ITT: That series/franchise you know is dead but can't let go if being dead. Anonymous 03/30/15 (Mon) 20:55:54 7adfc4 No. 9333 [Last 50 Posts]
Has there been a franchise that you just couldn't "let go"? A series/franchise that you'd wish was still going and be alive? Whenever you play a game of that series you keep imagining what it'd be like if a new game would come out despite knowing that its dead? For me it was the Megaman and DMC franchise, I really enjoyed the Classic/X/Zero/EXE/Legends series of Megaman and I enjoyed DMC 3/1/4. They're quite enjoyable to play, I've replayed those games today and have had plenty of fun most modern games nowadays fail to give me. Though whenever I play them I always think about the possibilities the next instalment could have with today's technology if it were utilized properly, for some reason even though I know they're both dead I still can't let go of them and really wish for there to be a sequel of some sorts for a satisfying conclusion.
Anonymous 03/30/15 (Mon) 21:08:57 dfec08 No. 9337
Mega Man is the same for me. Sonic too, but that's more of a running corpse than anything else. Mega Man is just dead and buried outside of rare crossovers like Smash, even rarer that do him justice. A lot of the series I love that are dead are coming back recently, in some form. Donkey Kong Country was gone forever until Retro brought it back in full glory. Playtonic might be bringing back Banjo-Kazooie, in another form at least. So maybe that goes to show that maybe, just maybe a franchise can come back. I still have low hopes for Mega Man as long as it stays at Capcom. Really it's just Capcom is a garbage company now.
Anonymous 03/30/15 (Mon) 21:25:11 7adfc4 No. 9344
>>9337 I've heard that the people bringing Banjo Kazooie back are going to use the kinect, is this true?
It just haunts me that the franchises I love are dead that at times, whenever I try to make a game, all that comes to mind is making some sort of game about any of the lost franchises I enjoyed. It kind of conflicts between me trying to create an unnoficial game and wanting to create something of my own. Its really hard at times. As for Capcom I agree, they're a very shitty company especially the way they handled
Legends 3 and the way they responded towards the people who buy their games along with all the shady business practices they put into their games. Its why I've been boycotting them for so long.
At times I honestly wonder what happened to them and I've heard there's going to be a new Metroid game coming out, I wonder how it'll turn out.
Anonymous 03/30/15 (Mon) 21:31:10 044375 No. 9347
>>9333 >Banjoe and kazooiee >Conker's bad fur day >Pacman >Rayman isn't really goin' anywhere forward Fuck I'm feeling old. I still remember that rayman racing game. It was the shit
Anonymous 03/30/15 (Mon) 21:33:18 044375 No. 9348
>>9333 Nintendo just needs to absorb capcom, in my opinion.
Anonymous 03/30/15 (Mon) 21:40:41 dfec08 No. 9350
>>9344 Rare are remaking one and two with kinect. It's garbage, and B-K is dead. But Playtonic, the guys from old Rare, are coming back with a spiritual successor soon. Looks likely they'll team with Nintendo in the future for it. I'm hopeful it'll be the closest we'll ever get to Banjo-Threeie.
Anonymous 03/30/15 (Mon) 21:51:55 7adfc4 No. 9358
>>9350 Ah I see. Good to know there are people trying to create a good successor which goes back to its roots.
>>9348 I don't really think Nintendo would do much with Capcom's franchises, I think they'd end up like F-Zero.
Anonymous 03/30/15 (Mon) 22:07:28 044375 No. 9368
>>9358 >I don't really think Nintendo would do much with Capcom's franchises, I think they'd end up like F-Zero. I don't know, they are treating Mega Man well. I think they'd treat capcom's franchises well.
Anonymous 03/30/15 (Mon) 22:10:17 f0d819 No. 9372
>>9333 Mega Man died for me all the way back in the Playstation era. His cold dead corpse has been defiled so many times now that it defies belief.
Anonymous 03/30/15 (Mon) 22:10:36 274d48 No. 9373
>Ridge Racer >Ace Combat >Everything from SEGA except Autist the Animal
Anonymous 03/30/15 (Mon) 22:15:17 dfec08 No. 9375
>>9368 Maybe, I think they'd do a lot better with some of the old franchises than Capcom would. The stuff from NES era at least. Mega Man, Ghouls and Goblins, etc. But the other anon has a point on F-Zero. We'll just have to see how things work out with Star Fox. If they like the resutls of bringing that back, and start bringing back their other franchises, then there'd be more justification to the 'give it to Nintendo' type of wish I think.
Anonymous 03/30/15 (Mon) 22:28:33 902ac7 No. 9382
I actually still play it and occasionally I get these awful moments where I forget the community's dead and I wonder what expansion ArenaNet will do next, and I feel this twinge of excitement and then (and all this happens in like, a second) I remember the game is dead, GW2 already happened, and all the fun I had in GW, all the adventure, all the people I met, the places I went, it's gone and it'll never return. Fug.
Anonymous 03/30/15 (Mon) 22:38:20 044375 No. 9387
>>9382 I've never heard of this game, actually.
Anonymous 03/30/15 (Mon) 23:00:31 3fd6c6 No. 9390
Tactics Ogre / Ogre Battle the thing was supposed to be 9 chapters long but only chapters 5,6,7 got made (and couple of Gaiden titles) I recall Reading there were plans for a chapter 8 that would be called "in the lap of the gods" or something like that But shit disappeared ages ago
Anonymous 03/30/15 (Mon) 23:01:49 f0d819 No. 9392
>>9390 Maybe it was the Tactics garbage that killed it? I've been waiting for another proper Ogre Battle game for ages now.
Anonymous 03/30/15 (Mon) 23:23:48 fbe7f1 No. 9400
>>9390 That always strikes me as an issue with series (or in some cases, loosely linked games) that are meant to be that ambitious. Didn't something similar happen with Sting's Dept Heaven games, where only four or so parts of their intended nine part series have been made?
Anonymous 03/30/15 (Mon) 23:30:57 902ac7 No. 9402
>>9387 It's really fucking good, unfortunately you missed it when it was alive.
Actually it's still very solid as a singleplayer RPG provided you don't spoil it for yourself by looking up builds online.
Just, nowhere near as great as it was when it had an active community and regular updates.
Anonymous 03/30/15 (Mon) 23:33:43 a4d8af No. 9403
File: 1427758423136.jpg (177.44 KB, 1664x982, 832:491, Gw 2011-05-13 22-19-38-65.jpg )
>>9382 A few times a year I log back on to GW. It's sad seeing a full friend list of offline people.
