Souls Anonymous 02/28/15 (Sat) 03:32:58 36ff9a No. 622 [Last 50 Posts]
Demon's Souls, Dark Souls, Dark Souls 2, Bloodbourne discussion thread. Lets see how far this goes. >What did you think of Demon's Souls>What did you think of Dark Souls >What did you think of Dark Souls 2 >What do you think of Bloodbourne The more detailed the better.
Anonymous 02/28/15 (Sat) 05:39:02 398b4c No. 686
Not a consolefag so I'll probably never play DeS or Bloodbourne. My first experience with the series was Dark Souls. I had pirated it, so there weren't any invasions/summons/messages (besides the ones in-game). My opinion at the time was the game had this supremely lonely atmosphere that was just incredible, as was the combat. As a big fan of Gothic 1/2 and Risen 1's combat, I felt right at home and really enjoyed how you could tackle shit earlier than you're "supposed to" if you were proficient, and get rewarded for your efforts. Overall, easily a 9/10 game. I liked it so much I bought it and played through it again. My second playthrough was filled with le epic maymay messages fucking everywhere, invasions from blatant hackers, and summmon signs littering the zones. It felt like I was playing a shitty MMO populated with nothing but obnoxious 9gag cowadooty fags. With netplay enabled it's a 4/10 game at best. The atmosphere gets completely ruined when you let the shit playerbase have at it. Dark Souls 2 is shit, and is the second most disappointing pre-order I've ever placed (behind Diablo 3). Fucked up iframes, SHOCKWAVES EVERYWHERE, lag, hackers, every boss is the same, kike-tier DLC tactics along with gutting the PC version so they could sell the "enhanced" (read: original) version back to you later (oh, and you can't play with anyone who doesn't also have the "enhanced" version and your saves don't carry over). 3/10 shit game. Wouldn't even recommend pirating it.
Anonymous 02/28/15 (Sat) 06:34:49 36ff9a No. 700
I started off with Dark Souls, it was crazy the first time going through it. I never looked at a walkthrough (first playthroughs are always blind for me, no matter the game except maybe Dwarf Fortress). So the secrets were all mine to find. The level design was all interconnected, each area was themed very nicely, and the enemies were creative at the time for their portrayal of dark fantasy elements. I played the game online but the community wasn't as big then as it was later, so I didn't deal with hackers or 1337 pro MLG souls players who take the game too seriously as a PvP simulator. Instead, being invaded was a harrowing experience by another person knowing there was an asshole in my level waiting to shank me and stopping me from running away to an earlier level. The moment I turned it on, and saw the intro I was sucked in. There's an immersion I don't usually feel that I had during that game, that I was in a hostile world fighting for my own scraps and my hand not being held. Every fucking difficulty spike, was met by another until you mastered the mechanics to a finer degree. The world opened up really nicely up until you get the lord vessel, in which case you could then make the argument the interconnectedness of the world took a hit in favor of sprawling out the level design if you know what I mean. But overall the game managed to keep up the quality to the very end for me. The game is really easy once you've finished it, so it's not the hardest game ever or anything. It's harsh but fair. Months later the halfchan crowd popped up more than it had before, subsequently the Reddit crowd and mainstream showed up. The game turned into PvP twink sim 2012 and the nature of the multiplayer drastically changed.
Anonymous 02/28/15 (Sat) 08:45:08 b28037 No. 729
>>686 Fucking this. One of the side effects of cracking my version is that multiplayer is gone, which improves it massively. I can say for certain that my first playthrough was ruined from having immersion or feeling special thanks to the meme messages everywhere.
It's one of the worst ports I have ever touched, so bad it is literally unplayable without mods, but despite that is an extremely enjoyable 9/10 game IMO.
It was difficult in the first playthrough while the mechanics were fresh, and into my second playthrough and on, the game became much easier once I had upgraded weapons and became a master of dodging.
I got bored in my fourth playthrough and decided to learn how to parry/riposte. I still die trying simply because every enemy has different attack timings so it's very much a milisecond based reaction required, but I realized how easy it makes some things when I destroyed Gwyn with it.
Anonymous 02/28/15 (Sat) 11:09:35 08a51c No. 746
>demons never played it>darks great singleplayer experience the world is immersive and just well designed >darks2 I think it's as good as ds1 in your first playthrough but overall it's a bit weaker than ds1,I don't understand the problem most have with it The pvp is certainly better but also has big problems and with the arrival of 3 more platforms ,bloodbourne and agape users it will just die out >bloodbourne From what I've seen it looks a lot more casual and I don't see how pvp would work with shotguns probably a great game when you don't compare it directly with souls
Anonymous 02/28/15 (Sat) 19:54:28 36ff9a No. 794
>>700 Now, Dark Souls 2, well I'm going to compare it directly to Dark Souls 1 to draw out the differences.
First of all, the intro is weaker than Dark Souls 1. It focuses entirely on the blank chosen undead character, fails to characterize them well despite this effort. It also doesn't show you much of the world as opposed to Dark Souls 1's intro cinematic that showed you a world and its legends first before quickly introducing your protagonist. The beginning area is also quite weak as Things Betwixt has less theming as the Undead Asylum which had it's own little story to it that Betwixt lacks. There is no difficulty gate for it like there was in the Undead Asylum to get through it so there wasn't any sense of you fighting your way out of anything, you can just walk right onto Majula.
The characters in Majula also have less development than any of the ones in Firelink, their stories are mostly static and fail to change meaningfully in any way. The Crestfallen knight does nothing about his fate, Cale literally does nothing once he gets there, Laddersmith's backstory is never touched upon, and the while the salesman did change depending on how many souls you gave him this never came to a conclusion other than him losing himself.
Will continue later.
Anonymous 02/28/15 (Sat) 22:38:11 848988 No. 844
>What did you think of Demon's Souls I actually haven't played it yet though from the looks of it I really like the way it looks and it honestly seems quite interesting to me.
>What did you think of Dark SoulsBefore the mainstream "DARK SOULZ IS SOOO HARDDDD!" "LE EBIN PRAISE LE SUN MAY MAY" and the cancer came in, the game was/is amazing (offline).
When I saw the intro I was quite intrigued: What is this place? Who's that? Who is Seath? I was filled with curiosity and I enjoyed reading the item descriptions because it gave me more information about the lore of the game and just more about its world.
It made me feel as if I were actually in the game, its as if the game acknowledged and knew what the player thought. The quiet and dark music was so subtle and it made you feel as if you're in a harsh world, left to explore on your own, looking though every nook and cranny, It rewards you when you explore the world with new items and information.
The way everything is neatly interconnected is honestly quite amazing and the music, when it comes to boss fights the music captures the fights very well since it is quite powerful and captures that awe from the bosses.
So without online, the game is really good and quite enjoyable though online I honestly think ruins it when the cancer came in.
>What did you think of Dark Souls 2It was honestly disappointing and didn't succeed Dark Souls. Its exploration,enemies and the game just overall pales in comparison to the first game. The level design and exploration is poorly done and
>>686 mentions most of the issues I have with it as well and I agree with him.
>What do you think of BloodbourneIt looks very boring, uninteresting and dead. It honestly just seems like a dead souls skin merely having anything new or changing the way the game is played. Its just…bland and boring it doesn't have anything interesting.
Anonymous 03/01/15 (Sun) 01:38:52 36ff9a No. 885
>>794 The bosses, while more of them with more non-humanoid characters are a bit bland. They have less careful design work put into them, the Dark Souls 1 bosses were often difficulty gates the first time around because they introduced a new combat mechanic each time. In DS1: The gaping dragon had large attacks, capable of covering an entire area in front and around him and the puke ability would often get a new character unfamiliar with it, Priscilla went invisible and had bleed attacks, O&S worked in tandem to split the player's attention with two different styles of play, Capra Demon was bullshit and forced you to bullshit back. In DS2 the bosses were designed to have only 1 or 2 forms of challenge present in other bosses of their type, with more ability to pivot mid-attack to match players re-positioning. Their theming was also less strong, and less consistent with their associated area, something Dark Souls excelled at.
Next, level design.
Anonymous 03/01/15 (Sun) 02:33:30 36ff9a No. 898
>>885 The level design was what I felt took the biggest hit, or what dragged it down for me the most as its usually my most appreciated aspect of any game I play. The design was looser, it sprawled rather than looped back in on itself, and was more linear but lacked cohesion so it failed to benefit from the linear design anyways. Secrets were placed haphazardly and less organically, meaning the world felt less real and immersive. There was some variation of theming the levels but it they didn't flow together very well.
For example, in Dark Souls 1 you would go from Firelink, the midpoint of the map into the Undead Parish, down to the Undead Burg. This was in theme with the hollow knighthood that populated the area, the church was overrun with them and what could have once been barracks, a palace, or such is now dilapidated and abandoned from life. From here you could reach The Sewers, which had strong themes of a dark cesspool, populated by man eating slime, giant rats, and a mutated dragon. Blighttown was deeper still and led you into a swamp populated by poisonous monsters, bug-like demons, and strange abominations. From here you would then continue plummeting until you reached the chaos area, essentially a hellscape.
This is strong theming, by plummeting down into the earth you were met with stranger monsters, of increasingly demonic origins. It told the story of you going down into a land rife with demons, and trudging through filth to get there. Conversely going up in the game led you to the Anor Londo, only after passing through a fortress full of trials and guardians, an abandoned realm of would-be gods, higher up still is an archive of knowledge beyond human reach.
In Dark souls 2 you go from a spooky graveyard, to a swamp/mining area, to a castle, and up into another castle in the sky within a lake of lava. The fuck is going on here ???, it's like the developers just stuck these levels together with no thoughts on
how they should piece together . There's no structure, no theming, just "hey wouldn't this be cool?" "Alright lets do that right after this other thing I thought up".
Anonymous 03/01/15 (Sun) 09:45:51 36ff9a No. 951
>>898 The story itself also leaves me with no closure and kind of empty. Which I guess is the intent, but that totally misinterprets the purpose of Dark Souls 1's ending. You are essentially stripped of any choice and agency in the ending, forced to reflect on what you've done. And in this case, you didn't do much so there isn't a whole lot to reflect on. Collecting the 4 great souls should have been more fulfilling and necessary, but really in this case you only needed them so you could get past a door so that you could bypass a 5 foot barrier of rubble. They took the same approach to story telling like in dark souls, but took it for the intent and not the method of story telling. Dark Souls was vague until you found information that let you know a lot more about the world than you could just by using visual cues and dialog. Dark Souls 2 on the other hand is just vague, the information on items is just vague "This was made/held by X, in the land of Y, what could it have Z'ed?", the dialog is purposefully elusive and the visual cues are just a mess of cool tropes with little cohesion with the story.
