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File: 1424993307400.jpg (92.54 KB, 450x249, 150:83, Final_Fantasy_V_Box_JAP.jpg)

8157ef No.78

RPG Thread

What are some of your favorite RPGs? What elements make a good RPG?

4a926a No.83

Final Fantasy V, VII, IX.
Chrono Trigger
Legend of Mana
Legend of Dragoon
Baldur's Gate
Dungeon Siege
I know there's some more I missed.

The world, and the characters are some of the most important aspects of a RPG behind the core gameplay. Though I feel at the moment, the current settings are stale and the characters are just unoriginal tropes. I'd like a new game that turns that all on its head with a unique setting and story.

738917 No.85

Legend of Grimrock
Golden Sun
Temple of Elemental Evil
Divinity: Original Sin

Interaction between as much as you can have makes a good RPG. Interaction between the characters. Interaction with the environment.

cc04fc No.100

File: 1424994922865.jpg (384.18 KB, 1600x900, 16:9, 98e8035b1e7cf44685a25c12e7….jpg)

Been playing through the Wild Arms series lately, and it's definitely becoming one of my favorites. The Tales series is also a lot of fun in my experiences, especially if playing co-op with friends (one of the real perks to the series beyond fast paced, fun combat and the skits allowing for extra character interaction).

Admittedly I've mainly gotten into RPGs a few years back so there's a lot of games, both classic and new, more popular and less popular, that I need to give some time to (and my RPG backlog is pretty huge considering how long it can take to get through just one, though as long as it holds my interest and is fun, I don't really mind), but it's been pretty fun so far. Aiming to start the Shadow Hearts series next (as I've heard great things about them for a while) after I finish playing through the Wild Arms games.

>What elements make a good RPG?

For me, focus on the characters, setting, and story. I don't really mind combat ranging from passable to downright fun if the other elements make up for it. Music should also be good (and what voice acting there may be should at least me making a decent attempt for the time it came out; I'm rather lenient on that though as long as it's not notably horrid). In addition, might just be my opinion as well, but I do prefer them to be decently lengthy, provided it works well with the pacing (don't pad out your game for the sheer sake of extending the length), and especially if the cast is a group you find yourself getting attached to.

>>85
>Golden Sun
For all their flaws, Golden Sun and Golden Sun : The Lost Age were still quite enjoyable, to me anyhow. Decent spriting and music, neat collectables in the form of djinn and summons, class and spell customization based on equipped djinn, and a good 40-50 combined hours between both GBA games were certainly things I enjoyed.

7c05ee No.102

SMT anything(except purse owner)

738917 No.104

File: 1424995194420.png (528.7 KB, 839x466, 839:466, 1411612093441-1.png)

>>100
>there will never be a golden sun 4

8682f5 No.105

I've bought a ton of RPGs, and completed only a few. So many games so little time.

My list would have to be:
Persona 3
Disgaea
FF 6
Pokemon Leafgreen (and whatever else gen 3)
Hyperdimension Neptunia
Digital Devil Saga
Guided Fate Paradox

A good RPG should focus on gameplay as much as it does story, vise versa. Getting a great story but having to go through horrible gameplay just isn't worth it. Then again that should be obvious…

0e738d No.113

The only turn based rpgs I could stand playing were Earthbound, Chrono Trigger, FF:Tactics Advanced and Paper Mario.
Every other traditional rpg failed to hold my interest for long considering how static the formula is. In a lot of cases, after you've played a few you played them all.

cc04fc No.116

>>104
To be honest, I wasn't too happy with Dark Dawn. I mean yeah, it did have a lot of the same issues as the original games, but it felt more prevalent about it. Plus it added its own issues to the mix as well, such as all those points of no return (I know they're rather common in JRPGs, but Golden Sun and TLA went out of their way to not have any, barring the parts after fighting the final boss fights in each) which can fuck you over if trying to access the bonus dungeon and/or get every djinn or summon, half the game being a fetch quest to fix what Garet's dumbass son broke (I know Golden Sun's story overall leaves something to be desired, but half the overall goal of Dark Dawn was just "wander the world until you find this enormous bird and slap it in the wattle"), and a cliffhanger with absolutely no word on a fourth game in sight. Honestly makes me wonder at times whether they even wanted to make more Golden Sun games beyond the GBA ones (which while they have issues are still pretty decent), or only made Dark Dawn because fans kept asking for more.

