Anonymous 02/28/15 (Sat) 08:20:06 883b23 No. 722
I just realized… a metroid thread can work here. Praise the tubes. Hoping for retro to be working in another metroid. Any games like metroid came out recently?
Anonymous 02/28/15 (Sat) 08:27:26 883b23 No. 725
Some artwork and tubes for oldtimes sake >tfw we will never have shorthaired samus
Anonymous 02/28/15 (Sat) 08:30:37 26eb7d No. 727
I've only played Super Metroid on the SNES. I fucking loved it back then, and when I replayed it recently. I doubt a modern Metroid game would do well, but I'd love to be proven wrong. What's the ideal order of playing the games?
Anonymous 02/28/15 (Sat) 08:33:49 883b23 No. 728
>>727 I had a guide, but can't find it so here it goes:
Metroid zero mission
Metroid Prime trilogy
Metroid 2
Super Metroid
maybe metroid fusion
that is for story of course.
Anonymous 02/28/15 (Sat) 10:13:08 26eb7d No. 742
>>728 I'll try it out, thanks anon.
Anonymous 02/28/15 (Sat) 20:28:46 2c0f20 No. 818
>>722 I can only assume that you are implying that when someone criticizes a particular Metroid game you like you deem it as "shitposting". Because Metroid threads are generally pretty on-topic and full of discussion. The only shitposting I usually notice is some fanboy flooding the thread with images when a discussion turns in a direction they dislike.
Anonymous 02/28/15 (Sat) 20:31:42 883b23 No. 819
>>818 Not really no. I really do like to talk the flaws in metroid games.
Anonymous 02/28/15 (Sat) 20:49:37 69235f No. 823
What the fuck were they thinking? Why would you make a Metroid game linear and add a bunch of text and story bullshit>Go to sector X >I marked the map, go there Rinse and repeat I bet the 3D games are even worse
Anonymous 02/28/15 (Sat) 20:53:01 883b23 No. 825
>>823 fusion was a disappointement, some 3d games tend to be almost as linear as this, but not quite.
shame about prime 2.
Anonymous 02/28/15 (Sat) 20:57:35 2c0f20 No. 826
>>823 Fusion is what happens when you get a team of new people with no previous involvement and a guy who doesn't understand or care about why people even liked a series to begin with. No Sakamoto, it wasn't because of Samus or the titular Metroids.
Anonymous 02/28/15 (Sat) 21:05:10 883b23 No. 830
>>826 >a team of new people with no previous involvement didn't know that.
There was a interview with Sakamoto, people asking him stuff, he was basically saying the first thing that came to mind, it looked like he didn't get neither samus or metrois, so I guess if the series turned into only that, he whould make both justice.
Anonymous 02/28/15 (Sat) 21:31:57 3a9d3e No. 836
>>823 Does the linear complaint work as well with Metroid? I haven't played much of the series, just the first two games and the first Prime. I'm going to start on Super Metroid soon, but even as far back as Metroid II the series has been linear.
Anonymous 02/28/15 (Sat) 22:07:27 69235f No. 840
>>836 I haven't played the first two, but SM has tons of sequence breaks and the bosses can be beaten in reverse
Shit's replayable as fuck
Anonymous 02/28/15 (Sat) 22:09:38 cb90ca No. 841
>>823 Okay, I will defend this game in some aspects until the very end of the game
>fight SA-X >A big deal, like the final boss of residen evil 1 >it turns into a weird monster that looks sort of like crocomire >random fucking Metroid elite >oh hey, remember that final scene in super metroid? remember how fucking wonderful that felt? >too bad, here's that but cut down and worse because of no build up >it removes the tension of the escape sequence because they obviously gave you enough time to fight a whole boss right in front of your destination The rest of the game felt alright, albeit a bit quick and straight
The story wasn't that bad, but the introduction of samus having a voice and very baby like emotions made the whole thing shittier, and other M is much worse for that because it isn't just a monologue when you're riding an elevator, it's every 20 seconds
I really wish they just took prime's lead
>no voice >fucking nothing >maybe a note in the data logs, but elevator rides are quiet and atmospheric >the player thoughts on the areas are basically what samus thinks >>836 People tend to complain when you can't sequence break, but then again that's not really valid because the games were seemingly designed forwards without that entirely in mind.
