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/svidya/ is a strict /v/ alternative for moderated vidya discussion. This Board wasn't intended to replace /v/ but to aid Anon's in having vidya discussions with zero shitposters. Thanks for adding /svidya/ to /v/'s recommended boards, Mark.

File: 1427501639999.jpg (492.96 KB, 1920x1200, 8:5, guide_screen_ds2.jpg)

35bf76 No.8287

>Marginally easier than DS1
>WORST GAME EVER HOLY SHIT

Is it really that much worse? I'd give DS1 a 9.5/10, but II a 9/10. It had a few missteps, but they were mostly not a big deal.

Why is this game considered to be so much worse than the rest of the series?

a0d67a No.8289

YouTube embed. Click thumbnail to play.
This should help you understand, it has nothing to do with the game being "easier". If someone is saying that they are probably just trying to fit in.

87a626 No.8298

Please use the catalog. >>622

7dc8ae No.8303

>>8298
This. I wrote an autistic comparison of the two games in the series in that thread. Use the catalog when making a new thread.

a39426 No.8312

looking back on DaS2 after the hype died down and knowing about the graphics downgrade, and now playing bloodborne and thinking back on the many things about DaS2 that I didn't like, such as the environment in general, I realize that at it's core…DaS2 really wasn't a souls game.

102ec6 No.8317

I found Dark Souls 2 harder than 1, but maybe that's because I didn't spend as much time on it.

Overall I liked 2 a little more than 1, but I didn't like either as much as Demon's Souls

35bf76 No.8476

>>8303
Which post was yours jabroni?

7dc8ae No.8485

File: 1427518426543.png (46.47 KB, 250x250, 1:1, 1427262540929.png)

>>8476
I was this series of posts
>>700
>>794
>>885
>>898
>>951
They're pretty big posts.

96007e No.8490

A good game, AND a good Souls game.
A fantastic sequel to Demon's Souls that would have been well-received and been given 10s across the board if DaS hadn't come out in between the two.

DeS was a wonky, but incredible game.
DaS was a weighty, lore-filled game.
DaS2 was a strange amalgamation of both games but sacrificed a little of lore for more "gamey" level-design that paid off excellently if you weren't playing DaS1 for the atmosphere.

And who WOULD play a Castlevania ripoff for the atmosphere?

8945aa No.8601

File: 1427548074677.jpg (10.21 KB, 178x255, 178:255, whatthefuckamilookingat.jpg)


812f80 No.8619

But the game could be considered harder, since it loves to pull bullshit more that DaS or DeS.
The criticism has more to do with the world and some gameplay changes.

I still find it a excellent game, though.

07fee4 No.8686

>>8287
Da2 suffers in a few key areas.
>soul memory
That single mechanic fucked up so much it's not even funny. It single handedly killed invasions and ruined pvp

>level design

The transition from area to area makes no fucking sense. Going from a castle to a lava place in the middle of fucking nowhere was illogical and a bit jarring. It feels as though some areas in between others were cut

>hit boxes

The hit boxes ruined the game for me. I shouldn't get hit a mile away from something after I dodge

c1fbea No.8714

File: 1427579063245.jpg (66.8 KB, 640x925, 128:185, I was going to make a qual….jpg)

>>8490

>And who WOULD play a Castlevania ripoff for the atmosphere?


>My face when the reason I loved the original Casltevania games was because of the atmosphere.

>My face when everything went full anime at/after SoTN.

Seriously man, it may have just been pixels but at the time no other games captured that classic horror feel.

35bf76 No.8784

>>8686
>soul memory
>That single mechanic fucked up so much it's not even funny. It single handedly killed invasions and ruined pvp

I've never had an issue with this.

6ac1c2 No.8869

>I'd give DS1 a 9.5/10
theres your problem
DS1 is a 6/10 at best

774e89 No.9150

>>8289
What a cuck, he starts by getting butt hurt over gender and womyns and take's about 8 minutes to reach his first good point, being that the turtle knights shouldn't track the player so well.

He's a long winded fuck that:
A. should Get Gud
B. there were some serious design over sights but that's because B-Team etc…

the game is still 8.5 or better and I say better.

a0d67a No.9158

>>9150
Did you space out in the beginning or something? The very first thing he says is that he still liked the game, it just didn't live up to Dark Souls for him and he spent an autism filled hour spelling out every little reason why. That's his style, and I enjoy it. I don't always agree with him on every tiny point, but he hits everything.

>he starts by getting butt hurt over gender and womyns

It is a really minor thing to complain about, but it IS a botched opening compared to any of the other Souls games. This isn't just because it implies the main character should be male, it flies right in the face of how the openings were handed in the previous games. They had no reason to do the opening that way, it didn't make the game better, but they did it anyway and the game is worse off for it even if only a tiny bit.

That was really the entire point he was trying to get at throughout the whole video, Dark Souls II suffers from a lot of bad design oversights that were the result of pointless changes, it could have been a much better game had they put more thought into these things. You can't just say "Oh it was just the B-Team!" as if that somehow excuses everything.

dfc355 No.9159

>>8287
It's worse but still good
what makes it worse is the level design by far, there are also some really broken hitboxes but seriously not that many

1fbb12 No.9161

So I'm legitimately thinking about pirating/buying DaS2 when the rerelease comes out. I never played DaS2 but I'd like more of that souls feel since I can't play bloodborne.

Hitboxes might not be too bad for me since I plan on going into adaptability anyway since it looked like a great stat.

Is it a good game? Maybe it doesn't compare as good as DaS, but is is good?

a0d67a No.9164

>>9161
It isn't a terrible game by any stretch of the definition.

