3166a9 No.5735
Heard this argument a couple of times about decent/good games made by scummy people. What do you think?
Personally, I pirate and maybe buy used, if I really want a physical copy if I want to judge a game on its own merits.
Let's say buying a few games from post 2008 EA really jumpstart my piracy habits.
3166a9 No.5736
>>5735>pubisherI am a faggot.
4aeb72 No.5743
This honestly varies from person to person, and I don't think there's one true answer. It really just depends on your disdain for piracy vs. your hatred for that one particular outlet.
5ee54d No.5744
No matter what happens, I've vowed to buy and put at least 100 hours into every Battlefield game DICE makes.
And of course DICE didn't make the newest game.
As someone whose favorite BF is 2, I got plenty of enjoyment from BF4 in spite of mass criticism.
I was late to the party so I didn't deal with any of the bugs people complained about, either.
I'm very loyal to DICE because of the good times they gave me with my father, and even though 3 was pretty wonky, I've never really disliked any Battlefield games that were made with genuine effort [unlike Heroes or P4Free obviously].
cb19a9 No.5746
Like anon above has said, it depends on the person.
For example, Rami and his co-worker (both white males) from Vlambeer publicly advocated discriminating against white men in tech related jobs (same field they work in) because they make the majority, which they claim is the result of discrimination, sexism, oppression and the patriarchy. This is a good example of someone I will never support despite any interest I might have. Trying to fight gender inequality by encouraging gender inequality is pants-on-head stupid and plain sexist.
Second example, Killing Floor 2. A higher up made a very misguided but barely justifiable forum post about how they wouldn't make a playable character sporting a bikini. Although some of the reasons were very misguided and plain ignorant, they have every right to decide what their game looks like, regardless of who it panders to. This is an example of game where you can ignore a team member's poorly formed opinion and enjoy the game. Realistically I still won't support it because of dlc, but for separate reasons.
9ba5b3 No.5755
I think a better interpretation of that is "Do not judge the artist by his art". Even if the guy draws loli tentacle rape interspecies horror porn, it doesn't mean he's a bad person.
An inability to separate fantasy from reality is a sign of mental illness.
That said, if someone IS a fucking asswipe, then they do not deserve to be supported for it on the virtue of "He's a fucking asswipe". Of course if someone decides to not implement/remove something in games for whatever reason, then that's his art. You don't know the full reasoning behind it, and you probably never will.
Ultimately, you decide if money goes into their pockets or not.
a3102c No.5756
>>5746What was the deal with Killing Floor 2? I assumed that the reason they didn't make a character wearing a bikini was because they couldn't be bothered while people started crying censorship
101ddb No.5757
>>5743Basically this.
I hate piracy and buy everything except always online DRM forced on single player games, at that point I pirate out of spite.
I hope rockstar removed the rockstar live shit from GTA 5 because if they didn't I will be forced to pirate even though I want to give them money.
In the past I have considered sending some cash to the devs with a letter explaining why I pirated their game but I fear being hunted down by the copyright police.
cb19a9 No.5758
>>5756Anyone who knows more is free to correct me. They addressed interest (there was a vote I think) shown in their forum for a playable woman in a bikini with a negative response. They essentially said "It was never considered because of our creative process and we would never add sexualized female characters to our game because it is sexist and drives women away from games. People don't seem to like the second part because as it turns out, some women do it enjoy it.
a3102c No.5759
b0cf2c No.5763
>>5735Well, there's lots of issues with doing that; but the most egregious is the fact that it runs completely counter to the most powerful and widespread tool that Vidya customers have to influence further content: Voting with their wallet, and word of mouth.
"Seperating the art from the artist" is something that can only be seen on one side of the discussion; the people who look at the stats, and the people you may hate do not see that you bought the game on qualities you enjoyed; them and their bosses merely see that you shoveled them another 22$.
I usually find this is an issue with older games that WERE good, but are now run or the rights are owned by scummy people; it's the reason I didn't re-buy Psychonauts on my PC, because of what Double Fine has turned into.