Anonymous 02/28/15 (Sat) 22:37:11 3a9d3e No. 843
>>840 If so, then that sounds like just Metroid and Super Metroid are the only non-linear titles in the series. Given that, I'd think Metroid is primarily a linear series, but it's at it's best when it allows the player to go in whatever order they want to.
Anonymous 03/01/15 (Sun) 06:24:23 743a48 No. 926
>>823 Considering its a handheld game I can deal with the linearity. That's the same reason ZM has those condescending yellow dots, so kids who are playing on the bus ride to school can get going on their next destination before the ride's over. That being said, you can skip all the Chozo hint statues after the first one in Zero Mission.
It astounds me that Sakamoto went from making ZM which gave the player tons of freedom to Other M.
How.
Anonymous 03/01/15 (Sun) 06:52:15 cb90ca No. 929
>>926 did you notice how every single female character model had a pair of fucking heels?
Samus had wedges, and most other girls had just the eagle foot shape heel, and all of them walked fucking fine
if that shit were silent hill someone might mistake that for, "how samus views other women as weak and dainty and needing nice things when she's really only projecting that, as shown by the heels that she always wears"
turns out the dev's just a creepo fetishist who likes women to be in heels and likes to make strong women into fucking dress up dolls
Anonymous 03/13/15 (Fri) 03:10:03 3a9d3e No. 2305
So Zero Mission is going up on e-shop. Cool? Not cool? Meh? I never played it, just the original version of Metroid. Related, I'm about to start playing Super Metroid for the first time soon.
Anonymous 03/13/15 (Fri) 05:50:46 73a797 No. 2332
So what is the ideal situation here? We get a Metroid game with Dark Souls-like freedom of exploration?
Anonymous 03/13/15 (Fri) 05:58:06 26eb7d No. 2333
>>2332 And a deep combat system yeah, that's what I want. I hear some people hoping that this will be one of the titles Nintendo shows off at E3, and I'd love for them to be right. Would justify my future WiiU purchase further.
Anonymous 03/13/15 (Fri) 07:47:43 2c0f20 No. 2348
>>2332 The ideal situation is we don't get anymore Metroid. Nobody at Nintendo knows how to make them anymore and all we'll get is more rape if they try.
Anonymous 03/13/15 (Fri) 12:33:27 85ca96 No. 2369
>>2332 >>2333 Retro Studios has been working on an unannounced Wii U game since
Tropical Freeze came out, could easily be Metroid. That's pretty much the reasoning on that one.
Anonymous 03/13/15 (Fri) 13:18:32 dfe013 No. 2373
>>843 You can sequence break MP1 too. Plus I think that for linearity people mean the handholding/marking/not free exploration while even the others game channel you down a path but without saying where it is, leaving the figuring out to you. The best games like SM and prime 1 if I recall correctly also haven certain items that can be collected in a different order too, even if this is usually left for power-ups like extra health/missiles…
>>2369 That would make me wet, but I would also like a 2d classic metroid. I like a lot both styles
Anonymous 03/13/15 (Fri) 14:20:28 85ca96 No. 2389
>>2373 >I would also like a 2d classic metroid. I like a lot both styles As would I, the 3DS could use one, but I wouldn't complain about a good Wii U Metroid. Perhaps if it does well they'll push forwards with a 2D one.
Maybe they'll give us a 2D Castlevania instead
in my dreams .
Anonymous 03/13/15 (Fri) 16:02:20 2b400d No. 2408
>>2389 I'm pretty sure Nintendo confirmed a 2D and a 3D Metroid were in the cards.
Anonymous 03/13/15 (Fri) 16:06:39 85ca96 No. 2410
>>2408 Sweet. I didn't know they had said anything. It's nice they're aiming to please fans of both types.
>Shinya Takahashi, Nintendo: So it has been a while since we released the last one and we're having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we'll be able to share something about them. http://www.gamespot.com/articles/nintendo-hopes-to-share-2d-and-3d-metroid-news-in-the-near-future/1100-6420482/
Anonymous 03/13/15 (Fri) 16:07:07 85ca96 No. 2411
Anonymous 03/13/15 (Fri) 16:40:35 2b400d No. 2417
>>2410 With that and the recent Metroid attention, I really believe we're going to see one or both at this E3.
