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/svidya/ is a strict /v/ alternative for moderated vidya discussion. This Board wasn't intended to replace /v/ but to aid Anon's in having vidya discussions with zero shitposters. Thanks for adding /svidya/ to /v/'s recommended boards, Mark.

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17fb21 No.990

So here's my attempt to start a level design/environment design thread on 8chan. If you've never tried your hand at it, I invite you to learn something new that will make you an asset to any team. I've tried in on full/v/ but it hasn't worked out, and the ones capable of making anything are limited to few threads.

I'll be dumping images from my inspiration folder, if discussion arises and continues I'll eventually dump my own work. My challenge to you is to come up with anything based off of the images I post, or anyone else posts. Ideally, you'd make a small mock up of it in a level editor of your choice (plenty available to you). Alternatively you can make an overhead blue print, and post it for someone else to try. Or if you're an artist, perhaps post environment concepts of your own.

Good luck anons, I believe in you.

Theme of this post: Abandoned.

17fb21 No.991

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If you're not interested in the first challenge either, feel free to talk about your favourite levels in vidya. Your favorite settings for levels. Your least favorites, and so on.

cef944 No.992

Some nice pics you have there anon, I really suck at level design, I will try something, but will mostly keep an eye in the thread.

17fb21 No.994

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>>992
Feel free to take to discussion anon.

As you can all probably tell I like nature a lot, abandoned urban environments, and a mix of both.

cef944 No.995

>>994
Do you have any dark, nature, abandoned like pic?
Something more like skinwalker story whould take place.

17fb21 No.1000

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>>995
Spooky activated

e42094 No.1002

File: 1425240090645.jpg (1.02 MB, 1440x900, 8:5, sleepycity_1676_1440_900_c….jpg)

>>995
Try searching Urban Exploration in google

cef944 No.1008

>>1002
I will, thanks anon.

cef944 No.1009

>>1000
Thank you too

17fb21 No.1022

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>>995
You might also want to try >>>/urbex/

Here's some more abandoned places.

If anyone wants resources on level editor programs I'm happy to direct you to them. If you're interested in learning how to map in a specific engine I'll do my best to help you out.

17fb21 No.1043

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If you have any past work, pictures of others' work, or pictures from level design from AAA games feel free to post those too.

17fb21 No.1260

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>>1043
Changing gears now to fantasy designs. Will post a few more tomorrow if anons are interested.

d89f51 No.1264

>>1022
>If anyone wants resources on level editor programs I'm happy to direct you to them

I remember seeing photosynth that used tons of pictures on one same location to sort of recreate it in 3D. There is a dotcloud but I don't know just how precise it is and if it could actually help to translate some of these pics into level areas/assets

17fb21 No.1301

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>>1264
There's actually multiple programs that have the same intent. There's a google maps plug that creates a whiteboxed level in Source using the google maps data to analyze an area that's been mapped and recreate the 3D landscape. What you end up with is geometry that simulates the placement/shape/dimensions of the buildings and the streets as well as things like changes in altitude like hills and mountains. You can then work this geometry over however you like, and you end up with a (semi-)realistic depiction of the area depending on your commitment to detail and representation of that area. I saw a guy use this for L4D2 to recreate his town in Source and create a level based around that, with storm clouds that shot down random bolts of lightning in the level, capable of hitting you and the zombies or nothing at all.

46ebd1 No.1431

This thread reminds me how badly I want Stalker 2.

Beautiful photos.

17fb21 No.1486

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>>1431
You can always make a spiritual successor. I'd love to be part of such a project as a level designer.

17fb21 No.1546

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>>1486
Nature

17fb21 No.1547

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>>1546
One of the images' architecture/landscape ITT has made it into a level in a AAA game. Can you guess which one?

17fb21 No.1897

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Continue…?

dd170f No.1922

I wish I could go urban exploring alone but it's recommended you go with someone else for safety.

17fb21 No.1931

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>>1922
>>>/urbex/244
You may find a partner there. I found a guy in my area and we're going to go exploring once we have our shit sorted out.

Alternatively convert one of your friends to an explorer and explore the old world together.

Might start posting level blueprints iunno

dd170f No.1933

>>1931
I meant because I like the feeling of isolation. I could probably get a friend to go with me one day but for the most I'd like to be completely alone and cut off from the world, if only for a short while.

dd170f No.1934

>>1933
*most part

17fb21 No.1935

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>>1933
>>1934
You could go stalker mode and bring a weapon, some vodka, and gear with you like some anons there do. I can't recommend it in good conscience until you get the hang of /urbex/ or you're russian.

dd170f No.1937

>>1935
Yeah I doubt I could go full stalker mode since I'm a britfag so lol no weapons. A man can dream though. Nice pics, I'm getting the itch to go exploring.

