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/svidya/ is a strict /v/ alternative for moderated vidya discussion. This Board wasn't intended to replace /v/ but to aid Anon's in having vidya discussions with zero shitposters. Thanks for adding /svidya/ to /v/'s recommended boards, Mark.

File: 1427520250218-0.jpg (86.66 KB, 1012x488, 253:122, mmd_luigi_mansion_keys_ite….jpg)

File: 1427520250218-1.png (1.5 KB, 129x273, 43:91, greenkey.png)

File: 1427520250218-2.png (750 B, 70x70, 1:1, Yakkey[1].PNG)

File: 1427520250218-3.jpg (233.29 KB, 900x600, 3:2, bosskeychain_photo1_1024x1….jpg)

File: 1427520250218-4.png (2.46 KB, 130x139, 130:139, Doomkeys[1].png)

83398e No.8493

Made this thread on /v/ a few weeks back and they seemed to enjoy it, so let's try it here.

Keys are an ubiquitous item in videogames, and we often take them for granted, so let's discuss them.

>Keys with cool designs

>Keys with clever uses
>Cleverly hidden keys

Feel free to discuss stuff related to keys suck as lockpicking mechanics as well.

83398e No.8494

>suck as
well fuck, I messed that up

3ebcb0 No.8503

The keys in luigis mansion were pretty neat.

83398e No.8507

>>8503
They're ornate for sure, I really like that they're themed after a deck of cards too.

aa69e8 No.8509

File: 1427521525484.jpg (28.51 KB, 500x371, 500:371, keycard.jpg)

Where mah keycards at?

Keycards used to have a lot of representation but for some reason they are in a lot less games now.

83398e No.8511

>>8509
Strange considering how widespread keycards are in real life these days. Duke3d went the extra mile and showed you scanning them, I loved that little touch.

3ebcb0 No.8513

>>8507
Me too, I'd buy a real life set of them if I could find them and weren't dirt poor.

83398e No.8514

File: 1427521838761.png (60.81 KB, 256x256, 1:1, Bioshock-Rapture-Key-icon[….png)

>>8511
>>8509
Actually, now that I remember, Bioshock had a pretty neat keycard

3ebcb0 No.8515

File: 1427521947026.jpeg (7.23 KB, 200x122, 100:61, Keyser.jpeg)

Wario land 4 had keyzer.

83398e No.8518

File: 1427522078104.png (28.96 KB, 320x240, 4:3, Keycard[1].png)

>>8515
Definitely one of the cuter keys in gaming. Wish he had a plushie.

aa69e8 No.8519

File: 1427522219298.png (1.18 KB, 32x32, 1:1, mwkey.png)

>>8514
Which we only used about twice in the entire game I think.

I almost forgot this little nigger. A gold key. I think what made it so special in SMW was that when you put it in the keyhole, it opened up and engulfed you as if you've opened up a hole through dimensions.

83398e No.8520

>>8519
The mario series loves that one-toothed design, it was in Galaxy and Galaxy 2, I think

39971f No.8525

I really enjoyed the way Darksiders handled keys and locks: the "locks" being demonic, force field producing eyes, and the "keys" being knives. Really fit with the style of the game.

83398e No.8530

>>8525
Darksiders 2 had cool keys too. They were bigger than you, so you had your JoJo stand hold it instead.

aa69e8 No.8531

File: 1427523766864.png (6.84 KB, 220x165, 4:3, YJhntgM.png)

Dark Souls 2 had a keyblade in it. It opened up the Embedded Jesus christ what a weird idea of a keyhole but could be saved and used as a weapon instead.

39971f No.8532

>>8530
Oh yeah. I will admit I'm more fond of the first game and thus remember stuff about it better. Really ought to replay the second sometime.

83398e No.8533

>>8532
The second one had potential to be awesome, but THQ died halfway through development and the game just kinda trickles away at the end

39971f No.8538

Another key I've come to really enjoy: The duplicators in the Wild Arms series. The idea being that they can become a duplicate for the key to the lock of any sealed chest or door in the games. That said, I'm honestly not entirely sure how they work, since you generally get a "Sealed by magic" description when trying to open them without using a duplicator. I'm also thinking that in at least some cases, like Wild Arms 1 and ACF, they're not exactly made by humans, as they can drop and be stolen from Hayokontons/Creeping Chaos' (depending on the translation) and are rather limited otherwise.

>>8533
Yeah. Don't get me wrong, I certainly enjoyed the second game, but it felt like such a sad amount of wasted potential thanks to THQ.

54dc9c No.8547

File: 1427527599213.png (159.82 KB, 463x521, 463:521, Tukor_according_to_IGN.png)

While not strictly a key I loved the star system in Mario 64, it didn't matter if you missed a couple so you were never left searching for a key.
Turok is a case of keys done wrong because they are so well hidden they break the game flow and leave you searching. Pic semi-related, Turok according to IGN.