Anonymous 03/13/15 (Fri) 17:44:44 e8ed0a No. 2426
>>2332 Ideal situation is nintendo let Retro Studios works with Metroid, without giving their opinios, they had a shitton of gameplay things cut out of primes, for lots of stupidy reasons.
They are competent devs, they worked on Turok and for Acclaim for Christ's sake.
also, side-optional bounty hunt missions
Anonymous 03/13/15 (Fri) 18:00:08 f9593c No. 2429
>>2417 the even talked about super vs prime in their nintendo minute earlier this month
Anonymous 03/13/15 (Fri) 18:16:40 2c0f20 No. 2434
>>2426 >they worked on Turok and for Acclaim for Christ's sake. This stupid fucking mythical origin rumor needs to die already. Nobody from Iguana was left at Retro after Nintendo restructured the studio and Prime development got into full force. If you compare the credits to any of the Turok games you will not find a single common name with the Prime credits. It's true that Retro was founded by an Acclaim guy and he hired a few more of his colleagues, but they didn't last.
Anonymous 03/13/15 (Fri) 18:23:15 e8ed0a No. 2437
>>2434 Well consider me educated, I wonder what happened to most of them, I remember seeing the roterist of Shadowman talking about ideas for a remake with other fellows, to make a full trilogy.
But back on point, think retro can handle itself more now, nintendo should give more freedom and people for them. Do they have enough now make 2 games? or it's the make 1 game and help people make other like with mario kart and dkcr3d?
Anonymous 03/13/15 (Fri) 19:07:36 3a9d3e No. 2451
>>2429 Yep. That's one of the things that make me believe it's happening.
>Metroid pin from two years ago on Reggie>the article in this thread about 2D and 3D Metroid >Metroid and Super Metroid being offered frequently in CN on e-shop >Zero Mission getting added >Metroid Prime Trilogy one of the first three Wii downloadable games >Metroid 2D vs 3D debate on Nintendo channel That and the new Smash, Samus is getting a ton of exposure. A new Star Fox is going to be shown off at E3, the new Zelda. This is the perfect time for Metroid to make a comeback.
Anonymous 03/17/15 (Tue) 23:32:20 57e877 No. 3620
Samus is told that she's pretty by another Smash Bros combatant. What happens next?
Anonymous 03/17/15 (Tue) 23:39:17 cb90ca No. 3626
>>3620 you jiggle the amiibos in your hands like they're talking because you're a fucking faggot who plays with toys and make shitty stories like, "whut if samus got a complement?"
Anonymous 03/17/15 (Tue) 23:43:17 3a9d3e No. 3631
>>3620 She can't deal with it and blasts them.
I like to imagine that Samus is emotionally stunted and can't deal with non-bird people very well anymore. Maybe she could be bros with Falco for that reason.
Anonymous 03/18/15 (Wed) 15:36:11 bdaff0 No. 3775
>>823 I liked it
I liked the story, I liked the setting, I liked the music, I liked the gameplay.
It just had a good atmosphere.
Anonymous 03/18/15 (Wed) 18:39:25 c8549d No. 3793
>>823 Most Metroid games are linear, they're just made so they don't seem that way. Only a couple of them can be sequence broken. That's the whole point of the power-up system, and the entire point of the MetroidVania genre of games.
Anonymous 03/18/15 (Wed) 21:48:29 97733a No. 3818
>>727 There's not much lost if you jump straight to Super Metroid, it tells you everything that happened from the get-go, and from then to MP3 every game has enough polish that you can't go wrong with them.
I'm being generous about Hunters. For a puritan view, play in production order.
>>2305 If Nintendo is going to pull a Darkstalkers, this could be the edge they need to prove Metroid is not dead. If Fusion outsells Zero Mission, though, we're fucked.