>>5758I've always seen the issue to be the higher-up posting in the thread really had his fucking foot in his mouth and dumped a bunch of buzzwords that have leaned into SocJus territory more recently; which leads the interpretation to be a good deal worse than the normal levels of retardation that goes on in Tripwire.
d9c448 No.5770
I always figured 'separate the art from the artist' was more about if a fantastic author was a serial murderer or something. I don't care about the private lives of creators.
Often I find if they're scummy in a way that bothers me (e.g. poor costumer service, poor business sense) they don't put out anything I'm interested in anyway because they usually have poor work ethic as well.
Though I do boycott games published by NISA but localised by somebody else (they usually localise in Europe for companies like XSEED that don't). NISA is a scummy 'creator', they're on a mission to put out shit products, which I have no temptation to buy. I want to buy some of the stuff they publish by another localiser, so I either pirate or wait until there's cheap second hand copies around. I would be willing to import if it wasn't so expensive but usually there's cheap, second hand imports. I simply don't want to fund them.
ac6b32 No.5772
Separate the art from the artist is often just used by guilty SJWs who want to enjoy something by an EEEEBIL PATRIARCHAL MISOGYNIST RACIST like Lovecraft or Howard, without accepting that maybe, just maybe, the fact that they can enjoy the stuff those men wrote means that being a racist or a sexist or any of that doesn't make someone a bad person nor disqualify their other virtues.
60e5de No.5778
I view it as voting with your wallet. Every dollar that goes to a dev that thinks I'm a racist woman-hater for playing his game is a dollar that could go to GDC/IGDA/Cuties Killing Video Games. I also avoid BP when I can, regardless of the quality of products.
In the end, it's a matter of principles. Do you care more about receiving a quality product, or people you find have abhorrent views receiving your money? There's no right answer. Personally, I want to know where developers stand, and think the people that are willing to support a product based on merit are shortsighted, but I can see where they're coming from.
8124d4 No.5779
In a way, I can understand where that idea comes from - a lot of these "SJW" types are self-proposed post-modernists, and the idea of "death of the author" - aka assigning your own meaning to a work of art - is something that post-modernist thinkers really like. I can understand that idea - after all, Fahrenheit 451 wasn't written to be about censorship, although many people misinterpret it's message as such - but I'm not sure if I really believe it. Art is very subjective, yes - but some people will never find artistic merit in certain works, and if someone isn't emotionally affected by art, then in my eye the art itself is pointless to that one individual. If you can't find any artistic merit in a work because what the art is trying to tell you is unsubtle, or brow-beating, then I couldn't blame someone for not being able to appreciate that art. If you know what a persons ideologies are, then it becomes much harder to enjoy a persons work when those ideologies are apparent.
…What it basically comes down to, is that since art is subjective, it really shouldn't matter what you think of the artist themselves. If the art is purport of what you dislike in the author of said work, then you have even more justification to dislike the work as a whole. Of course, no one really needs justification for disliking a piece of art - since, again, art is subjective! - but it does make it easier to explain to others, and is a logical conclusion.
…Which is a long way of saying that it makes sense to dislike a work, from an author you abhor, if said work is characteristic of what you dislike in the author.
d44ec1 No.5787
>>5735I think you should judge a game on its own merit. I can't think of any exceptions to this rule. You liked something and you want more of it, you pay the author to make more. Simple as that. Whether the author is a retard, asshole, nazi or an SJW should not be relevant.
d44ec1 No.5789
>>5770>Often I find if they're scummy in a way that bothers me (e.g. poor costumer service, poor business sense)I think poor customer service is no longer just an issue with the author, because it directly influences the experience.
d9c448 No.5800
>>5789Exactly, that's why it bothers me. Them being a dick only matters if it effects whether or not the costumer had a pleasant experience purchasing from you, or making a complaint, whatever. If they have great customer service and are dicks outside of their job: I don't care.
If it's a bigger company it depends if the problem is fixed by another department and/or giving the PR person a slap on the wrist, apologies, etc.
5a6616 No.5806
I'll just say what the other mentioned, I separate art from the artist if he did it first. People which are often hated for their views often make poor games, or they politicize their products or just subject people through other means related to the games to their bullshit. Take phil or bioware as an example.
