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File: 1434760695136.jpg (1.3 KB, 100x100, 1:1, 84302.jpg)

 No.10

>You'll never re-experience the golden age of arcade games

>You will never see cutting edge games using space-age technology that you can't get at home again

>You'll never beat game with only 1 credit while everyone spectates and cheers behind you

>You'll never play a fighting game and actually have people challenge you as you're playing (unless you go to fighting game community meetups)

Why even go on anymore

 No.13

And modern arcades suck so much shit. It is my dream to open a classic arcade with old cabs and pinball. That will never happen though. Even if I did I bet nobody would care, all they want to play are those shitty games that are all about physical interaction.

On a slightly less depressing topic, I am working on a MAME cabinet, and that will at least be fun for me and a few friends to do stuff like you mentioned, but it'll never be the same. I wasn't even around/old enough in the golden age of arcade games.


 No.15

File: 1434775645812.jpg (45.47 KB, 1280x720, 16:9, have some fun.jpg)

>live in grorious Nippon

>only have interest in fighters and shmups, none of that other loud bullshit

>be rubbish at both anyway

>have to push your way past three million angsty hookers queuing for the purikura machines every time you want to get to a cab

>still get stomped by thirteen year olds at VF5

Living the dream, /1cc/!


 No.17

File: 1434866648286.jpg (134.45 KB, 800x600, 4:3, 1268112538058.jpg)

>>13

>On a slightly less depressing topic, I am working on a MAME cabinet

You should post your progress on this, anon.

I don't know about the one other person on this board, but I'd be interested in watching it develop.


 No.33

>>10

I'll try to make a compagny who bring this back in Europe.

New games, running on Rasberry Pi or other cheap central units. Brand new cabinets.

Games made by different teams, the budget game would be as expensive as making a phone game.

Globally open-source on the code.

etc.


 No.40

File: 1436173761062.png (159.05 KB, 356x298, 178:149, 1286737784504.png)

>>33

Some neat ideas, even if you're just spitballing.

But for serious, guys: what could realistically be done to reinvigorate arcade culture?

Technology is at a point where you can play many recently released games on your Targus, on the way to anywhere. Sometimes, for some genres, it simply doesn't work: I had a right giggle yesterday when watching some mook trying to play KOF on his fucking tablet. But the fact that simple, and increasingly more complex games can be downloaded and played instantaneously, anywhere, means people simply aren't going to get off their arses and go to an arcade to play something comparable.

The only possible thing that arcades have left, then, is noise. Being bigger, and flashier than anything the home experience can offer; and even then, that's predominantly limited only to things hydraulic cabs.

So that's why I'm thinking that Number 33's idea, couldn't possibly take off. Even if I want it to. The only scenario I can see that evolving into is if it's somehow co-opted by the majority of indie developers and we enter an age where arcades are equal parts hipster cafe and traditional arcade.


 No.41

>>40

>>40

>The only scenario I can see that evolving into is if it's somehow co-opted by the majority of indie developers and we enter an age where arcades are equal parts hipster cafe and traditional arcade.

I'm >>33 and that's exactly what I'm trying to do. Contact indie devs in France, Germany, UK, etc, to make indie games on a new arcade machine. I'll try to make a publishing and manufacturing compagny.

I have a shitton of ideas that can be brought together and make a small Taito in a continent who has totally forgot the arcades.

Japanese-style games, without credits, (I thought of RFID cards, just like subway cards, with a subscription) made with european talents and visions.

>>40

>Sometimes, for some genres, it simply doesn't work: I had a right giggle yesterday when watching some mook trying to play KOF on his fucking tablet.

>Games made by different teams, the budget game would be as expensive as making a phone game.

>the budget, not the platform

Lots of the games I wanna do would run on Vewlix-like cabinets, with classic buttons and classic sticks. I've got some ideas with touch gameplay on arcade, just like DJ Max Technika or osu!Arcade. But I wanna mostly make European arcade games. (fighting games, shoot-em-up, puzzle, etc)


 No.42

File: 1436181245532.jpg (27.19 KB, 600x323, 600:323, 1359285503583.jpg)

>>41

>European arcade games. (fighting games…)

>European fighting games

Pic most definitely related.

>the budget, not the platform

Wasn't insinuating that's what you're trying to do: your first post made it pretty clear you want it to be as traditional as possible. I was just making the point that these days even fighters will be attempted on platforms they're not suited for, and people will gobble that shit up because of instant gratification. Rather than actually go to an arcade and play a proper fighter, they'll attempt that kind of horseshit.


 No.43

File: 1436204867432.jpg (61.75 KB, 540x540, 1:1, wuto.jpg)

>>42

Yeah, that's also what lots of people tells me when I pitch the idea. Fighting games is a dying genre and arcade is already dead in many countries.

But the fashion tendences now in France is the barcrafts and other gaming bars. Lots of folks, every night, come to play video games, drink and have fun. So, that "Arcade" feel is still in place. Just, no one yet here have good ideas to exploit it.

Also, I think we underestimate the competition willing and learning of western people. Everybody thinks we're lazy fucks who can only enjoy easy games on our phone and script blockbusters vidyas. Just like when you're a father and you tell your son that he's a piece of shit, he'll believe it and he'd become a piece of shit.

Everybody, even ourselves, believe that we can't leave our home to play "serious" arcade games for competition, because nobody gives us the chance to prove it.

I don't say that cannot fails, obviously. Buf with some efforts, I think we can do this.