Alright call me an autist for writing all this out.
Anonymous 03/01/15 (Sun) 23:30:33 3fa590 No. 1038
Jesus christ the capra demon is bullshit. The VERY FIRST playthrough I had of DaS, I ran in and killed the capra my first try. And now, every other playthrough after, I die like 5 times before I can kill it.
Anonymous 03/02/15 (Mon) 02:56:14 13f05e No. 1062
>>951 You're not an autist anon. You just accurately summed up all the problems I had with DaS2. No matter how hard I tried to enjoy it, I just couldn't get into it like I did with DaS.
Anonymous 03/02/15 (Mon) 03:39:10 7c9b61 No. 1068
YouTube embed. Click thumbnail to play. So another bloodborne boss video was released. It's Sif/Royal Rat Authority with an aoe explosion like a lot of other bosses have.
Anonymous 03/02/15 (Mon) 04:23:36 ad3087 No. 1071
I have one really stupid, newfag question, since I'm still in Undead Burg in DaS: Why the hell is everything so huge? Was Lordran a land of giants or something? Further, are the Undead in the burg escapees from the Asylum? Did they just not make it all the way there? How the hell do they get into the Asylum, since it's on top of a huge mountain surrounded by just as big range? Is Lordran a nation? An abandoned city? I don't think I'm cut out for this 'piece it together yourself' type of lore that the Souls games gives.
Anonymous 03/02/15 (Mon) 04:26:38 3fa590 No. 1072
>>1071 >Was Lordran a land of giants or something? Yes, it will be obvious when you get to anor londo.
Anonymous 03/02/15 (Mon) 05:00:04 36ff9a No. 1082
File: 1425272404083.jpg (131.22 KB, 315x367, 315:367, BOOM BOOM YOU HAVE BEEN IN….jpg )
>>1071 All of them are cursed, like you, and have gone to Lordran in search of souls to delay their hollowing, like you. Some of them may have been from the asylum, some of them sent to kill and stem the flow of undead into lordran, others cursed and travelled from other lands. It doesn't matter anymore shit got hollow, everyone's cursed and you're the only sane fucker left.
>Was Lordran a land of giants or somethingYes, something like that. Those with great souls are gifted with holding great power, manifested by size or magical ability. You remember the intro sequence with the four lord souls? Gwyn, lightning spear chucker. Nito, ravelord of the undead. And Whatsherface the witch of Izalith.
You come from the fourth lord soul, the furtive pygmy AKA the dark soul. Humans all stem from part of the dark soul and the curse is an attempt to coalesce again. Now that the soul has split, and multiplied many times over, the curse allows one to feed on souls and gain greater power. Essentially the end game of this is that one human will continue to eat all other life around him, until the dark soul is complete again but stronger. Making him the king of the universe.
Anonymous 03/02/15 (Mon) 05:06:04 731744 No. 1084
What do you think the rest of Lordran would have been like in the time period of Oolacile? If you could have explored it.
Anonymous 03/02/15 (Mon) 05:35:01 ad3087 No. 1086
>>1082 So basically
As a descendant of the Pygmy, you're supposed to gather up the Dark Soul and complete it, and that's going to get rid of the curse? And I assume end the Age of Fire? I really need to play more of DaS. Since becoming a mustard it's hard to focus on just one game when I have so many to choose from and there's so many that are great.
And how important are backstabs really? Because half of the reason I'm still in the Burg is because I've been practicing my backstabs. I want to be able to kill the dark knight guys with the gear I have already, otherwise I don't know if I'll have got gud enough to beat any real bosses.
Anonymous 03/02/15 (Mon) 05:48:41 89e047 No. 1088
>>1086 Backstabs and parry/riposte are your best friend for pretty much all three Souls games. Backstabs are purely offensive though, learning to parry will cover your ass from worse threats later.
The practice you get dodging, learning where i-frames are and when to dodge versus run/block is essential and it carries over to other games. No lie.
The Age of Fire is thanks to Gwyn keeping shit going. You have a choice at the end to perpetuate the Fire or choose to usher in Darkness.
Anonymous 03/02/15 (Mon) 05:53:51 36ff9a No. 1089
>>1086 >So basically As a descendant of the Pygmy, you're supposed to gather up the Dark Soul and complete it, and that's going to get rid of the curse? And I assume end the Age of Fire? STORY SPOILERS It may not get rid of the curse, you would likely continue to live in your ever-hollowing state and continue to feed on souls until you become the only thing left. When faced with your final choice, you have the chance to sacrifice yourself to the age of fire by giving your soul to the flames or reject it and become the lord of darkness. The age of darkness is something the primordial serpents would like to usher in, except for frampt cause he's a lord-loving faggot. The implication is that life or unlife will continue in an age of dark, as it has during the age of light or during the dragon's age described as the never-changing age of grey in which time had no meaning. The further implication is that if you usher in an age of light, it does you no better as the flames will fade once more. So eventually one will choose to bring in the dark age. Dark Souls 2 is basically one of these cycles, where man has been bringing ages of light by throwing themselves to the flames, but with the effect of the light and dark souls intermixing and spreading the curse to not just humans but all living things. I guess this means that even a non-human entity can become the chosen undead, which would lead to a survival of the fittest to find the best and most effective vessel for the curse. >And how important are backstabs really? Because half of the reason I'm still in the Burg is because I've been practicing my backstabs. I want to be able to kill the dark knight guys with the gear I have already, otherwise I don't know if I'll have got gud enough to beat any real bosses.Backstabs don't matter in boss battles. Don't worry about the knights, you'll get equipment allowing you to do decent damage to theme eventually. Focus more on dodging, rolling, and general fighting strategy. If you're up for it maybe learn a parry to deal massive damage. There is no best weapon as any weapon in the game is capable of carrying you through to the end when upgraded to max, the same can be said of any armour set to a lesser extent. Find the moveset that best suits you and your challenge.
>Since becoming a mustard it's hard to focus on just one game when I have so many to choose from and there's so many that are great.That feel I know it well.
>>1084 A wonderful land of lords oppressing humans and having fun being giant and shit. Pyromancers and lesser wizards doing tricks in the streets for shekels, while the grand arcane masters scoff at them on their way to their super duper secret clubhouse of only wizards allowed. Gwyn sitting on his throne trying to endure the endless lewd thoughts of his daughter's giant breasts while getting bitched at by everyone so they can get a piece of his great soul for whatever bullshit deed they managed to pull out of their ass. The clergy essentially being the illuminati of their land. There's also the one guy always around with a bell and a sign yelling "THE END OF THE AGE OF FIRE IS NIGH" day in and out, everyone thinks he's a faggot and he's the first to hollow but then the happening happens.
Anonymous 03/02/15 (Mon) 05:56:21 500b8b No. 1090
>>1089 Except in oolacile at that time that you get to go back, everyone was fucked up thanks to Manus. I'm wondering if his influence would have extended to the rest of Lordran.
Anonymous 03/02/15 (Mon) 06:03:00 ad3087 No. 1092
>>1088 >>1089 Gotcha, thanks. I'll keep that advice in mind when I play it some more.
>those spoilersSounds like I might be out of luck then since
I love managing games that let me pull a good ending out of my ass even in a hopeless setting like some kind of lawful awesome paladin from /tg/
Anonymous 03/02/15 (Mon) 06:15:13 89e047 No. 1093
>>1092 The punchline is whether you think continuing the Age of Fire or bringing on the Age of Darkness is really the "good ending". Do you tighten the grip on the past, even when it's merely a shadow of its former glory, or do you give in to the march of time, even if the destination is darkness?
Anonymous 03/02/15 (Mon) 06:20:15 ad3087 No. 1095
>>1093 That depends on if
Normal people will be able to eventually rise about the darkness and make a better world without the necessary sacrifice every age to the fire
Anonymous 03/02/15 (Mon) 06:21:12 36ff9a No. 1096
>>1062 I'm glad someone read that rambling, let alone agreed with it. What did you think of DS2 and my assertion of it?
>The VERY FIRST playthrough I had of DaS, I ran in and killed the capra my first try. And now, every other playthrough after, I die like 5 times before I can kill it.I had this same thing happen to me until I learned to bullshit him back by abusing world geometry and player positioning.
>>1092 There is no good end in Dark Souls. Only git gud at killing things.
>>1068 >That boss Well the aesthetic design is unique at least, it's very cool to see in motion.
But on actual enemy design it seems from has fallen into having a formulaic way of designing how quadruped bosses move and attack. The swipes, smashes, and the AoE move are all reminiscent of others we've fought before and the boss doesn't seem to show any twist on its attacks other than the electric elemental shit.
Will post my thoughts on bloodborne in a bit. It's a mixed bag.
Anonymous 03/02/15 (Mon) 21:01:00 36ff9a No. 1152
>>1096 >Bloodborne So here's what I think of it so far. It's basically what I wanted from DS2 except that it's on a platform I won't be buying for a long time if ever.
It has a change of pace for the gameplay, a new visual style, and gameplay additions I've wanted since finishing Dark Souls 1, as well as a new story as opposed to recycling the old one.
The change of pace from defensive play to offensive is welcome for me, the new dodging mechanics in this case help facilitate that as well as the faster weapon attacks. The new visual style is also much better in my opinion as DS2 had an okay visual style but played it much too safe. The level design also seems like a return to Dark Souls style, a large city with many shortcuts, gates, and what seems to be secret routes in between.
The gameplay additions are something I'd have really liked to see earlier, as this was the kind of thing I was hoping would be in DS2. I'm talking about the expanded moveset and additions to the attacks we already had. There's the changing weapon system which changes how your weapon behaves, the charged heavy attacks that allow you to hold R2 and deal more damage when you release it and your weapon shines with power, and the shotguns allow for a better although ranged parry that can even work on bosses if you manage to hit them in a weak spot or during an animation that leaves them vulnerable (shooting the cleric beast when his head is down from an attack will allow you to do a critical attack on him).