Honestly not real sure I'd want a fourth game at this point if it risked being the same quality as the third. Just my thoughts though.

2f3759 No.120

>>116
I want a golden sun 4 so that it can make up for dark dawn and finish the fucking story.

cc04fc No.126

>>120
True, some closure would certainly be nice (especially with how Dark Dawn just up and forgot about the Psynergy Vortexes and Isaac and Garet's research on them until the end of the game, simply to remind you that "oh yeah, that stuff was happening" and end with a "To be continued?" as if they didn't know if it was worth continuing with).

Personally at this point I pretty much just disregard Dark Dawn and consider Golden Sun and Golden Sun: TLA to be the main games worth giving attention to or simply replaying, especially since TLA wraps up nicely enough, even if it does have a few loose ends. Still, if they do make a fourth game, we'd better get to fucking fight Alex this time.

2f3759 No.130

>>126
>alex

Stop triggering me.

cc04fc No.138

>>130
I honestly hoped to be able to fight him in Dark Dawn, but nope, for whatever reason (I forget why, between it being a long time since I played it and not trying too hard to remember Dark Dawn compared to the first two games), he opts not to side with the Tuaparang duo any longer and leaves the party on their own to fight that stupid winged werewolf thing. I don't even remember if he was still around after that battle gloating or something, or if he fucked off to do whatever was next in his plan (which we'll likely never know.

2f3759 No.142

>>138
Holy shit why can't we fight Alex though. After the golden sun event, he should have godlike psynergy powers now.

cc04fc No.149

>>142
True, but with Isaac having gained a portion of energy that Alex would have obtained from the Golden Sun (as The Wise One uses some magic to connect the Mars Star to Isaac in the first game, which isn't elaborated on until the end of the second game), Alex may be powerful but is not all powerful either (I don't recall him being able to do much to The Wise One in TLA, suggesting a vast gulf in power between the two even at that point), as he otherwise might have been had he gained the full effect of the Golden Sun.

If anything it's simply made him hard to kill (I recall that Mt Aleph's collapse or whatever happened should have killed him but he managed to survive), and it's kind of hard to judge exactly how powerful he really is offensively as A) we never fight him, and B) the few (possibly only?) times we see him actively fighting NPCs, he's just murdering some soldiers that likely wouldn't be much threat to Isaac's party either (considering that at the point TLA kicks off, Isaac's party's likely about level 25-30 while Felix is still level 3 or so). I honestly forget how much he did in Dark Dawn besides wear that stupid looking mask and apparently fucking some chick in the timeskip between TLA and Dark Dawn. Probably some gloating here and there with Blados and Chalice, but otherwise I really don't remember. That's not to call him weak at all (especially considering he has that warp psynergy or whatever that Mia remarks would take forever to master), but as far as gauging his actual strength you're kind of stuck going off what other characters say.

2f3759 No.150

>>149
Alex was a puppet master, considering everything that happened in the events of the first two games was so that he could achieve the golden sun. I'm not saying he isn't powerful now, but he could have been a massive closet fuccboi before.

cc04fc No.152

>>150
Yeah, if he was really just some wimp before with a ploy to gain a massive amount of power, I could see that. But again, Mia knew him in the past (I recall them being relatives and having trained under the same master), and stated that Warp was a pretty advanced technique for someone to know and was surprised he knew how to do it, and Alex also makes very short work of the Tolbi guards with that geyser thing he can do. So I doubt that he was ever all that weak, at least during the events of the first two games.

On that note, he also had enough strength (or at least charisma) to keep both Mars Clan duos he had working for him in line. Hell, Agatio even remarked that he knew Alex was just using them, so I figure that their combined goals and Alex having enough strength at that point as is likely kept them from stabbing him in the back. Well, that, and the fact that fire is weak to water.