Anonymous 03/30/15 (Mon) 23:50:47 7adfc4 No. 9408
>>9403 >>9382 Damn, I haven't played the first Guild Wars but I can imagine the pain you guys have when the game you really enjoy is an MMO which died. Its the same feeling I have knowing that Exteel is no longer around.
>>9373 >Ace Combat. I need to get around to playing that game, I heard its very fun. Its unfortunate that SEGA is kind of dying now because they have a lot of other IP's which are really good and not used that much at all.
>>9390 I absolutely hate it when there's a cliffhanger and the final episode/chapter is never released,.
Anonymous 03/31/15 (Tue) 00:25:23 d0ec71 No. 9423
>Ace Combat will never return to the glory days >Ace Combat HD/Remaster/whatever never >Strangereal being abandoned for Realstrange at best or just Real at worst because bamco >Freespace will forever be dead because the IP is in purgatory and nobody knows who owns it anymore>Independence War is in the same basket >the X series will never return to its former glory and we'll have to rely on Scam Citizen or Elite: AlwaysOnDRM for classic X3-style goodness >Guild Wars 1 is dead forever>Guild Wars 2 was a massive flop >Gran Turismo will never return to the heyday of the PS2 when it struck a balance between fun and realism>now it's alternatingly going full autist or stupidly competing with Forza for the casuals >Need for Speed will never be good again, and the fun, customization, and mayhem from NFSU1/2 and NFSMW will never return>Burnout is just plain dead because even though Paradise was a solid entry, EA decided to plunder and maim Criterion to the point where the founders left and most of the devs got laid off >F-Zero hasn't had a release in 12 years simply because Nintendo doesn't know what to do with it after it achieved perfection with GX >the Flight Simulator series stopped after the broken but promising X, was raped to death with Flight, its development studio with nearly 3 decades of experience got laid off because of stuff MS execs made them do, and now MS is milking X for all it's worth>even though it still hates modern systems, hates modern video cards, is limited to <4GB and is largely single-threaded >even though X-Plane is more extendable, actively updated, optimized as fuck, and easier for modders, all the big-name modders still won't abandon their 9-year-old shit engine >After the broken-as-fuck but promising and complex HoI3, and the extremely extendable HoI2 standalone Darkest Hour, Paradox is casualizing the everloving fuck out of HoI4 and removing everything that made both HoI3 and DH special>Vicky 3, while unannounced, is showing all signs of following the same path as the HoI series into extreme casualization >the Wargame series is too niche and just the wrong side of too complex and not esportsy enough to appeal to a large enough audience to make persistent online play possible past a year after release I don't know why I care about anything anymore, to be honest.
Anonymous 03/31/15 (Tue) 00:34:05 39e0ff No. 9425
FZero, Megaman, DMC, Castlevania, Ghosts 'n Goblins, Paper Mario, and bar an E3 miracle, fucking METROID… Nintendo, Capcom, and Konami have all fallen so far it's almost heartbreaking.
Anonymous 03/31/15 (Tue) 00:42:18 fbe7f1 No. 9431
>>9425 Konami especially. They have, what, just Metal Gear, soccer games, and Yu-gi-oh these days? Shame to see so many enjoyable series like Suikoden, Boktai, Zone of the Enders, Gradius, Goemon, and Contra just being ignored. And then there's the fact they have acquired series they haven't done anything with, like Bloody Roar.
Anonymous 03/31/15 (Tue) 01:08:57 278410 No. 9436
File: 1427764137789.jpg (Spoiler Image, 16.1 KB, 560x420, 4:3, Half-Life-Lambda-Logo.jpg )
Anonymous 03/31/15 (Tue) 01:11:48 7adfc4 No. 9439
>>9431 I honestly at times just wonder what the fuck happened to Capcom and Konami. Its just really sudden to see them making really good and memorable games and then suddenly creating trash games. I'd honestly like to investigate what the fuck happened or what happened or changed in their management. I just really want to know why.
Anonymous 03/31/15 (Tue) 01:15:10 e571b5 No. 9443
>>9436 Some people are going to make a mediocre fangame with Source 2, I just know it.
Anonymous 03/31/15 (Tue) 01:34:55 f0d819 No. 9453
>>9439 They got the AAA Model Fever. That's all, really.
Anonymous 03/31/15 (Tue) 01:39:07 17ffb3 No. 9454
>>9425 You know what's worse than a dead series? A series that got a bad last entry.
With a dead series, you can still have the faint hope that maybe the virtual console version will some day sell enough to make people think about another game.
After Lords of Shadow and Other M, the series will either go full sanic, getting worse each time, or the producers, being unable to see why the game didn't sell because they are idiots, will just assume that there is no more interest in the series and that a new game would just be a waste of money.
Anonymous 03/31/15 (Tue) 01:45:18 17ffb3 No. 9457
>>9375 They brought back kid icarus, although in a very different form, I think they just want to be able to point to a non retro game for all of the smash characters some day.
Anonymous 03/31/15 (Tue) 01:47:25 fbe7f1 No. 9458
Darksiders. Not the best series around, I know, but one with a lot of potential and was fairly solid in execution. I really enjoyed the first game, which ended on a cliffhanger. The second game, rather than continuing from there, told a side story focusing on another character, and ended at the same point as the cliffhanger in the prior game. I liked that one too, but unfortunately it suffered from THQ banking their hopes of survival on it, rushing Vigil to get the game out the door (with later parts feeling unpolished and at times unfinished) with a lot of paid DLC. THQ went under and took Vigil and Darksiders down with them (no one at the THQ auction apparently wanting to buy a development team and series that failed to save their publisher). Granted, Darksiders might still have a future since Nordic eventually bought the rights and has claimed they hope to do right by the fans, but I think at this point it's best to not get my hopes up too much. Still, if they do wind up making more games, I hope they can at least get the artist and writer for it back, and hopefully continue where they left off (and if they want to focus on Strife or Fury before resuming from the first game's cliffhanger, hopefully a game with both in it, possibly with co-op, to avoid potentially drawing the series out even further with no conclusion yet again), rather than giving it an obligatory reboot.
Anonymous 03/31/15 (Tue) 01:54:09 9b8190 No. 9459
Anonymous 03/31/15 (Tue) 02:04:36 902ac7 No. 9463
>>9459 I'd honestly still highly recommend it if you can find a low-cost bundle of the three base games (Prophecies, Factions, Nightfall). Dunno if it's worth full price anymore.
