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File: 1426895322405.jpg (189.92 KB, 480x272, 30:17, Rondo0.jpg)

9a3a4d No.4623

Is this the best Classicvania?

2db734 No.4644

Yes.

ecaffb No.4693

That's not Bloodlines.

69a802 No.4828

Richter best Belmont

bca9b6 No.4884

Dawn of Sorrow, shame about the art

bff453 No.4989

Castlevania 3 is best classicvania and SotN is best metroidvania

53e604 No.5003

File: 1426925155182.gif (647.93 KB, 250x188, 125:94, yfw you realise robots are….gif)


ecaffb No.5049

>>4989
>SotN is best metroidvania
How can people honestly say shit like this with a straight face?

25774a No.5060

>>5049
Well, which one is?

ecaffb No.5077

>>5060
Probably Circle of the Moon. Symphony of the Night is the second worst, only outdone by Harmony of Dissonance. Every other Metroidvania after Symphony of the Night improved drastically on its concept.

25774a No.5081

>>5077
I prefer Aria of Sorrow myself, Circle of the Moon is really good though

90dd91 No.5128

My fav Classicvania is Bloodlines. Solid music, area designs, etc…

>>5077
COTM was pretty good but OoE was my favorite. The level design and reused assets really were pretty bad, but I liked that there was an actual challenge again.

492404 No.5391

>>5077
>>5081
apex lel

The very first boss in Symphony of the Night is a double battle. You have to play fucking halfway through Aria just to get to a boss that isn't "big guy who walks left and right and swings a big arm/weapon downward"

The only Metroidvania to match the combat depth of Symphony is Ecclesia.

Circle of the Moon is tedious grindy garbage with shit physics, non-existent level design, useless subweapons, a magic system that requires glitching/farming in order to even work, and slow as fuck in general.

Dawn of Sorrow is fucking "I hope you like farming drops": The Game.

472780 No.5432

SoTN is the only Castlevania game I've ever played. I enjoyed it at first but began to find the sheer size of the map and backtracking involved while combing for secrets after revealing ~80% or so of the map really overwhelming.

Rogue Legacy is a better game in every way in my opinion.

ecaffb No.5433

>>5391
>The very first boss in Symphony of the Night is a double battle.
A double battle that is a completely embarrassing joke, just like nearly every single other boss in the game. Do not pretend for a second that SotN has quality bosses, because that is one of its major weak points.

>combat depth

>Symphony
Good one. The combat depth in Symphony of the Night amounts to "hmm, which ridiculously overpowered shit should I use to cheese my way through things this time?" "Depth" means absolutely nothing without the design to actually test it.

0d8820 No.5450

>>5432
>Rogue Legacy is a better game in every way in my opinion.

You mean the game that tricks people into thinking it's a platformer with RPG elements when it's really a grindy, tedious timesink indicative of MMOs is a better game than Symphony of the Night?

ecaffb No.5455

>>5391
>>5433
Also don't parade around Symphony of the Night's first battle as if any sort of effort was put into it. They shamelessly rehashed the exact same fights from Super Castlevania IV–which don't even work well considering your increased mobility.

ecaffb No.5460

>>5391
And you are just embarrassingly wrong about Circle of the Moon on every point there except maybe the part about subweapons if you had actually mentioned how overpowered the crucifix is. Thanks to the awesome dash ability, Circle of the Moon is the only Metroidvania that actually isn't slow as fuck. It is baffling how that hack Igarashi thought making the character trudge around at the same speed as the linear, tightly-focused action games in huge empty hallways was a good idea. You want the character to move around faster when there's a huge world to explore and backtrack in! It's sad how few Metroid-like games get this.

472780 No.5468

>>5450
I wouldn't call it grindy, although grinding can be an effective way to progress to a certain point if you're bad at the game.

492404 No.5558

File: 1426990388368.gif (1.61 KB, 96x104, 12:13, creakingskull.gif)

>>5433
>easy=bad
Kill yourself

>"hmm, which ridiculously overpowered shit should I use to cheese my way through things this time?"

>implying any of the other Metroidvanias are different
I didn't say Symphony combat was super deep, I only said all the games after it are less deep, which is obviously true with the exception of Ecclesia (and arguably Portrait thanks to the team stuff).

>>5460
The dash doesn't fucking matter because you spend most of the game standing around waiting for enemies with entirely too much HP to die. And even if it did matter, there's way more fucking empty pointless hallways in Circle than in any of the other games except maybe Dissonance. Circle is the only game shitty enough to make your default method of movement require a complicated input. But even that is not as bad as the awful jump physics that make almost all platforming sections an awful slog as you spend more time waiting to land than you do actually thinking about your jumps. Dash-cancelling, jump physics that aren't pants-on-head-retarded, and levels that aren't pointlessly over-extended make every single game after Circle much faster than Circle. Symphony is easily the fastest btw, dunno how you forgot this.

>>5455
>Also don't parade around Symphony of the Night's first battle as if any sort of effort was put into it.
>effort
>implying effort matters
It literally doesn't matter if they fucking copy-pasted every single boss from another game, even the shittiest boss in Symphony would still light years better than most of Aria's "original" bosses. Please, do tell me in explicit detail all about how pic related is a well-designed and engaging boss battle.