If instead a person makes an honest game and doesn't use it to promote their views I'm okay with them, and often you don't know immediately. Take the guy who created Earthworm Jim, Doug, he's a conservative christian but never in the games he pushed his views or used his status in the community to do that. Or on the opposite side, take cities:skyline, it's made by two women from sweden, one with purple tumblr hair. It's enough to say that they have some SocJus tendency. But nobody knows for sure, since their game is clean from this bullshit and they never complained on twitter or what have you that they are disgusted to know that gamergate supporters play their game.
f17f38 No.5807
what does this have to do with buying? It's perfectly fine to pirate a company's products if you personally have something against them, what's not okay is to hate/dislike the company's products just because you hate the creators (unless maybe there's a sort of message or reference included that prominently reflects the authors attitudes/opinions for no good reason)
Also obviously you'll want to pirate shitty publishers' products, even if the dev studios they own are okay/cool themselves. It's unfortunate, but it can't work any other way.
0aa782 No.5817
If you give money to people, they will only remain in the industry. The longer they remain, the more of a chance they have to influence their peers and get their agendas pushed. This is common sense of the lowest level.
If you keep throwing money to SJWs and egotistical tools, you are, in essence, contributing to the deterioration of the industry. This whole "b-b-but you should judge on merit!" is a load of bullshit in an industry rules by money, and giving the wrong people money will only allow their nepotism and corruption to continue uncontested. Besides, there are hundreds, if not thousands, of games you haven't played before. If you have to give up Generic Horde Shoota #73 because you shouldn't be supporting the devs anymore, you might just find another game you wouldn't have otherwise given the chance to because you were so busy sticking up for asshats.
87be42 No.5845
>>5817This is pretty much my reasoning as well.
To further illustrate my own viewpoint, I'll use an
extreme example. To me, separating the product from the creator would be like ignoring the fact that a company produces goods using literal slave labor. The product is good, or even excellent, but why shouldn't my moral and ideological convictions affect whether or not I buy from them, especially if I believe that those practices and beliefs will only be perpetuated?
4e2d7f No.5887
>>5746Rami Ismail is half Egyptian and a muslim, definitely not white (Jan Nijman is Dutch but not as active in SJeWery), just saying.
Before GG was a thing I bought Luftrausers by the aforementioned naggers: I like their game, even though it's far from perfect, but I would not buy it now if I hadn't before. Ironically, it sparked a controversy for having Nazi undertones, that I appreciated actually.
I'm all for voting with one's wallet, also rewarding good devs/publishers; I bought the sequel of Soul Sacrifice at full price because all the great DLCs for the first game were free, and I think I'll do the same for Hotline Miami 2, since I basically stole the first one.
301069 No.5901
I'll buy something from a communist or a racist or whatever, but not from someone who is actively attacking my hobby or free expression.
I don't care what your personal views are, but I don't want to support the lifestyles of agitators. It's why I stopped donating to the Free Software Foundation.
767f3e No.5903
Where I find the most difficulty with not supporting shitty publishers is with Square Enix. I love ffxiv and the team they got working on that deserves praise for fixing that train wreck. I just hate to think that my subscription helped fund the shitty lightning trilogy or helped support ffxv. Other than that like hell I'll buy any EA or Ubisoft game with the way they currently pump out games.
8caf98 No.5921
>>5901Well said. If more people were willing to do the same we wouldn't be in such a shit position right now.
6fcf36 No.5930
I will buy a game if it's good, vote with my wallet
For example in the past year I have bought the following Ubisoft titles
Call of Juarez: Gunslinger
Might & Magic X
Far Cry 3: Blood dragon
Child of Light
I do not regret any of these purchases, my hope in supporting these game it will show Ubisoft they can make money and just put out a new AC every year
6fcf36 No.5935
>>5930just not* put a new AC every year
my bad
c2bd73 No.6017
I don't want to give faggots like EA and Activision money.
b2c03b No.6502
My position on this is to support what I like, whoever it comes from, and don't support what I don't like, whoever it comes from.
