Edginess in games Anonymous 03/29/15 (Sun) 19:16:11 d90f77 No. 8966
Alright, so "edgy" has been a joke on the chans for quite some time now, and has expanded to the rest of the internet. Now, let's discuss edgy games, and why they handle dark themes so poorly. Recently, I've been playing this Pokemon fangame called Pokemon Insurgence. Mostly out of a desire for nostalgia with a bit of new twist. Gameplay-wise, not bad at all. Level curve was good, regular trainers can be threatening if you don't know what you're doing, bosses use advance strategies, good 'mon selection, and delta pokemon with a unique typing (ghost/dragon skellington charmander is a bro and cute as hell). The problem? Other than the lack of visual polish (which will be fixed later), the story and writing is really, really bad. Basically, the game's villains are cults. That's right, fucking cults. They sacrifice people and Pokemon en masse (one leader was said to have killed thousands) in order to summon the Pokemon they worship (darkrai, kyogre, and others). Not only are the cults poorly written and cartoonishly evil, they just don't fit a game like Pokemon. Now, Pokemon has done dark stuff before. The difference being that Pokemon was subtle with it, and wasn't overdone, as opposed to something that was just tacked on for shock value or was trying way too hard. That and plot was never really a huge focus of Pokemon. With this game, the story is a central element. The game has some other problems, such as references and humor being done poorly, as well as some bad OC mega evolutions. But this is what stuck out to me the most. And it's what made me make this thread. Now, it's now like ALL edgy things are bad. Doom and Berserk are pretty dark, but they're extremely well-liked here. That's because they manage to pull them off in a way that isn't childish and adds to the atmosphere, rather than needlessly and tastelessly tacked on. So what say you, /svidya/? Why do so many games handle dark themes so poorly, and how can they handle them better?
Anonymous 03/29/15 (Sun) 19:48:17 408d20 No. 8973
The main issue with these two games is the fact that they try to make something cartoonish and cheerful into something dark, this is no easy task if you want it done right. Pokemon was (still is?) literally a game geared for children, and as you said, the edgy element was very minor. When executed on a larger scale, the writing's in need of a serious overhaul. Where? Villians' personalities is a good place to start. The opposing faction to the player character should be treating shit with a serious tone, no nonsense, no humor. Just getting to the point: being straight to the point is almost fundamental if you want a serious feel. Seriousness (basically all of the stuff mentioned beforehand) is imperative. If you manage to pull this off, you're halfway there. The other half's graphics, they can't look cartoony, the art style needs to be gritty and dark. Having edgy writing with Sonic-tier visuals won't work for shit. If you have these two, there's a good chance you've got a decent edgy game in your posession.
Anonymous 03/29/15 (Sun) 20:00:26 722dc2 No. 8981
>>8973 You couldn't be more wrong, especially with the visuals.
Earthbound was dark as shit and still had cartoony graphics. You don't need fucking brown and bloom and gritty graphics to have a sense of dark themes.
Anonymous 03/29/15 (Sun) 23:34:44 bc0c7e No. 9065
Anonymous 03/30/15 (Mon) 16:16:11 2b0fdc No. 9245
>>8981 Oh wow, literally one exception. That's enough to discard any argument ever, no?
Anonymous 03/30/15 (Mon) 16:48:03 8e8c05 No. 9257
>>8981 >>9065 >>9245 Earthbound wasn't "blood and gore" dark. But yes it has dark themes, just handled alot better.
Anonymous 03/30/15 (Mon) 18:16:53 7af4b3 No. 9286
>>8966 You can't make "edgy" games good by default.
Edgy is when the game feels the need to remind one how dark the story is. It's when it doesn't feel natural to the story or game world in the first place and tacked on.
Shadow the Hedgehog is an artificially made "hedgehog" and the most powerful being in the universe.
He's a CIA special agent on a mission for the president, who has a picture of Shadow the Hedgehog on his table in the oval office.
It doesn't matter what you do with that, it's ridiculous!
SEGA is still using 90s totally radical style without any of the cornyness that made things like TMNT so beloved.
Team Sonic hasn't been self aware for decades.
Anonymous 03/30/15 (Mon) 19:14:29 9bcd8d No. 9312
>>8966 A way to handle dark themes would be to intensify what is already darker to begin with and make a character that acts realistically in this world.
