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File: 97de9a19cd0e1f2⋯.png (154.3 KB, 323x440, 323:440, all might is all right.png)


For all your capeshit simulator needs!

To get the thread going, what are some memorable antagonists your party has faced?

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>So, does M&M have provisions for magic?

It's a generic system, so yes. There's a "magic" subsection in the corebook, and even a sample wizard character.

>Because from years ago I have the faerie-empowered John Bull, known for magical scrappiness and strength.

Perfectly doable, though I'd need some more details on what he can do. All powers in M&M are divided by their effect, the rest is fluff.

>as well as riding atop his giant bulldog, Old Sarum

Sidekick advantage.

>He gets stronger or weaker (same with the dog's size) depending on Britain's strength in the world

I see it working as a Complication.

>and to some degree can "feel" every Briton

That's haqrder to quantify, unless you can give some details about what that entails.


Anyone got the 3E version of the Better Mousetrap supplement?



I can post more about the setting, if you want.


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Would he be trying to improve the power share of England then?

I'd like to think he'd either ally or rival my character, The Templar, depending on his world outlook.

The Templar is just a guy who found Excalibur and has set about ridding the country of terrorists et al. using a home made exosuit that's more just pistons and actuators welded to medieval style armor.

Ah, I want to do this now. Time to find a group.


Where do people usually find M&M games?




This is a M&M setting PDF. All Craftsmanship is of the highest quality. This PDF menaces with spikes of conspiracy.

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Previous thread bumplocked and can be found at >>198675.

Show your WIPs and completed models. Display you craftmanship, techniques and artistry. Or just post your ugly models so we can laugh at you and eventually give you some advices.

I'll start with an in progress build of a SM army that started at 2500pts but is well on it's way to 4500pts.

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I actually really like those helmets, it's the poses that I have an issue with. I'm having trouble putting it into words, but something about them feels off.



>Something about them feels off.

I think it might be due to them being this new "easy fit" they've been touting.

"In July, both the Primaris Space Marines and the Death Guard are getting new units, starting with the Reivers of the Adeptus Astartes. Many of these Getting Started kits will be in the Easy to Build format, meaning they’ll be easy to assemble – they’re made of coloured plastic and you won’t even need glue." - https://www.warhammer-community.com/2017/06/25/new-primaris-space-marines-and-death-guard-announced/

I think ultimately that will limit just how dynamic the poses can be, but overall as they're specifically for newer players to say "here's stuff to get on the table, it even counts as painted because it's base coloured". Personally I quite like them. The skull-face without the rest of the helmet works better, to the point I'd consider that on a Chaplain conversion, as well as showing the carapace underneath the armour plate as a nice touch. Not a fan of the grenades being half-sunken into the chest though. Completely get why they did it, can't pull it out of the mould otherwise, but it looks rushed on otherwise fantastic minis.

People can hate on the Primaris in regard to fluff/crunch all they want, but in regard to the hobby aspect they're perfect for beginners or people wanting a leisurely painting project; lots of very accessible details with good contrast between recesses and highlights. Not overly complex, big(ger than usual), etc. I'm more of an Eldar player but I do want some Primaris just to practice painting with.



Yea, they look unbalanced as fuck. Backpack and shoulders make them top heavy compared to the thinner legs and the holsters only accentuate the unbalance.



Nah they're still heretics too, we're just told to leave them alone, for now

T. Black Templar Battle Brother


I'm glad with those thing as it gives me a way to form a squad with that one Incessor I was given



just look at centre legs, his pose is absolutely retarded, spread legs while stepping with the feet facing random directions.


did you actually take the time to drill the barrel, but left such a big mouldline?

File: 99f669dc8241401⋯.jpg (54.38 KB, 900x1277, 900:1277, diversity dungeon.jpg)


At first I didn't initially notice any crossover between the 'social justice' community and the D&D/CoC/Pathfinder community, but it's been growing increasingly move obvious that my first impression was a little off.

While browsing the Youtubes, I've noticed that more than a handful of the video makers talk about things like cultural appropriation, toxic masculinity, etc. I've come to realize that not even board games and pen & papers are safe from this annoying crap.

I've heard things in the past about Whitewolf incorporating 'triggers' into their World of Darkness game, and there's probably a whole host of other things that I don't even know about. It's more than a little concerning since I've seen how bad it got with comic books and video games.

