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/svidya/ is a strict /v/ alternative for moderated vidya discussion. This Board wasn't intended to replace /v/ but to aid Anon's in having vidya discussions with zero shitposters. Thanks for adding /svidya/ to /v/'s recommended boards, Mark.

File: 1427131274767.png (96.24 KB, 733x385, 733:385, Lara got it worse.png)

0becd6 No.6355

Of various reboots in gaming, who do you think got shafted the hardest from their original glory to something pretty pathetic?

I say Tomb Raider. The reboot Lara is a fucking insult to one of the greatest 5th gen gaming icons. If you put me in a room with Donte and "Lara Croft", and a gun with two bullets, I'd let Donte take both shots and then we'd go out for a beer.

I get it's meant to be her "origin" but we already had her "origins" in Tomb Raider 4 and Chronicles.

b18b8e No.6358

Heroes of Might and Magic

Not only did ubisoft quickly gain a phenomenal track record for making shitty sequels, they managed to irrevocably fuck up the original HOMM3 with a "remastered" edition.

I'm still fucking mad.

0becd6 No.6360

>>6358
Yeah, I saw that. Well here's hoping the Russians plunder its assets and make something awesome out of it, cause as we all know: Russians love turn-based strategy.

b18b8e No.6362

>>6360
There was less content in the graverobbing, absolutely nothing of value was introduced.

d60320 No.6365

I dunno OP, as an origin story, it definitely shows the transistion from regular archeologist to relic hunter. I never played the other tomb raiders but as far as the faults of the reboot go, characterization of the protagonist is not really one of them.

d60320 No.6366

Also, Liu Kang.
>Go from The Chosen One to spurrned love interest to zombie.
>In reboot get killed by the Blunder God because you have no idea what your friend and mentor is doing anymore.

Ed Boon really hates Liu Kang.

63a72c No.6367

The new Lara looks better and acts better.
The last one was a tit-joke.

fb9bf4 No.6369

File: 1427132973727.png (122.04 KB, 1482x1645, 1482:1645, dante feel.png)

Dante.

3599b0 No.6376

My knowledge of the TR story/lore is limited but was the change that the original Lara was a bored millionaire who decided to raid tombs for shits and the new one got trapped on an island, hates tombs and now has PTSD from murdering hundreds of dudes? Not sure why they made her main weapon a bow and arrow instead of her signature pistols.

Though there's now a split between the games, isn't there? There's one line of games that follows the PTSD Lara and another line following the fun Lara (Tomb of Orisis I think it's called?).

>>6369
At least Capcom's putting more effort into the DMC4:SE than DmC:HD.

9f2946 No.6378

>>6355
>left her boobs at home

They're the same fucking size, just proportioned for a more realistic looking human body.

0becd6 No.6380

>>6376
Let's give DmC some credit, Vergil Mode wasn't just "Dante's Mode with a different character" (coughdmc3cough), it was actually pretty awesome. If the base game was like that in terms of artistic and musical style, it would've been baller.

eaa9a4 No.6395

>>6355 (OP)

>I say Tomb Raider


Meh, its harder to argue now that the horror that is sonic boom has been unleashed upon our world…

Anyway, the problem with TR is that they got it all wrong. They went for "realism" when the original TR was not realistic, lara herself was a caricature based on 90s extreme comic design styles, thats it

The new lara its actually less realistic though since she has no muscle mass and her tits are still kinda big when you consider that women who lift and shit tend to get pectorals as well and thus are more 'flat'. Being gritty and dirty doesn't makes her any more real than 36DD bouncing tits did.

And the gameplay, well its just AAA garbage, you simply can't get a game pass the beancounters these days if you don't use generic TPS shit, god forbid someone in the "press" thinks the game its too complicated because there is no 'press X to win'

64c5c0 No.6400

Garret and the Thief franchise.

hands down the worse reboot i've ever seen.

b18247 No.6402

>>6400
Why? I played a bit of the new game and thought that it was kind of cool, never played the old games so I don't know why everyone was so butthurt.

0becd6 No.6410

File: 1427136302144.png (116.51 KB, 325x244, 325:244, Sonicunderground_clipped_r….png)

>>6395
It's not the first time Sonic was mixed with music.