The way to preserve the industry is not to get all the bad people out of the industry, but to make it in the interest of WHOEVER is in the industry to make the games you and I want to play. If it turned out that Zoe Quinn was the producer of MGSV instead of Kojima with everything else being the same, I'd still pay for it. Likewise, if Kojima produced the triple-A multiplatform title depression quest 2 and it was similar to depression quest 1, I wouldn't buy it, because it's the game that matters, not the person who makes it.
7f0b6a No.6514
>>5779
>Fahrenheit 451 wasn't written to be about censorshipIf that is the case, A) What is the book actually about, and B) why did he subsequently write this?
http://www.rjgeib.com/thoughts/451/451.html 9ba5b3 No.6559
>>5930Agreed. Vote with your wallet. More Child of Light and Ori, less rehash of Arse Creed, and less hostile in-your-face marketing.
50e7fa No.6648
For me personally it's pretty dependent on just how obnoxious the artist we're talking about really is. If the game is good, I won't really care about one or two isolated displays of faggotry from the creator. We all have our bad days. Once you get to the level of Phil Fish or Tim Schafer, however, I just can't ignore it anymore. Buying games from people like that would make me feel unclean, no matter how good they are.
332e20 No.6659
I agree with it OP. Historically, a lot of artists have been kind of douchebags and just unpleasant people while still producing great works. This goes in all media. Here's the thing, you can easily reverse this by acknowledging the work but not supporting the creator. Note: This only applies to the actual creators, companies that own it don't count as the people who make the games change all the time. Furthermore, a lot of games should also be judged not just on the finished product but also the environment that the product was created in, was there pressure from a publisher, was there constant complaints from the consumer etc.
Remember, the person's political views/ religious views/ financial status have little to do with the work they produce UNLESS they purposefully input those aspects into their work, and then that's also fair game for criticism.
e29b25 No.7849
You don't go to buy your eggs and milk at the grocery that has a large sign stating "Fuck you, customer! Yes, you in particular!".
I don't play a game made by people who tweet "#GamersAreDead".
7e9bde No.7861
>>5779Death of the Author exists because occasionally, an author will write something beyond their capacity, and the work is more than its creator intended it to be. Your line of thinking honestly baffles me.
99a620 No.7863
I pirate if the publisher introduces scummy practices that attack me as a consumer. DRM being more common is what made me start pirating all of my games.
8124d4 No.7872
>>6514A) Degradation of Art, and the death of literature in the wake of television.
http://www.laweekly.com/news/ray-bradbury-fahrenheit-451-misinterpreted-2149125B) Because he has always been opposed to dumbing down art, and of course censorship is a form of that. He does believe that censorship is horrible - and a lot of that slipped in to Farenheit 451.
>>7861Isn't that what I said…?
587b0e No.8712
>>5817>>5901>>7849I feel the same way. And if you absolutely cannot go without the game, just pirate it.
fff8f3 No.8720
>>7849On the other hand, do you really think that much about the political opinions of the man who cooked your food?
4d6177 No.8736
The only way you're not going to give money to people you don't like is if you live in a fucking commune.
I will try as best I can to avoid supporting companies that go the extra mile to personally screw their customers or competition but even then I may make concessions for offering a solid product.
e85e10 No.9317
Depends. If it's someone like Tim Schafer, I can't do it while I have no problems playing something made by Doug TenNapel because he at least knows not to be a total asshole to his fans.
c18906 No.9325
>>8720If he used the ketchup to spell out "fuck you pissbaby neckbeard" and yelled at me when I walked into the restaurant and said in the past he wouldn't mind poisoning people he disagrees with, then yes.
Also, you need food to live. You don't need bad, half-finished adventure games to live.
cb20fa No.9354
>>8720Do you ever go back to a shit restaurant?
Are you honestly telling me you wouldn't mind the cook calling you a rapist and shitlord in front of everyone?
Or wouldn't you rather tell him to go fuck himself and eat your dinner elsewhere?
fff8f3 No.9655
>>9325>>9354Sure that's true, I would be displeased with that. But outside of these incidents I think people are starting to dig for the sake of getting angry at a company nowadays. There's a ton of devs who wouldn't make a point of their chosen ideology (earthworm jm comes to mind) but people press them about it making it a big deal, and it seems you folks act like he's pushing it in your face when in fact they didn't want to mention it in the first place.