>They shamelessly rehashed the exact same fights from Super Castlevania IV–which don't even work well considering your increased mobility.

It's only a "rehash" in the same sense that literally every Castlevania game re-uses shit from previous games. This is one of the absolute best examples of this tradition, because it's done cleverly: a lategame boss getting downgraded to the first fucking stage drives home how much more capable/awesome Alucard is.

9a3a4d No.5567

File: 1426990806441.gif (2.5 KB, 151x129, 151:129, slogra.gif)

Why do people say this boss is so hard? I was able to cheese him with the crouchwhip when he had the spear, and all it takes is a quick jump after that to avoid his (admittedly bullshit) charge move.

Also, SCIV Dracula is harder than most people give him credit for, if only for his first phase.

492404 No.5572

>>5567
They're casuals. Castlevania IV is the same cakewalk as all the Metroidvanias. Hell, Ecclesia's actually harder in places.

ecaffb No.5640

>>5558
Dash canceling is the stupidest fucking mechanic in all the Castlevania games and it's always been appalling to me how that hack Igarashi just continued to shove it into every one of his games after Symphony of the Night as if it was ever a winning idea in the first place. It's a lazy mechanic that de-emphasizes the player's agency in moving back and forth in favor of a quicktime event-style press-button-to-avoid-shit command. Instead of retaining a proper sensible sprint like Richter has in Symphony of the Night, they pretty much just crossed their arms and decided that tedious fucking backdashing exploit was good enough for players wanting to get around places in a reasonable time frame. Harmony of Dissonance at least made an effort to make it not quite so shitty but so much else was wrong about that game that it canceled it out.

Once again wrong as hell about everything when it comes to Circle of the moon. Your complaints are so vague or outright incorrect at this point that it's hard to take you seriously.

And I happen to agree that Aria has a lot of lame bosses (not nearly as shitty as Symphony or Harmony's though). I wasn't necessarily arguing in its favor.

ecaffb No.5645

>>5567
I can never seem to avoid his beak attack with a jump, it seems to have too much range/lasts too long. But the first part of the fight is easy enough to get through without losing any health so it's not a problem.

>>5572
>Castlevania IV is the same cakewalk as all the Metroidvanias.
That's quite a stretch. Beating the game without dying is a fair bit harder than the same feat in any Metroidvania.

1ab0a7 No.5660

>>5640
Hey fuck you buddy. I happened to like Symphony of the Night's bosses. Particularly the doppelganger.

5e7e2d No.5677

>>4623

>Is this the best Classicvania?


One of the best. I will not say there is a best Castlevaina game because that's like saying which flavour of ice cream is best when you like so many.

In other words Rondo of Blood is a top tier Castlevania game.

492404 No.6461

>>5640
>It's a lazy mechanic that de-emphasizes the player's agency in moving back and forth in favor of a quicktime event-style press-button-to-avoid-shit command.
Confirmed for retard who never used it properly. Sorry, but turning around and walking to dodge things is fucking slow and shitty and not fun. Dashing speeds up combat dramatically, as well as adding technical nuance to combat that would otherwise just be "hit attack a lot". Contrast Circle, where dashing even makes simple maneuvers difficult because some retard on the devteam apparently thought that stupid bullshit was better than just letting the player walk at a non-idiotic speed.

>Your complaints are so vague or outright incorrect

Yet you can't point out how. You are the one being vague and outright incorrect, friend. You make a bunch of crazy claims about the games being slow or Symphony's bosses being bad, or how the "concept" was done better in later games, but you make not the slightest attempt to back up your bullshit.

ecaffb No.6477

>>6461
>pressing the same direction twice
>difficult
Backdash is definitely for you!

e0e5a0 No.6716

I personally think bloodlines and SOTN are the best, but DracX is cool too.

ccc3ae No.6797

All these people arguing over which metroidvania is the best in a Castlevania thread when Castlevania has always been shit and never as good as Metroid.

387473 No.6831

Only Castlevania games I've played are Portrait of Ruin and Order of Ecclesia
I really like OoE

37058c No.6838

>>4623
This is a really shitty op.
Also, on topic, I liked dawn of sorrows, although I haven't played enough of the series to say definitively that I consider it the best.

e53a05 No.6867

>>5049
ultranigger babby detected. SOTN was the pinnacle of the metroidvania concept. AS/DS, HoD, CotM either didn't have the real depth or were weighed down with gimmicky gameplay. When SOTN got too easy, they included a luckmode/hardcore mode for completionists. Honestly if it weren't for that game I wouldn't have ever seriously gotten into gaming. I consider it one of the greatest games of all time, period.

f2e203 No.6892

Did anyone here play Portrait of Ruin? I quite enjoyed that game myself.

ecaffb No.6896

>>6892
I found Portrait of Ruin really frustrating because it had quite a lot of great ideas and it absolutely epitomized wasted potential. They got so many things right with it, from enemy design and combat balance to the finally very well-balanced equipment system (this accomplishment always seems really overlooked) to the great bosses. Finally we had a Castlevania that represents the game that Symphony of the Night should have been from the very beginning… Only to piss it away by being rushed with some glaring flaws in the end—particularly rehashing the portraits over again mirrored near the end of the game. Hell they could have just erased the final four portraits in the game entirely and though it would have been shorter it would have been better for it. I feel like it could have been indisputably the final word in Metroidvanias but they made some poor choices that crippled the game.