>>6402
Apparently it was "Less looting items", which gets really fucking boring when the 573rd FPS game does it.

ec0cbc No.6411

File: 1427136325976.png (453.16 KB, 600x480, 5:4, 1363498080487.png)

Pretty much spot on OP. Say what you will about DmC but at least you could look at an average fight and go "Oh, at least they tried to keep the gameplay more or less the same."

TR2012 was a fucking slap in the face to anyone that actually played a tomb raider game. It depresses the fuck out of me that piece of interactive shit got the go ahead for a sequel.

>mfw the mansion will just be a dlc multiplayer map at this rate

d60320 No.6414

>>6400
>>6402
I never got into the Thief series mainly because stealth games aren't my cup of tea but the reboot is supposedly really lax on the stealth aspect compared to previous iterations, it became an action game with stealth flavoring rather than a stealth game strictly.

b74263 No.6417

>>6376
>My knowledge of the TR story/lore is limited but was the change that the original Lara was a bored millionaire who decided to raid tombs for shits and the new one got trapped on an island, hates tombs and now has PTSD from murdering hundreds of dudes?
No. That's the Anita Sarkeesian revisionist version of old Lara. For starters, Lara didn't become an adventurer because she was bored. She became one because when she was about 12 or so years old, she was the sole survivor of a plane crash that left her stranded in the mountains with no way to call for help. She survived on her own for about a week or two before finally finding civilization again. Rather than being triggered by this any time she saw a plane, the experience made her realize that she had never felt more alive than when she was stranded in the middle of nowhere. When she was older, her father disowned her when she told him she wanted to be an adventurer, leaving her penniless. Lara responded by going on adventures anyway and became filthy rich by writing books about her travels, which funded further adventures.
THAT is a powerful, independent woman, not new Lara.

3599b0 No.6418

File: 1427137269574-0.png (285.99 KB, 1218x586, 609:293, Hints.png)

File: 1427137269574-1.gif (2.48 MB, 637x356, 637:356, Closet Guard.gif)

>>6380
I was only talking about what they're adding to the special editions, not the original, though it turns out they're adding some things to DmC:HD so nevermind.

>>6410
>>6402
Poor writing, long loading times, small levels chopped up, trying to be Dishonored instead of Thief (not pure stealth), 'Thief vision', stupid AI and hilarious voice acting (nice piece, get lucky, FORGET THE GLOOM, eh eh eh, cockrings, PINCH MY NIPPLES, etc.).

The devs were going to put in a headshot 40EXP+ system before people complained. I think they took out the slow mo, I don't remember. Stupid invisible piano playing hands all the time. 3rd person climbing because of reasons.

>>6417
>That's the Anita Sarkeesian revisionist version of old Lara.
In fairness, that's probably just what I remember from running around a mansion and then going on adventures. Thanks for the explanation.

11bac9 No.6444

File: 1427143787918.gif (1.61 MB, 280x296, 35:37, 1426117716594.gif)

Sonic.
When he went from blue, cute hedgehog to 90's edgiest hedgehog and the universe was expanded with Sonic Adventures is when it all went down.

The slinky Sonic design is still the worst re-design decision ever made. Not only did they change his design, they changed all characters and the entire game world and went full retard with Sonic Adventures 2.

fd1290 No.6447

>>6444
I don't think his slinky form was the worst ever, the designs were all actually very stylized, pretty cool
The problem was mainly the horrible, horrible implementation

If it was in a 2.5D or strict 2D game nobody would say a lot, of course it would need the world to adapt to the new style
Fast as Sonic CD but with urban and very flashy settings. Hard to explain, fuck Sonic Team

11bac9 No.6471

>>6447
There's just something about the "tiny torso, too large everything"-design that I can't stand.

They should have copied Nintendo in keeping the plot and lore simple and inconsequential and keep Sonic as some cute maskot but SEGA's USA-centric advertisement and self presentation as being radical and cool were more important to them.

SEGA has always been a pretty bad company. There is always a flair of incompetence about them. Now, as just a publisher, more than ever.

8d5dab No.6475

>>6400
>>6355
Eidos pos Square-Enix is fucking hard. I hope the oper letter for Hitman is truth, shame there is no hope for anything else.

8d5dab No.6478

>>6475
>fucking up* hard

18fff9 No.6493

The Lara reboot was horrid and it astounds me how some people held her up as a beacon of good female characters.

