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File: 1427692263571.jpg (1.83 MB, 1920x1200, 8:5, max-payne-3-group-drawing-….jpg)

9379a5 No.9149

I just finished playing pic related after finishing the first two Payne games within the last couple of weeks and I wanted to have a discussion on it.

What did you guys like/dislike about MP3 What should have been done differently?

I didn't like the way they portrayed Max. At the end of MP2 he seemed to be at peace with his wife's death Mona only gets mentioned once in the game unfortunately but he's become and alcoholic and addicted to pain pills because of his grief. It was strange going from the ending of two "I had a dream of my wife. She was dead. But it was all right." to him throwing the picture of his wife across the room and throwing up in the sink. Also the writing wasn't as good as the first two, at points it was cheesy, like they were trying too hard to do the noir style of the first two and failing.

The gunplay was pretty satisfying, though. I liked how when max picked up a rifle or shotgun he held it by his side instead of it disappearing into his body. Bullet time and shootdodge was tight as well. The only thing that bothered me about the gunplay was having to use cover quite a bit. The thing I loved about Max Payne and Max Payne 2 was that there was really no need to use cover. You could just jump out and fuck shit up, but in MP3 a lot of the time cover was needed to survive.

If the writing was better, they eliminated the need to use cover, and they didn't portray max the way they did I think the game would have been much better. I wish they would have mentioned more of Mona and her role in Max's life as well, instead of just focusing on his wife.

If there is a Max Payne 4, I hope they take it back to a dark crime-filled city setting. The Brazillian favela setting was pretty cool, but It got boring to me relatively fast.

18e87a No.9156

Wait. I thought he was trying to get over Mona.
If there is a Max Payne 4, i don't think Max will be in it. His story is more or less told.

Unless it's a prequel, then everything goes.

9379a5 No.9162

>>9156
Oh, if that is true then that makes sense. He only mentioned her name once, though which led me to believe the woman in the picture and the person he was grieving over was his wife.

9379a5 No.9163

File: 1427695166257.png (432.8 KB, 391x594, 391:594, Capture.PNG)

Also, the amount of times Passos said "Bro" during the stadium chapter was horrible.

ee7aea No.9175

File: 1427701385574.jpg (28.8 KB, 620x250, 62:25, max_payne_2000_shot_07.jpg)

A Max Payne prequel would be the best. Brings the series back to new york, they can do a rookie story and also has a younger, yet to be broken Max which can make for an interesting character change to him.

I agree with you completely on the gameplay, if only it wasn't a cover shooter it would have benefitted so much more from the really tight gunplay they managed to develop. Did anyone else play the multiplayer? It was surprisingly good.

48811f No.9186

I agree the dialogue was not anywhere near as good as in the previous games. Max goes from being rather poetic and brood, yet determined figure things out, to just being beaten and depressed over things he had worked out over the course of the previous game.

The enemies are quite the bullet sponges, too. And the need to hide and shoot methodically takes away from that go in guns blazing feel the others were renowned for.

The storyline wasn't bad, albeit really predictable. I just wish Max wasn't so pathetic. He went from John Ramboing the whole city of New York's organized crime to John McClane-ing himself through one hopeless event after another. It's just a weird transition.

The art is really nice, although I'm mixed between the cheesy cutscenes with the in text effect on certain words said versus the departure of the cheesy film noir comic of the previous games. The character models are unique and detailed. The environments do give some variation while maintaining the slummy, depressing atmosphere familiar in the previous games.

Multiplayer is good, but I suck horribly at it.

Over all, it is a solid enough game. It has the quality and care one would expect from a Rockstar game and one of those games you can definitely pick up again down the road and play again.

076bd3 No.9197

>>9186
I don't think it's a weird transition at all.
Max in 1&2 had a mission. But even after killing everything and avenging his family/lover, wont bring the loved ones back.
Now he has no mission. Nothing to live for but day to day grind.

79c547 No.9199

I don't know, the game improved a lot for me when I stopped using cover. I found cover to be a trap most of the time the way enemies tried to flank you. I really liked what they did during cutscenes with the the emphasized words and that VHS type distortion. Max was supposed be a drunk and a pill popper, and the distortions reflected what he was probably seeing. The words were this games answer to the comic book style which I thought was fine. Also how there was no subtitles for any of the portuguese being spoken because Max doesn't speak the language, giving you that out-of-place gringo feeling that Max was having. The game certainly was more Die Hard than say, Death Wish but I think it was still well done, although it didn't quite match up with the ending of 2. I haven't played in quite awhile so I really can't comment on whether he was distraught over his wife, which wouldn't make sense, or if he was distraught over Mona, which would make more sense I guess. I think the most important thing to mention here was that the gameplay was great. Dodging around and shooting people in the face felt really great to do, and really, isn't that the most important part of a video game? My least favorite part of this game though, was the cutscenes on the second+ playthrough. You CAN skip the cutscenes, but only after it's finished loading, and the loading takes much longer then it possibly should on my computer which makes me think they were artficially extending load times for some reason. Or maybe it's just optimized bad, I don't really know.

b2dc50 No.9239

>>9163
I hate support characters that don't do shit.
he could've picked a gun up at any time during the sniper scene

f76d0a No.9242

It's the best Max Payne yet.

I played the first two when they came out.