0d8820 No.6917

>>6892
When I picked up my 3DS I also grabbed all three DS Castlevania games. I expected Ecclesia to be my favorite, to like Dawn, and to like Portrait the least.

What actually happened was Portrait became my favorite, Ecclesia was alright, and I didn't like Dawn (especially compared to the vastly superior Aria).

But anyways, Portrait is great.

8ad14d No.6962

File: 1427232400364.jpg (162.03 KB, 570x800, 57:80, Koumajou_Densetsu_2_cover[….jpg)

>>4623
>Is this the best Classicvania?
No, but it's close.

c1c781 No.7031

>>6962
I fucking loved that game

I just wish they would make a third.

3b3feb No.7113

>>6962
is that that touhouvania game? I can't get it working on windows 8.1 for some reason and it makes me sad because it's an awesome game

3b3feb No.7129

>>7113
Shit nevermind, I'm a tard it wasn't the OS at all, it was running off integrated graphics of the motherboard rather than the graphics card, just had to change that.

f2e203 No.7133

>>6896
It's been a while since I'd played it, but I can see your point. Flaws aside, it was a game I genuinely enjoyed, boss fights particularly.

02fe19 No.10308

So if I've never played a castlevania, what should I start with and in what order do I play them?

822770 No.10322

>>5391
>>5558
>>6461
The voice of sanity about CotM, it's the worst CV I've played and comparing it to SotN is madness

>>10308
Most any Classicvania is a fine choice, either pick the one on your favorite platform or start with 1, doesn't matter that much I don't think.

SotN is the Metroidvania that all others are compared to, so might as well go with that if that's your bag.

5e7e2d No.11367

>>5567
>Why do people say this boss is so hard?

Shitty hitbox. Watch Johnny vs Castlevania IV video to see where the problem is.

6ef9d5 No.17027

File: 1432235288574.jpg (816.9 KB, 1268x1507, 1268:1507, ballmount.jpg)

Best gameplay: Super IV

Best levels: Dracula's Curse

Best bosses: Rondo of Blood

Best music: Bloodlines

Best art: Chronicles


027e5d No.17049

Is the soul/power mechanic of Aria of Sorrow only in that game? Finally getting around to playing more Castlevania, just wondered.

>>5391

>You have to play fucking halfway through Aria just to get to a boss that isn't "big guy who walks left and right and swings a big arm/weapon downward"

Even then the rest of the bosses aren't great. The only interesting one, imo, was Julius; I only liked Death because, in comparison to the others, it was a step up. The bosses were the weakest part of the game. Even Graham was boring.


117021 No.17053

I've never played Rondo of Blood, but I'd like to try it. What would be the best way?


324ecc No.17057

>>17049

>Is the soul/power mechanic of Aria of Sorrow only in that game?

No. The next in the series, Dawn of Sorrow, stars Soma again with the same soul power.


027e5d No.17059

>>17057

Oh yeah, that's the one where the art went all "anime", for want of a better word. Worth playing?


117021 No.17089

Though the character art sucked hard, the rest of the game is great, so yes. Even the actual gameplay looks about the same style as ever, the art change only affected the big pics used for dialog.


0b4839 No.17093

>>17053

You could always emulate the PSP version.


027e5d No.17098

>>17089

Fair enough. Shame about the art though. The old artist was so much better.


e00a63 No.17128

>>17059

The DS Castlevanias are easily among the best in the series.


a9e218 No.17132

File: 1432479052046.jpg (71.75 KB, 1024x768, 4:3, Super-castlevania-IV.jpg)

>>4623

Nah, Super Castlevania IV. Its the epitome of the classic Castlevania experience.

SotN started the unfortunate trend of merging an RPG with an action sidescroller and restricting Castlevania to just the castle, but its an excellently dense and stylish experience, more so than its contemporaries. It's like T2, but more bloated.


7c792a No.17167

>>4623

As someone who likes metroidvanias more than classicvanias, Simon's Quest is the best. It had leveling, shops, and an open world that was more than just the castle. It's absolute bullshit to play without a guide, but CV3 still felt like a step backward compared to it, and every other classicvania thereafter just felt like a reskinned CV1.

Also, it introduced Bloody Tears.


baae2b No.17543

>>17098

Well, I dislike the style Rondo's cutscenes had as well, but I can't exactly fault the developers considering that it was the most popular artstyle on the PC Engine.

>>17132

I find Super Castlevania 4 to be lacking somewhat due to its slower pace. I enjoyed the multi-directional whip sometimes, but I personally think that the game would benefit somewhat if it were reworked to be more similar to the other Castlevania titles.




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