Would you go into the kitchen of a restaurant and grill the cooks for ideology when you could just sit the fuck down and have your dinner quietly come to you with no political questions asked?
I'm just playing devil's advocate d44ec1 No.9913
>>7849>You don't go to buy your eggs and milk at the grocery that has a large sign stating "Fuck you, customer! Yes, you in particular!".If their eggs and milk were fresh and good, actually yes I would buy there
d44ec1 No.9914
>>9354>in front of everyoneYou mean on the internet or irl? Because there's a fine line between these two.
0eacdd No.9935
>>9913>>9914Sure, it's not entirely the same situation.
My point is that with videogames they are not selling anything I actually need.
I don't need
this specific game from
that specific company.
Especially not when it's likely that the money would go towards causes that are actively detrimental to me or my hobby.
My power as a customer is limited. The only things I can do about games/developers/publishers/sales platforms that I dislike is not using them, not talking about them and not spending money on them.
That's what I do.
There are people who have not yet understood that saying stuff has it's consequences, even when it's said on twitter.
0eacdd No.9937
>>9914Additionally, that fine line only exists for me when one doesn't influence the other. Hitpieces and smear campaigns on the internet are just as effective, or maybe even more so, as in physical media.
c18906 No.9939
>>9655You're not playing devils's advocate, you're playing the fool.
>I think people are starting to dig for the sake of getting angry at a company nowadaysYou don't have to dig for it. Have a look at the "Current Happening" tab in the #GamerGate gitgud page. There are mountains of evidence that developers and publisher are corrupt anti-consumer, and vocal about it.
Remember that guy who said that the boner's DRM wasn't a bad idea and that people without good internet connections could suck it? Remember that time Joss Whedon compared #GamerGate to the Ku Klux Klan? Remember that time EA and Bioware used their depiction of gay people in their games as a smokescreen for their shitty business practices and design policies after receiving the Golden Poo two years in a row?
Remember the time that Final Fantasy Type-Zero HD had fucking zhe and xir pronouns for Moogles in the localization, in spite of pre-existing pronouns existing for Moogles? Remember that time Mighty Number Nine's community manager, who has never played a Megaman game, got hired through nepotism and banned people who backed the game because they pointed out she was and still is incompetent? Remember that time Milo Yiannopolous got sent a syringe filled with something and a dead animal in the mail because he wrote about #GamerGate?
Remember the time there was a fucking trans character in Dragon Age for no reason other than they wanted to have a trans character? And do you remember how it damaged the lore of the series because it was shoehorned in with no explanation? Remember the time Bayonetta 2 got points deducted its review score because it was sexist, and Revolution 60 got points given to it because it portrayed strong women?
Remember the time every Japanese fighting game from the mid-90s was more diverse than Overwatch, yet Overwatch used cliches and stereotypes and was praised as diverse and groundbreaking? Remember the time a Destructoid writer got fired and blacklisted because he reported the truth about a suicidal, trans developer? Remember when Ready At Dawn got asked about developing games and they replied "well, we can't get away from gameplay" without a hint of irony?
>Would you go into the kitchen of a restaurant and grill the cooks for ideology when you could just sit the fuck down and have your dinner quietly come to you with no political questions askedNobody asked these companies and people what they thought. They put that shit in their games - games that average consumers like me WANT deeply to enjoy without political garbage - and it can't be avoided.
And I suppose you'll tell me to eat the food/play the games and just ignore it, but if I've been playing these games series for years and invested dozens or hundreds of hours into them, I can't just fucking quit cold turkey. Because it's not that Random Game X has shitty political ideals shoehorned into it, it's that Game Series I Loved was bought by SJW publishers/devs or hired them to work on it, and now has those shitty politics in it. And it's not that I'm fixating on one meal that has these shitty garnishes - every fucking restaurant has them nowadays, and the ones that used to produce fine food without them are now putting them in their food at the risk of being blacklisted by the restauranteurs' association.