>>2332 >you will never play a Metroid game where your goal is to scan the planet's ecosystem before you blow up the planet
Anonymous 03/18/15 (Wed) 21:56:17 f76e76 No. 3821
So I've never played a metroid other than finishing the tutorial for metroid prime. I got the prime trilogy during the sale. Not really sure what to expect. Anything I should know before going in?
Anonymous 03/18/15 (Wed) 22:21:01 3a9d3e No. 3823
>>3821 Not really. Prime was my first Metroid. The gameplay is much different than the rest of the series so you don't lose anything.
Also, I'm playing Super Metroid now. Currently just got the Speed Booster after beating Kraid. It's a blast right now, but I think the claims that it's non-linear are unfounded. It gives a lot of freedom on where to go, but it's just like Metroid 2 in outside of sequence breaks from some exploits I hear about, the game restricts access to certain areas and encourages backtracking.
Which isn't a complaint because I don't mind that stuff, but I'm just thinking SM shouldn't be held up as an icon of non-linear play.
Anonymous 03/19/15 (Thu) 01:44:04 3a9d3e No. 3838
>>3823 >trying to get a missile pack in the corner of a room and have to perfectly time my jumps off of platforms that crumble as soon as you touch them Kill me.
Anonymous 03/19/15 (Thu) 03:53:00 1768be No. 3848
>>3620 She CAWs at them and pecks their face.
Anonymous 03/19/15 (Thu) 04:38:16 95523a No. 3851
>>3821 Expect great atmosphere,
great music and great boss fights. The platforming is a fucking pain (> platforming in a 3D FPS) and the writing is less than subpar, but they're all amazing games nonetheless.
I'm looking forward to hearing your thoughts on the games once you've played them, anon!
Anonymous 03/19/15 (Thu) 04:48:09 3a9d3e No. 3854
>>3851 That was a terrible 25th anniversary for more than one series.
Anonymous 03/19/15 (Thu) 04:53:42 cb90ca No. 3855
>>3854 Megaman got a game at least, right?
Anonymous 03/19/15 (Thu) 06:32:07 db878d No. 3862
I loved the Prime Trilogy but I think 3 games are enough I want to see Retro working on something diferent and something diferent for Metroid too Now if Retro makes a new Metroid that doesn't play like the Prime games that'd be great since they surely are capable developers
Anonymous 03/20/15 (Fri) 18:09:18 9f65d6 No. 4483
>>3851 >hating on tube pirates I think aside from the nonlinear scanning piecing together the lore of the series, the lore set out what it came to do in a self-aware way. You had the stereotypical prophetic civilization, yes, but the way you althernate between that, the schizophrenic pirates who just want some success, and biology data helps each other from getting too stale.
Anonymous 03/20/15 (Fri) 18:16:16 9f65d6 No. 4487
>>3855 >Megaman got a game at least, right? For the record, Megaman x Street Fighter was ripped from a fan's hands and Capcom took all the credit. In other news, this abomination is being taken down by the end of March.
Anonymous 03/29/15 (Sun) 16:29:40 3a9d3e No. 8918
I just finished Super Metroid for the first time. Had a blast outside annoyances like the sand pits in Maridia. It's one of the few games I've played lately that I think deserve the heaps of praise that it's been given over the years. I wish I had played it when I was a kid on my SNES years ago. Boss fights were challenging, but tuned just right I think. I could struggle but it was always because I hadn't thought of how to approach the fight in a different way. Same way in a lot of the rooms and puzzles. It really pushes you to think and adapt constantly. Overall just fantastic game. I'm going to try to play Fusion next weekend when I have free time. Then the Prime trilogy. Think I might just skip Other M though.
Anonymous 03/29/15 (Sun) 17:04:44 a8a73a No. 8929
YouTube embed. Click thumbnail to play. >Any games like metroid came out recently? nigger do you seriously not know about Axiom Verge
Anonymous 03/29/15 (Sun) 18:14:15 6aa4d9 No. 8939
>>8918 Skip other M.
Try Zero Mission, it's shorter than super and fusion, but still fun if you haven't played it.
Anonymous 03/29/15 (Sun) 18:17:00 2c0f20 No. 8941
>>8918 >I'm going to try to play Fusion next weekend when I have free time. Don't do it anon. Seriously just pretend the series ended with Super.