But it has solid gameplay with a ton of skills and build variety (and respeccing can be done for free, incrementally or by loading saved builds, at any time while in towns/outposts), an interesting multi-profession system, beautiful soundtrack (by Jeremy Soule, and it's probably the best stuff he's done), and a metric shitton of content.
A lot of GW vets will decry the lack of stuff to do but that's because we've been playing for thousands of hours. For someone entirely new to the game, even without an active community (and it does have one, but it's mostly hidden away in guilds, so you don't run across people in most outposts and towns), it'll still offer you an awesome experience.
Anonymous 03/31/15 (Tue) 02:36:29 286305 No. 9467
YouTube embed. Click thumbnail to play. >No FF:CC game with no bullshit attached local MP was ever released >The series is now dead. It had the best FF races, too. I'm sure the GC game would have been melee-tier popular if you could play multiplayer with the goddamn gamecube pads.
Anonymous 03/31/15 (Tue) 03:28:37 fbe7f1 No. 9486
>>9467 Was there a particular reason given for forcing the use of the GBA and GC to GBA cords for co-op?
Anonymous 03/31/15 (Tue) 03:57:50 fa41fd No. 9493
DMC was already mentioned, but for me, it's the Thief series. Even though they made a new game for it recently, it's pretty much an example of what
>>9454 said.
I loved playing the series as a kid. To me, the series was perfect in regards to the world, characters, story, ambiance, and most importantly, gameplay (stealth games became one of my top favorite genres thanks to this series). Sure they had their flaws (especially 3), but I still loved them regardless.
I was really happy to hear that they announced a new installment after 10 years, but over time, I was looking into what they were doing with the new game, and became worried. However, I still decided to get when it was on sale.
What I felt while playing and finishing the 4th game overall was disappointment. It had a good beginning, but boring middle, one scary level (the only good reference to the previous games), and horrible ending. It had nothing of what made me like the first 3, and the gameplay felt so restricted. Most of the references to the older games were either given badly, or even non-existent. The story and the characters were either generic or just plain bad.
I should not have been surprised that this game ended up being bad (considering it was not worked on by the original studio that made the series), as other series I liked got pretty much the same treatment over the years, but this one hit me hard, because I just wanted to have that feeling again when I first played the thief games when playing the new one.
What happened to this series will be a reminder to me that sometimes, it's best to let a series end than to have it return and have it's reputation damaged by a shit game.
Apologies for the wall of text
Anonymous 03/31/15 (Tue) 05:22:31 dee1ef No. 9513
>>9493 Atleast there was the Dark Mod. And a bunch of guys from Looking Glass are working on a crowd funded Ultima Underworld spiritual successor right now, so who knows maybe their next game will be a Thief spiritual successor?
Anonymous 03/31/15 (Tue) 05:26:18 25192b No. 9514
Final Fantasy For whatever reason, I'm still holding out hope that there will be a good Final Fantasy game in the future, when it's been more than 15 years since.
Anonymous 03/31/15 (Tue) 05:27:45 376fda No. 9515
Freespace, while it's not dead since the community and modding world for it are still booming, the rights to the series and the possibility for a Freespace 3 are practically dead in the water. Sad because the series had a great story, great gameplay design, and great spaceship design.
Anonymous 03/31/15 (Tue) 06:57:16 d19995 No. 9546
SWAT and Carrier Command the remake finished it off are the big ones from me. I live in hope that STALKER and Mechwarrior get revived one day.
Anonymous 03/31/15 (Tue) 07:19:56 e6e51c No. 9553
Classic Spyro and Banjo-Kazooie. Those games were childhood and I wish they'd make more of them with the same level of quality they used to.
Anonymous 03/31/15 (Tue) 07:39:44 d3b9c1 No. 9557
>>9423 >FreespaceI actually got to talk to the original dev a couple years ago and they were planning a kickstarter or something
Then he went silent, sorry bro
Anonymous 03/31/15 (Tue) 07:46:47 d3b9c1 No. 9558
>>9436 >Half-LifePretty much, these days I don't think valve even cares about doing games at all, I mean even apple still makes macs despite its major money maker being the iphone and ipad
But valve? its all steam, steammachines and VR these days, gaben truly seems like he couldn't give a flying fuck about HL3 or any other games really
From a business perspective it makes sense since there is much more money to be made in distributing games through a service than in making said games.
Anonymous 03/31/15 (Tue) 07:50:58 286305 No. 9561
>>9486 I have no idea why.
The game boy only added some useless map.
>>9514 That's because you aren't looking on the right places.
FF spinoffs have been consistently better that the main series since the nineties.
Anonymous 03/31/15 (Tue) 08:41:43 aebd45 No. 9570
I still miss Descent. Damn Interplay. Also as others have said it's a shame Freespace never got a conclusion.
Anonymous 03/31/15 (Tue) 09:22:52 c11ffe No. 9575
I guess for me it'd be the Chao gardens from sonic adventure and similar things that could be even better now with modern technology like Hey you Pikachu or Pokemon Snap. Chao still cameo in Sonic, but there's never been another full Chao garden and probably never will. I'm not sure why Sega didn't want to, as many people enjoyed them so it's not like they had no chance of selling.
Anonymous 03/31/15 (Tue) 13:53:48 fbe7f1 No. 9603
>>9553 Looking at Spyro (also going to add Crash in as well, since he's been stuck in a similar situation), I'd swear no one but the original developers Insomniac (and Naughty Dog for Crash) had at that time really knew how to make an excellent game of either series. Most attempts afterwards by other companies have generally wound up mediocre at best if not outright bad (to the point that, in my opinion, only Hero's Tail and Twinsanity were all that decent for what they were, and the latter suffered from a lot of cut content). Still, at least Crash seems to have been given the rest he deserves these days. Poor Spyro's stuck in Skylanders now with that awful redesign. Much as I hate to see a series with at least a few games I've enjoyed die, there's times I wish some would just be given their rest, rather than a stream of consistently mediocre titles, reboots, or redesigns made by people that aren't sure how to capture what made the original games so enjoyable, simply to make money off the name and reputation the early games carried.
Oh well, at least we'll always have the original trilogy of each.
Honestly still need to give the Banjo games a try sometime, but I don't have access to an N64 and they never made it to the Virtual Console (likely due to being property of Rare and not Nintendo, with Rare going to Microsoft).