This is less about politics and more about me being tired of these kinds of people ruining things I enjoy.

Has /tg/ had any unpleasant encounters with this element of the gaming community?

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Talking Biology

>giving a shit about common usage.

Words have many meanings

>But that clump of cells in no way can be considered a person ever.

Yer a meanie

>I am, and everyday your miserable disrespect for truth, cunning, knowledge and common sense makes more like me. But hey, Ayn Rand would agree with you, I'm sure that's an unobjectionable win for you. I mean if you were talking about how the baby class was oppressing the prol mothers why even bring biological terms like parasite into it?


File: c8f0b3799952250⋯.jpg (206.39 KB, 1214x1239, 1214:1239, Butthurt-o-Meter.jpg)


<reddit spacing

<fucking up greentext

<generic reaction folder fodder

<still fussing over a bread & circuses-tier nonissue that only affects people too stupid to use birth control that shouldn't contribute to the gene pool in the first place

<not saging off-topic posts in a borderline off-topic thread

Stop while you're still aheadnot so far behind






File: b0809891dc2d929⋯.png (527.43 KB, 497x732, 497:732, 200%_disgust.png)


>Confirmed for not having had the misfortune to sit through an art history class.

<le "I'm edmucahtd u naht!!!1"

Stopped reading there.



*to reiterate, because that was really what I meant tired


>[Current Year]

>taking and art history class

>not only taking such a class, but actually keeping what you were indoctrinated with "learned"

Honestly m8 that's about as dumb as /leftypol/ and /pol/ combined

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the only thing worstchan has and we don't is some ess known wargames talk, probably since the board is slower we could get away with individual thread, but i just felt the need for some random alternative wargames. I guess we can use as guideline anything not infinity,flames of war, warhammer or warmahordes. Any setting, any scale, as long as yu need someone to talk obscure miniatures with we are here.

I have no sticky, but if you need any pdf i might be able to help(just don't come here for pdfs only since that has his own thread)

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File: ce03cab69ed57ab⋯.png (404.2 KB, 604x800, 151:200, ClipboardImage.png)

Are there any good miniature wargames that manage to pull off mook individuality? Like for example, you might have a few dozen of the same unit type in your ranks, but in addition to whatever their unit type provides one might have bonuses to armor penetration and movement speed, one might have access to a siege-repair skill, etc?

I am not convinced that this cannot be done in a user-friendly manner, I'm just curious as to if there's any good examples and how those would be done.



Well you could look at what Mike is doing for Armies in Brikwars:





Mordheim and Necromunda.



you are lucky i am a spoon feeder, the answer was in the first post, dark age nomad herders


infinity has set silouhettes, you can just use silhoutees instead of the miniatures. i believe (at least in older editions) warhammer fantasy had absically no LoS since everytime something is ebhind another usnit you can't see it, so it would work.Another game which has set sizes for units is warzone resurrection.

My personal suggestion is to stop caring about true LoS because it's a shit system anyway, just abstract a little and you can play anything.

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Shit. Let's be Delinquents.

We either to make something or find a system that can run a campaign about rebellious high school punks and thugs courageously battling each other and getting into street fights over matters of gang honor and proving which school is the strongest around.

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How about a gaijin banchou?



Considering that Sakigake Otokojuku actually had a gaijin banchou…why not?



OK, question…can this system basically recreates stuff from Sakigake Otokojuku?


File: 9ddc243c752cbff⋯.gif (1010.33 KB, 500x281, 500:281, Jotaro's Deliquent Appeal.gif)



I'd say that everyone has a Gimmick, some kind of extra thing with no direct rules for them. Things like "is a man-pig", "is a robot", "has a really great sense of smell" and so on.

Also, impressing girls through sheer manliness alone should be a thing.



Since this seems to be a generally agreed-upon set of skills for this, the next thing to settle on would be the core dice mechanic. I like the idea of a higher rating in a given stat/skill/trait/whatever giving you larger-sized dice to roll, myself, though a more straightforward d6 dicepool system would probably be easier to make work.

Something along the lines of skill = what you're doing, while stat = how you're going about doing it. So, for example, if you were trying to intimidate someone into doing what you wanted them to do by threatening to beat them to a pulp, you might roll Brawn + Bullying for the roll, while if you were trying to blackmail them into doing it, it might be Brains + Bullying instead, with the blackmail material itself potentially adding a bonus to the roll.