The old Lara was sure of herself without being a mary sue and fully acknowledged she was going to die a violent death in some tomb somewhere, new Lara was just whiny and weak willed right off the bat and I just never liked her.

fd1290 No.6658

File: 1427172051558.jpg (134.18 KB, 600x600, 1:1, Real American Hero.jpg)

>>6475
>I hope the oper letter for Hitman is truth
You mean like that very wide press release about Hitman was going to be the same Hitmas as always when they made Absolution?
And 2 weeks later they started VA work and didn't (and never intended) contact Bateson?
Let's not kid ourselves, Bateson was casted after 6 months inside production and due to a very heavy fallout from fans

Also Jensen from DXHR being a self-insert from the lead director just like the lead director from Absolution had production stalled to insert himself both in Contracts as an easter egg and Absolution as a ped

Those guys have no humbleness nor a sense of professionality, even when the guy from DXHR didn't want to be Jensen he didn't stop it either

>>6471
So in short the slick, tall Sonic was an "Angry Kirby" taken too far?
Wouldn't surprise me the whole thing was a failed attempt to cater to Americans, no offense to them, but it seems every butchered character is an attempt to go and try to like them

dac19f No.6702

>>6471
I agree that noodly Sonic might not have the same lasting appeal as classic Sonic, but Sega USA was definitely more competent than Sega Japan.

It was a source of embarrassment for them that Sega USA could sell Megadrives while Sega Japan couldn't. Then they were assigned the task of selling the Saturn, an exorbitantly expensive system with no English language software support on a bizarre hardware schedule.

Sega Japan basically squandered a 50% marketshare in the US to save face in Japan. Whether or not radical Sonic is good, it was effective at selling systems.

131274 No.6705

File: 1427177795325.jpg (80.68 KB, 480x676, 120:169, Boxart_jap_bomberman-act-z….jpg)

Here it is: the worst vidya reboot of all time.

31fd5a No.6717

>>6705
Oh shit I forgot about that.

cffef4 No.6730

>>6705
Those female bombermen tho.

0becd6 No.6759

>>6658
Aren't director cameos a common practice?

fd1290 No.6781

>>6759
In both cases it seems even obnoxious
Contracts had that secret room planned by Tore Blystad, the future Absolution director. He made the team stop with what they were doing and make that room ASAP because he's a fag or who knows.
Contracts was not a sweet ride, the game i think costed more than Blood Money (40 million back in 2003) and was sincerely a let down compared to Codename 47 (story-wise) and Blood Money (gameplay-wise). Tore was then not taken to be the lead director for BM and instead it was a all-team cooperative, he didn't help his redemption either because he was the cool guy who made all the fucking redneck levels while the unknown cool guy made all the flashy ones. At least Tore did the A New Life level, which taking it from him i don't know if it was serious or not because how much of a parody it looks like.
He became the lead director for Absolution because everyone else with experience in all games had mass quitted after BM

Then we have DXHR, one thing is to have a cameo and another is to have a self-insert as the game's protag, then claiming you didn't want to and then interviews (in Squeenix forums IIRC) surfacing that he approved because he liked it so much.

And then you have Kojima with the IMO dumb cameos at Peace Walker and Phantom Pain. Somewhat harmless until you start to think it's all canon in his awfully-written story (but with good narrative, sorta)

b7e4ef No.6790

>>6781
>DXHR
Are you referring to Jean-François Dugas?

b6ab3b No.11767

File: 1428382618928.jpg (130.42 KB, 648x432, 3:2, Katniss_Hunting[1].jpg)

>>6376
>Not sure why they made her main weapon a bow and arrow instead of her signature pistols.

Because bows are the in thing right now.

fb9bf4 No.11773

>>11767
I hate this so much. The past few years archery has had a major boom thanks to the recent Hollywood glamorization of it. Now my range is filled with a bunch of teen girls and I feel all self conscious when shooting when before it was pretty quiet and I could focus.

Unfortunately the focus on archery extending to vidya hasn't yet meant a more realistic/fluid depiction of archery translating into gameplay. I wish there was a game with a good focus on archery that wasn't shit.

d230f8 No.11777

File: 1428388521326.jpg (1.02 MB, 1200x2748, 100:229, creativity.jpg)

>>11773
Tomb Raider was actually the worst attempt at archery I've ever seen in a video game, you don't even have to draw an arrow long enough, you can just kind of go semi-automatic with them

663226 No.11778

Well Guilty Gear Xrd sure makes me fucking mad at the moment. You had one fucking job, ASW: protect the integrity of Guilty Gear by pandering to the casuals with BlazBlue instead. Fuck you, Ishiwatari.

