, but what the community might be like is something that's part of discussing this kinda game.

And it only came up when people tried talking about the game's lore. As far as that goes, I think that the man hating turbo lesbo is a played out too much. Always the same shit, either "men bad, women good. Oh no, good man, you shaped my perspective when you kissed my ass and took every opportunity to agree with me. I guess men not so bad." or "Men bad, you bad man. Men bad.". Same shit with reversing the gender too, still boring, just "women bad". But in MMOs, you don't interact with that story. Just "Men bad, you man. Go do man thing, MAN", and you just go and do those things. More so when it's not a themepark and you're doing very little interaction with that. Worse even if it's your character and it just goes, "HA TAKE THAT, MAAAN" or whatever every time you attack shit. It's annoying.

f2c759 No.3816

>>3814
That's better, now we're talking about the game. I can't add anything to the conversation though, because I agree, that Assassin backstory is really fucking terrible and they need to change it to something less idiotic, unless they're actively trying to make her out as evil in which case I guess it's working.

a8cf7d No.3817

File: 1426714661262.jpg (58.88 KB, 700x437, 700:437, 1420177975471.jpg)

>>3816
>Now we're talking about the game.
And pointing out that they're listening to SJWs, and that half of the Community Moderators are SJWs, is related to gamergate instead?

34c075 No.3819

>>3817
One is pointing out bad game design, one is a political witchhunt.

692653 No.3822

>>3817
I find that to be relevant. If the community of a game is important it's that of an MMO.

SJWs harmed our entire chan culture so much and they are so hostile towards us, that I believe they only deserve rejection by any channer.

They are shady people who love to spend money they begged for on the internet on anything but what was promised and that's why I wouldn't donate towards that game.

The characters backstories read like fanfiction and the concept sounds impossible to balance.

a8cf7d No.3826

>>3819
Im just pointing it out for people that don't want to donate to death cults.

4a219f No.3839

>>3822
have you checked out what they did to south korea?

7f685b No.3846

>>3730
every kickstarter project that promised to revolutionize a genre, or bring back the feeling of "game X" fell short, kickstarter is only good for small projects, big projects always fall short.

the fact that they are using big names of old should already raise suspicion, it's like they want to sell the game on these names alone, not based on the actual game.

also, MMOs are too saturated right now, they will not be able to compete as sub-based, or b2p and f2p just means the game is dead on arrival.

this game have a absurdly slim chance of being good, not p2w and actually live enough to stay afloat in the MMO market, a very slim one.

i would love to be wrong, but as a avid mmo player, i know a blunder when i see one.

ad2c81 No.3893

>First, we are using a “skill” based system – there are no levels. Without levels, the difference between a “maxed” character and a starting character is far less severe.

I'm sold. Character levels are lazy.

d7e03e No.3918

Yeah I wasn't going to fund this anyways, but this talk of SJW-ism in their company doesn't leave a good taste in my mouth.

One thing I'd like to mention is that regardless of having an ideological influence in a game, I still judge it based solely on merits of being a game and that's what I'll do when this comes out. I'm not likely to get into another MMO again, as I played myself out of those when I was a teen but I will consider it ever so slightly. I'm not one to disqualify a game for interpreted ideology, like those cultists I dislike so much. TL;DR Don't become what you hate.

b9b583 No.3929

http://community.crowfall.com/index.php?/topic/1787-fae-sexism-and-so-on/page-3

This thread shows that either way, it's fucked.

You've got SJWs on one hand and Nothin personnel kids on the other trying to out cool each other with how fucking secure they are in their world views.

These people are trying to gain a moral dominance straight away. I guess it's what happens with competitiveness, arrogance and socialisation to be ethical.

f2c759 No.3938

>>3918
This is pretty much my attitude, games are games and should be judged solely on their design. Not playing games made by SJWs is like not reading Orson Scott Card books because he's homophobic, both ridiculous.

>>3929
>an official forum for a videogame is full of retards
stop the fucking presses we got a scoop on our hands here

ade495 No.3976

>>3938
>Not playing games made by SJWs is like not reading Orson Scott Card books because he's homophobic, both ridiculous.
>Not hiring communist people is like not hiring Facist people. You should give people positions even if the money is going towards making your life hell

f2c759 No.3977

>>3976
Yes. People should be free to have their political opinions without being ostracized or barred from jobs, voting, or any kind of organization.