83398e No.8808

File: 1427605060443.png (86.45 KB, 211x273, 211:273, Sm64key[1].png)

Bumping with one of my favorite keys

bf6140 No.8849

>>8520
dont forget mario bros 2 where that scary ass mask would chase you if you picked it up. even more terrifying in mario advanced with the glowing eyes in the background. holy shit ive never been so terrified of an 8bit sprite in my life

>>8808
that key is pretty sweet but what really made it good was how mario had to jump to turn the thing. who the hell puts keyholes that high? i know hes kind of short but thats at the top of the door

18ae33 No.8964

File: 1427656430992.gif (10.45 KB, 256x224, 8:7, Donkey_Kong_95_-_Ingame_9.gif)

>No mention of Donkey Kong on Game Boy

Every level you must get the key to open the door Donkey Kong escaped through.
It's maybe the most important key in any game as it has a lot of utility and drawbacks.

Pros:
- Standing on the key, enemies can't reach you.
- You can reach higher places, using the key as a step ladder.
- The key can be thrown upwards and sideways and can kill enemies you'd otherwise have no means of disposing.
- You will survive falls from higher places, throwing the key down first and using it to land on.
- When you're hit instead of you dying the key is dropped and you're shortly stunned.

Cons:
- The key will disappear and return to it's inital position if not carried after five seconds.
- You only have your basic jump with the key.

Finding a way to the key and getting to the door with it.
Because you can't use your advanced jumps with it and you can't leave it alone for too long but can kill enemies with it, it's the perfect balance between burden and useful.

I wish Nintendo would make a proper Donkey Kong 2 instead of that toy mario shite.

c9730b No.8968

File: 1427656677072.png (60.89 KB, 249x238, 249:238, 1405144328781.png)

>>8964
>All those Pros
This is the most random use of a key ever.
No seriously, keys in videogames are usually weird like in >>8849 and >>8531 but this one takes the cake.

83398e No.8971

File: 1427657735795-0.png (34.5 KB, 829x728, 829:728, 1426209009265.png)

File: 1427657735795-1.png (30.99 KB, 701x502, 701:502, 1426208964321.png)

>>8849
Phanto is one fucked up mask
>>8964
Wow, that's actually a really neat concept. Might have to try that game out some day.

b49a97 No.9042

File: 1427668992639.jpg (48.51 KB, 500x281, 500:281, the-legend-of-zelda-the-wi….jpg)

I liked the system the DS Zelda games (pretty sure it was both of them) did with the Big Key. They always put them near the Boss door but to get to it and open the way between them you had to do the usual puzzles and battles. The actual key itself was huge and carrying it around, so Link would be slowed down to a walk. Not particularly special but it was different. I don't remember it coming up in any puzzles though but I don't remember much of either game (because they weren't very good).

>>8849
>that key is pretty sweet but what really made it good was how mario had to jump to turn the thing. who the hell puts keyholes that high? i know hes kind of short but thats at the top of the door
That's one thing I never understood about Wind Waker. Link never puts the key in the locks (they just open automatically) and he would never manage it anyway.

b918bf No.9059

File: 1427671002304.png (15.05 KB, 298x237, 298:237, klefki.png)

>A Fairy Pokemon based off of faeries' kleptomaniac tendencies to steal anything as well as the age old question "where did I put my keys?"

Game Freak is full of geniuses when it comes to monster design.

83398e No.9559

File: 1427788137583.jpg (184.78 KB, 1920x1080, 16:9, 214490_screenshots_2015-03….jpg)

I bought Alien: Isolation a few days ago; pretty fucking scary so far, but I hear it drags on.

The keycards are shaped like actual keys, as you can see on the save stations

83398e No.10920

File: 1428104552621.jpg (77.11 KB, 1280x720, 16:9, maxresdefault[1].jpg)

whumpa bumpa oblivion had the best lockpicking minigame

9970ac No.10950

File: 1428117738123.webm (2.23 MB, 1280x720, 16:9, Now this is lockpicking.webm)

>>10920
It was ok, I wouldn't say it was great though. The worst lockpicking minigame has to be from SAW II the video game.

No sound because I hastily recorded from some shit lets player on youtube and none of them ever shut the fuck up

87b27a No.11259

File: 1428202099780.png (133.74 KB, 400x240, 5:3, KTD_Carry_Dee.png)

In Kirby Triple Deluxe, there are some waddle dees that carry keys around in the background. You have to keep up with them in the foreground in order to get the key, which unlocked an optional area. It was an interesting way to reward the player for completing challenges quickly without forcing them to do so.

>>9059
Glad to see someone else understands how cool Klefki is. Back on half/vp/, people just said "m-muh inanimate objects" and went back to the pokegirl threads.

781264 No.11908

File: 1428438261287-0.png (216.83 KB, 408x405, 136:135, SS dragon boss key.png)

File: 1428438261287-1.jpg (168.02 KB, 1248x706, 624:353, SS boss key.jpg)

Skyward Sword had a unique approach to unlocking doors with the boss keys. They were unusually shaped and you had to rotate them in 3D until they fit the lock. I'm not sure if I liked it, but it was more engaging than just watching a cutscene of a door opening.

36ff8a No.11912

File: 1428438748364.jpg (20.48 KB, 610x274, 305:137, i_4-IQtj_ekL.878x0.Z-Z96KY….jpg)

>The Dark Mod not ranked

y'all mother fuckers better step the fuck up, ain't no game got better keys and lockpicking.



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