Anonymous 03/29/15 (Sun) 18:26:02 3a9d3e No. 8943
>>8941 Can't do that anon. My first Metroid was Prime, and I've already bought the Prime Trilogy on eshop.
>>8939 That's a remake of the first Metroid but with story, right? I'll give it a try.
Anonymous 03/29/15 (Sun) 18:28:23 2c0f20 No. 8947
>>8943 Prime is OK, but save yourself some anguish and avoid Fusion.
Anonymous 03/29/15 (Sun) 18:56:54 21bc60 No. 8958
>>8939 Is zero mission redone with the more user friendly mechanics of Super Metroid? I'm playing Metroid right now and god damn is it ever a chore. I might need to bust out some graphing paper or something thanks to this no map bullshit.
Anonymous 03/29/15 (Sun) 19:09:57 3a9d3e No. 8962
>>8947 What's so bad about Fusion? I haven't heard much about it until lately when I started really getting into the series. If it's just subpar I'm fine with that. I can just play it and critique it and piss off my autist hipster friend that claims Fusion is the best Metroid.
Anonymous 03/29/15 (Sun) 20:17:29 8d689a No. 8994
>>8958 Yeah, it has a proper map and sometimes gives you more hints. Also ledge grabbing, better control, etc.
Anonymous 03/29/15 (Sun) 20:19:05 2c0f20 No. 8996
>>8962 It's basically a huge downgrade from Super in just about every way you can imagine. From the controls to the abilities to the physics. It's also extremely restrictive and linear thanks to story railroading to the point of insult.
Anonymous 03/29/15 (Sun) 20:20:34 8d689a No. 8997
>>8962 Don't listen to these fags, fusion is fun. It plays well and it's still fun, it just kind of reconstructs/revises the formula. It's more like system shock 2 where you have objectives rather than a complete open world from the start.
Anonymous 03/29/15 (Sun) 21:39:30 3a9d3e No. 9025
>>8994 So I ran through Brinstar pretty fast. Considering I beat Metroid, the changes bug me a little bit. It just feels like it makes the game too easy. Save points every few rooms, one missile per door, feels like enemies do less damage, maps, chozo statues heal you and restore missiles now.
I might speedrun it, but it just feels like a casualized Metroid.
Anonymous 03/29/15 (Sun) 21:44:19 21bc60 No. 9027
>>9025 I'll be honest, Metroid is hard, but not, imo, in a good way. Respawning with 30 life meaning one or two hits will kill you in certain areas, with no efficient means of regaining health is just tedious.
I'm not sure if there's honestly anything else wrong with it, though, it's just a glaring flaw, again just my opinion though.
Anonymous 03/29/15 (Sun) 21:45:50 a8a73a No. 9029
Anonymous 03/29/15 (Sun) 21:47:11 3158c6 No. 9030
I have only played Super Metroid. Which other 2D Metroids are worth playing and do the 3D ones emulate well?
Anonymous 03/29/15 (Sun) 22:10:28 3a9d3e No. 9034
>>9030 I enjoyed both Metroid and Metroid II. Both are easy to get and emulate or buy on the eshop. Haven't emulated any of the 3D ones. I just bought Trilogy on eshop since Prime 3 has better load times.
Anonymous 03/29/15 (Sun) 22:28:51 2c0f20 No. 9035
>>9027 I just quit when I die in the original Metroid. It's a very exciting game to play on one life.
Anonymous 03/29/15 (Sun) 22:51:20 21bc60 No. 9048
>>9035 Not a bad philosophy. Super Metroid was, last time I played, only roughly 5 hours and I marathoned it over 2 days. I can't imagine metroid being any longer if playing with graph paper and notes so you don't get too lost.
I just hope that one part doesn't require you to ball jump about 6 squares high, though, since something about the wii u VC version makes bombs drop in an inconsistent manner.
Anonymous 03/29/15 (Sun) 22:53:17 3a9d3e No. 9049
>>9027 Shouldn't be respawning at all.
>>9035 is right. The games are short enough for you to be able to die, replay it and git gud enough to clear. Besides, health drops have always been generous in the titles I've played so far.