File: f75dc977683c266⋯.png (421.91 KB, 535x590, 107:118, I really hope you humans d….png)


Old Thread: >>285047


Talk about latest chapters, suggest new titles to read, create reaction images, be weebs.

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I am so used to people only spoilering porn that I was shocked to see this was actual content and such.

I also spoiled myself ;_;




Shit, you know you have to respect the life a lowly Goblin-come-marauder chief, it wasn't easy being green but he made it pretty far by being better than the rest. Of course I know his teeth will be rendered into a fine paste by our autistically dedicated chum over there, but still



The moment he decided to take that dumb bitch out instead of running away, you just know he's going to be special.



>you know you have to respect the life a lowly Goblin-come-marauder chief

I know what you mean but that flashback sure showed us that you should only see them as a bug that has to be squashed or a monster that has to be slain.


I don't know why you tell that to the Übelblatt guy but you are wrong and the dumps should continue. Just fuck off to your containment board if you don't like it



The werewolf's only dangerously furry some of the time. I wouldn't mind taking her on walkies.

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Cute anon, cute.



OH, the repulsor is a transport? Really? Neat.



Yes, and the primaris rhino has no relation to the marines besides naming convention.


How are Genestealer cults this edition?


Nurgle fella's look good, Snowflake marines not so much.

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Post your requests and shares here.

>d0n'7 f0r637 70 u53 cyph3r5

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File: e00b44a38db67c9⋯.png (95.2 KB, 449x364, 449:364, Guru Plains - Terese Niels….png)

File: 693adf821f8e357⋯.png (98.46 KB, 449x363, 449:363, Guru Island - Terese Niels….png)

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File: 7cb71d37b429fbb⋯.png (108.82 KB, 450x364, 225:182, Guru Forest - Terese Niels….png)

Does anyone have higher res files of the art for the mtg Guru lands?











No problem :)

Meanwhile, I'm currently looking for

Numenera - Exploring Numenera Strand

Numenera - The Bridges We Burn

Numenera - Ninth World Bestiary 2

Wicked Fantasy

Classic Fantasy

LLA005: Stealer of Children


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Sup, /tg/. Usually, I'm a WoD/UA GM, but for fun and profit, decided to roleplay D&D 5e a bit, because sometimes you just want to smash monsters and have fun. So, for great justice, I made a Dwarf paladin, who's a bit racist towards non-dwarves, and that can be best described as Drunk Lawful Good. Emphasis on drunk. At any rate, turns out that playing a drunk dwarf fascist is the most normal thing in this party - shown in the pic, btw - as others are:

a) A darkling rogue, who's the most edgelord, angsty "I'm Chaotic Neutral so I'll do random annoying bullshit and I'm totally original character, do not steal" type.

b ) A tabaxi (read: furryfag) druid - who's literally a furry, and he wrote in his background that he was born as an elf, but then evil druids turned him into a wolf for, like 200 years, during which time he had amnesia and he just wandered around, and then good druids turned him back, but got the gender wrong, so now he's in a female catperson body, but has a male voice.

c) A gnome fighter/sorcerer who has some common sense, but otherwise acts somewhat shady all the time, also being on the dark end of neutral at best.

So, with this in mind, my GM, thankfully, doesn't push me too far and isn't trying to ruin my day, as he's got the other doofuses to take care of. I'm used to actual roleplaying, and picked something simple and nice. And we can barely get into adventuring, because, for example, in a scene where I, being a noble by background, tried to buy a cart with a horse from a peasant for our mission, as soon as I honestly paid for this stuff, our catfurry and gnome tried to intimidate the peasant to get the money back, and our rogue rolled, like, a million times, to search for anything of value in the peasant's home to steal it. Because, due to their backgrounds, they're also shit poor. Did I mention I'm a Paladin? And that I was in the room while they did that, and had literally paid the poor peasant his gold? Yeah…playing with edgelords, guys. Not to say it isn't fun, but my slight dwarf supremacism grows for this character each minute I spend in the room with those guys.

Anyhow, our GM generates magiPost too long. Click here to view the full text.