2f3759 No.153

>>152
Do we have conformation that the psynergy alex used at the start of GS2 was just the deluge synergy? Or was it an unknown technique?

cc04fc No.158

>>153
I don't know if it had an official name. He didn't use it in a battle screen either (even with him escorting Jenna out of Venus Lighthouse), but an on-the-field one. He shoots a massive geyser of water out of the ground with enough force to launch a person into the air, and he does that to multiple guards. Still, whether that proves the Tolbi guards to be weak (which I kind of doubt as they had to cross the Suhalla Desert just to get there, and it's a reasonably high level place in the game; though Isaac's group taking out the lizards making the whirlwinds likely helped make things more manageable) or Alex exceptionally strong, it's not all that clear. Either way he makes quick work of them.

Biggest issue with Alex is that, again, all you have to go off of for how strong he is is what the party members and NPCs say and what you see him do on the overworld (whereas with Saturos, Menardi, Agatio, and Karst, you have direct combat to aid in seeing just how powerful they are) because Camelot apparently didn't want the player to have a chance to actually beat him in combat.

de4fe5 No.327

File: 1425068098528.jpg (79.71 KB, 534x434, 267:217, Exile - Escape from the Pi….jpg)

Some of my favorite RPGs are

Exile: Escape from the Pit
Exile III: Ruined World
Tales of Symphonia
Super Mario RPG

I think one of the essential elements that makes a really good RPG is having a big, open world to explore, and having considerable choice in how you can go about doing it. This leads to high replayability as it increases the different ways in which you can play through the game.

Another important freedom, highlighted in these games, is having methods to avoid battles. As with any game, attributes that contribute to replayability result in a better game. In an RPG's case, it's the ability to avoid tedious, repetitive tasks should you desire to–and one of the major sources of tedium is often random battles.


Of course in some RPGs engaging enemies is pretty much the focus of the game and just plain fun. That's why Gauntlet Dark Legacy and Phantasy Star Online are also two of my favorites.

cc04fc No.328

>>327
I agree with the idea of having a big world (or multiple ones, in some cases) to explore. The lack of a true overworld in a fair amount of recent RPGs kind of annoys me, especially when it's just some narrow connecting paths between towns and dungeons, or worse, leaving those places just brings up a map to select your next destination in place of an overworld. Also, any sort of overworld with hidden stuff to find that may not have an impact on the actual plot (be it new locations, NPCS, or items), such as in Tales of Symphonia or Tales of Eternia, is always a welcome way to reward taking the time to go off the beaten path.

>Another important freedom, highlighted in these games, is having methods to avoid battles.

You ought to give the Wild Arms games a try some time if you haven't. The first game only has a repel style spell that really reduces the encounter rate while active, but from 2 onwards (in my experiences anyhow, I would assume that it also apples to 4 and 5) you can outright skip some encounters if you opt to not want to fight anything (like if trying to get back to town after a tough dungeon trek). Starting with 3 though you are limited to a meter of how many you can skip, with your Migrant level determining how much an encounter cancel will cost you (the game has a built in skip cost for enemies that your Migrant level is subtracted from), but it restores when sleeping at inns, picking up white crystals in dungeons, and from actually fighting enemies (1 point regained per encounter, though there's equippable skills to increase that). This lets the player weigh the cost and benefit of skipping, and the fact that the encounter cost is visible on the screen can also help one to check how high any enemy may be compared to them (for example, if an encounter in an area costs a whopping 6 or more points instead of 1 or 2, you've either been neglecting to pick up Migrant Seals to increase your level, or you're in an area you're probably too low level for; this is also important since in some of the games there is no built in run-from-combat mechanic, with their being a learnable spell that has that function).

45de84 No.401

>>83
Someone needs to help me understand Chrono Trigger. I just went to around 10,000 BC and I still have no idea what is going on. I just kill things and proceed. Does the story become more cohesive and direct?

45de84 No.406

>>401
So that I'm also contributing to this thread though, my favorite RPGs would have to be DQ 3, 5, and 8, FF:TA, as far as turn based games go. Legend of Grimrock 2 as a dungeon crawler, and Fallout New Vegas as a FPS RPG.

cc04fc No.420

File: 1425080085496.jpg (686.79 KB, 4092x2884, 1023:721, 1404699212986.jpg)

>>401
Chrono Trigger's story isn't too hard to follow if you're paying attention to what's going on (and even then it's not exactly what I would call deep, and I don't mean that as a bad thing). What exactly are you finding confusing about it?