Anonymous 03/31/15 (Tue) 17:57:05 f0d819 No. 9663
>>9570 Was Descent 3 even any good?
Anonymous 03/31/15 (Tue) 18:33:31 2f2bc0 No. 9669
>burnout >Legacy of Kain >Ace Combat: Strangereal world.
Anonymous 03/31/15 (Tue) 19:27:32 376fda No. 9678
>>9669 >>Ace Combat: Strangereal world. >what is Assault Horizon Legacy+/Cross Rumble 3D+
Anonymous 03/31/15 (Tue) 20:29:03 dee1ef No. 9689
sagey !qylJRPG17Y 03/31/15 (Tue) 20:35:37 9449ea No. 9696
Mass Effect. The killing of Infinite Ammo halfway ruined 2 for me. Muh Balance or some shit. I uh, didn't have my 360 for 3. After that, most of my content intake of ME is Source Filmaker related.
Anonymous 03/31/15 (Tue) 22:00:16 90fe44 No. 9713
SEGA.
SEGA is fucking dead.
I mean, it's still 'alive', sure, but it has nothing to do with the golden age sega. I'm an arcade game fanatic and SEGA has shone the brightest among the stars that have constellated the arcade panorama in japan, but they're fucking dead and i don't want to accept it.
Honestly, all arcade gaming is dead. CAVE is dead, Treasure is dead, Capcom is dead, SNK is dead, arcades ARE FUCKING DEAD. everyone just wants to lazily and cheaply play bootlegs or just shitty games at home and sperg about it on their online whatever thinking they are living the pinnacle of video games when everything has never been so fucking bad.
And i can't get over it, i really can't wrap my head around the fact that arcades won't last another 10 years and that oldschool games won't be a thing because of hardware deteriorating and the last living CRTs finally meeting their ultimate demise.
Japan being absolute ass about bringing games to the west doesn't help at all and after the closure of PWorld at the hand of konami 'just because lmao baka gaijins you can't have fun fun is for the japanese' means that the dark ages got even darker
I'm gonna miss shmups on CRT, i'm going to miss them oh so dearly, but i'll probably the only one.
What a shitty hobby to be into.
>>9439 konami has been shit for a while. be glad you're not a BEMANI fan, the disappointments are fucking daily
Anonymous 03/31/15 (Tue) 22:09:02 f0d819 No. 9715
>>9713 Scrolling shooters have seen rough times several times time and they always resurrect because there are always people who like making them. Even if arcades in Japan do finally die for good I doubt it will be the end of arcade scrolling shooters.
Anonymous 03/31/15 (Tue) 22:09:41 f0d819 No. 9716
>>9715 *several times before
Anonymous 03/31/15 (Tue) 22:13:35 90fe44 No. 9718
>>9715 i was more talking about the frantic shmup genre (mushihimesama, ikaruga, espgaluda) but hey, that is also true
touhou doesn't fucking count that shit's too easy
Anonymous 03/31/15 (Tue) 22:34:10 f0d819 No. 9726
>>9718 Hellsinker isn't Touhou, and Espgaluda and Ikaruga are hardly frantic.
Anonymous 04/01/15 (Wed) 08:08:28 3061d9 No. 9859
Neverwinter Nights. So much potential. But I know that if they had continued that franchise instead of making Dragon Age origins they would have run it into the fucking ground just like Dragon Age.
Anonymous 04/01/15 (Wed) 09:44:19 dd2c0e No. 9871
>>9382 Came here to post this..
You know, if the multiverse theory is correct then somewhere out there people are living in a world where every good franchise flourishes and crap is either not released or fails and gets forgotten
Just imagine
What's your IGN, I might just reinstall for the nostalgia trip
Anonymous 04/01/15 (Wed) 23:32:02 d3b9c1 No. 10108
>>9713 Oh my god, not a day passes that I don't miss the glory days of the Genesis, of system32 shmups and playing Daytona with my friends.
Then I have that horrible realization that more time has passed since it all ended that day in 2001 than the time I actually got to enjoy it.
Is like this shit, this fucking horrible shit that is vidya today its the new normal and that was just one short golden age that's never ever coming back.
FML
Anonymous 04/02/15 (Thu) 11:18:18 aebd45 No. 10337
>>9702 Well I just backed it, maybe something will happen.
Anonymous 04/02/15 (Thu) 14:14:18 c11ffe No. 10373
File: 1427984058029.jpg (676.26 KB, 1765x2040, 353:408, file_180295_3_Batmobile_Ca….jpg )
>>9713 I also am sad that arcades are dead. I keep seeing all the cool technology and arcade games Japan gets, and apparently even that market is going downhill now. They had things like save states and touch screens back in 2005. Maybe that's not that special, but considering all the arcade machines around here are broken or from decades ago I thought it was impressive.
The only time I recall enjoying an arcade game recently was when a place had a 2013 Batman driving game, it was so surprising to see something made so recently.
Anonymous 04/02/15 (Thu) 14:18:19 053647 No. 10374
>>9713 I miss Sega's aggressive marketing.
Anonymous 04/02/15 (Thu) 14:42:30 e115c6 No. 10385
>Star Fox and Metroid, likely buried at this point >Mega Man >90's Rare >Lufia >LUFIA I could deal with sequels to good games not being made, but I don't think i'll ever be able to let go of what they did when they remade Lufia 2. Imagine being told that your favorite game of all time that came out over a decade ago was getting a modern remake. Only to find out that instead of sticking with the same battle style the entire series was known for, they dropped the turn-based combat in favor of generic action RPG horseshit. They butchered and bastardized the original in so many ways. Poor sales and bad reviews of Lufia: Curse of the Sinistrals have doomed the entire series forever. I've ranted for too long over the past few years about it, and I don't see myself forgetting about it any time soon.
Anonymous 04/02/15 (Thu) 15:14:39 aebd45 No. 10389
>>9663 I liked it, it's maybe not as visceral as D1 and D2 but it still had its charm.
Anonymous 04/02/15 (Thu) 22:37:16 376fda No. 10563
>>10385 >>Star Fox and Metroid, likely buried at this point >Star Fox is getting a game for Wii U
Anonymous 04/03/15 (Fri) 01:23:12 17b60f No. 10606
http://en.wikipedia.org/wiki/List_of_Mega_Man_video_games >There are currently over 100 titles in the Mega Man series, according to Capcom's official sales data (as of December 31, 2014 there are 131).Krypton had its chance.