Anonymous 03/29/15 (Sun) 23:23:08 21bc60 No. 9061
>>9049 To a degree I get that. It's not until Brinstar (I think) that I actually run into any problems, but there are situations where you can't avoid getting hit. I'm also willing to admit that because I don't know where I'm going, I'll end up just wandering around which increases my chances of being put into situations where I end up having to back track along the same path again.
It still seems odd to me to be respawned with just 30 health, though. If you're intended to restart a non-successful run, why not remove respawns and passwords entirely?
Anonymous 03/30/15 (Mon) 00:46:33 3a9d3e No. 9088
>>9061 Well I never bothered with the passwords much. It was just more fun to start over and find new areas that I missed before. But that might come from playing NES games as a little kid and I sucked at writing passwords down, so I was used to restarting when I died. Further I don't think you really need a map for Metroid. It can help, yeah, and I see why you'd do it. But it's just too much work imo. Plus going by feeling just feels more immersive for me, and I choose to do that in any game like this.
With the early Metroids, I think the devs just gave you more options overall which helped the series. Options like restarting or not, or speedrunning them, or non-linear play in SM.
Anonymous 03/30/15 (Mon) 01:01:30 21bc60 No. 9092
>>9088 I grew up with this stuff too, I've always had trouble remembering where things I've missed are, specifically, and it probably doesn't help that I'm now playing it in short half to one hour bursts so it's easier to forget just what doors I've explored or not, or where I saw a certain obstacle I couldn't pass that I now can.
Anonymous 03/30/15 (Mon) 03:20:18 2c0f20 No. 9133
>>9088 Metroid is small enough that it's easy enough to memorize the whole map.
Anonymous 03/30/15 (Mon) 03:23:24 3a9d3e No. 9135
>>9133 Even more so if he's already played Super Metroid. A good portion of it is the exact same.
Anonymous 04/02/15 (Thu) 06:07:18 3a9d3e No. 10297
Starting playing Fusion a bit. While I think the SA-X system is neat, a bit reminiscent of Nemesis, holy fuck is this game linear. I now understand the complaints. I thought Metroid and Metroid II were pretty linear, but now I realize I was just expecting too much. It even feels like the secrets are easier to find now.
Anonymous 04/02/15 (Thu) 06:22:22 a148ca No. 10301
Since this isn't /v/, I enjoyed Other M thoroughly. Didn't like: -pixel hunting -slow behind the shoulder walking sections (masking load times) -story -control scheme (everything would have been better if it used remote+nunchuck. It had no reason to make missile controls so retarded) Liked: -Samus's model (super cute) -3D action game interpretation of Metroid (It wasn't super difficult but it was fun) -fanservice from old enemies/ other characters -general execution of a 2D metroid in a 3D space as opposed to Metroid Prime (better games, but the level design was a bigger departure) In general, I don't think Other M is the tragedy some people make it out to be. I enjoyed the weekend that I spent playing it; though I pirated it, and maybe that's why I don't have any buyer's remorse.
Anonymous 04/02/15 (Thu) 09:19:43 e7895a No. 10327
>>818 Other M is an easy way to derail and shitpost any Metroid thread into oblivion.
Anonymous 04/02/15 (Thu) 11:21:44 3a9d3e No. 10340
>>10301 >-Samus's model (super cute) Samus shouldn't be super cute. Her characterization alone in Other M is what bugs the crap out of me more than anything else. Removes anything likeable or cool about her.
Anonymous 04/02/15 (Thu) 15:22:39 6c1792 No. 10391
>>10301 I think other m whouldn't have much hate if it was a spin-off game with no relations to the main line story.
People whould just think it's 'meh' and ignore it.
Anonymous 04/02/15 (Thu) 16:56:42 a148ca No. 10409
>>10340 I never really cared too much for Samus as a character.
If you can get through half of the games without realizing she isn't a robot until the end, it's not like it's the primary appeal of the series.
Anonymous 04/02/15 (Thu) 17:03:02 c7db7b No. 10411
>>10409 >I never really cared too much for Samus as a character. So you're admitting you're not really a fan of the games, you're a fan of the game-play?
Anonymous 04/02/15 (Thu) 17:07:20 a148ca No. 10413
>>10411 I'm a fan of the games mostly because of the gameplay and aesthetics.