Overall interesting, and something I'd like to play as I'm still addicted to the Souls formula. But it's a bit tainted by the mediocre release of Dark Souls 2. I hope I get to play it by some luck but I'm not holding my breath for it either. Maybe someone I live with will get a PS4 and Bloodborne and I'll get to play it that way.
What do you cursed undeads think?
Anonymous 03/02/15 (Mon) 22:34:38 f3c186 No. 1165
>>1095 It was a risk I was willing to take.
Anonymous 03/02/15 (Mon) 23:39:52 36ff9a No. 1171
>>1090 You're right. Instead there would be a slow creep of undead but the lords would all still be in their thrones trying to rule, while shit gets cursed and doors are locked.
>>1093 Heat death of the souls universe.
Anonymous 03/03/15 (Tue) 22:33:32 b28037 No. 1324
>new playthrough of DaS >starting over again at NG versus my old NG+++ save I barely do any damage now, I guess all of those levels actually did make a difference.
Anonymous 03/03/15 (Tue) 22:53:10 f3c186 No. 1326
YouTube embed. Click thumbnail to play. I think this video nicely sums up why I think people should be cautious about Bloodborne. Everything I hear about it sounds like a step backward, too. Of course, I can't know until it comes out. Most concerning is that the dodge looks like it has way too man invincibility frames. I was playing shieldless in DeS and DaS, the dodge doesn't need upgrading.
Anonymous 03/03/15 (Tue) 23:38:43 36ff9a No. 1335
>>1324 Yeah I've only gone up to NG+++ before I decide to start a new build if I haven't already.
Anonymous 03/04/15 (Wed) 00:49:04 553c3f No. 1340
>>1335 This time though I immediately grinded to get a baldur side sword and the dark wood grain ring, I love my fast playstyle.
Anonymous 03/04/15 (Wed) 01:01:50 36ff9a No. 1342
>>1340 I love going fast in Dark Souls. Losing the shield turtle playstyle is the best thing you can do for yourself in these games.
Anonymous 03/04/15 (Wed) 01:15:40 553c3f No. 1345
>>1342 >just got to anor londo I feel like I own the place now. I just went through the high beams with the painting guardians and just kicked every one of them off the edge.
Anonymous 03/04/15 (Wed) 09:48:50 36ff9a No. 1402
>>1326 This makes me sad. I hope they fix this even with the unlikelihood of me playing it.
>Quicker healing>Health regain >Gun spam works Come on Fromsoft you're better than this.
>>1345 Always a good feel. I think I might restart my caestus build.
Anonymous 03/04/15 (Wed) 15:40:11 644a33 No. 1422
I really want to get more of that dark souls feel, would dark souls 2 fill that need?
Anonymous 03/04/15 (Wed) 16:46:18 f3c186 No. 1428
>>1422 If there is one thing that is missing, it is the tone and atmosphere of Dark Souls.
Anonymous 03/04/15 (Wed) 17:47:27 4f984a No. 1436
>>1428 So is it worth playing?
Anonymous 03/04/15 (Wed) 18:04:47 f3c186 No. 1438
>>1436 It wasn't worth it for me. I beat it and never touched it again.
I would say that the more you enjoyed Dark Souls, the less you will enjoy the sequel. If you have a lot of reverence for the first one, it might be best to stay away. Here's something I typed up a week or two ago:
It is thoughtless, generic, and unimaginative. You will play through the whole game and at the end, you will not want to look back. Each new environment you find is just an excuse to strafe around a new enemy with too many hit points and too many friends. There won't be a single moment where the atmosphere takes hold or engrosses you. You will not feel as though you are part of a comprehensive world.
The mechanics have also been inexplicably worsened. Hit boxes are broken and your movement has become clunkier.
Anonymous 03/05/15 (Thu) 01:18:09 36ff9a No. 1457
>>1436 Depends how much you loved Dark Souls, and what made the game for you. I'm a heavy souls addict, I put 800+ hours into Dark Souls 1 collectively and have put
300+ hours into Dark Souls 2.
You can find my thoughts on the game here
>>794 I think the gameplay is still largely the same with a couple good additions but also a couple of setbacks. If you still feel like really playing the game, or if you can get it for 30~$ I'd recommend it.
I'm still playing it, but with the stipulation that I can come up with a criticism to the game almost every time I play in comparison to DaS and DeS.
Anonymous 03/05/15 (Thu) 06:18:37 b28037 No. 1477
>>1457 The combat made the game for me, as well as the wide variety of visual and practical weapons and armors available to try all out.
Anonymous 03/05/15 (Thu) 06:31:38 36ff9a No. 1479
>>1477 Well then there's plenty of stuff for you to check out. One of my favorite additions in DS2 is the Power Stance mechanic, in which when holding two weapons and have exceeded their stat requirements by a certain percentage, you have access to a Power Stance moveset with your off hand attacks. These usually mean an attack in which you do swings with both weapons, and the heavy will do a power attack with both weapons. Some weapon combinations give you unique movesets, some unique weapons will even enhance your heavy power attack with a unique attack.
There's also a larger variety of weapons and armour sets to try. If this is your passion in the game, then I would recommend it although you may be left wanting.
Anonymous 03/05/15 (Thu) 06:34:32 b28037 No. 1480
>>1479 Does it allow more playstyles to be viable than DaS? For instance, I never used faith or bows in DaS outside of cheesing past an occasional enemy.
Anonymous 03/05/15 (Thu) 06:44:26 36ff9a No. 1481
>>1480 Yes, and no.
The game has a wider variety of magics (sorceries, pyromancy, and faith) to use, has weapons and shields capable of casting Sorc and Faith, and allows for more control over things like Casting Speed, casting charges, and potency.
But also the game has gone through a lot of balance tweaking since it came out which means some Faith and Sorc spells have been cut down in charges, potency, or raised their casting times. Although you can very much still create builds around them, it is harder to abuse in PvP settings (Havelmages were all the rage).
I've seen a guy on /v/ make a bow build in DS2, and it was viable. By dumping all his points to optimize his archery he was able to do decent damage, although lower than what an optimized melee build can offer, but with the advantage of being able to attack almost infinitely from range.
It does allow for a wider variety of Melee playstyles than anything else in DS1 though.
Anonymous 03/05/15 (Thu) 10:09:06 c14667 No. 1495
How bad are the framedrops in Blight Town in Dark Souls on consoles? Hard to tell if people were exaggerating or it was really that bad.
Anonymous 03/05/15 (Thu) 13:20:45 f3c186 No. 1499
>>1495 At release, it was REALLY bad. Under 10 fps. But there was a patch that improved it. There are still dropped frames, but at least it's not a slide show anymore.
Anonymous 03/05/15 (Thu) 17:43:55 36ff9a No. 1505
>>1495 We didn't call it 10fps-town for nothing.
Anonymous 03/05/15 (Thu) 19:41:14 c14667 No. 1524
>>1505 That's what I mean. It's hard to tell if that was an exaggerated joke or legit.
>>1499 Hopefully I won't have a toaster for too long so I can get the PC version instead, but if not I might end up having to get the PS3 version. Thanks.
It's a shame that made it through testing.
Anonymous 03/05/15 (Thu) 21:49:23 36ff9a No. 1545
>>1524 >That's what I mean. It's hard to tell if that was an exaggerated joke or legit. I thought the same thing going into Dark Souls. Then my framerate hit 10fps. I chuckled, and then spent my time tilting my camera towards the floor to minimize framerate loss.
Here's some protips that may be outdated.
Anonymous 03/09/15 (Mon) 01:25:06 000000 No. 1825
>>1545 11 and 12 aren't great advice. Suicide runs for some equipment and items are helpful even for new players who don't know what they're looking for. And there's that Fire Keeper Soul at the very beginning of New Londo.
This guide also should've mentioned only to use FKS at bonfires. I've heard of tons of people wasting them, and I did too before I looked up what they were.
Anonymous 03/09/15 (Mon) 16:00:50 4fdfef No. 1851
is bloodborne worth a PS4?
Anonymous 03/09/15 (Mon) 16:05:41 36ff9a No. 1853
>>1851 My rule of thumb is that a console needs to have a selection of games I want, that when added up cost more than the console itself. So for one game, I wouldn't recommend it until the PS4 has had time to get going, probably another year.
Though I think Bloodbourne generally looks interesting although we won't know if it's a quality game until it releases, I wrote an autistic paragraph here on what I think so far
>>1152
Anonymous 03/09/15 (Mon) 16:18:55 4fdfef No. 1856
>>1853 >probably another year. the online will be dead in a year though
Anonymous 03/09/15 (Mon) 16:22:57 36ff9a No. 1858
>>1856 That's open to discussion and depends on your definition of dead online. Dark Souls 1/2 still have active users despite the time it has been since release. Do you consider them dead? If so, then yeah Bloodbourne's online will probably be "dead" by that time but will have a similar dedicated online userbase. Though you could say that the pay2play online for the PS4 will discourage people who don't want to pay for online or simply can't afford it.
Anonymous 03/09/15 (Mon) 16:33:06 4fdfef No. 1860
>>1858 >pay2play online for the PS4 what?
Anonymous 03/09/15 (Mon) 16:35:07 36ff9a No. 1861
>>1860 The PS4, last I checked, had a monthly subscription for online privileges. Have they gone back on that decision or something?
Anonymous 03/09/15 (Mon) 16:38:34 4fdfef No. 1862
>>1861 i have not heard of this subscription before
Anonymous 03/09/15 (Mon) 16:51:44 36ff9a No. 1866
>>1862 I'm sorry anon, I just checked and you indeed have to pay to play online.
>Do I have to pay to play online with PS4?>Yes. To game online on most games, you will need to buy a PlayStation Plus subscription ($50 a year). Social features like having PSN friends, streaming services like Netflix and most Free-to-Play games like PlanetSide 2 will not require you to pay for PS+ however. Other little things like asynchronous online gameplay will be free. You also only need one PS+ account on a PS4 for all the users to play online. I didn't mean for you to find out this way.
With your insistence on online play though, I take it you like Souls for the PvP? If so, I'd like to hear your thoughts on the PvP on souls games throughout the series.