9a601c No.3755

File: 1426669927456.jpg (10.64 KB, 240x206, 120:103, download.jpg)

My personal favourite is legend of legaia. Not sure if it's because it's because it's my 1st JRPG, or if it's genuinely good, but i really like the fighting style it uses.

50e5f7 No.3760

File: 1426673297810.gif (949.29 KB, 500x290, 50:29, 1424569197692.gif)

>>3755
I make it mandatory to play this game once a year. I don't know why I love it. I think it has to do with the fact that, in the beginning, you set out to stop something completely out of man's control. That was foreign to me as a child. That, and the battle system was cool too. Thanks, nigga.

Legaia 2 was garbage though

bc502e No.3797

File: 1426704726217.jpg (73.74 KB, 507x720, 169:240, Hell yeah.jpg)

Can't tell if this is an RPG thread, a JRPG thread, or a thread about games with good RolePlaying, so instead I'll list all three of my favorites.

First, my favorite traditional "Western" RPG would be the Witcher. The game has good progression,the main character cool, and the dialogue choices are at the very least entertaining in fact I'll play it today I think.

Second, my favorite JRPG series would be Pokemon because of all the good memories I have about it, but my favorite JRPG game is Harvest Moon FoMT (If it counts as a JRPG) and my second favorite is Earthbound. I had more fun with Harvest Moon since I didn't have any friends growing up, but Earthbound is practically a perfect game. Great atmosphere, humor, and characters, combat, and music. It's part of why I main Ness in SSB games.


Third, I think the best game to actually make you RolePlay a character you didn't design, is Metal Gear Solid. It does a great job of making you feel like snake, whether it be it's singular use of a QTE near the end of the game, the intensely interesting story, or the feeling it gives you when you get played like a damn fiddle, which is pretty much every game.

7169c0 No.3800

>>3755
It was one of my firsts on the PS1 too. I swear that console was the golden age for JRPGs.

ee75e4 No.3801

File: 1426707135567.jpg (270.29 KB, 595x842, 595:842, diablo-warrior.jpg)

I like ARPGs, Diablo and the Elder Scrolls being my favourite. I've been thinking of trying to get into turn based RPGs soon though, starting with Final Fantasy 1.

bc502e No.3805

>>3800
This might sound odd but the biggest reason for this in my opinion, is how weak it was in terms of 3D. (Even though at the time it was really good compared to other consoles.) Sprite graphics could look really good on this console, and that contributed to the rise of JRPGs on it.

cc04fc No.3828

>>3755
Reminds me that I see copies of that around a lot for about $35 and no one ever seems to want them at that price, but no one reduces the prices either, so they just sit there unbought. Similar case with Legend of Dragoon, which sold enough out here for a Greatest Hits print.

>>3760
What's so bad about Legaia 2? Just wondering since I've been meaning to look into what other ones I'm missing on my PS2, before prices might start rising (looking at Wild Arms 5, that one's jumped from about $30-35 to $60+ complete in the last year or so last I checked, though it might be going back down now; glad I got my copy when I did regardless though)

>>3800
4th, 5th, and 6th gen were a great time for JRPGs across a spread of systems. Hell, video games in general too.

>>3797
While I would agree about Pokemon being a JRPG of sorts, I think a lot of people tend to consider monster breeding, catching, and raising games to be their own thing, or at last subsection of it.

>>3801
Do note that not every turn based JRPG plays exactly the same. Some can be really rather simple, while other can have catch to it that requires more thought and input on the player's part (Paper Mario, Mario and Luigi, and the Shadow Hearts series come to mind there). Nor does JRPG have to equate to "turn based," as there's a decent amount of real time JRPGs around too (just saying on the off chance you haven't had much experience with the category; some people seem to assume all JRPGs are turn based). Even if you wind up not liking the first one or two you play, give some other series (or at least later games in the same series you've tried) a shot.

>>3805
I really don't mind some of the 3D games on it much (Crash and Spyro still look pretty damn good for they are), and even some of the 3D JRPGs on the system, like Wild Arms 2, manage to have their own charm with the way the graphics handle. But yeah, well done spriting and animation generally holds up a lot better than early 3D.