3cd6f5 No.11782

YouTube embed. Click thumbnail to play.
>>11777
>He can't go Semi Auto with his Bow and Arrow

8ab8b3 No.11785

>>6781
MGS' story was never meant to be taken seriously. You know fine well that it's meant to be an over-the-top anti-nuke fable.

c6fd17 No.11804

File: 1428402573290.jpg (10.46 KB, 341x148, 341:148, images.jpg)

>>6378
>They're the same fucking size

You need glasses, bro. Not opnly did they shrink her tits, they also shrunk her hips a lot.

7d0858 No.11809

>>11782
I've seen this video lots of times and it never ceases to amaze me

b3f480 No.12129

>>6367
This.

14c83f No.12146

>>11777
Checked!

If anything is Lara's signature weapon it's akimbo Deagles.
Those are prolly too heavy to weild for fragile, new Lara "almost raped" Croft.
Tomb Raider 2013 was pure character assassination.

ecc2f3 No.12148

File: 1428510769220.png (96.18 KB, 217x230, 217:230, 1428002729475-4.png)

>>11782
This is fucking amazing

668ea1 No.12179

File: 1428519656472.gif (157.03 KB, 255x191, 255:191, 1418185855327-0.gif)

>>6402

>Never played the old games


I would recommend doing so, in hopes that you will understand why a lot of us older fans of the series are pissed off at the 2014 version.

The first 2 games (and to extent Deadly Shadows, but I will talk about this one later) had HUGE levels for you to explore, have challenging objectives that could change on you, fun and interesting secrets that rewarded the player with more loot, and even secret passages to easily sneak by patrols. The games would only give you clues to objectives/secrets if you took the effort to look for them. you could go back to areas you've already been in in case you missed something and not be punished for wanting to do so. you could even keep notes in game when you found codes for safes/doors.

The game's world/lore is one of the best out there. Although most of the guards/NPCs looked the same, the dialogue for the characters made them unique. The world itself was varied in each level (for the most part) and was a blast to go through.

The gameplay for the first 2 games was perfect for a stealth game; full control of where you wanted to jump/mantle, kill/knock out any guard at your own risk and could be caught at the last second, various tools that could be used for more than just one purpose, and the game would reward/punish you based on how much you've explored (and stolen) by allowing you to buy items for the next mission, but depending on how much loot you stole, you could only buy so much.

The Third game was considered the black sheep of the series (until 2014), due to removing stable items/mechanics (such as swimming) from the game, but it kept the lore intact despite the original dev studio closing down. It did however, improve some mechanics of the game (such as knock outs can only work from behind unnoticed). I liked it, but it wasn't as good as the first 2.

Then the 2014 version comes out, and being a dumbass at the time, I bought it not believing all of the criticism because I wanted a new thief game so bad. In the end, it was like >>6418 said, but also had other issues, such as not allowing you to jump/mantle anywhere you wanted (instead we could swoop to a different spot), rope arrows can only be used on certain beams, still no swimming, and no punishment for not stealing enough loot (hell, the game rewards you with money for completing the level). It does nothing like the old games, and spits on their legacy.

TL;DR, Buy/Pirate the old games and play them to see why fans such as myself hate the fucking piece of shit that is Thief 2014

668ea1 No.12180

File: 1428519900759.jpg (107.89 KB, 567x546, 27:26, 1425233888080.jpg)

>>11778

Glad I'm not the only one that felt kinda disappointed with how Xrd turned out

I still like BlazBlue, but I wanted to get into Guilty Gear as well. Guess there's always the previous versions of XX for me to play.

fa9bfe No.12183

>>12180
>>11778
What happened to Xrd?

af2c8b No.12260

YouTube embed. Click thumbnail to play.
>>11782
Sage for offtopic but

af2c8b No.12264

>>12180
Play Persona Ultimax, game needs players.

39f2ff No.12303

>>12260
Holy shit, do you have fries with all that salt?