Anonymous 03/09/15 (Mon) 17:16:16 4fdfef No. 1870
>>1866 DeS was laggy but fun/overpowered and fuck the scraping spear
DS was laggy but fair
DS2 was boring and soul memory was the worst idea
>Yes. To game online on most games, you will need to buy a PlayStation Plus the PlayStation is dead, long live PlayStation
Anonymous 03/09/15 (Mon) 17:30:30 36ff9a No. 1874
>>1870 Fair enough assertions of them. I hate soul memory too, it was fixing a minor problem with a major problem. It wasn't a good idea and the new ring doesn't really help. I have had more consistent and fun PvP in DaS1 than any of the other titles, especially in the beginning of the release when the userbase was still young and player builds weren't a thing yet.
>the PlayStation is dead, long live PlayStation I'm sorry anon.
Anonymous 03/12/15 (Thu) 23:17:28 fb164b No. 2230
>>1481 Can I fuck around through DS2 with a bunch of different gear like I am in DaS now since I just got my ultra greatsword to +15 and am running everywhere floorsmashing enemies for rare drops?
Anonymous 03/13/15 (Fri) 01:02:08 496266 No. 2256
>>2230 Maybe?
Personally, the combat in DS2 is what made me quit after only a few hours.
No light attack into heavy attack linking in a two attack button game is just awful.
Also, there is no poise. It does nothing at all.
Anonymous 03/13/15 (Fri) 01:11:55 fb164b No. 2261
>>2256 >combat I don't understand, could you explain this more?
And what happened to poise?
Anonymous 03/13/15 (Fri) 01:55:08 496266 No. 2272
>>2261 Basically, in Dark Souls you could link a heavy attack into a light one seamlessly.
In Dark Souls 2 however, whenever you make a heavy attack, your combo ends.
You can never open with a heavy attack as that would immediately end your combo, the flow of the animations. Heavy attacks are a finisher only and thus it's light attack all day every day.
Very limiting.
>And what happened to poise?It doesn't work. At all. It's a bug that was never fixed.
You can put on the fattest, beafiest armour there is and would still flinch from the lightest jab of some skelleton.
Absolutely dysfunctional. Heavy armour is light armour with worse stats that takes up more weight.
Anonymous 03/13/15 (Fri) 02:24:11 fb164b No. 2290
>>2272 Jesus christ how horrifying.
The combos of light and heavy are really fucking important.
So you're saying if you wanna play DS2, you gotta roll?
Anonymous 03/13/15 (Fri) 02:37:19 1fd9b0 No. 2294
>>2272 >>2290 In my experience, poise wasn't "bugged" they just changed how it worked. It gave you superarmor during animations, such as rolling or attacking. So it's more helpful if you have a slow weapon, but if you get hit when you're just standing around you'll still be stunned.
I liked that change personally.
Anonymous 03/13/15 (Fri) 02:45:53 36ff9a No. 2296
>>2230 If you mean running around in mismatched gear, yeah it was the same in DaS1 were you can wear pretty much anything of any set together so long as the numbers added up the way you wanted them to.
>>2272 There are still some combat animations of heavy into light attack but a lot of them were taken out. I personally open up with a heavy at this point since I've gotten comfortable with the range of the weapons, and then go into light then heavy when my stamina is almost low. It's differently a different beast in terms of combat just out of the slightly different subtleties. It didn't make me quit the game because of it though, but I can see how those more resistant to change would.
>>2294 This. Poise can't be the same crutch it was before, whether you think that's a good or bad thing is up to you but as a person who runs almost exclusively on light no poise builds it never changed anything for me.
Anonymous 03/13/15 (Fri) 04:07:13 e20637 No. 2316
>>622 >What did you think of Demon's Souls Played it after Dark Souls so the lack of poise, specifically in the enemies, was one of the things that stood out the most special the ones that had some uninteruptable moves and some animations specially with rapiers look silly still a really good game
>What did you think of Dark Souls Improved upon it's predecessor in animations and with tha adition of poise, level design I'd say is on par with DeS and the bosses also are more memorable at least to me, not sure how I feel about the change from mana to spell uses
>What did you think of Dark Souls 2 Weakest of the three in every regard except PvP but still pretty good, not good enough for me to buy the DLC so I can't comment on that but from what I've seen it seemed like more of the same
>What do you think of Bloodbourne looks alright I might get a PS4 for it and DMC4 SE but only because I have money to spare
Anonymous 03/14/15 (Sat) 03:58:49 36ff9a No. 2592
YouTube embed. Click thumbnail to play. Launch trailer is out. Eh all around for me.
Anonymous 03/14/15 (Sat) 06:11:32 baf459 No. 2622
>>2592 Dark Souls: Prepare 2Spooky Edition
Anonymous 03/15/15 (Sun) 20:32:52 5cc80d No. 2819
So I'm trying to understand something here. Why do so many people continue to bother with Dark Souls 2 PVP when you also have to deal with the shit that is soul memory? This shit is seriously confusing me. It eventually makes any and all builds useless in the long run, and forces you to use only the best armor with no focus on a certain playstyle. Otherwise, you get fucked in your tender ass by all of the fast havels running around at 700+ SL. Why? In Dark Souls, you can still stick with a certain build, and just about everyone does PVP at a certain level range. You also don't have to constantly make new characters just to stay at that one point. There's also the problem with Cracked Red Eye Orbs being a limited resource, and that if you run out of them, you have to fight in an arena, which also depends on limited resources, meaning it's completely possible to be eternally locked out of PVP and invasions, and you're going to have to make a new character, and so on. Of course, you could get more tokens through joining the bell covenant, but that's more extra hassle just to do invasions. There's this stupid amount of work you have to do in order to do normal invasions, and it doesn't make any sense why anyone would like this. Fucking why?
Anonymous 03/15/15 (Sun) 21:34:58 36ff9a No. 2827
>>2819 I feel you man. It fucks PvP completely. But I probably don't feel as strongly about it as you do, as I never was in the game for the PvP, it was just a fun side-thing to me. PvP tryhards tend to be major faggots and completely turn me off on the scene.
I was trying to get the last achievement I needed for my 2nd Dark Soul, and the "get all magics" acheevo requires you to get Hidden Weapon which you can
only get by getting max rank in the bell covenant which is 50 successful invasions. I get too many souls too quickly and I can't invade anyone anymore, meaning that this achievement is almost fucking impossible to get. Pisses me off.
Anonymous 03/15/15 (Sun) 21:44:29 5cc80d No. 2832
>>2827 I'm more a casual PVP player, but I know enough to know that just about every hardcore PVP player out there should be fucking annoyed hating this shit.
It doesn't make any sense and it bewilders me that these tryhard faggots aren't throwing a shitfit for how B-Team managed to gimp it.
Anonymous 03/15/15 (Sun) 21:45:55 7180e6 No. 2833
>>2827 >which you can only get by getting max rank in the bell covenant which is 50 successful invasions Not completely true; you can also get to max rank by killing the BP bellfag that spawns like 1 in ten times whenever you rest at a bonfire. That's how I maxed out the covenant because fuck grayfags.
Anonymous 03/15/15 (Sun) 22:13:30 36ff9a No. 2837
>>2832 Well Soul Memory has been getting shit on by the PvP community and rightfully so. A lot of people were relieved to hear that there would be a fix with SotLS pack but all it did was introduce that fucking ring. They should have just removed or changed Soul Memory altogether.
>>2833 Yeah I just don't want to have to grind so much for it. That's why I haven't bothered with it.
Anonymous 03/15/15 (Sun) 22:19:40 5cc80d No. 2838
>>2837 And this is what keeps confusing me. Why do they keep playing the game? It's fucking perplexing.
It genuinely pisses me off to see people be this retarded.
Anonymous 03/15/15 (Sun) 22:28:22 b28037 No. 2839
>>2838 Maybe because the souls games have always been primarily singleplayer.
Anonymous 03/15/15 (Sun) 22:30:23 36ff9a No. 2840
>>2838 Iunno. It's new, it's got arguably more content in terms of weapon sets, and a lot of the fanbase has moved to it now for PvP.
>>2839 This is the only reason I still pop it in anymore. To play PvE.
Anonymous 03/15/15 (Sun) 22:34:39 5cc80d No. 2841
>>2839 Thing is, I'm not talking about the PVE. I see people getting into Souls all the time purely for the PVP, and when they don't seem to realize that 2 fucked this aspect, it's irritating.
Even people who got started on the series with the first game like Oroboro or the cancer that is Afro seem to carry on with 2 despite all of these hassles and obnoxious issues.
People are entitled to their own opinions, but the problems are so obviously present and obstructive that I don't understand why they insist on continuing with this shit.
Anonymous 03/15/15 (Sun) 22:39:08 b28037 No. 2842
>>2840 Yeah I'd assume something is giving them enough content for multiple dozen hour playthroughs. DS2 isn't sounding as good though in any aspects as the previous ones.
>>2841 People do that? Disgusting.
Anonymous 03/15/15 (Sun) 22:40:34 5cc80d No. 2843
>>2842 We can thank the stupid amount of PvP montages on youtube for that.
Anonymous 03/15/15 (Sun) 22:46:19 b28037 No. 2845
>>2843 I just don't understand any logic in watching LP's and youtube shit all about a game alongside your first playthrough.
Anonymous 03/15/15 (Sun) 22:51:47 5cc80d No. 2851
>>2845 Probably so it isn't too "hard" for them or something.
Anonymous 03/15/15 (Sun) 23:36:12 36ff9a No. 2906
>>2843 I'm probably going to regret asking for this, but I've never seen those, can I get a link?
Anonymous 03/15/15 (Sun) 23:48:39 5cc80d No. 2925
Anonymous 03/16/15 (Mon) 00:01:42 36ff9a No. 2938
>>2925 Is it bad I was mildly amused the couple times? Reminds me of this. I can't help but think shit like this popularized being a dick in the PvP community more than the "I MUST WIN EVERYTIME, OPTIMIZE BUILD FOR MAX EFFICIENCY" fags ever did.
https://www.youtube.com/watch?v=MatBCZ47wOY
Anonymous 03/16/15 (Mon) 00:13:45 5cc80d No. 2951
>>2938 They sometimes have entertaining bits, but the fans that surround these videos are fucking insufferable.
All they ever do is just copy their favorite videos and never do anything interesting at all.