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Tabaxi appear in the Field Folio. Probably some adventure from before, too, considering that the FF is mostly monsters from modules and shit.


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tabaxi have really nice stats, and they're fun with the right people.



I have a really good tabaxi build.

I call it Sonic, it has a max speed of 16800ft per turn


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not our tabaxi, but I've been working on a warlock/bard tabaxi that i will call Doraemon (super utility).



That doraemon looks pretty Johj.

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>search catalog

>no Hex thread

Come on guys, stop letting WoTC jew you out of your money for an online experience that has already been outclassed. Hex has recently released a new set (bringing the total to 5) and has everything you need to have a quality MTG-like experience without any of the baggage.

>How is it like Magic?

It uses the same resource system, card types, and general rule structure. You play resources once per turn from your hand to gain resources to spend later (although even that is different in Hex) on creatures and spells. You have a life total, creatures enter play 'sick', attacking and blocking are done the same way, etc.

>Okay so what's different?

Everything else.

1. Resources: Similar to lands but when you play them you absorb their 'color' more or less, cards require that you meet their threshold of colors (ex. You need 2 Red to play card X) but you don't have to tap lands to generate that specific color. It's streamlined, if you have the color you can play the card and otherwise any resource is generic and the game doesn't care.

2. Champions: Similar to EDH (or Commander) every deck has a character that pilots it but with Hex there is no command zone and your champion simply activates an ability when you've gained enough Charge (similar to Hearthstone.) Charge is generated from lands and special effects, anytime you play a land you get a charge and this means that getting land flooded or topdecking a land isn't always a bad thing. Sometimes you actually want that.

3. Online Mechanics: Cards do not have unwritten rules about how counters or other changes remove themselves under certain conditions, if the effect doesn't say when it ends then it doesn't. If you give a card +1/+1 and it goes back to your hand? It keeps it. Counters? Keeps them. Hell you can interact with cards you've never even seen by straight up giving things in your deck bonuses before they touch your hand. The computer can keep track of all this because it doesn't have to worry about being anything but an online card game whicPost too long. Click here to view the full text.

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File: 1ac2832da950ab1⋯.png (999.51 KB, 750x1050, 5:7, DDHX_pjUAAAJlaW.png)

Turns out the bump limit here is 500 so we don't have to worry about it yet.

>this card

I think I'm in love. she can hush me anytime.



Yeah this set is looking real good, way better than set 6 and probably even 5 probably because powercreep and general speed is slowing down


Permafrost looks like the card that will eventually become a cog in a combo deck when/if Hex decides to actually print reliable tutors.

Destined to Lead looks pretty nifty though; even if it doesn't do anything to the board, the troop/action creation gem can create a tide of idiots that control can have trouble with.

What's everyone's thoughts on the random transform/creation going on with cards like Brosi Burk/Holiday's Whim? I don't mind it, but the srs bizness players on the official forums are almost frothing over them.



>What's everyone's thoughts on the random transform/creation going on with cards like Brosi Burk/Holiday's Whim?

I love them. It both allows for something you could never do with a tabletop card game and lets you gamble in a way that only old mtg cards would allow you to do.

Of course, as a tabletop rpg player I've always been a fan of randomness and variance.

Just keep in mind that as the game gets older the pool of potential cards will only get bigger which will only make the card more random as time goes on.


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I'm really liking this blood diamond constant subtheme going on.



yeah im liking the fact they are creating a interesting archetype for each color and several combinations, it feels like im witnessing the printing of classic yugioh cards ( a game which enabled literally hundreds of archetypes) except in this game the cards are all viable.

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So what's your guys' opinions on made-up metals like Moonstone, Adamantium, Mithril, etc. in fantasy settings?

I've been tossing around whether to use them or not for my own setting, but if I do I'd rather use it sparingly. It just feels like it loses significance if you throw a bunch of nonsense words at the player, but at the same time it does allow you to bend the rules a bit, though that can also be a sign of laziness.

So is it more often a better idea to stick to real world materials or is it better to make up materials here and there as they suit the need?

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>mithril = titanium

Mithril is malleable.



Yes I heard you the first time and I didn't respond to you for a reason you keep using a word you don't understand the meaning of.

Malleable means that it can be hammered into sheets (Malleus = hammer). Which is obviously the case of nearly all metals, including titanium.