65608d No.12322

YouTube embed. Click thumbnail to play.
Reminder that this abomination is happening, and it comes out in a few months.

a2af2e No.12417

Do all shitty reboots have some "fuck you" directed at the fans? DmC had the mop, Lara hates tombs, 47 keeps getting caught in cutscenes.

8cfc41 No.12421

>>6702
>Whether or not radical Sonic is good, it was effective at selling systems.

Sure, in the 90s when bodaciously radical stuff was the Zeitgeist.
They just didn't go with the times. They can't even get music right. Smash 4 has an amazing soundtrack, except for the Windy Hill Zone in wich awful poprock with terrible lyrics reminds me of how shit SEGA's taste is.

Being an American company, I don't wonder about their US branch doing better.

1f51e3 No.12422

>>12260
>Scrub Hollywood archer buttblasted tht a liberal painter destroyed her
Also they misplace many quotes from the Lars dude, especially ignoring when he said he used 30pound bows in the description because of back injuries and that a healthier, younger man with a little more physical could easily pull all that jazz in war bows (60+ pounds)

Overall shitty video from shitty archers, but they have a point when he said it was a lost art while kebab trained archers already do most of his stuff

070020 No.12685

>>6369
I think if it hadn't been Dante, people probably would have given DmC a lot more of a pass.

Because honestly, loved the weapons, love the combat, felt quick and liked the weapon changing, thought the idea of demons being unseen in reality was a cool idea and I enjoyed most of the levels but the main character wasn't really Dante and that's why people kinda hated it.

I try to stick up a little for DmC as a long time fan of the franchise to show that it has some merit points and say y'know, the art direction and overall ideas weren't too terrible but everyone acts like I murdered their mum and shat on her when I try to argue it's better points. I guess in the end, I enjoyed the experience overall despite it not really being Dante.

070020 No.12687

>>12322

>stealth game

>how do we portray this onscreen
>i know!
>explosions

I wish I could go back in time and abort this idea for a movie. Knock it off Hollywood. Am I the only one who couldn't give a fuck about movies based on games? I play games because I like GAMING. Why the FUCK would I watch a movie about it?

c42fb2 No.12689

>>12179
I think what I loved about the thief series that no games seem to have in mind again was the map.

The map was just a bunch of papers with scribblings on them. No super advanced 3d reconstruction of the place with all routes and such, no magically revealing all secrets and chest, not even a pinpoint exact location of where you were. The first time I played Thief it was in 2013 and I absolutely adored how every time I had to bring up my map I also brought up my compass to figure out where exactly I was within the large shaded blue area and where to go next. It just really added to the game, especially the notes system.

2753fe No.12748

>>11782
>5 arrows in hand
What happens when he runs out of them?

2753fe No.12750

>>12303
>>12422
>facts are salt
>thumbs up for ebin lars xD

7d8686 No.12753

File: 1428689146696.jpg (106.46 KB, 936x960, 39:40, Speeroh.jpg)

>>6355
>they shrunk her boobs, FUCKING SACRILEGY ITS ANUDAH SHOAH

shut up, you dipshit, you Tombraider fags don't know what pain and dissapointment are.

94d369 No.13146

File: 1428843391676.gif (36.02 KB, 200x146, 100:73, that feel.gif)

>>12753
oh fuck pls no

0c4da0 No.13155

>>6366
Dubs speak the truth.

>>6417
This nigga gets it, too.

>>12417
Perhaps. It began to feel that way with both comics and cartoons a few years ago, too. I feel like the people who are in charge now are nutjobs eager to make the most fanfiction-tier shit as possible.

>>12753
I suppose that I'm in that same group considering my gripe with Killer Instinct's reboot irritated me due to Orchid's new design. I preferred her 90s one.

c3f136 No.13158

Thi4f

Not even a question

92fdf0 No.13820

>>12685
It's fine if you don't want your product judged by preconceived ideas, for example what Dante should be- But in that case, don't give it a name with preconceived ideas attached in the first place. You can't stick a well-known title on something and expect only the benefit of the name recognition. A person's established interest in a series comes with established expectations too. A creator can either deal with both of those things, or neither.

It burns me up that reboots think they can get the benefit of the name recognition from old fans and simultaneously change the actual product to appeal to new fans at the same time. I'm all for new fans, but not at the cost of what I liked about the series in the first place.



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