Ok, I will not gonna defend all of God of War but that series of games do a really good job setting the tone and darker atmosphere of the games.
Anonymous 03/30/15 (Mon) 21:09:53 0ddae4 No. 9339
Here's the problem with "edgy" shit nowadays: it's a word that's ALWAYS used sarcastically. Because things like blood and gore, red and black color schemes, "realistic" character appearances, and swearing aren't really edgy anymore, we've gotten used to them as a society. Only 12 year olds think that sort of shit is "edgy", and that's probably who most of that type of game is marketed to. In order for a work to REALLY be edgy, it has to be doing something new or at least uncommon. Perhaps something unfamiliar, uncomfortable, maybe even disturbing. Hatred, for example, is both sarcastic edgy and genuine edgy, if that makes any sense. Its sarcastic edgy because it lets you kill innocent civilians by the truckload for no good reason. Not anything new there, mainstream games have been doing that for years. But Hatred is (reportedly) going to get more cerebral and personal about it, which might make some people unwilling or unable to play the game for long periods of time, if at all. Plus it puts the civilian killing in the spotlight. In most games it's an aside, a quick acknowledgement that the player is free to do as they please but not really dwelled upon. In Hatred, civilian killing is the main draw, and is probably going to be a lot more realistically handled than in most games. Which begs questions like "who is this game's target audience?" and "why do I find this game compelling?" and "can I imagine myself or anyone I know actually doing this in real life?". Those kinds of questions don't come up in most games because any questions those games raise have been answered long ago. People may not like it, but edgyness is part of what artistic expression is all about. If some works of media doesn't disturb or offend some people, then boundaries will never be pushed and stagnation reigns. Sometimes you have to leave your comfort zone if you want to improve yourself, learn something new, or at the very least, have a new and interesting experience. And games can do that incredibly well; their interactive element increases their depth and involvement exponentially.
Anonymous 03/30/15 (Mon) 22:02:38 041667 No. 9367
I like games with dark and I guess "edgy" aesthetics. Mostly games from the late 90s and early 00s, back then we just called it badass. Now it's called edgy and people are afraid to have badass art direction.
Anonymous 04/01/15 (Wed) 05:39:58 3c5571 No. 9832
>>8973 >The other half's graphics, they can't look cartoony, the art style needs to be gritty and dark They can be a bit cartoony anon, just not overboard. Pic related had an amazing aesthetic because they couldn't achieve total realism, but I don't think they were truly trying.
Anonymous 04/01/15 (Wed) 13:51:50 495f6d No. 9905
>>8966 >childlish >tasteless >poorly written >overdone >subtle >trying too hard To be honest, all of these are very subjective. You can't objectively measure whether something is subtle or overdone. Have you considered that you're simply not the target audience of this edgy Pokemon game? What you consider stupid and forced will probably seem dark and cool for a 12 years old kid.
Anonymous 04/01/15 (Wed) 14:44:19 63c9ad No. 9911
>>9367 >Can't enjoy things with satanic vibes without being called an edgelord What's the entry level media for this whole THING? Movies, music, books, the whole lot. I want to soak it all up.
Anonymous 04/01/15 (Wed) 18:53:28 80477b No. 10007
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>>8966 Pokemon can be really dark with the right direction. just think in all the elements around.
>creatures that can kill an adult man (even the little pokemons can kill you) >Kids go alone in adventures where they can be killed. >Terrorist organizations: Rocket, Magma, Aqua, Team Galactic, Team Flare, etc. >Competitions of pokemon where that look like dog fights and unfair use of overpowered pokemons can fight small ones. >Creepy men and women can be pokemon trainers. >The technology is used to make the pokemon slaves.
Anonymous 04/01/15 (Wed) 22:37:34 6a76f2 No. 10078
The problem with edginess in vidya is that most games are murrican or made for murricans and like comics they fail at being serious and pushing boundaries. Instead they end up looking stupid and tryhard when they deal with more "adult" themes. Compare the early 90s edgyness of marvel with characters like cable and what the Europeans were doing with 80s comics. DC killing superman was edgy tryhard and the first of many sales gimmicks. Watchmen on the other hand was a before and after for the entire genre. Its funny for me that people call hatred edgy, you know what is edgy? Gone homo is edgy, borderlines is edgy, practically all these gimmicky ass games with shit quality and banking on controversy alone to score a sale are the very definition of edgyness.