Anonymous 03/16/15 (Mon) 01:19:41 cf425d No. 2987
>>1068 I love how the dev has a weapon that deals 200+ dmg and the gun that deals about 7 dmg and stills keep using the gun, keeps getting hit.
It's impossible to me to tell if the game is hard when they play like DSP
Anonymous 03/16/15 (Mon) 07:55:11 36ff9a No. 3094
>>2951 I agree. The fans to these people are some of the worst. And trying to copy this kind of behaviour instead of thinking up of more creative trolling methods is a sign of the creatively bankrupt.
>>2987 I know, it triggers my autism too when I see that. Or really anyone playing a Souls game unlike the method I would use. It's just Souls too, I can watch people do unorthodox or bad plays in other games but Souls just triggers my autism like no other.
Anonymous 03/21/15 (Sat) 00:49:43 a455e9 No. 4705
I really fail to see the issues with DS 2 when compared to 1. I enjoyed 1, quite a bit, It was a magical experience, And I will straight up to admit in terms of atmosphere, 1 was better than 2. But, mob design and enemy AI to me felt a lot more entertaining to fight, they were more aggressive, and made me enter each area carefully, I think what killed fighting normal enemies in 1 for me was the fact that, if you knew how to parry, it just became a matter of timing everything correctly, wait for the animation to finish and rinse and repeat. Backstabs were a lot more difficult to land in 2. I also enjoyed the fact that weapon durability dropped at a faster pace, so having 2 main weapons to finish a zone was needed, especially at NG+ Over all, I thought DaS2 was a more polished experience than DaS from a gameplay perspective. I ended up buying a PS4 for bloodsouls, because I'm interested in some of the changes they implemented and was really really pleased with 2. I really can't get back into DaS1 though. I will admit though, my biggest gripe with 2 was the fact that they changed the lighting, but that was about it.
Anonymous 03/21/15 (Sat) 01:20:53 d17e66 No. 4749
>>4705 I can tell you very specific in few words why I severely dislike DS2.
- Heavy attack into light doesn't combo anymore. Very noticable with slow weapons like large swords.
- Poise does nothing.
If I can't be a knight with a bastard sword in fat armour I don't have fun with a souls game.
Otherwise it's OK but not playable for me.
Anonymous 03/21/15 (Sat) 06:30:41 8bad60 No. 4970
From a PvP perspective DeS>+ Indefinite invading possible almost immediately, allowing new players to experience the joys of murder right away >+ Upgrade paths that mean more than various formats of damage lead to interesting builds and encounters (Regenerator build versus a mage in the poison swamp, mage has ranged but is taking constant damage from poison whereas regenerator is healing through the poison) >+ Grass makes fights last long and have satisfying finishes >- Grass can make fights last forever >- Less content equals less interchangeability between builds, less fashion souls, less specialization >- Armor without a special effect means nothing DaS>+ Massive variety of weapons that are all different from the last in some considerable way >+ Armor means shit, opening floodgates of different playstyles >+ Build specialization based on gear, spells, etc. rather than synergizing weapon types and rings >- Only players who have the skill and gear that can kill an endgame boss at SL15 have the privilege of fighting other SL15s progressing through the game >– Way too easy to exploit mechanics (backstabs, poisetank GT spam) DaS2>+ Various reworks allow for new cool builds that are certainly very viable, losing one or two from DaS in the process but certainly worth it (For example, I went up against a fast rolling Iron Flesh/PWOP Weight Control build, while I using a Resplendant Life Butcher Knife HP regen, two things that were impossible/useless in DaS1) >+ Low Level PVP options that don't involve killing endgame bosses >+ Special effects out the wazoo on all sorts of gear adds welcomed flavor to large amounts of equipment >- Soul Memory forces character growth where it's not wanted nor warranted, and it does not solve anything regardless >- ADP controlling invincibility frames, which scales to the point where greathammers can only hit during trades or failures from the enemy >- Problems with the game weren't fixed, but worked around; Backstabs can still trivialize encounters, Poise now only exists on Havel's and Iron Flesh, combos were patched out to get rid of stunlocks Good evaluation?
Anonymous 03/21/15 (Sat) 06:47:00 89e047 No. 4979
>>4970 Fair. Expectedly there's some changes/additions you could make, but for a single post that summed things up nicely.
I would also mention the music was dogshit in DeS and Sakuraba could have been a bigger influence in DaS2. But that's just for MUH ATMOSPHERE which I think the Souls series does really well, but for different reasons in different games.
I think fighting Smores and Oreos the first time was one of my favorite moments ever in gaming, due in large part to the music.
Anonymous 03/21/15 (Sat) 06:50:47 ac3c4a No. 4980
>>4970 You forgot the con that katanas are bullshit in every game.
Anonymous 03/21/15 (Sat) 06:55:20 36ff9a No. 4982
>>4970 Yeah I think it's pretty spot on although I never got into the PvP of DeS.
Anonymous 03/21/15 (Sat) 06:59:54 d21adf No. 4985
>>4970 PvP is only like 10-20% of the game, and entirely optional, so do you have one for PvE?
Anonymous 03/21/15 (Sat) 07:31:52 ba6e81 No. 4992
I liked Demon's Souls but not Dark Souls 1/2 and Bloodborne doesn't look too good either (great area aesthetics not withstanding)
Anonymous 03/21/15 (Sat) 23:38:52 86e1f4 No. 5408
Love DaS PvE. Favorite game ever actually. The Dlc is even better PvP is awful purely because of Backstabs DaS 2 PvE is horribly bland and tedious. The DLC's are an improvement. They feel like they were made by the DaS crew. PvP is actually playable and fun at that. There are players that ruin it for you sometimes but otherwise its great. DeS PvE is pretty good. The game can be broken very quickly though. There are spells and weapons that will remove nearly all challenge from the game. IDK about PvP I'm not interested in anything else from Fromsoft after hearing about Scholar of the First Sin on Ps4
Anonymous 03/22/15 (Sun) 01:12:48 2465c2 No. 5505
I really wanted to finally give these Souls games a try but they raped the PC ports with DRM. Such a shame.
Anonymous 03/22/15 (Sun) 01:36:41 7d382a No. 5517
>>5408 >Scholar of the First Sin Ah yes, the patch that is being released as a full price game.
Fromsoft always tried to antagonise me with the horrible PC porting or Games for Windows life. This shit is the straw that broke the camel's back.
Anonymous 03/22/15 (Sun) 02:09:48 76a4f1 No. 5551
>>2290 The number of iframes in rolls scales with Adaptability
Anonymous 03/22/15 (Sun) 02:11:24 b28037 No. 5557
Anonymous 03/22/15 (Sun) 03:10:51 fa6c6f No. 5588
I'd say DaS was the overall better game, but chalk that up to nostalgia. The bosses definitely were harder. DaS 2 fixed a lot of things/made them better overall, but also broke a few things.
Anonymous 03/22/15 (Sun) 05:29:59 5a3236 No. 5657
>What did you think of Demon's Souls It definitely altered my perception of "difficulty" in games as well as how RPGs function. I remember picking it up well after some time of it getting released and remember reading right after purchase that the server hosting for online play would be extended and that they were doing halloween events. It was overall an insanely satisfying experience, especially after beating Flamelurker for the first time. >Dark Souls Seeing as I really loved DeS, I saw the news for a spiritual successor and immediately knew I had to try it out. I actually remember staying up for it on the day of release and waiting in line while everyone else was waiting to get Rage or some fps that came out that same day. Im pretty sure I was the only one anyways. As far as the game is concerened, it felt different than DeS, the limitation of healing items was at first annoying but I adjusted soon enough, and soon found myself enjoying a lot of the boss fights, even if the ethos surrounding most of the earlier bosses felt kind of scrawny compared to DeS (the 2nd boss in DeS is Tower Knight, compare that to Gargoyles and you'd see why I was initially disappointed) That sort of changed after Gaping Dragon and overall I enjoyed it but I liked the environment of DeS more.>DaS 2 I enjoyed it overall but significantly less than the other two. I didn't like the online aspect of it. I didn't how a lot of the boss fight mechanics were similar. But I did find a lot of areas in it to be more interesting than DaS. Hopefully Bloodbourne draws on DeS/DaS design and the bosses are more varied in tactics.>Bloodbourne I haven't followed it a lot as I don't own a ps4 and I don't think Ill buy one just for Bloodbourne.
Anonymous 03/22/15 (Sun) 07:00:31 1514a5 No. 5671
I wish we could get a sequel to Dark Souls '90s style, where a sequel was supposed to build upon the previous game, fix mistakes, and in general be more true to its essence, instead of being dumbed down for idiots. Instead its progeny are a mess. I don't want mid-level bonfires, or an inexpensive way to escape once you're in too deep, or unlimited healing items, or the same predictable enemies from beginning to end. I want more tension, and fear of moving forward when you're not sure you have the resources left to survive. That, to me, is the essence of Souls PvE and something I sorely missed in most of DaS2. I have a feeling it'll be missing in most of Bloodborne, too, because it has to be welcoming to plebs instead of expecting that you've played Souls before. I want more refinement on stats, magic, and allowing for wildly differing builds without having a few cheese the game. Tangible rewards for going with a Deprived/SL1 sort of build and winning. I want arenas to either be absent or nearly so, with most of the PvP being mid-level with contextual goals based on your chosen covenant, and casuals who can't git gud forced to be online and use Summons to get them to participate in the system. They've gotten so close to this but always fall short with broken or useless covenants, a poor reward system, most of the game just being too easy to solo offline even if you're bad, and dumb shit like Soul Memory. The basic premise of an invasion mid-level is fucking great, but it isn't encouraged enough, so the community ends up jerking off at agreed upon 'dueling areas' forever while the rest of the levels are barren. I could go on but I'm not sure how on-topic this is. Basically, I think all of the Souls games have great ideas but a ton of untapped potential, and I'm still waiting for the ACTUALLY hard game that will really tie it all together and make them shine, not one that is just marketed towards people who have nothing else to buy for their PS4.
Anonymous 03/22/15 (Sun) 08:56:18 00d68f No. 5685
I have only played Dark souls and i just cannot be arsed to finish this game. It's not the difficulty, i actually like the challenge. But the goddamn saving system breaks it for me. It's not difficult to drudge back where i died, just time consuming. Useless time padding grind. It's goddamn frustrating to use checkpoint system. We are not living in the 90's anymore, checkpoints should be a thing of the past.