Anonymous 04/03/15 (Fri) 05:16:39 acda48 No. 10709
>>10391 pretty much.
canon-rape is the only reason my inner fanboy loathes the game so much.
Anonymous 04/03/15 (Fri) 05:57:58 ca4be6 No. 10733
>>3823 > think the claims that it's non-linear are unfounded. It gives a lot of freedom on where to go, but it's just like Metroid 2 in outside of sequence breaks from some exploits I hear about, the game restricts access to certain areas and encourages backtracking. It seems that way, but there are some non-obvious ways of doing things way way out of order. Still, it's far from open-world, and the game has a pretty clear suggested order.
Metroid 2 forces you to clear each area in the game sequentially, but you have a lot of freedom within each of those sections. Metroid 2 is my favorite for a variety of reasons.
I think the general opinion of both Fusion and Other M would be way higher if every single cutscene from both games was removed (and the map markers, while they're at it).
Anonymous 04/06/15 (Mon) 03:53:15 3a9d3e No. 11533
Alright, I'm playing Fusion. There are some things I enjoy (easier to use wall jumping, SA-X,) and a lot I don't like. Just got space jump. I'm so far having the opinion that this is right where the series started to turn for the worst outside of the Prime games.
Anonymous 04/07/15 (Tue) 17:12:18 be838c No. 11873
Anyone here know if Prime Trilogy is any good on Wii U? Only thing I know about the Prime series is that it's a first-person action game and that people like it.
Anonymous 04/07/15 (Tue) 20:05:39 d04039 No. 11904
>>3793 It's true that the games have one established route through the main plot, but most of the fun of Metroid games is exploring, and trying to find out where you're supposed to go next. Along the way you might find exciting landmarks you can't yet reach, or discover side-areas with upgrades hidden in them. If you tell the player exactly where they're supposed to go next and discourage them from exploring, you remove what is arguably the largest component of the gameplay.
Anonymous 04/08/15 (Wed) 00:21:30 059676 No. 11971
>>11873 I can't say about the Wii u versions, but they're definitely good games. IMO, the best possible migration to 3d we could've hoped for
Anonymous 04/08/15 (Wed) 01:13:28 3a9d3e No. 11980
>>11873 From what I'm aware, that's the best version to get right now barring getting them for Gamecube (You won't). They're virtually the same for Prime 1 and 2, while load times are dramatically cut down from Prime 3's Wii version. Why that's the only one that gets better loadtimes, I don't know.
Anonymous 04/08/15 (Wed) 01:38:38 6f3424 No. 11988
Does anyone have the image of George Lucas and Sakamoto's faces merged on to each other?
Anonymous 04/12/15 (Sun) 22:49:56 3a9d3e No. 13249
That's Fusion done. Prime next, then Zero Mission I guess followed by Prime 2 and 3. Bit disappointed they decided to mimic the end of Super Metroid a bit with that, without any of the emotional connection or anything.
Anonymous 04/13/15 (Mon) 05:33:41 e5b22d No. 13293
I'm at the part in Zero Mission where you get your suit back and start wasting Space Pirate ass like theres no tomorrow. How much longer do I have to go? It's my first Metroid game and I've gotta say it's been a bit of a slog. Nothing about it really satisfied me at all.Where does the TUBES joke originate from?
Anonymous 04/13/15 (Mon) 05:59:48 2c0f20 No. 13297
>>13293 It's just a shitty forced meme based on some of the scannable logs on space pirate experimentation in one of the Prime games.
Anonymous 04/13/15 (Mon) 09:21:58 6e48e2 No. 13314
>>13297 >>13293 I figured it had more to do with the fact the pirates had a lot of conveniently placed Samus-sized tubes everywhere.
Anonymous 04/18/15 (Sat) 16:01:34 d6ab52 No. 14453
>>11904 I like exploring too. In fact, the lack of exploring is the biggest reason I never enjoy any game as much the second time. But knowing where to go next doesn't really kill the exploring, it just lets me know exactly where to go last. Though, since Metroid games don't tend to have points of no return, that isn't as necessary knowledge as it is in some games.