Since you appear to be severely autistic, I'll rephrase:

mithril, unlike titanium, is as malleable as copper.


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Are there any games that have rules for making original alloys? If so, are they any good?

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Back by unpopular demand, more horrific monstrosity making!

The rules are simple:

>Don't contradict or overwrite a previous suggestion

>Provide reference where possible

>Artist reserves the right to reject stupid suggestions

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Hey, it's a monitor lizard.




Kommodore Dragon?



Fug you, those three variations made a good chunk of my childhood.



Joke already made:


But this:


Is even funnier.



Metal Kommodoremon

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Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

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> What are all the important things that a homebrew system needs to make sure to cover?

Playable stand-alone or otherwise easily integrated into other systems.

> What are the things that inexperienced writers most often forget or overlook when making a system?



Haven't had time to really work on my RPG system lately because of IRL stuff, but I did shit out a nomic-like game called "By the Rules". Dunno if /tg/ is interested in that kinda thing.



Bring it out, faggot, then we'll see.



Rules for playing "By the Rules":

Players can enact a rule by casually mentioning it, along with something like "according to the rules", "it's in the rules", "don't you know the rules", etc.

If any players retort with "no it isn't" or something similar, then the players must determine whether or not it's a rule, which may require making a rule. Retorts may come with a counter-rule, or otherwise be used to introduce a rule. Players are encouraged to logically back-up their retorts, appealing to the functionality of the game rather than explicitly appealing to the players. A declaration cannot be retorted after it has legally influenced the game.

Rules should be treated as though they were always part of the rulebook. Failure to do so, such as treating rules like a pitch or idea, results in automatic rejection. It is important to pretend the rules aren't being made up on the fly, even though they are. Rules can, however, acknowledge that the game involves making up rules.

Passed rules must be added to the rulebook. Rejected rules go in the blacklist, meaning they cannot be proposed again.

Rules cannot contradict existing rules, including the rules in this post. Rules are not retroactively effective unless indicated by the declaration. Rules are assumed to apply fairly to all players in function, but not always result, and therefore may not directly target specific players.

It is possible for the players to go along with something that isn't a "rule", as long as it isn't rejected with a rule. If the players seem to mostly agree with a non-rule, with a minority not taking part, it is recommended that the resistance be squashed by making it a rule.

The goal is to be among the winning players of the game, which cannot exceed half the total group. If the victory condition is met by more than half the players, then the game isn't over.

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What are some good resources to go read on combinatorics and the mathematics behind making card games? I understand I'm no Richard Garfield and probably never will be, but knowing even a little of the math is better than knowing nothing.

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The previous thread hit 500: >>285346

Because why would you let your own death get in the way of profit?

So how do you use Pentex in your games? How about crossovers?

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I have this feeling that more humanized ayys may have /pol/ack-like opinions which they may try to spread in their off-time. Whatever benefits humanity = good

Whatever obstructs humanity = bad


And this is how we occasionally get extradimensional invaders.



Pretty much infinite. Since the Abyss alone is everything the Supernal is not. Then you have the Lower Depths, realms beyond the little cosmological "geography", CWoD just next door somewhere one mage made a game based off them.



If you mean specific realms, every outsider comes from "elsewhere" so all the realms from summoners, the Supernal Realms and the Abyss are only just two general things connected to Mage the "Primordial Dream" is just the Astral realm and Dream realms of Mage and Changling. The Inferno, which may or may not be a Lower Depth, wherever the fuck the angels from Promethean come from although interestingly enough the God Machine is firmly native with it's own separate dimensions being artificially constructed and manufactured.





So where does that make them from? One of the known alternate dimensions or from one of their own, one that they mastered and tamed only to run into the "wild" realms of Earth, making the planet some kind of horrifying dimensional crossover?



The entire universe is technically a giant horrifying dimensional crossover, since the universe and the Earth are part of the Fallen World most places that crossover into earth would also exist in the ayy home if they live in the universe (Underworld, Shadow) while others would be wholly unique and separate like the astral realm which is made of every human soul collectively (including the Main Splats except Descent). From an outside looking in perspective you probably would only see the Abyss since the Abyss is everywhere and "in between" everything. I also forgot the mummy's realms too, and the good old fashion eldritch horror god and her own dimension and agendas.

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