Anonymous 04/01/15 (Wed) 22:41:59 1229ca No. 10080
>>10078 hatred is pretty much banking on the controversy along to score a sale though
Just look at the number of posters on /v/ who don't even care about the game and are going to buy it to "stick it to x group I dislike" instead of "it looks like a well made video game"
Anonymous 04/01/15 (Wed) 23:40:54 032365 No. 10112
>>10080 >>10080 They are banking now, but then again the game was drawn into a shitstorm by sjws from the very start.
It used to be shtf happened after release but now its enough with a teaser to get all the idiots running around.
Consider how the game was almost blacklisted, and compare that with games like fez that had to be propped by shills or else nobody would've cared about it.
Anonymous 04/01/15 (Wed) 23:47:28 84c96f No. 10115
>>10112 >It used to be shtf happened after release but now its enough with a teaser to get all the idiots running around. That was never any different. Remember Manhunt.
All the controversy happened before the game came out. Same with Manhunt 2.
Hatred looks like a better game, though.
Anonymous 04/02/15 (Thu) 00:00:44 5c0c64 No. 10117
>>10115 Hatred don't bring nothing new to the genre.
Just look the first Postal
Anonymous 04/02/15 (Thu) 00:10:19 9fd990 No. 10122
>>10117 Technically not the same genre, isn't Hatred a twin stick shooter while Postal is an FPS?
Anonymous 04/02/15 (Thu) 02:15:28 80477b No. 10195
>>10122 The first postal is a isometric third-person shooter just like Hatred.
Hatred is the try-hard edgy where a deranged ex-militar go "postal"
There is nothing new in the mix.
It could be new if you could kill kids but the developers are afraid of crossing that line.
Anonymous 04/02/15 (Thu) 03:14:35 0b5bf7 No. 10222
'Edginess' as /v/ uses it usually means that a game is dark and pretentious about it. You can make a dark game without it being pretentious, but if you only use dark aesthetics without the conceptual development to back it up, you end up with something like Manhunt or the Saw film series, rather than a more complete and cerebral kind of tragedy or horror.
Anonymous 04/02/15 (Thu) 09:26:05 1c4200 No. 10329
Am I the only one who thinks "edgy" can be fun? Sometimes darkness and violence is enjoyable, ironically or genuinely. When done poorly you end up with DmC and Shadow the Edgehog. But when done right, you get Metal Gear Rising. Is it ironic or genuine? Or genuine but with a hint of self-awareness? It's hard for me to tell what they did that made it fun to go through a story about PTSD, super violence, a lightning ninja with a katana, and stealing bits of kids' brains while Quinton Flynn does a shitty Batman voice. Maybe I'm talking about dark humor and misusing "edgy." People seem to use that word in regards to mature subjects handled immaturely, but what about mature subjects handled lackadaisically, like Grand Theft Auto and regular DMC? Is it "edgy" when it pretends to be deep and compelling with dark themes but fails to do anything serious with them, or is it edgy to just admit that it enjoys darkness and death? When people started calling Kill La Kill "edgy" I started to think that the word didn't mean anything anymore.
Anonymous 04/04/15 (Sat) 00:42:31 d90f77 No. 10926
>>10329 The kek la kek being edgy thing was a shitpost that ended up being an ironic joke.
But yeah, edgy can be done right. When it's just tacked on to look "cool", it gets lauded. When it actually adds to the atmosphere and dealt with in a mature way (not to mention having other things that make the work good), it can be fantastic. Pic related.
Anonymous 04/04/15 (Sat) 01:31:32 0b5bf7 No. 10933
>>10329 In my opinion, GTA isn't edgy since it's satire; but its marketing was. When GTA3 came out everyone hyped the whores and murdering and stuff.
DMC is rule of cool badassery. Maybe not DmC.
Anonymous 04/04/15 (Sat) 03:40:54 585992 No. 10955
>>8981 In fact, you almost get better results with cartoony graphics.
Anonymous 04/04/15 (Sat) 15:17:36 495f6d No. 11055
>>10329 KLK being edgy was just a running gag referring to the black+red color scheme. Anyone who watched 5 minutes of the actual show would know there's nothing edgy about it.