There is no devil's advocate here. The writing is on the fucking wall. I don't mean to sound like some fucknugget from /pol/ or /gamergatehq/ or whatever, but it is very clear that these people do not care about the industry they are involved in.
b0a8c3 No.10009
>>5887What the fuck does Rami even do at Vlambeer?
ec5c40 No.10011
>>5735
> I can't just fucking quit cold turkeyStop complaining, then.
c18906 No.10021
>>10011>wanting a company to continue making games with high standards and respect for their consumers>complaining c16404 No.10054
>>5778>>5778Honestly I don't give a fuck
I miss the days of the 16bit era when most of the time we had no fucking clue who made the game, and we didn't care either.
But these days its like every piece of shit cunt asshole is making a game
bf523d No.10068
>letting some people's views and opinions getting in your way of enjoying a good product.
Please.
d77bf3 No.10072
If it's something I really want, I'll buy it irregardless. Doesn't matter if the creator is a cunt or not. Thing is, all companies are capable of saying or doing vile shit behind the scenes, or hiring complete dicks that you'll never be aware of because some people and companies are at least smart enough to not post every thought that crosses their mind on social media. Apple ran sweatshops in China, doesn't stop them from breaking sales records. If you worry about evil companies and creators, you'll find yourself not buying anything you may truly want. Unless it's a product that can personally harm you because of the thoughtlessness of the company, of course.
8e45a9 No.10092
>>5817this one right here.
I'm so out of touch with new games all I'm playing now is ps2 emulated games.
1f1279 No.11270
>>5779> it makes sense to dislike a work, from an author you abhor, if said work is characteristic of what you dislike in the author.Gonna play devil's advocate here. So, suppose the political situation is that your country might involve itself in a war, and this game designer says "yes" and you say "no." The game designer makes a game about how violence and war are justifiable and necessary. Is this worse than the exact same game, made in a different situation made by a different author? Is it merely "acceptable" in a different situation? Or can a political leaning actually be good when it isn't such an immediately big deal?
I think you're on the right track, honestly. 71b875 No.14862
For me, the separation is between the way a person conducts their business and everything else. If a creator of whatever, let's say video games, has some views I disagree with STRONGLY, but has always done their video game business to my liking specifically, sure I'll continue to buy their games if they keep making games that interest me. But, if their other games were loaded with DLC and buggy and so on, then I will hold that against their latest game even if it is otherwise to my liking. Now, if their political views have affected their games specifically, like say caving to pressure and censoring stuff, then it's directly relating to their products I consume, and something that I would count against them too.
So, I guess I separate the art from the things the artist does that aren't related to the art and/or their overall business practices. For an extreme comparison, if I found out my favorite artist was also a serial murderer, I'd still love the art itself and want more, while simultaneously considering them to be a horrible person. I'd still want to see them locked up forever for all the murder while appreciating those drawing skills, and would not see enjoying their art as in any way supporting the murder.
08ba7f No.14864
I don't get why game developers are treated as celebrities. They're just people doing a job and making a product. If the product happens to be good and I want it then I'll buy it when I stop being a lazy bum who pirates everything. If not then I won't be playing it.
I don't care whether or not Hitbox Team thinks every country should be like Sweden AS LONG AS these opinions are not constantly shoved in my face during playing their games.
Honestly as a dev you should just stick to answering shit about your own games and that's it if you really need to have a social media account. I don't care what you ate for breakfast or what you think another dev should handle women.
b0a8c3 No.14900
I think it depends on the ratio between a dev's social media presence and their actual work output.
People tolerate and even enjoy, say, Hideki Kamiya's twitter antics because he heads the greatest action game company in the world and consistently puts out amazing titles. People enjoy and continue to watch Doug TenNaple's, Clint Eastwood's, and Joss Whedon's work despite their idiotic political stances because they're all great at what they do and try not to bluntly shove that shit where it doesn't belong.
And then you have people like say Schafer, Fish, and a multitude of other indie devs, who seem to be more interested in being cunty socialites than actually making quality work.
b6dcf0 No.14901
>>5735
I feel like this applies to every entertainment medium.