Anonymous 03/22/15 (Sun) 09:37:27 1514a5 No. 5693
>>5685 Just run past everything. It's not time consuming at all that way and it's an additional kind of challenge.
Anonymous 03/22/15 (Sun) 11:17:09 cef105 No. 5712
I played Das1 about a year after it came out on PC so most of the community hype was down so I never understood what was the deal with Afro can someone clue me in why he is so hated? I got a cheap ps3 to play Das2 and des after I played Das1 on PC >Des Amazing atmosphere,best music in the souls series and a coherent plot to drive you through the adventure. Some really good level design. I actually got lost a couple of times. That shit hasnt happened to me since the 90s. -Tooth and nail combat keeps you on your edge all the time. That said most bosses are poopoo and can cheesed easily or just gimicky. Dragon god comes to mind same as Saint Astrea. -Pvp was horrid imho. Grass and scraping spear make it unbearable. I had a fight that lasted about 30 min before I gave up and let the guy kill me. -Swamp part is worst level in all souls series bar none >Das My Gamefu. I love every bit of it even the broken ones but I am ashamed to say I spoiled the expereince for myself and I can never get it back. I got at the behest of a friend and he pretty much care-bear'ed through the first part of the game then we kinda had a falling out so restarted the game and used online guides/youtube walkthrough of ENB and kinda messed up the whole experience for myself. Never got into PVP after I figured it was a backstab fishing simulator. Limited fashion souls potential but I love the Leeroys paladin armour. Best Pala armour of all games I know. >DasII Biggest disapointment especially since it looked like a sure bet. Everything that could go wrong went wrong. Boring music, nonsensical level design, gone is the tense spooky atmosphere and lots of other things anons have mentioned. Pvp is proabably the best in the series but ruined by the soul memory and twitch bro dudes culture. I will probably get BB when there are more games to get for ps4. Payin half a grand for a game is a bit steep
Anonymous 03/23/15 (Mon) 12:15:06 e2ad64 No. 6282
Played Demon Souls for the first time recently. Unsure what to make of it. Some things are just bullshit.Fuck the spider in particular, and the entire Stonefang area Good to see how much is reused in DaS1 though.
Anonymous 03/23/15 (Mon) 12:56:07 3e221e No. 6289
I wonder why from removed the magic changes from the DaS 2 beta, half of the reason I was hyped was for that. Instead we got soul arrow spam 2, hex boogaloo. Also, why does mentioning BB outside here generally ends on a shitstorm? the game is barely mentioned outside shitposting, and it releases soon.
Anonymous 03/23/15 (Mon) 13:12:33 586500 No. 6291
Am I the only one who felt that Demons's Souls had way better design but DaS had better continuity? I can't think of a single area in Demons's Souls that was worse than its Dark Souls counterpart (except maybe Blighttown). Demons's Souls just feels like the way better designed game. Both in atmosphere and in creativity.
Anonymous 03/23/15 (Mon) 14:32:21 b28037 No. 6303
idea; would it be a good addition to the games to have a third bar under health and stamina that is for poise? for example when you get hit it would fill up, and if it reached its maximum your poise would be broken. otherwise it would drain back to 0 for a time when you aren't being hit
Anonymous 03/23/15 (Mon) 15:40:09 735b9f No. 6319
File: 1427125209542.jpg (Spoiler Image, 676.68 KB, 1600x900, 16:9, Gwynevere_Full_Body.jpg )
>>1071 >Was Lordran a land of giants or something? Delicious, delicious giants.
Anonymous 03/23/15 (Mon) 18:02:12 64be25 No. 6374
>>6282 Things can be bullshit because things can be cheesed. You know how those scaled miners take so little damage? It's because they have hella slash and crush defense. Piercing damage ignores all of it completely, though. A lot of the game is like that. It's like a megaman game, in a way. While it's possible to blast everything down with whatever you want to use, it's a lot easier to just cut Woodman with a metal saw.
>>6303 I don't see why not. It's not changing the mechanic, just bringing it into the player's view. I'm okay with it because it helps players know how the game works.
Anonymous 03/24/15 (Tue) 00:22:47 36ff9a No. 6552
What does everyone think is next for FromSoftware? They're probably going to make a Bloodborne DLC that much is obvious. But what do you think they'll work on after Bloodborne? Options>New IP >Dark Souls 3 >New Armored Core >Bloodborne 2 ???
Anonymous 03/24/15 (Tue) 00:44:01 9fd8df No. 6561
Anonymous 03/24/15 (Tue) 00:58:16 f7d386 No. 6569
>>1068 I thought this was supposed to be a significant gameplay departure from dark souls?
This looks exactly like a DS2 fight with a shield-less build and a lot of healing items.
And I for the life of me cannot understand why they put pillars in every boss arena if their attack hitboxes completely ignore the geometry
Anonymous 03/24/15 (Tue) 01:29:17 2827d9 No. 6591
>>6552 lost kingdoms 3!!!
…i wish
Anonymous 03/24/15 (Tue) 15:25:18 3051e3 No. 6827
>>6552 I expect they'll keep milking the Dark Souls cow for as long as they can.
And judging by the press's recent mass fellating of the game, the well isn't running dry anytime soon.
Anonymous 03/24/15 (Tue) 16:47:17 d923af No. 6844
>>6303 It would. For what game, though?
DeS has effectively no poise, neither does DS2 as it's completely broken (despite the poise you flinch from absolutely everything), nor does Bloodbourne seem to have poise at all.
I'm not too sure about Bloodbourne having poise or not. It looks like some attacks with heavy weapons simply have super armour, like in a fighting game. I've also not seen any heavy armour in any of the videos so I assume from just took that out entirely.
Can somebody who has Bloodbourne check that?
Anonymous 03/24/15 (Tue) 18:17:04 82a900 No. 6875
What is the best weapon in Dark Souls and why is it the Painting Guardian Sword?
Anonymous 03/25/15 (Wed) 05:20:02 0e9690 No. 7176
DeS and Bloodborne should be in one thread DaS 1 and 2 should be in a different one
Anonymous 03/25/15 (Wed) 15:19:21 e2ad64 No. 7346
>>6374 I've just been using the Falchion all the way through so far, seems to have done the job for the most part.
Anonymous 03/25/15 (Wed) 18:49:42 76eebc No. 7395
>>622 >>What did you think of Demon's Souls I got Demon's Souls around '09 after seeing how much praise it got even though I was never (and am still not) an RPG guy. Demon's Souls was rumoured to be 'crazy hard' and whatever so I went in with that foreknowledge playing 1-1 extremely cautiously. My immediate thought was, "Really? People consider this to be hard?" Admittedly I put on Royalty class because I heard it was the easiest mode thinking I'd go back later to a harder difficulty.
Anyway, my very first impression of the game was that it was boring. When I bought the game I had a friend crashing at my place and he watched me play it (not a very watchable game if you don't have Souls experience and you're watching a brand new player at that, too) and we looked at each other like, "That's it? It's not even that hard." It felt really slow to me and I also felt a bit overwhelmed by how many items etc there were. This is related to my lack of experience with RPG games. Like I said, I'm not an RPG person and the main reason for that is that I've rarely come across an RPG with good gameplay (later I discovered how good Souls actually was but it took some time for Demon's Souls to 'click' with me). Another thing I don't like about RPG games in general is the concept of grinding and updating your stats to get through areas, rather than just having the skill to overcome an area. Of course later on I discovered that I liked the way it was done in Souls - it felt a lot more 'natural' or 'organic' to the game's progression than it did to other RPGs I've briefly tried in the past.
Anywho I initially played through Demon's up until 2-2 or something. I think the level after the spider boss where you have either long route or a fast shortcut by dropping down. I was playing blind first playthrough so I went the long route and my god I got soooo ridiculously bored by the game. You had those high HP enemies in those tunnels - those giant beatle things - that took so many swings or whatever to die and I just wasn't having any fun. I dismissed the game as boring and set it aside, as I had done many RPGs in the past. I didn't even know at that point how melee based Demon's Souls was actually supposed to be since I chose Royalty class and for the most part I was just standing around shooting magic at everything, only rarely using melee. This was so bad in fact that I didn't even know I could backstab the whole way through in Demon's… I only discovered backstabbing in Dark Souls.
A year or so past and Dark Souls 1 was announced. Everybody started going nuts on /v/, there were threads for the game everywhere, nobody could stop talking about it, the hype was immense. I started getting drawn in as well, reading the threads, seeing the videos, etc. Being a multiplat game everybody was merry as fuck
(very much unlike what we're experiencing now with Bloodborne) and it was actually quite a nice time to be on /v/.
The hype was infectious and I, too, started getting hyped for DaS. I thought I should give Demon's another shot and so I did. After getting through the boring 2-2 I found that the game's quality got much better. Up until that point I had been really bored with the Royalty magic class. Phalanx made me go, "What?", with Tower Knight I just stood around at the top shooting his head with magic, with Flamelurker I summoned someone because I remember reading how hard he was supposed to be, etc. but somehow I really started getting into the game and using my sword more. By the end of it I actually understood what a masterpiece it was and I loved the game. However Dark Souls had been out a week so I sadly I never got into DeS the way I got into DaS. After that first 40 hour playthrough I never actually touched the game again and never got into its PVP scene at all. Maybe I should… hmmm.
Anonymous 03/25/15 (Wed) 18:50:52 76eebc No. 7396
>>7395 continued
>>What did you think of Dark SoulsThis game I fell in love with and it's one of my all time favourites, in my 3x3. After using that boring magic shit in DeS, and now having a greater understanding of stats leveling and other RPG ish, I said fuck being a sorcerer and chose some melee based class and holy shit I had fun. I was addicted to this game for at least an entire year and it destroyed everything else. Everything else felt trivial and shallow in comparison and goddamn so much of my life was sucked out by this game. I probably have around 800-1000 hours total, made many builds, did a lot of PVP. I'm kind of glad in a way that the netcode is so subpar because if it wasn't I may have never stopped playing this game's PVP. So many great moments were experienced online, whether I was PVP'ing or helping others in coop. Trolling was also fun as fuck when it wasn't happening to you (but even when it was I would just grin most of the time 'cause you had to appreciate it), such a great game.