Anonymous 04/04/15 (Sat) 16:14:45 a71b3b No. 11070
>>10007 >those images damn the autism is overwhelming
Anonymous 04/04/15 (Sat) 16:18:52 158150 No. 11073
>>11055 It's not edgy at all, just shit.
Anonymous 04/04/15 (Sat) 19:01:31 c0aba7 No. 11157
>>10007 nothing edgy about that
animu girls and all of the faggots who adore them deserve to die.
Anonymous 04/05/15 (Sun) 06:39:02 aa9399 No. 11305
"edgy" has no meaning. "edgy" is completely meaningless. People will call anything that is dark or has violence edgy. People will call MK edgy, missing the point that MK is about being stupid as shit and goofy, and the violence in it is a staple, a trademark, something that has "to be there", it's part of the product, but isn't what attract MK fans to MK, it's just a single aspect of a much bigger picture, and that picture is actually goofy and silly as fuck, MK is silly by nature, so is Boon, MK is about celebrating light hearted humor in video games. People will call the souls games "edgy" or "sickdark" because they have grotesque designs and a dark atmosphere, when it's a series that uses it's designs in everything, from monster to the envroinments themselves, in the right context, with the proper pacing, to build up a certain kind of world you can explore, it presents threatening designs to you so that they can be imposing or disturbing to the player, and once you conquer them, give him a great sense of satisfaction, because they've bested what seemed to be an eldrich abomination, thus empowering the player. Basically "edgy" is "i don't like it and it has violence/a darkish aestetic"
Anonymous 04/05/15 (Sun) 13:12:18 fde932 No. 11368
>>11305 >I've been browsing /v/ and /v/ only >Fedora is a meme about things you don't like by the way i use it on everyone This post summed up.
Carry on gentlemen, Edgy still means what it has always meant.
>>10007 None of this is actually shown in the games though.
The anime IS stepping up in violence, but i doubt any of what you've just said is going to show up.
Anonymous 04/05/15 (Sun) 13:33:11 8e8c05 No. 11369
>>11368 Mewtwo blowing up the scientists was pretty violent.
Anonymous 04/05/15 (Sun) 13:58:36 a71b3b No. 11372
>>11369 Yeah, Mewtwo killing all those scientists and blowing up that facility was the equivalent of making a black and red Hedgehog and giving him guns and shit
Anonymous 04/05/15 (Sun) 22:13:42 735533 No. 11470
>>11070 >>11157 >No arguments Well, it looks like users of /v
>>11368 If I want to make a serious pokemon game I can use this elements and I will not be out of the reality of the anime/game franchise.
>>11369 >>11372 My points are confirmed.
Anonymous 04/05/15 (Sun) 22:36:00 1c4200 No. 11475
>>11305 Afraid I have to second this. Pretty much everything that's even remotely dark gets dismissed as "2edgy4me" these days.
Having dim lighting is enough to get /v/ whining about "edginess."
Anonymous 04/05/15 (Sun) 23:13:37 aa9399 No. 11481
>>11475 >Having dim lighting is enough to get /v/ whining about "edginess." Anything non-nintendo on /v/ is considered edgy, period.
And that frankly hurts nintendo because many people outside of /v/ that are nintendo fans share that mindset too.
Like, take fatal frame threads.
Have you ever seen anyone talk about the ghosts in that game?
The setting?
Anything but the fucking tits and asses?
Why is that?
Because they're only in it for the fanservice, their brain just can't process anything else about it because they're diseased and immediately call it edgy because it's not bright as fuck mario stomping on goombas.
This shitty mindset is killing sakes of third party games on nintendo hardware, goddamn, i wish it would stop, i need more variety on my WiiU.
Anonymous 04/05/15 (Sun) 23:44:15 1c1a34 No. 11489
>>11481 Remember when CoD:BO released for the WiiU and it got shitted on hard by everyone, including /v/?
Yeah, it's a CoD game, but it was something different on a Nintendo product, something that could open doors for other games, and instead that door got slammed on the fingers of trearch.
I was happy to see something that broke the mold at the time, even with a CoD game, but seeing what happened turned me away from the WiiU.
Anonymous 04/06/15 (Mon) 02:52:45 b22b70 No. 11527
This thread's getting pretty edgy.