Rockstar nailed it.

f2f597 No.9243

>>9175
I didn't play the Multiplayer, because I torrented it but I can imagine how fun the gunplay would be.

f2f597 No.9246

>>9186
The later enemies with flak jackets were especially resistant to bullets. You basically had to get a headshot which meant shooting them twice in the head, once to get the helmet off and once to kill them.

4c8328 No.9253

File: 1427733602555.png (619.83 KB, 1280x718, 640:359, don't call anybody, it's a….png)

>Retcons 2, the best in the series
>Max is a bitch
>Characters are weak
>Artificial difficulty
Here's how it should have gone down.
>Max decides to get new work
>He's not so grim but worse than he is in 2
>Make the characters have depth or have a new story all together
>Make the difficulty genuinely difficult
>Add more Hawaiian shirts

0dab79 No.9269

>>9149
I liked to think that for all the good MP2's ending did for Max, he still was never really able to reconcile everything. He just isn't that type of guy. Maybe he got off easy from his own dreadful thoughts for a few months, but then the realities of the world started hitting him again. He was a little more open with people, but vices are his trademark, and he'll never leave those behind.

I agree on the actual dialogue writing though, there were many missteps there. But in terms of the way Max behaves and reacts to things, I feel like that was just fine. It's kind of weirdly comfy to know that despite all appearances, Max just doesn't have the strength of character to truly let something go.

ee7aea No.9309

>>9199
>You CAN skip the cutscenes, but only after it's finished loading, and the loading takes much longer then it possibly should on my computer which makes me think they were artficially extending load times for some reason. Or maybe it's just optimized bad, I don't really know.
It's because some cutscenes can't/won't load the next area until a scene transition to begin rendering the next area. So you end up with 2 types of cutscenes, loading, and transition scenes, with the latter half being unskippable.

>>9269
This. The part were he dreams of his wife being dead and everything being alright is just a convenient lie he made for himself at that time. There's no way any person, let alone Max, could depend on such a coping method when he begins to realize he's truly alone again.

f2f597 No.9323

>>9269
>>9309

That makes a lot more sense, I can see how Max could fall back into a depression. It kind of sucked that he only mentioned Mona once, I can't remember what he said exactly, but I think it was in the graveyard chapter he mentions her.

06c8d5 No.9488

The game was great, and the airport scene and DAT SONG alone, just made the game for me.

I was already enjoying it, but that scene, oh man, it was over the top at that point.

ee7aea No.9739

YouTube embed. Click thumbnail to play.
>>9323
Yeah he talks about her at Valerie's gravestone in that chapter.

Man those chapters were the best in the game.

Here's a roundup of easter eggs in the game.

f2f597 No.12532

>>9739
Yeah, that's the scene. Thanks for the video, man!

f76d0a No.12561

YouTube embed. Click thumbnail to play.
>>9488

DOOSH DOOSH DOOSH DOOSH DOOSH DOOSH DOOSH DOOSH DOOSH DOOSH DOOSH DOOSH DOOSH DOOSH DOOSH

f76d0a No.12562

YouTube embed. Click thumbnail to play.
It's the best Max Payne yet. Rockstar nailed it. I loved every second of it.

81d71b No.12571

>>9253
>Artificial Difficulty
Where?

c94dfb No.12682

>>9323

Unfortunately for him, Max has become defined by his loss, really. The loss of his family, the loss of potentially getting over it, the loss of Mona, then in 3 the loss of his identity and his home and then the somewhat loss of his sanity just a little.

I thought yeah, it's depressing as hell to see him still so broken up and that opening was a bit like a suckerpunch emotionally for those of us who love the series, but overall? The tone of 3 is so good. The super bright colours, the really modern text and slick effects all seem so at odds to Max's grim/dour personality that it's just genius to me. Whoever ran art direction on that game is brilliant.

Overall, OP, I think it's still the best example of a taking an existing IP and somehow managing to keep it to the spirit but without stagnating the story or rehashing old shit.Oddly if there is no Max Payne 4, I wouldn't be too sad because 3 ended on a good note.

2a1c84 No.12701

File: 1428662517440.jpg (1.1 MB, 3200x1800, 16:9, 2015-02-12_00001.jpg)

The gunplay was 10/10. The story was great, I think they took it in the right direction. The tone would have been off if it was exactly like the past two games again. They did the right thing by making the noir side a flashback. Washed up Max in an action movie he couldn't escape is best Max.

I just wish some parts were less bullshit. The part where you start off on a conveyor belt in the airport, for example.

262fec No.12764

>>9197
Add to that the fact that he's drunk and fucked on painkillers in 3

c7717d No.12781

Guys how do you get MP2 to work in Win 7 with widescreen?

The widescreen mod only works for the patched version of the game but the patched version of the game crashes on startup.

f2f597 No.14906

>>12571

I think he might have meant the enemies being bullet sponges while also being very powerful.


f2f597 No.14907

>>12701

Fuck that part, too many enemies that fuck your shit up. And when you die you start back at the beginning.


2a1c84 No.14951

>>14907

Right? It didn't help that the game left you out out in the open, either.


6edc1f No.15880

that mid air last stand bullshit was bullshit.

turning my legs with my gun was odd.

as was being forced to shoot the guy behind the cover when there is another standing in the open.

also fuck level design doors and fences everywhere and they all are a cutscene.




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