Oh boy. Take everything I say with a grain of salt because I beat my first run last night with an 8 hour time and I missed the secret weapon
>I was bored to tears
Puzzle games are not for you then.
>I don't have any complaint about the graphics and the environment
As well you shouldn't; this is graphically better than most games made today I feel.
>save that it felt like the rooms were too empty
>and were huge for the sake of being huge
The large area was to fit as many pieces of a puzzle as they could into a small area; those areas felt really small to me because of how well they fit everything into the big space. The courtyard leading to the main gate area was a bit long and the room before that with those big stairs and the graves felt a bit large to walk all the way around just to get from A to B, but the really big areas are designed with enemies in mind; if the room was too small rescuing yorda would be a breeze and if the room was a bit larger rescuing her would be a trial; I feel like every room managed to pull of a size that felt just as long as it should.
>the music is fine
Music is one of the most subjective artforms so music being good or bad is just a matter of tastes
>story is virtually nonexistant
I'm not a fan of big stories where you have to think a lot to find the underlying themes, but how can you not understand how much of a story there is? 98% of the story is up to interpretation and the 2% you have is, "horned boys are taken from the village to go into these stone vessels, this girl is trapped in this place obviously, and she is the daughter of this queen lady who wants to stay immortal by using yorda to be reincarnated." I tried really hard to leave out all the the interpretation stuff because the interpretation comes in when you start thinking. "Yorda is trapped here because she doesn't want to be the incarnation of this queen, the queen was using the horned boys' souls to fuse to yorda to transfer the queen's soul over to yorda's body to become the new queen, or she was just corrupting yorda into the new queen in order to make yorda the soul successor, kind of like king piccolo and piccolo jr. and how piccolo jr. was clearly a new person but had retained king piccolo's memories and abilities." And that's just interpretation over the whole yorda and the queen shit.
>it fleshes out near the end
no, you still need to interpret a great deal if we're talking about shit that is directly told to you through spoken word.
>I'm given really nothing to care about other than getting ico out
Yes, that's literally the whole point; get out of the castle. Do you want a fucking cookie too?
>the ai for yorda is all over the place
I didn't have this problem because I always held yorda's hand and when she needed to come to me she came to me. I noticed as the game went on yorda was more willing to make jumps on her own if you were right across the way rather than having to hold your hand out for her any more. I still did of course because my waifu but still
>my real complaint is combat
>I thought it was something to be avoided
well you were wrong.
>you do absolutely no damage to these things
I think that was the point but being a brutal murderer like me I just kept beating them until they didn't get back up, which was more tedious when I had to redo a part because I fell down too far from making a jump with my poor keyboard key aim than annoying with how they were spaced out. When you get the sword it becomes even easier but the battles also become less frequent because the devs thought, "Well at this point the player is going to understand what to do about enemies and we don't want to give the player too much or too little, so just have a wave come after every puzzle is completed instead and maybe a few big battles when they're in key areas."
also I mashed every button when I was down so I got back up in like 2 seconds every time after the 5th time I was knocked down.
Cont.