Anonymous 04/03/15 (Fri) 01:44:53 dfec08 No. 10614
>>10563 >Metroid confirmed for getting two games in the near future
Anonymous 04/03/15 (Fri) 03:54:34 f44e67 No. 10684
Myth, a Pre-Halo Bungie PC game series. The only RTT game I have on and off since 1998. The game is 100% micro with no base building so unit positioning and terrain are very important. Every unit type has many weaknesses that need to be compensated for.The story is great dark fantasy doesn't feel to derivative. There is a community patch to get it to run fine on modern OS, so download it and play through the campaign co-op with a friend.
Anonymous 04/03/15 (Fri) 16:40:57 6899f6 No. 10817
YouTube embed. Click thumbnail to play. Metroid, Megaman, and Castlevania are obvious ones, at least Metroid and Megaman have some nice fangames coming out I hope they don't get taken down The tom clancy games are "alive" but their current incarnations are an abomination. SWAT is completely dead, which is a shame because now would be the perfect oppurtunity with all the cops vs robbers games coming out. I shouldn't need to mention the World of Darkness series. I was really hoping for a Mage game, and not some shitty MMO.
Anonymous 04/03/15 (Fri) 18:47:08 d3b9c1 No. 10864
>>10374 Yeah that also is never coming back, 90s ads were still ads but at least they tried to be original and fun
Nowadays every ad its some baby-music filled bullshit ripped off apple's playbook of how to get idiots to buy expensive shit to feel superior
That or really unfunny cancer, the kind only old boring housewives laugh at
Anonymous 04/03/15 (Fri) 19:08:33 f5c3fb No. 10872
>>9423 >F-Zero hasn't had a release in 12 years simply because Nintendo doesn't know what to do with it after it achieved perfection with GX This.
It's funny too considering that was made by SEGA, which allows me to jump on the boat of people who wish the non-Sanic SEGA franchises would come back
Anonymous 04/03/15 (Fri) 20:44:04 28fd02 No. 10893
>>10684 Did you need to remind me.
Anonymous 04/03/15 (Fri) 23:09:38 f93d55 No. 10915
>>9493 I will join you in this cry anon. Thief is also my favourite series from childhood that pretty much turned me into the stealth game lover I am now and I feel you about the fourth Thief.
Thief: DS, wasn't perfect but it did a nice job of continuing and closing up the ends of Garret's story. Thief 4 tried to pick up after it with this theory that 'Garret' was somehow embodied by the City and needed again so became reborn. (A little bit, eh, but the idea of a living City is kind of cool) then the concept went just completely and utterly down the path of mediocrity.
They built up this underlying social tension in the game that would have been interesting as a conflict but half way abandon it for 'evil cult is evil and wants evil power' trope and have a change of regime but with no consequence other than the guards being changed to revolutionaries that patrol in the SAME exact areas as the previous people.
All these little details, the sound design (AWFUL), sound bugs, gameplay bugs, Erin's character being obnoxious to the point I'm wondering why the heck I'm trying to save her in the first place, all added up to an experience I STILL cannot pinpoint. I thought with Rhianna Prachett at the writing helm we'd get a story as good as Tomb Raider but this was kind of an all over the place game that didn't really understand the ESSENCE of Garret and his motivations and seemingly didn't try.
I'm sorry I wrote a huge wall of text, but I just have so many feelings about that game after so many years of looking forward to a next one that it's just kind of heartbreaking. They had a few good levels, the more snatch and grab mansion ones were fine, the bank heist was really enjoyable, too, but a handful of levels does not make up for Thief 4 disappointing lack of polish and poor writing choices. I have very mixed feelings about the game. While I was playing it I think I was fine, but looking back over the experience I found it lacking in a lot of areas.
It's dead. Thief 4 was a big flop they sank money into and I doubt we'll get another. Just a shame really. The real spiritual successor to Thief was Dishonoured.
TLDR: I love Thief but it's dead now.
Anonymous 04/04/15 (Sat) 07:19:16 da6919 No. 10996
Bubble Bobble
Anonymous 04/04/15 (Sat) 14:47:02 f0d819 No. 11051
>>10996 You don't think Taito could do another good Bubble Bobble game? I bet they could just fine. They still know how to make great games.
I sure wish they'd put more effort into a real Darius game though, instead of that lazy Burst crap.
Anonymous 04/05/15 (Sun) 02:56:18 189483 No. 11263
I've always wanted TWEWY to get a sequel, and Squeenix has always been a huge cocktease about it. And then, of course, there's Chrono. I really should get around to playing Cross, but it hurts knowing there won't be any more.
Anonymous 04/05/15 (Sun) 07:11:51 3e8e5c No. 11318
>dmc >f-zero >mahvel >darkstalkers >smt >arcades >boktai that one hurts the most tbh. fighting games never really die and the rest have at least some chance of a spiritual successor and failing that, they can at least be emulated. boktai has none of those things kojima was the only person insane enough to try it and also competent enough to make it work
Anonymous 04/05/15 (Sun) 12:06:09 d0e40e No. 11356
>>11318 >arcades At least they are still around in Nippon.
Anonymous 04/05/15 (Sun) 15:17:43 ab5269 No. 11388
>>11356 They're declining over there too, anon.
Anonymous 04/06/15 (Mon) 03:27:16 6e74fe No. 11529
Nothing can last forever, so I'd really prefer to see things I like die with some dignity rather than end up turning into some sort of abomination being kept alive by a machine, begging daily for someone to end its wretched existence. Bioshock has been like some sort of glimpse into an alternate reality where I get to see what System Shock 3 would be like. If only the same could have happened for Thief or Hitman.
Anonymous 04/06/15 (Mon) 06:52:29 7f12fc No. 11550
>TFW there won't be a Mother 4 that isn't fan made.
Anonymous 04/09/15 (Thu) 11:10:55 316182 No. 12430
What I hate about megaman, specially the PS1 X games is how amazing the gameplay is but how horribly done the levels, enemies and bosses are. They're all piss easy and the games just end in a mere hour. If only someone would actually make a modern X game I would love it. As for me it has to be Advent Rising, Dawngate and Tribes. Advent Rising because the first game was so damn promising Dawngate because for once Moba devs actually wanted to make a good game that wasn't a cash grab and it was published by EA of all people which was probably the reason for its cancelation. Tribes because Hirez a shit and not many play TribesNet
Anonymous 04/09/15 (Thu) 13:30:08 13f830 No. 12449
>>12430 >how horribly done the levels, enemies and bosses are. Really? I'd disagree and say the levels and enemy placement is done well throughout the X games (excluding X6, that game had awful level and enemy/boss design) along with the bosses being quite fair (though some are just way too easy).