And my god I loved the world of Dark Souls. There was so much variety to it. Demon's Souls all looked kinda same-y to me but Dark Souls had so many varied areas that when I saw certain screenshots of it I was amazed that it was the same game. For example Anor Londo was sunny as fuck, then you had places like the depths, forest areas, the bright blue crystal colours of crystal caves, the lava etc of demon ruins, the 2spookiness of new londo ruins, the majesty of duke's archives, etc. I remember the first time I saw a screenshot of Princess Gwenevere and thinking, "Holy shit, this is Dark Souls? How?" since the colour palette was so strikingly different to anything I had seen before in DeS. People often say that after Anor Londo there's a huge drop in quality but I never experienced that. I thought it was solid all the way through, only one or two areas may have a big drop in quality like Valley of the Drakes (disappointing name for such an empty area) but apart from that it was awesome.
I'll never forget my first Dark Souls playthrough. I was 24 or 25 when it came out and of course I did it blind, only asking occasionally online on where I needed to go or seeing what the community was saying on /v/ regarding weapons etc. Dark Souls first playthrough gave me a sense of adventure in vidya as an adult that I hadn't felt since I was 12 years old and playing Ocarina of Time for the first time. I didn't know that it was even possible for me to experience that again. I found that as a kid I used to like video games much more than now and would find it easier to get immersed into their worlds and enjoy their gameplay. Somehow though, Dark Souls managed to bring out that level of glee that I felt as a child for Ocarina of Time all these years later which is a huge testament to how much I loved and enjoyed the game.
Anonymous 03/25/15 (Wed) 18:51:35 76eebc No. 7397
>>7396 continued
>>What did you think of Dark Souls 2Sadly I found this game to be one of the most disappointing games I've ever played in my life. You can imagine how hyped I was for this game after Dark Souls (I'm rarely hyped for any game) but when I finally played it, it was a complete let down in many ways. Most of all I didn't like the unresponsive, laggy gameplay that felt slower and the hitbox detection was disgusting. Game was marginally slower overall, too. The other major fault was its world which felt ridiculously bland and generic compared to the first two games. There were some memorable places though, such as pirate ship and that wooden suspended place that was all dark until you light it up with torches but, apart from that, goddamn it was forgettable. After my first playthrough of 45 hours I never touched the game again. It's not an outright bad game - after all I bothered to complete it - but to me it was a huge step down in quality compared to tis predecessors, even if it had some neat improvements in places like with guard break and the way it fixed exploitable backstabs.
>>What do you think of BloodbourneI haven't played it yet and won't be able to for some time but from I've seen it's looking pretty damn good. Will definitely be picking it up. I'm pretty sure I'm going to love the first few playthroughs but I do have one major worry about this game, and that is that it might not have the replayability of Dark Souls from what I've seen. Less stats, less weapons, less build options, less armors/clothes makes me worry that I won't be able to get sucked into it for hundreds upon hundreds of hours like I did with DaS1 but we'll see. I'm sure I'll get over a hundred hours though and I can't help but be hyped for it. The world and atmosphere look incredible (I can really see the touch Miyazaki brings to these games when you contrast it with DaS2) and community feedback has been insanely positive. I'm expecting, at the very least, that BB will be my 2015 GOTY, not like it has much competition though, and a damn good game.
As it stands, for me,
DaS1 > DeS > DaS2
Hope you enjoyed my blogpost.
Anonymous 03/26/15 (Thu) 08:14:26 36ff9a No. 7649
>>6303 It'd be nice. But I think Poise needs to be reworked altogether. Possibly by linking it to stamina somehow.
>>6875 It is a pretty good fucking weapon. Gotta grind for it though.
>>7395 >>7396 >>7397 I for one enjoyed you blog post. It's quite a different take on the experiences of the series I've seen among /v/.
>Somehow though, Dark Souls managed to bring out that level of glee that I felt as a child for Ocarina of Time all these years later which is a huge testament to how much I loved and enjoyed the game.God I know this fucking feel. I await the next game that can spark that in me again. For now I binge on competetive games as that gives me mindless fun, but when a game can suck me into it's world is what I truly appreciate.
Anonymous 03/28/15 (Sat) 04:06:56 8451e4 No. 8464
>>6291 I much preferred Des level design to the other two. Combat had its work which they worked out… then undid… but DeS levels actually gave me the creeps and made me hesitant to move forward.
That being said the intermingled world of DaS was an awesome and well received way to go.
Anonymous 03/28/15 (Sat) 10:28:05 6e6f5c No. 8585
>>6875 You are a lunatic.
>No poise damage >No range Makes it pretty much useless. Anyone can just tank the hits and poisebreak you.
Which is a shame because it's really cool and painting guardian pvp is up there with ricard and oscar pvp.
Anonymous 03/29/15 (Sun) 12:49:19 c48f20 No. 8877
As someone who doesn't give a shit about PVP because it always felt tacky as fuck in Souls games. Add on to that, that when I played online I guess most of the PvP community watched YouTube channels and had the HOTTEST LATEST NEW BUILDS. This also means stuff like poise mechanics had little bearing on me and didn't affect my perceptions too much.Demon's Souls To me this is just barely the worst of the series. These are the biggest cons to me:>Lack of gear variety, spell variety wasn't incredible (I personally found Faith to be worthless, Second Chance was retarded) >No connected world, more arcade-like >Spice and passive MP regen being a thing, grass was stupid and in the second half of the game became plentiful >Many of the levels were just plain unenjoyable. All of world 2 is a headache. World 4 is alright. World 5 is Blighttown and the swamp's big brother, but is still not really enjoyable to playthrough. >Interesting NPCs >Not much reward for PvP/co-op. Was obviously a less refined system then. >Locked out of weapon upgrade paths until you do Firelurker, locking your progression path in a certain way. >IIRC there wasn't even poise. You just got fucked up >Dragon God >Some stats are worthless A smaller amount of meaningful weaponry and spells, combined with many of the levels being shit to play through, made a good chunk of the single player experience a hassle. That being said I think DeS did a lot of things right: >Aside from the weapon upgrade path you could do worlds in whatever you want>World tendency was an interesting difficulty mechanic and the interaction with unique NPC encounters added depth to the game >Many satisfying major bosses and thresholds to cross and interesting encounters. Drakes, Firelurker, Maneaters, Old Monk, Armored Spider, Vinland + Astrea, progressing through sections of world 4 >art style felt pretty consistent and the game ran pretty well >Even the areas mentioned before generally had a great atmosphere The good sections of the game and certain bosses hold it up well.Dark Souls It's actually been the longest since I've played this one of the Souls series so I'm probably forgetting some stuff. The bad:>Seemingly incomplete sections of the game, some being downright unpleasant to play. I found Lost Izalith and Duke's Archives to just be plain uninteresting the playthrough, the latter only being cool when you get the cave. New Londo was also cool in concept but didn't feel that great to playthrough. Loved ToTG, although I know many people didn't. Basically the second half of the game greatly paled in comparison to the first. >Lack of difficulty option >Not having Lord Vessel locks you out of certain areas >Trash mobs felt like the weakest of the series, barring wheel skellies >Boss Soul weapons pain in the ass to get often, and on top of that are not great That's all I can really think of right now. To me it's a huge deal though. The first pro of DaS is the one that gives it the most gravity:>the world is interconnected. It's one twisted knot of paths, shortcuts and navigation that make the entire game feel like one big world. When you're in ToTG you feel like you're deep in the world. Going to certain areas requires preparation before Lord Vessel and makes certain parts of the game feel like their own little quest. Doing shit like skipping to Sif, going through the Basin, mobbing deep in Catacombs, whatever else you need to go on a grand adventure to get a certain item feel amazing. >Memorable bosses, many of which were fun to fight. To me nothing comes close to Manus. >Meaningful weaponry. Many weapons felt solid and tight. Some weapons were not worth using (stuff like Short sword and Bastard Sword). >More refined online system. >The first half of the game is incredible >Bonfire Kindling was nice, although it could trivialize sections of the game. >Interesting, memorable NPCs >covenants felt pretty solid for the most part. Overall it really felt like a classic game of adventure with some RPG mechanics and combat thrown in.
Anonymous 03/29/15 (Sun) 12:49:41 c48f20 No. 8878
>>8877 Dark Souls II (without DLC) Cons:
>World is mostly one piece, but the layout is in the shape of a hand, Majula being the palm >Geography wasn't all that interesting, aesthetics felt inconsistent >oh god the lighting >Majority of areas aren't interesting >Bosses are uninteresting. Seriously having trouble thinking of memorable encounters despite playing through the game less than a week ago. >NPCs are bland as fuck. They all have the same "uhhhhh i came here for something but i forgot" shtick. The cat was the most charismatic and interesting NPC. >Soul Memory >seriously soul memory dear fucking god why >parrying feels fucked but i probably just need to "git gud". Almost 100% of the time it feels absolutely not worth the risk. >some item sets require farming. Shit like Berserker, Aurous, Shadow all require stupid fucking gimmicks to get that aren't fun to go through. Pros:
>all dem weapons and armor, a lot of weapons have nice movesets, boss souls are actually worth using now. Stuff like Spell Parrying and other unique item mechanics add a lot of replay value. To me the equipment is the #1 thing carrying the game. >Covenants feel the most polished, had the most unique ideas by far of the games adding depth to online play >While areas aren't really interesting, very few of them feel unpleasant to play through >UI improvements >Greater spell variety, pyro miracles spells all felt pretty good. >Trash mobs aren't pushovers. While there is a lot of obnoxious AMBUSH mob layouts, and people whined about difficulty stemming from loads of enemies being thrown at you, I felt many of the encounters were done pretty well and ranged enemies were given more precedence in this installment. More than ever sweeping attacks had a place tl;dr (because who the fuck is going to read all that)
DeS: Interesting world and difficulty mechanic, weakest equipment and online play, needs some streamlining in some elements
DaS: Best world, solid equipment and online play, second half of game lacking. Overall just felt like a really solid game with lots of opportunities for self-driven adventure
DaS2: Consistently mediocre. Not all the memorable but thanks to equipment and online mechanics has good replay value. Mob placement and weaponry makes for pretty enjoyable combat.