I went through a phase when I was younger where if I had an issue with a dev/writer/musician/screenwriter, I would totally boycott whatever their name was on. But I eventually said fuck it and got over it.
If it's a movie, I try to find out the plot and the actors, as those are usually a more prevalent factor in my enjoyment of the movie. In a game, I look for things like mechanics, features, and replayability. Reply you have to decide what's more important to you, but since you admittedly pirate a bunch of stuff, what does it really matter?
83129b No.14905
>>10068
Piracy exists.
Maybe put the time you spend looking for that reaction image in thinking about the stuff you write instead.
3a4e11 No.16481
>scummy people
It's just people doing their work, getting in the way of each other, and bossing each other around. That said, I will purchase a game if the purchase gives me something a pirated version won't (ongoing updates, functional online multiplayer..), or if it's very cheap. And if something I want to play is really badly distributed, I will pirate it for sure. I don't think we have ethical responsibility towards companies, even if a company might be regarded as a person before the law. People just like to make up some spooks about "supporting the makers" to feel good and strenghten their own identity. Fact is, the makers got paid, and all you are doing is creating numbers that will influence how management in publishing firms will treat future projects. As for small, self distributed projects, give the guy money if you can. If you have to save, don't. Individuals or close groups making games because they love to, will understand that having someone enjoy what you made is more important than becoming rich from it, and you are not actually taking anything away from them.
3a4e11 No.16482
>>5757
Here's a good example of what I said before. Rockstar is a big company that shovels funds like it's some hollywood studio. You have a good intention, but no one will care for your money. If you want to feel good, you're better off giving it to someone who can actually appreciate and thank you for it, like the next bum you run across.
7f9307 No.16891
>>10009
I was wondering the same thing.
I like Nuclear Throne but I will never buy their games because they've basically tried to discourage me from being a dev because of my skin color and sex. As if either of those things cheapens my life experiences and worth as a person or something.
If that's what they want, they ain't getting my cash.
On that note, I found it hilarious that they put in a black female character that stands out from the rest of the cast like a sore thumb. Feels like the only reason they even made her was because of muh diversity.
The funny thing is her mechanic is that she gets chased by cops. It's like they didn't realize they were being racist.
1d1509 No.16896
>>16891
Ironic isn't it? The only other humanoid character is a muscly white monstrosity, an embodiment of unrealistic male body standards, Available since launch. How long did it take them to add an 'inclusive' character? nearly a year and around the same time GG began. Furthermore, it is the only human character which feels extremely out of place amongst the other mutated characters. Textbook example of doing it wrong, alongside Boredomlands 2.
7f9307 No.16903
>>16896
Steroids is funny because he's a bald white muscleman with a gruff voice but in his select screen he's reading a book. I didn't mind him at all. But you're right about them playing right into the stereotype despite supporting a certain con artist who keeps getting riled up about stereotypical portrayals. Vlambeer often seems very hypocritical in the things they say and do.
Hell, I don't mind chicken or Rebel being female I actually think Rebel is cute. But Rogue is so fucking out of place, she plain doesn't fit into the setting. Wouldn't have been a problem at all if they just gave her a police helmet like the dudes she's based off, but then people wouldn't see how progressive (or racist) they're being. I actually wonder why nobody has made a big stink about this yet since they DID get shit for Luftrausers.
f3cc5c No.17130
>>5735
>Heard this argument a couple of times about decent/good games made by scummy people. What do you think?
There are more vidya than even the NEETiest NEET are going to ever be able to play through. So why not just sub in a different decent/good game for one that would give money to some piece of shit dev?
3f0489 No.17184
I honestly enough do not care rats ass about the shenanigans that the game publishers/devs do.
Is the game good Y/N?
If Y: Then maybe buy the game if it reasonably priced.
If N:Don't buy it.
ca73b1 No.17266
>>5746
>>5887
PR Guys: Not Even Once
ca73b1 No.17267
>>10009
see >>17266 (sorry for the samefig and double post though)
Rami's a filthy fucking PR Guy and nothing else
278dbc No.17537
You mean, pirating, anon?