I do think another thing that may have contributed to there being a lot more JRPGs on the PS1 than, say, the N64 would probably have to do with people wanting to try developing for cheaper CDs (which can have a real benefit to stuff like audio capabilities, though they did tend to wind up with some loading issues as well) instead of cartridges. Might be wrong though.

04d302 No.3837

File: 1426728405664.jpg (116.17 KB, 500x600, 5:6, disnigga.jpg)

>>78
I like RPGs with good combat, decent story, engaging companions, and have a extremely customizable PC, or well written PC.

I really hope that pillars of eternity is like that. We can talk about PoE here without pol bait right?

469434 No.3849

For me an RPG has to have heavy customization, stuff like FF with class systems and bravely default and Pokemon

bc502e No.3852

>>3828
You're right about that, developing for the N64 was a lot harder than developing for the PS1.

1cd683 No.3931

File: 1426757515846.jpg (323.29 KB, 800x727, 800:727, Seiken.Densetsu.3.full.121….jpg)

Objectively nothing better then Seiken Densetsu 3.

9b3507 No.3969

File: 1426764904139.jpg (80.54 KB, 429x606, 143:202, don't_cum.jpg)

>>3931
>Secret of mana has a sequel
>mfw
>jap only
>no moonrunes capabilities
>FAN TRANSLATION

Thank you anon, you made my day I hadn't idea this existed. Also multiple storylines. Holy shit

69ac82 No.4303

Alpha Protocol
The way the story changes even in subtle ways depending on how you play it is absolutely amazing. Sure, the game mechanics are as broken as they can get, but I'm willing to let that slide because no other game gave me that feel of having my own adventure. Bioware, despite millions of $ and years of making games still haven't achieved that level of storytelling. And I don't think they ever will, seeing as they still haven't figured out how to do proper animations.

1b96d2 No.4348

>>3931
This nigger speaks the truth.

50e5f7 No.4407

>>3828
>What's so bad about Legaia 2?
It isn't bad for what it is, but compared to the first one, it was a letdown. Without spoiling too much: the character are forgetful, no unique towns, the battle system is exactly the same from what I remember, shitty English dub, no TORNADO FLAAAME, forgetful soundtrack except for the tracks that were used in the first game.

The story that they had going on COULD have been decent, but they decided not to go in depth about it, so it's just your run of the mill 'stop this bad person from doing bad things' story.

cc04fc No.4447

>>4407
Guess I'll avoid that one for the time being then (might still play it after I play the first one just to see the difference for myself), and see what else I'm missing out on. Maybe Romancing SaGa.

45157c No.4453

>>3931
I dumped so many hours into this game with my brother back in the day. Fucking classic.

9dc2ed No.7254

File: 1427271033223.jpg (36.72 KB, 500x375, 4:3, xenogears7vr.jpg)

Hello /svidya/ I figured you guys would be interested in this stuff.

First is a spreadsheet of lesser known JRPGS that we've been compiling in /v/. I was fairly lenient on just what counts as a JRPG.
https://docs.google.com/spreadsheets/d/1Ktl_XKxwPN6wAy31nApLS9m5Nr0jWUCUMEMw6f6aVrQ/edit#gid=0

Secondly I've compiled all the SNES games currently on the list for you to download. There's a couple extras in their as well (Seiken Denetsu 3, SMT I+II, and Tales of Phantasia.)

You'll have to patch Arabian Nights yourself since the translation team didn't use an .ips file.

Also when you play Magna Braban the beginning will look like a glitchy mess. Get past that scene and it's fine.
https://mega.co.nz/#!lE1EWK4b!F8crQNAqK_H38JLPXPK-VA19fPtjwA3g4GKAQ_Is0b4

Let me know if there's issues with any of the roms so I can replace them. Thanks.

4a926a No.10307

>>7254
Holy shit, thanks anon! Time to add to my backlog.

93be5e No.11268

File: 1428204845192.gif (627.2 KB, 301x398, 301:398, chim.gif)

I've found that the best RPGs are the ones where it's interesting to increase your power.

I once read, I wanna say on Gamasutra before the 28th, that RPGs are defined by "permanent increases in power." I think I'd add to this that those increases don't come as a result of progression; rather, they should be required for it. So an RPG isn't about menus or swords or writing, but about grinding and getting new equipment. If increasing your power isn't interesting, the RPG won't be interesting.