17fb21 No.2155

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Time for blueprints!

3977c8 No.2209

>>994
Do you know where was that fourth picture taken? Interesting photo dump, some are quite good.

That being said I was hoping to see some more maps in here instead of just /urbex/ stuff. I would like to make a Killing Floor map but am hesitant to do so when KF2 is just around the corner. Hard to find enough time to learn the tools, too.

17fb21 No.2216

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>>2209
I believe that's a prairie city in Canada, calgary IIRC.

>That being said I was hoping to see some more maps in here instead of just /urbex/ stuff.

Gonna dump actual mapping stuff, just wanted to start off with some inspirational content.

>I would like to make a Killing Floor map but am hesitant to do so when KF2 is just around the corner. Hard to find enough time to learn the tools, too.

http://kf-wiki.com/wiki/Help:Mapping_tutorials
http://steamcommunity.com/sharedfiles/filedetails/?id=117622426
Hone your skill anon, I believe in you.

I might also try and start an Iron Mapper competition here if there's enough would-be level designers ITT.

17fb21 No.2324

File: 1426223611435-0.jpg (73.27 KB, 610x566, 305:283, Killing-Floor-mapy-layout.jpg)

File: 1426223611435-1.jpg (516.96 KB, 1280x800, 8:5, l4d map design.jpg)

If anyone wants any help or pointers on working with a map editor I am always up to offer advice.

719128 No.2328

>>2216
Calgarian here. It's not Calgary.

From the commieblocks and all the industry in the middle of the fucking city I'd say it's likely in Russia somewhere.

17fb21 No.5177

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I'll be posting WIP mapping stuff soon. Hopefully since /svidya/ is faster now we can have a level design discussion if enough people are interested.

a53a02 No.5235

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Right now i'm way beyond being green in terms of software, but i study stuff like so in the future i might go with the flow, so at least i will post a couple of picturs of booldings and flashy interiors
For giggles

a53a02 No.5248

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17fb21 No.7145

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>>5248
>>5235
>Right now i'm way beyond being green in terms of software, but i study stuff like so in the future i might go with the flow, so at least i will post a couple of picturs of booldings and flashy interiors
What are you studying anon? Nice buildings though.

51817b No.7153

>>990
OP do you read mangas?, if you do then pick the manga "Blame!" by Tsutomu Nihei.
The architecture is another character in this manga with a really interesting take in the theme of abandoned structures.

17fb21 No.7155

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>>7153
Thanks anon. I'll put it in my backlog. Probably read it over tonight while I give myself sleep deprivation.

c3926e No.7215

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I once played with the thought of turning Swallow's Nest (first image) on the Crimea into a TF2 map.

I never tried it, mostly because I realized that interesting, curious or beautiful locations do not necessarily make for good gameplay. Or at least not without some heavy concessions that might take away the aesthetic that initially drew you to that location.

2b3972 No.7243

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>>7145
Architecture, but holy hell is 8cham picky about some images here, even when they are under 8mb

I thought i had more, i was going to search but finals are somewhat killing me

17fb21 No.7256

File: 1427271121926.jpg (1.3 MB, 3200x2400, 4:3, 90825586.jpg)

>>7215
You're right, that a direct representation of real life architecture does not necessarily make good level design. It can however make good environmental design, and the aesthetics seen ITT can be transplanted onto a level with decent level design if they can compliment each other.

You interested in picking up a mapping program anon?

>>7243
Had a feeling it was architecture. That's pretty cool anon.

Anyone down to make a collective map with /svidya/?

51817b No.7883

YouTube embed. Click thumbnail to play.
Many great pictures here go well with this bgm

d0b7d9 No.13797

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Lot of good shit in this thread; this isn't exactly real life photography, but it's still nice to look at.

260927 No.13941

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>>990
OP's generosity demands that I share photos I have found on halfchan years ago

17fb21 No.13946

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>>13941
>>13797
>>7883
Thanks guys. Appreciate it. Didn't expect anyone to pick up this thread.

Sometime soon I'll start trying to instigate the mapping initiative further by posting WIP screenshots, and uploading some files for curious anons to play around with in different level editors.



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