845ab1 No.9165

File: 1427695291378.png (8.21 KB, 102x120, 17:20, titanite-slab.png)

>>8485
wow that's some good shit anon. please accept this. It's of no use to me now.

1fbb12 No.9168

>>9164
One other major thing, does it need mods like DSfix or mouse fix so the game runs and controls properly on pc?

a0d67a No.9169

>>9168
It is a much better port than DS1, framerate isn't capped and the rendering resolution isn't locked. Not sure about M+KB controls, only ever played with a gamepad.

7dc8ae No.9172

>>9165
Thanks anon, I was hoping someone would read all that shit.

1dcf77 No.9176

I didn't feel it was easier, but the bosses didn't really feel like bosses. They felt more like the black knights in 1. All humanoid, and not very threatening. It also had quite a handful of balance issues.

For instance, Last Giant had to be nerfed. Twice.

3808ba No.9427

>broken controls
>downgrade and hideous art
>shit level design
>nonsense world design
>reddit-tier lore

1fbb12 No.9471

>>9427
>broken controls
Please explain. DaS was unplayable with M+kb without mods, but I can't imagine playing it with a controller personally. Are the m+kb in DaS2 good without mods?

>downgrade and hideous art

This is subjective.

>shit level design

Vague and unexplained assertion.

>nonsense world design

Also vague and unexplained assertion. Not that I disagree with you, some of the stuff I've heard about like going up the sky into lava sounds ridiculous. But you literally haven't explained anything to back up your statements.

>reddit-tier lore

This is also subjective and not even sensical. Define "reddit-tier lore".

35bf76 No.9474

>>9427
Yet on the flipside

>It's really, really fun


I had a blast. Is it the worst of the Souls game? You fucking bet. But that doesn't make it even remotely close to bad.

1fbb12 No.9477

>>9474
This is the sort of vibe I'm getting. It might be the shit of the series, but if it's a 8/10 series, it could be a great game in general.

42503d No.9504

File: 1427777285484.gif (6.72 MB, 600x338, 300:169, happy emerald herald.gif)

I honestly like Dark Souls 2 over 1. I never gave a shit about lore or atmosphere hell I killed all the NPCs in my first play through of Dark 1. Having more bonfires and less shortcuts never bothered me and I really like the bosses in 2 more than 1 the Ivory King was amazing.

1fbb12 No.9505

>>9504
I haven't played either game but I think Emerald Herald > Maiden in Black. Are there any errors in my ways?

42503d No.9511

File: 1427778934139.jpg (169.83 KB, 1200x675, 16:9, ugly bitch.jpg)

>>9505
No the Maiden in black is fucking ugly.

2ee703 No.9530

I thought, that while the level design was weaker.

Dark souls 2 had marginally better combat.

43a79b No.9552

>>9505

>Liking BEAR SEEK SEEK LEST more than the mother of a god.


Why?

1fbb12 No.9554

>>9552
Because she has pretty eyes.

96007e No.9885

File: 1427888482969.png (7.82 KB, 270x263, 270:263, 1348809996549.png)

>bought it day 1
>thoroughly enjoyed the layout of Shrine of Amana

>PC release nerfs Shrine of Amana

>PC players complain it's too hard

I legitimately don't understand.
Maybe because I don't use magic and just played it like a Castlevania game [Old Whip + throwable items] but that was my favorite area.

1fbb12 No.10681

So does anyone have in depth knowledge of SotFS now?

1e798a No.10683

>>9885
The game came out at the same time for consoles and PC. And who complained the shrine was too hard? The super homing missiles were annoying but you could hear them coming a mile away so they weren't that bad.

2d13b8 No.10801

>input laggy, unresponsive and slower combat than previous Souls despite cool additions like guard break and fixing backstab fishing
>absolutely disgusting hitbox detection
>invincibility frames is a goddamn stat
>shitty generic world that looked uninspired and failed to draw you in
>mediocre level design in general
>sound design was a step down (I loved Dark/Demon's Souls footstep sounds… really added to the atmosphere. They were muted in DaS2)
>all in all a glaring disappointment
I never touched it again after my first playthrough of 45 hours. Meanwhile I had 800+ hours in Dark Souls. It's a worth a playthrough, sure, but that's it.

1fbb12 No.11186

I really want to get this just because I feel like I can play through the game with multiple playstyles instead of just one like in DaS. Magic looks like its own viable build now.

0e93f4 No.11889

>>10801

So many J games have footstep sounds in them and they sound identical no matter what they are stand on. It's like their sound engineer took one step on the floor and called it a day.

1fbb12 No.13192

File: 1428858650656.png (545.56 KB, 800x470, 80:47, dark souls 2 torrented ins….PNG)

Well I finally torrented this.

…they didn't translate the fucking installer

095234 No.13200

>>10683
They complained that the shrine was hard post-nerf too.
That being said, Shrine of Amana on release was a little bit of horseshit. Mainly that you had to dodge each of the projectiles twice because after one roll they'll just curve around and hit you anyway.

9eb4e5 No.13203

>>13192
Runes all day everyday

>1 ?????? 33 ??????

568529 No.13209

>easier
The problem is that it was HARDER, not easier. It was harder in the frustrating, bad design way, not in the challenging way of the previous Souls games. The design is fucking horrible with cheap deaths all over the fucking place. The Souls games were never about being hard, they were just well-designed action RPGs that just so happened to have a high learning curve where, once you understood the mechanics and game logic, you could always succeed. Souls II throws that out the window on multiple occasions and feels like an attempt to capitalize on the "lol hardest game ever xDD" hype instead of delever a good game. It has no soul.



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