>They're all piss easy and the games just end in a mere hour.I can agree with that though that's probably due to the rock paper scissors nature of most of the Megaman games which tend to make each game a cakewalk to go through. Its why I am thinking of doing buster/sabre only runs because the bosses are a lot more challenging.
Anonymous 04/09/15 (Thu) 13:46:41 316182 No. 12450
>>12449 X4 is also piss easy with buster only/no armor runs
X5 only gets really fun and challenging if you play it on Xtreme, use no armors(that includes Fourth/Force armor) or upgrades and even then it's only for a few bosses like Bolt Kraken(Aka Infinity Mjinion but actually fun and fair) and the fire TRex dude whatever his name.
My problem with the PS1 games is how lazy everything is. They recycle a lot, some of sprites feel very lazy in their animation(This is really present in X6 with Rainy Turtloid), how some levels feel phoned in, and so on.
Anonymous 04/09/15 (Thu) 14:00:11 7adfc4 No. 12451
>>12450 In all honesty I didn't actually like the PS1 X games that much compared to the SNES X games. They were decent but most of the time they felt bland and "empty" if you kind of understand what I mean, I was also disappointed in them using pre-rendered stage graphics rather than creating them as sprites from the ground up since most of the stages just aren't that memorable.
I'd honestly like to see an X game done in 3D properly (X7 was awful but had potential to be good) and would like to know what the game will be like. I honestly think X8 should have taken X7's approach and improved on it rather than just going back to what works.
Anonymous 04/09/15 (Thu) 14:42:19 316182 No. 12455
>>12451 Sorry for talking too long between replies, was showing my sister Gurumin.
I feel like the reason why the PSX games weren't so good is because they introduced Zero as a playable character and had to end up having these very bland stages and weapons so that both characters can have a shot.
X6, while having horrible level design half the time felt more suited to X(besides the gate stages) because Zero was overpowered as shit and a secret unlockable character. Plus when X6 had good level design(Wolffang, Metal Shark Player Yammark, Turtuloid without nightmare dark) it was pretty good.
Anonymous 04/09/15 (Thu) 14:58:42 316182 No. 12460
>>12455 Anyways as for X7, the execution was horrible. Despite having some pretty nice soundtracks and a variety of ride armors the way they handled it was horrible. I'd like to think a 3D X would play something slightly similar Cloudbuilt but with more of an emphasis on fighting or Vanquish with a vertical element, more firepower and more speed.
Megaman Zero would be easily done as a devil may cry-ish type of game, if there's one thing I have to give that isn't audio related to X8 it's the Z Knuckles and the entirety of Zero's weaponry.
Axl I guess would play a bit more stealthily, something like MGS but again more of an emphasis on fighting and deception, I'd love to use the A-Trans in unique and fun ways to mess with enemies instead of a tool to get a secret every three levels.
Whatever they were thinking with X7 was probably infulenced by some drug. I don't know what kind of idiot thought the ridiculously clunky and slow, auto lock on infested, horribly designed and easily exploitable product was a representation of an actual 3D X game.
I don't know what is it about the PS2 X games but they have a habit of making X ridiculously game breaking, especially his third charge shot that covers the entire screen.
Anonymous 04/09/15 (Thu) 15:28:58 7adfc4 No. 12465
>>12455 >I feel like the reason why the PSX games weren't so good is because they introduced Zero as a playable character and had to end up having these very bland stages and weapons so that both characters can have a shot. Another reason I highly dislike Inafune apart from many other things was that at the start of X4 and up to X7, was when X got pushed out of the spotlight and if anything there was a larger focus on Zero who had a better back story and if anything I felt that the stages were more suited towards Zero rather than X since most of the enemy placement was ideal for someone who engaged in close range combat compared to someone who participates in long ranged combat not to mention the Z sabre doing more damage than the X-buster.
Heck look at the opening stage of X7, you don't even play as X and have to unlock him later on.
>X6, while having horrible level design half the time felt more suited to X(besides the gate stages) because Zero was overpowered as shit and a secret unlockable character. Plus when X6 had good level design(Wolffang, Metal Shark Player Yammark, Turtuloid without nightmare dark) it was pretty good.Despite it having horrible level design, I actually liked playing through X6 compared to X4-5 since it felt as if it was a game made for X rather than Zero along with its really good soundtrack.
>>12460 >Whatever they were thinking with X7 was probably infulenced by some drug. I don't know what kind of idiot thought the ridiculously clunky and slow, auto lock on infested, horribly designed and easily exploitable product was a representation of an actual 3D X game. I really don't understand that either, I am probably guessing there was a really impatient producer who's sole focus was to make money and rather than testing the game to make sure it works properly and doesn't run like a mess, it instead just got to shelves.
Anonymous 04/09/15 (Thu) 15:41:36 50c787 No. 12467
>>9558 Definitely this. It's sad, must suck extra bad having this wait for the people who played HL2 on release, I didn't play it until a few years after it came out and now I hate not having a HL3 to wrap it all up.
Also, L4D3. It's my most played PC game since I had steam, but it's kinda dead now and pretty old, it would really benefit from a sequel, and in one hand it looks likely, in the other it looks like valve couldn't give a shit about games any more because "Muh steam machines" which is just sad.
Also, Max Payne. The Max Payne series is my favourite game series of all time. Hell, the original Max Payne was the first PC game I ever played IIRC and I instantly loved it, remember going out on launch day and spending all of my savings to get Max Payne 2 on the PS2 and playing it constantly. 3 got a decent amount of hate, but even though it didn't have the same setting as the original games, I still absolutely loved it and thought it was awesome. I know the story doesn't really have anywhere to go from here and that MP3 didn't sell well, but god damn, I would love it if we had a Max Payne 4.
Anonymous 04/09/15 (Thu) 15:53:26 f0d819 No. 12470
>>12430 The X series ended with X3 for me. Mega Man games took such a nosedive in quality when Capcom transitioned to the Playstation that it killed the whole franchise for me.
Anonymous 04/09/15 (Thu) 16:49:28 7f8ef3 No. 12485
>>9333 I'd love to see another Tyrian shooter game. Not a slick, realistic-looking type like Ikaruga or whatnot, but maybe something nice and eyepopping like Gradius V, but top-down and with that classic frenetic DOS music of ROTT calibur.