For example, Morrowind. Most of the increases in power you get therein don't come from simple level ups; they come from access to new equipment. For example, getting one's first Constant Effect enchanment is a much larger milestone than any level, and finding a weapon that inflicts paralysis is better than any stat increase; this means that you can't just sit around grinding your skills in order to progress. In The World Ends With You, you'll likely have to grind, but grinding is made more interesting, as you can improve your weapons and digest food for permanent bonuses while doing so. (And combat is fun anyway.) Iji's levels contain packets of EXP thrown about that don't require killing enemies - these are often used as rewards behind doors that require an investment of stats to hack or break through. One of the most memorable items in Pokemon is the Rare Candy, which permanently increases a 'mon's level.

Contrast this with most JRPGs, which give you EXP and equipment like they grow on trees, turning them into games of resource management and little more.

4a63ed No.17902

Something I've come to appreciate in some turn-based RPGs is turns being for each character, not the entire party, and just generally knowing who's going when. It's frustrating when you decide all your actions, then the enemy goes and you need to heal somebody. Might just be a preference I have to plan things out like that. FFX did it pretty well (not so great in other areas but I enjoyed the combat).

I'm currently going through the first Persona game and enjoying it so much more than my time with P4 though I can't put my finger on why I hated P4. I hated the story (that pace) and the characters but I can easily get pass that if the gameplay is good. There's nothing particularly wrong with P4's combat but maybe it wasn't worth the rest of the game (it became a drag pretty quickly for some reason). I've had a few frustrating moments with P1 - P1 feels like it should be worse but it somehow isn't.


6090e5 No.17907

Pokemon HGSS(hurr)

Final Fantasy 9

Final Fantasy 6

Persona 3

For me a good RPG means a good story, good level and learning curve, and connection to characters


ac4c90 No.17909

File: 1435912056220.png (9.22 KB, 190x190, 1:1, 1362183392966.png)

>>3931

Go fuck yourself, objectively.

While I didn't find the aesthetics and map layouts as impressive, I concede that the class additions could've carried the entire game - if the combat which held it all together wasn't so fucking monotonous.

I get that SD2's combat was occasionally unfair (although you could stunlock enemies just as hard as they could party members). But by straight up removing the timing, SD3 transformed a delicate waltz to coordinate attacks into a very boring slog.


cf904b No.17912

File: 1435943611911.jpg (38.59 KB, 256x365, 256:365, ShadowHearts.jpg)

>>100

>Aiming to start the Shadow Hearts series next (as I've heard great things about them for a while) after I finish playing through the Wild Arms games.

I can vouch for the first one. Excellent, dark adventure, no VAs outside of cutscenes, and those in them aren't bad; plenty of sidequests, and two endings determined by whether or not you complete the sidequests, and a fun battle system with great, memorable music. It's a classic JRPG experience.

I enjoyed playing through the second one, but I felt like a less fun and compelling adventure than the first. I read a review some time ago that rated the second one higher than the first based more or less on technical improvements, but I much preferred the first.


de664e No.17915

>>3837

>customizable PC, or well written PC

Sadly its not. Most fun about Pillars are 3 of the NPCs and somewhat your keep you can rebuild but its very halfassed with the focus on the wrong things, just like the whole game. The PC is neither extremely customizable nor well written due to the lame story overall.

You might want to play Inquisitor instead. While not customizable at all the dialog is great and its fun to be the PC. The dialog options you get all make perfect sense and fit your position in the world well.

My genuine opinion on Pillars is that its a mediocre rpg while some oldschool charm to but nothing more. Its very pretty, though. I wish I could say that about Inquisitor. Inquisitors combat sucks just as much as Pillars's, its played for the torturing and the writing.


6c0616 No.17929

File: 1436060998097.jpg (337.34 KB, 1132x1600, 283:400, 1417611749003.jpg)

Etrian odyssey

Disgaea

final fantasy

chrono cross


a1b128 No.17935

>>17912

Neat. Almost done with the Wild Arms series now (currently on 5, not sure if I want to get into XF at the moment as it's not exactly main series) so I'll probably be getting into Shadow Hearts in a few weeks. I am planning to start with Koudelka on the PS1 though, so I can get the full series experience. I've heard it's a bit of an odd game though.




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