Anonymous 03/29/15 (Sun) 14:35:46 cef105 No. 8893
>>8878 >>8877 I never understood the meme of Das had giant plunge in quality in the second half. Everytime I asked for reasons I was shitposted to death.
I loved the open world aspect of the second half and how unique every area is. I never forget the pants shitting experience I had when I went down the tomb of the giants or the how i was made to cross and invisible bridge going to sif.
I do concede bed of chaos is a shit boss but that hardly invalidates the whole of the second half.
Anonymous 03/29/15 (Sun) 21:36:54 c48f20 No. 9024
>>8893 It's not all terrible. I think for most people what comes to mind first is everything after Quelaag. Minotaurs are copy and pasted in the lava. There's a capra demon. There's those stupid statue enemies and rockworms which are just not interesting to fight. Asylum Demon is reused. Then you have the retarded dragon butts wandering around. Then the cherry on top of all of this is Bed of Chaos. It's one shitshow after another with that entire "wing" of the second half.
The second half actually has a layout much like the entirety of DaS2. Rather than weaving in between areas, you're heading down one path until you reach its end. It's not like the first half of the game where you're kind of free to just go where you want, barring Anor Londo, which even still had Painted World as a pick me up and is a great area on its own. It's like, "Oh, I need to do the entirety of Lost Izalith for that soul." Or "Oh. I have to deal with the ghosts of New Londo and the Four Kings (some people like this boss, some don't - I personally don't), and the lack of bonfires there. Duke's Archives is just getting magic shit thrown at you with crystal hollows. Add on to the fact there's the encounter with Seath where you have to die, then you're stuck in the pit with the aliens or whatever they are.
Like I said I personally like ToTG. I have very fond memories of slowly going through there with a cleric's robe, knight's helm and a divine longsword and having a very immersive experience with the skull lantern. It was pretty harrowing. I think for a lot of people, the first time around they may have had trouble getting a good light source, they fell off ledges or whatever else, and it can be hard to navigate. It's an area where you have to go really slow and that may have thrown some people off. After you get th'e hang of it you don't even really need to fight many enemies. You know where shit is and are basically just picking up whatever loot you need on the way to Nito. Personally I found ToTG "unpleasant" in a pleasant sort of way, the same as the Depths. It calls feelings of hopelessness and having to pay attention to navigation, and your step.
I think to chalk it all up, the first game presents many opportunities for self-made adventure and many of the areas and bosses are memorable. The second half is fairly restrictive in that you're locked into a path 4 times and the bosses just aren't as good despite being the big bads.
Anonymous 03/29/15 (Sun) 21:39:47 c48f20 No. 9026
>>9024 Oh. I actually forgot completely about Centipede Demon, who I think is a cool boss that makes players feel panicked, but them camera issues man. The pit with the Maneaters is cool, too. Kind of a drag to trek through though.
Anonymous 03/29/15 (Sun) 22:07:45 67fd35 No. 9032
Almost everything that people hate about demons souls is what I liked about it. I'll take grass over only the host being able to heal any day. DeS also had the best stealth.
Anonymous 03/29/15 (Sun) 23:10:13 cef105 No. 9056
>>9024 Well thank for well written response and almost gave up hope for decent vidya discussion.
I understand that Lost Iza ist just copy pasta of all previous bosses but it kinda thematically makes sence, birth place of all demons and what not. I usually use the Chaos sister short cut so I skip most of the area maybe thats why i dont have such a bad opinion of it.
I can understand the gripe that the latter half the levels are not interconnected like the former part of the game so it makes them feel disjointed and linear but they still do offer lots of exploration. ToTG and New Londo especially.
Also dont forget that the DLC is also located in the latter part of the game so it kinda elevates it status. At least in my eyes.
Anonymous 03/30/15 (Mon) 17:57:55 2691b0 No. 9278
>>6561 In a sense. That's a fake projection of someone who was once there.
Anonymous 03/30/15 (Mon) 18:25:00 3d3b45 No. 9291
>>9056 The problem with the DLC is that it's almost impossible to find.
That's the only problem I have with that but it's really stupidly placed.
Anonymous 04/01/15 (Wed) 16:06:34 36ff9a No. 9929
>>9291 It is a bit convoluted yeah. Though its placing and manner of getting there makes sense lore-wise as that forest was at one point oolacile they give you almost no clues on how to get into it.
Anonymous 04/18/15 (Sat) 05:16:43 08acf3 No. 14384
>>622 Whoever designed the character creator for these games needs to be shot out of a cannon into the sun.
Anonymous 04/18/15 (Sat) 16:37:59 9d3541 No. 14455
>>9929 If there's any good reason why you need to go after that one random crystal golem all the way off in the Archives for some reason to get the needed item, I either never knew or forgot.
Also, the Oolacile time landscape and current version of the same place are crazy different. Almost nothing really lines up except for that one big waterfal sorta and Oolacile feels way bigger than the corresponding present locations.
Anonymous 04/18/15 (Sat) 21:18:09 81851e No. 14493
I played DeS for the first time going in almost totally blind, I went over to a friends place and he was playing it as a wanderer fighting the Tower Knight. He was dodge rolling all over the place and the Tower Knight was doing his thing and I thought it was just another over the top action game like DMC or GoW which was the kind of stuff my friend played for the most part, I was deep into Europa Universalis and Mount and Blade at the time. Having beaten the TK he insisted I try it and I figured I'd humour him, he had me start a new game and I was presently surprised by the aesthetics of the starting gear for several classes. I had expected giant pauldrons and spikes and rondom glowing shit instead I got fluted armour. I picked a soldier specifically to see how a sword and board character would play out, I was still expecting lots of over the top shield bashing and spinning attacks. I don't know that I will ever recapture the enjoyment I had playing that first level of DeS as a soldier ever again. I loved the mechanics of it, pulling enemies, timing the attacks, managing the combat. It was fantastic, in truth playing DaS1/2 has just been trying to get that back. Both games I've played full turtle mode with no online. Also no minmaxing for me Sadly it seems very much like From's vision for where they want the games to go is the opposite of what I liked about them. From the get go I was dubious of BB, the aesthetic was not particularly appealing and the weapons for the most part are that over the top goofy looking huge aesthetic. It seemed people doing demo videos spent more time rolling around than actually fighting The real nail in the coffin of BB for me is the shield which basically tells players who like the play style I do to fuck off
Anonymous 04/19/15 (Sun) 01:49:04 9426af No. 14541
>>8893 Pretty sure the 2nd half of DaS was rushed quite badly, Lost Izalith in particular, everything leading up to it feels really nice and planned out, particularly the sen's fortress to anor londo transition which is one of my favorites, then it all goes to hell in the 2nd half.
At the very least the archives and new londo feel complete, they're kind of annoying to navigate but they feel like they got development time to iron them out a bit, now Izalith? Hell no.
To be honest I like all the souls game, if I had to pick one I REALLY didn't like it would go to Demon Souls, I loved the atmosphere, hated most of the stages, the bosses in particular where awful to deal with most of the time.
But I like them all because they feel different from one another, Demons to Souls 1 feels vastly different in every aspect, Souls 2 the game, Bloodborne with its faster paced combat and I'll go right ahead that I really like Souls 2, I loved the gear, the weapons, the combat, being able to use 4 rings, the magic system, its easily my fave of the souls series.
But like I said I like them all, I'd rather have a set of games that feel dramatically different from one another than the same thing all over again.
Anonymous 04/22/15 (Wed) 15:18:07 236a78 No. 15043
I've played ds1 for about 550 or so hours now. It has become my possibly favourite game of all time.
Anonymous 04/22/15 (Wed) 18:07:22 dc4257 No. 15063
>>14541
because the second half of the game was rushed. In fact, it should have only been the second third of the game if it weren't for time constraints from the corporate chain of command http://darksouls.wikidot.com/unused-content
anyways, while people realize the PvE glory of das1, unfortunately needing to "get gud" isn't even a meme, its fact. Dark souls 1 had amazing PvP both from the intended point of griefing invasions/ intentional ganking as well as community organized/semi-competitive "meta" duels. For some reason theres a massive amount of niggers who refuse to understand how backstabs work and just bitch about it breaking the game. Backstabs made the PvP extremely skill based as they were a punishing technique for when someone did something stupid. Hordes of shitlords tried to play PvP and because they never did anything except be stupid, they only got endlessly backstabbed by people who were skilled. In its true form, Dark Souls 1 PvP was effectively a soul caliber game with legitimate RPG aspects to character builds, massive "stages" for your fights, and true MMORPG griefing in all its glory. As someone who easily put 4 digit hours into Dark Souls 1 (and less than 2 days into dks2) I stand by my post as being fact which I will gladly debate and prove against any dissenting niggers.
Anonymous 04/22/15 (Wed) 21:09:44 b9dfd7 No. 15094
>>622
Demon Souls is the best one in my eyes. As much as I loved the way the world was connected in DaS, DeS felt really fucking cool in the level layouts and the way things progressed. On top of that being able to invade with no restrictions was a nice thing.
That's probably what bothers me the most with each passing souls game. They seem to hinder invasions more and more to the point where they are kind of rare. DaS had a good chunk of invasions at low levels for ganking and that's about it, usually by the time MOST players got to the invasion covenant they were a much higher level. Top that off with some covenants just not working well. I loved the idea of the darkmoon covenant yet rarely did it ever come into practice. Also the fact that the summoner covenant really only worked at NG+ hindered it quite a bit. Before NG+ it's just banking on players dying naturally to their worlds.
DaS 2 is even worse with the soul memory issue and being so fucking limited for how you can invade people. I think I've been invaded maybe one time in the large amount of time I put into DaS 2. Which is a damn shame as from a gameplay standpoint I actually find it to be the best. The lore and the level design is fucking awful in DaS 2 but god damn do I love the gameplay mechanics.
Bloodborne was a step in the right direction back to unlimited invasions but the bell maiden fucks it up. I like the idea, but at the same time she has set spawn locations so, realistically, you just camp where she will crop up after you ring the bell and murder her.
DeS has done invasions the best, it was simple. Human form gave you more health and the ability to summon co-op, yet you were ALWAYS at risk of invasion. Invasions were not a rare thing, between common to uncommon depending on what point of the game you were in yet they were always a risk. You had a reason to stay in human form, which then put that risk on you.
Which is a shame since Bloodborne is really fucking fun.