Anonymous 04/09/15 (Thu) 17:09:34 7f8ef3 No. 12492
>>12455 >I feel like the reason why the PSX games weren't so good is because they introduced Zero as a playable character and had to end up having these very bland stages and weapons so that both characters can have a shot. >>12465 >Another reason I highly dislike Inafune apart from many other things was that at the start of X4 and up to X7, was when X got pushed out of the spotlight and if anything there was a larger focus on Zero who had a better back story and if anything I felt that the stages were more suited towards Zero rather than X since most of the enemy placement was ideal for someone who engaged in close range combat compared to someone who participates in long ranged combat not to mention the Z sabre doing more damage than the X-buster. >Heck look at the opening stage of X7, you don't even play as X and have to unlock him later on Yeah, as cool as Zero is to play as and look at, I feel like splitting design between him and X diluted the whole experience. X had a solid gameplay model for him with the armors, charging weapons, and the new dash ability, but at the same time Zero showed up as a playable character in X3–which was awesome–X stopped growing like he did from X1 to X2, and he became a less desirable character in his own franchise. His armor designs became boring as fuck and split between two armors to four armors, and it wasn't until
X8 that he could finally airdash. That's pretty fucked, and I never liked how Inafune's Zero boner fucked with the X series by the time the X games ended with X8. He's said before that he wanted to revisit the X series, but considering his greatest change to Maverick Hunter X was to add Vile as a playable character, he can go fuck himself.
And for fuck's sake, did they get lazy with the armor designs in the Playstation series. Who gives a shit about choosing between flight and power when you can just unlock the Ultimate Armor in every single goddamn title. Then they decide to just make X more like Zero and give him his saber in X6, complete with matching armor upgrades. Oh, but he can only do one big slow swing that's recycled from Zero's swing move in X4. Absolutely pathetic.
Anonymous 04/09/15 (Thu) 17:14:57 316182 No. 12494
>>12492 Not to mention in X8 X's armors are so god damn bland, it's either a red or a grey(? I can't remember) recolor with a logo tacked on and their powers weren't so interested.
I liked the idea of choosing between power or flight but with X5 they had the stupid idea of having the already powerful Force Armor unlocked from the start and with X6 I'd argue normal X is actually the best because his charge shot is better and because Shadow Armor is gamebreakingly powerful to the point of no fun/
Anonymous 04/09/15 (Thu) 17:40:27 f0d819 No. 12496
The "armor" shit was stupid as fuck and completely flied in the face of the original concept of upgrades and character progression from the earlier games.
Anonymous 04/09/15 (Thu) 17:57:20 7f8ef3 No. 12498
Speaking of the Force Armor, did anybody ever use the Quad Shot buster upgrade instead of the Plasma Shot? It's fun.
>>12496 They were fun to find and cool to look at, though, and way more rewarding than buying items from a shop. Zero and ZX did that, along with finding data discs, and both were more boring for it. I don't want to feel like I'm playing a hardcore 2D action RPG.
Besides, if X progressed through each game with at least one new ability from his previous armor, that would've accomplished what the Mega Man games did with introducing the charged shot and sliding. That being said, eventually they were going to run out of good armor ideas and decent mechanics, so I wouldn't have minded a divergence from it in favor of building up X's abilities another way. Maybe something like the Z Knuckles or using different weapons.
Anyways, they were just as optional as those items were in the Classic series. You could've even skipped the dash upgrade in X1 if you really wanted to, but you couldn't skip the buster upgrade.
Anonymous 04/09/15 (Thu) 18:08:16 316182 No. 12499
>>12498 Quad shot was preddy gud, yeah. Too bad it got replaced in X5.
Anonymous 04/09/15 (Thu) 18:19:20 f0d819 No. 12501
>>12498 My point was I liked collecting upgrades in the SNES X games. Then they introduced that fucktarded system in X5 where you have to collect 4 of a thing to
even use them , and then you were always forced to choose between shit, making them not even upgrades.
Anonymous 04/09/15 (Thu) 18:21:01 f0d819 No. 12502
>>12498 >You could've even skipped the dash upgrade in X1 if you really wanted to, but you couldn't skip the buster upgrade. Also it's more like, you can skip the dash if you have a password that gets you past Chill Penguin's stage. You can skip the shot upgrade but eventually you're forced to take it from Zero later.
Anonymous 04/09/15 (Thu) 18:30:47 7f8ef3 No. 12503
>>12501 Oh , I thought you were pissed at the armor mechanic in general. I didn't think you just meant from X5 onward. My bad, yeah that shit was retarded too, and I think it was done entirely to allow Zero to pick up X's upgrades without them being applied to him, which hamstrings playing as X even further. Zero fucking killed the X series just in time for MMZ to arrive on the scene.
>>12502 I'll have to boot up ZSNES to verify. I'm almost certain you can wall-jump over the Light capsule in Chill Penguin's stage.
Anonymous 04/09/15 (Thu) 18:51:24 e6574b No. 12508
Never Forget
Anonymous 04/09/15 (Thu) 19:00:37 71520b No. 12509
>>10385 Only good thing in Lufia's remake is Idura, who look more like the scheming bastard he is. But then again…
>>11051 … Taito is part of Squarenix nowaday, this should explain a lot.
Also… why no more Grandia? And Romance of the Three Kingdom or Uncharted Waters, Koei?
Anonymous 04/09/15 (Thu) 19:09:53 bbdc1e No. 12511
>>12509 >Romance of the Three Kingdom Last one came out three years ago.
Anonymous 04/09/15 (Thu) 19:16:33 71520b No. 12513
>>12511 In a non moonrune language?
Anonymous 04/09/15 (Thu) 19:40:52 bbdc1e No. 12519
>>12513 There's an English patch. I thought XI was better anyway - XII felt like a downgrade.
Anonymous 04/09/15 (Thu) 19:43:04 71520b No. 12521
>>12519 … The more you know… thanks!
Anonymous 04/09/15 (Thu) 19:57:57 dfec08 No. 12523
>>12519 Any idea where I can find it? I loved that series.
Anonymous 04/09/15 (Thu) 20:17:01 f0d819 No. 12527
>>12509 Believe it or not, the wonderful Space Invaders Extreme games were made after Taito was acquired. I can't stand that Squeenix owns them now, but
so far at least , it seems it hasn't been detrimental to them.