Believing anything different makes you just as bad as the worst kind of SJW

ade495 No.3979

File: 1426776374085.png (60.26 KB, 275x460, 55:92, Purge.png)

>>3977
>People should be free to have your money
What your whole argument amounts to.

Hire a communist if you want, you just need to remember that his money is going towards ruining your company.
You can buy a SJW game if you want, you just need to remember that the money is going into Common Core, Patreon Feminists and IDGA.

>Believing anything different makes you just as bad as the worst kind of SJW

Of course.
Do you seriously think i was going to fall for this dumb ass "argument"?(USER SHOULD GO BACK TO /POL/)

f2c759 No.3987

File: 1426779675213.png (50.61 KB, 681x144, 227:48, bewzxo.png)

CROWFALL IS GONNA SUPPORT OCULUS RIFT IF 15K SUPPORTERS GAME IS DEAD DING DONG EVERYONE GO HOME

9bd115 No.3992

File: 1426781996974.jpg (61.13 KB, 1280x720, 16:9, starbound-logo.jpg)

>>3977
Suppose someone ran a store, and they started leaving stickers on their front door saying they donated to a cause you found repugnant. CPUSA, or Church of Christ Identity, the Klan, NAMBLA, whatever you find morally disgusting. Wouldn't it influence your willingness to shop there, regardless of how good of stuff they have? I don't see why video games should be any different.

Besides, it's not like this is the first Kickstarter to promise the world for seven figures or less. That alone should make you wary.

f2c759 No.3994

>>3992
That comparison is stupid, nobody left stickers saying they were donating to anything. My money goes directly to the development of a videogame that I think sounds fun, you have no evidence of a single cent going towards the eradication of cis white males.

And yes, I'd STILL shop there if I liked the store and they had quality products. Again, freedom of belief.

ade495 No.3998

>>3994
>I'd STILL shop there if I liked the store and they had quality products
Sadly, not everyone has the same opinion as you.
If you want to buy VIP for a game because they have "freedom of belief" and since there's "no proof" they're trying to buttfuck you, you're free to do just that.

9bd115 No.4001

File: 1426783988118.jpg (650.98 KB, 600x5324, 150:1331, kickstarter.jpg)

>>3998
I haven't seen any proof that the devs are, looking through it. They just seem like Austinites. However, it should be said that asking for $800,000 to make a massively groundbreaking MMO is a little suspicious. I can't be the only one that sees this as the first few steps of pic related.

I hope their game is as good as everyone's hoping it is, since the MMO genre needs something new in a really major way. I'm just not seeing it. They don't have the resources.

f2c759 No.4002

>>4001
If you read the kickstarter you'll see they already have 2½ million dollars in minority investment and have plans of doing more of those in addition to the kickstarter.

9bd115 No.4003

File: 1426784547196.jpg (22.78 KB, 204x314, 102:157, 1384576377495.jpg)

>>4002
>2½ million dollars
>Asking for 800,000
>2.5 mil + 800k = 3.3 million
>mfw

Jokes aside, do you really think that's enough to do something with the scope that they're planning, and execute it well? I'm not seeing it, especially when you consider that their startup's all of two months old.

f2c759 No.4005

>>4003
In my two decades of playing videogames, the biggest trend I've seen is that a small team with a small budget can work literal wonders while legendary devs with a million years of experience, a team of a literal army, and a 500 million dollar budget can just as easily churn out human waste taken game form.

d0cdd2 No.6751

>>3491
i'm not as interested anymore, if you busy trying to appease people on shit thats not even actually related to the game thats effort thats being wasted on shit thats not related to the game. its like the saying about design by committee except the committee is not even related to what their designing. i'm sick of all this shit ruining my games. its like if whenever a athlete got into a scandal it literally fucked up the entire sports industry until it was over with. god can we get back to games being about fucking games already?

d0cdd2 No.6754

>>6751
samefag here, i really want to believe in this though. don't get me wrong. i love eve, i love ultima. i really had high hopes for archeage. i have higher hopes for this. i'd honestly even back it for the beta if i didnt already use the luxury part of my budget for the month.

f9f9a8 No.13364

Does anyone think this will actually be good?

cded1f No.13366

>>4005
kek, why don't you show us some of those "literal wonders" then?

17a3d6 No.13379

File: 1428940451475.gif (677.56 KB, 480x320, 3:2, 1408395672701.gif)

>>13364
Its a MMO anon, there is very little competition or need to be better to start with.



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