Anonymous 04/18/15 (Sat) 08:48:40 ce70bb No. 14425
Chrono series is dead and only gets remakes Cross is the first one I played, MM is dead and the only thing I wanted was MML3 for closure, and Shenmue just for kicks because I got a Dreamcast really late, I finished the DC one, and played through about halfway on Shenmue 2, but Sega doesn't seem to want to make the last chapter.
Anonymous 04/18/15 (Sat) 13:44:43 cc42ea No. 14443
I keep hoping for a Valkyrie Profile 3, the first two are still in my top games ever. Though I can't say I'd want a game centering on Hrist specifically, unless she got some serious character development. Lenneth is the valkyrie for me. I also keep hoping Capcom will ever go back to making the games that used to sell me on Capcom games. The kind that you could tell were Capcom from the art direction alone. I'd… DO THINGS to have old Capcom art direction applied to modern graphics with a decent budget.
Anonymous 04/18/15 (Sat) 15:34:41 185c52 No. 14451
>>14443 >>14443 Tri Ace doesn't have the talent anymore to make another decent Valkyrie Profile. Hell even 2 was loaded with problems especially the first half of the game with that awful pacing
Anonymous 04/18/15 (Sat) 16:11:31 cc42ea No. 14454
>>14451 I can't say I noticed any real pacing problems with VP2. Not saying it was perfect, it did have some problems, like Seal Stones costing wwwaaaaaaaayyy too many gems to buy them all without ridiculous grinding, but also no way to know which ones were really worth buying without a FAQ, and you also needed a FAQ if you wanted to get specific Einherjar. And scaling skill learning based on average party level wasn't very appreciated. But otherwise, I thought it was great and had some excellent ideas I wish other games used more often. Call me crazy, but I found it even more fun than the original, though the first one did have the better story for sure.
You are probably right about Tri-Ace not being able to make a worthy VP3, but OP did specify series you know are dead but can't let go of. I don't expect it to happen, but I still want it.
Anonymous 04/20/15 (Mon) 09:45:02 ed12a5 No. 14757
I know the franchise isn't "dead," but I wish Suikoden 2 had gotten some real sequels instead of slapping a good name on trash.
I also wish Rune Factory hadn't folded.
Anonymous 04/22/15 (Wed) 20:35:01 3b93ef No. 15090
Remember Dungeon Keeper?
Remember Dungeon Keeper 2?
Remember that shitty mobile 'port'?
I guess two games is too short for a series, but man…
Anonymous 04/22/15 (Wed) 22:12:36 dd2c0e No. 15105
>>9463
There is a /v/ guild actually.. And surprisingly it's full of bros and not spastic people
We've had so much fun in the summer
Whisper Marche Darkblade or I Eat Turtles for an invite
Anonymous 04/23/15 (Thu) 12:04:11 86bf85 No. 15194
>>9558
You're looking at it wrong. Look, I can understand Gabe's issues with a workforce that kind of does its own thing, but I believe that HL3 is going to be the "killer app" for Source 2 and the launching of the home market consoles for Steam.
The less said about the game, the better actually. Lord know we already sacrificed Peter Molyneaux to the /v/irgin Gods because he can't keep his mouth shut.
Anonymous 04/23/15 (Thu) 12:37:44 a922e0 No. 15198
I thought Gaben was genuinely afraid of the number 3
Anonymous 05/01/15 (Fri) 09:36:03 cfb4c8 No. 16009
I still miss Command and Conquer that was one of my favorite RTS series back in the day and EA just had to kill it.
Anonymous 05/01/15 (Fri) 18:54:10 7f8ef3 No. 16028
Going through my Abandonia catalogue of old games, really feel like a King's Quest adventure I haven't played yet, so I tried Legend of Kyrandia . Looks beautiful, and the jester villain's got potential and is interesting to pay attention to, but the music is droning and repetitive, the main character's too bland, the first challenges amount to bland fetch quests for simple or obtuse puzzles, and the dialogue is okay at best. I dropped it after two sessions.
I miss King's Quest . And Sam & Max .
Anonymous 05/01/15 (Fri) 21:23:08 93562b No. 16036
>Cruisin'
>Metal Slug
>Vectorman
>F-Zero
>Unreal not including Tournament
>Mass Effect Prior to Mass Effect 3
Anonymous 05/02/15 (Sat) 00:01:46 f0d819 No. 16042
>>16036
Why do you assume that Metal Slug is dead? 7 was great and totally restored my faith in SNK's ability to make them.
Anonymous 05/02/15 (Sat) 01:58:41 733541 No. 16046
>>9515
>Freespace
So sad every time I hear this name. Those two games are probably the only ones I take time to play through fully every couple of years.
Biggest vidya wish is freespace 3
>Never fly with your wing of vesudan bros
>Never get back to sol
>Never explore the new areas of the galaxy
>Never hear opera music in space again
>Never hear that calming terran voice translating midcombat
>Never experience that sense of scale flying beside huge cap ships
>Never feel scared watching two cap ships having a beam cannon fight
>Never again avoid flak cannons while fog fighting shivans
I get by knowing that in todays vidya industry, FS3 would be made poorly, rushed for release and include numerous DLC
Anonymous 05/02/15 (Sat) 02:10:33 93562b No. 16050
>>16042
Oh shit I had no idea there was a Metal Slug 7.
Then again it did come out over 7 years ago.
Anonymous 05/03/15 (Sun) 22:28:05 ddcca1 No. 16154
>>12485
Not a top-down, but every try Jets n' Guns? It's side scroller similar to Tyrian in the way that you buy and upgrade shit after every mission and that the majority of it's weapons are fairly unique. Not always good though, but that goes without saying.
As for me,
>RIP Mass Effect
>RIP Banjo-Kazooie
>RIP Borderlands
I would say RIP Diablo, but I haven't played 3 yet or even have it. Anyone know if you can pirate it and play offline?
Anonymous 05/04/15 (Mon) 01:07:26 d0ec71 No. 16158
>>16046
I'm just sad there's been nothing like it since Freespace 2. There's space autism simulators like the X series or Elite: Always Online, but nothing like Freespace 2.
On the upside, FS2Open is still alive and fairly good with its new content.
Anonymous 05/06/15 (Wed) 17:00:46 2f8b24 No. 16291
>>16154
Nah, never heard of it, but I'll put that on my list. Thanks. Kinda reminds me of Satazius by the looks of it, although that's more a Gradius-type shmup.
Speaking of top-down shmups, Raptor's another good classic that could use a sequel.