>>European fighting games

WHAT ARE YOU IMPLYING?


 No.46

I'm going to post the post I made on mchan here because I'm a lazy twat:

>I mean, look at the massive success of the Neo-Geo. You'd find one in every barbershop, hotel, restaurant, supermarket, what-have-you. And that's because it was one hell of a bargain for a machine. I mean think about it

>You only pay for one cabinet that works for dozens and dozens of games, no need to reconfigure or even re-wire anything when you change games

>It can play up to 6 games on one machine, massively saving space and electricity costs while ensuring maximum profits from all the variety you can put in there

>Games come in carts and can be swapped and traded very easily, if your board goes bad you can be sure the games are fine so all you have to do is buy another board

>Incredibly long term support for it even after the hardware has been eclipsed long ago, latest game being released in 2004

>What the arcade industry needs to revive itself is another Neo-Geo. A low-cost investment that has loads of support and is gaurenteed to bring in quarters. Right now operators are playing a serious gamble with buying these deluxe one game only machines that may or may not recoup the initial cost it took to buy it, so they're playing it safe and just not getting them at all.

What do you guys think? I have a few other ideas that I've thought about but first I'd like to hear your feedback on this


 No.48

File: 1436237824756.gif (7.08 KB, 72x87, 24:29, dansakurapoc.gif)

>>46

They already exist in Japan. I've forgotten the name of them, but there are quite a few cabs that run multiple games with multiple genres, though predominantly shumps and fighters, with a few puzzle games thrown in. You'll find a lot of Arcana Heart-tier independent fighters on them, too.

Right now, the big arcade producers are still producing flashy, single use cabs, even for things that arguably don't need them. A racing or dancing game needs a dedicated cab, sure. But what is the cost-benefit of housing the next Virtua Fighter or Tekken on something that can also play a fucktonne of earlier Sega or Bamco games? And is the industry ready to try it?

>>43

So your system produces the next, say, Skullgirls. It won't be available on consoles, or mobile devices. Players will have to seek out your venue if they want to play it. Provided you can promote that within preexisting arcade fighting communities, it could be big. But translating that into dragging the majority of players who probably play their SFIV: Superfluous Subtitle Edition at home online exclusively? That would be revolutionary. I'd say you would've had a better chance before online console gaming caught on, but it's still not impossible.

>WHAT ARE YOU IMPLYING?

_____Implications._____


 No.49

File: 1436266787950.jpg (44.18 KB, 440x440, 1:1, thedaytheviolencedied.jpg)

>>46

My ideas was massively inspired by the Neo-Geo era. Basically, it will be a single central unit, made by cheap cards like arduinos and Rasberry Pi. (They're just examples, not what I'm really using if I made that) I'll build a Linux OS system that will run this, to make the dev work on this easy for everyone. (Like I said; open-source)

The cabinet I've in mind is basically a vewlix. One machine by cabinets, one panel for one player. Every cabinets in a room would be LAN'd and an other machine (the server, one for every room) will connect to other servers (other rooms) to play online on cabs.

Since SteamOS will launch, more and more devs will build games/engines that works on Linux. So, if the dev wants, the game can have a console version that runs on Linux.

That sounds crazy, but I plan to create another publisher.

>make a small Taito in a continent who has totally forgot the arcades.

And the idea to make it easy for devs, arcade owners and players make me think that this idea can work.

>>48

The best experience the game will have is on places that have the arcades. But if the game devs and the players wants to play it at home, I can't be opposite to that.

Seriously, what are you implying?


 No.50

File: 1436327683839.jpg (13.77 KB, 412x232, 103:58, 1435119164000.jpg)

>>49

>But if the game devs and the players wants to play it at home, I can't be opposite to that.

But with something like fighters, won't the majority of your players be home players, only gathering at your arcade venues for your version of EVO or whatever? I'm not saying that the decision to leave platform choice open isn't a fair or admirable one - it very much is. If something from your stable goes big online, it's only going to capture more attention for your venues and- that's what you're banking on, isn't it, you magnificent fucker?

>Seriously, what are you implying?

Oh I think you know very well what I'm implying.


 No.53

File: 1436353751823.jpg (114.8 KB, 435x435, 1:1, 1390918928225.jpg)

>>50

>But with something like fighters, won't the majority of your players be home players

Japanese, corean and even african players prouves me that you can be really really good by never play the game at your home, with a home version. The only need to that is training, but you can train to with new training modes in arcades, just like in KoF XIII or Tekken 7.

>it's only going to capture more attention for your venues and- that's what you're banking on, isn't it

Pretty much, but I really think you can have some people only by putting arcades in a lot of places. Not only arcade places.

>Oh I think you know very well what I'm implying.

I want you to say it.


 No.56

File: 1436526914813.jpg (54.17 KB, 432x640, 27:40, 1329182473322.jpg)

>>53

>you can be really really good by never play the game at your home

Not doubting that you can be good by not playing at home. Shit, latency considered, you're probably better off in an arcade. But in the past few years, such a significant portion of the FGC has moved into their parent's basement; hell, I'd wager that a massive amount of players attracted to the genre by shiny things like SFIV have never even seen the inside of an arcade. So we're back at the monumental "you being the one moving them outside" task again.

>You can have some people only by putting arcades in a lot of places. Not only arcade places.

That was one of the smartest sentences I've read on the game industry I've ever read.

I think you're gonna be okay, kid.

>I want you to say it

Oh but do you really?


 No.63

File: 1436584560319.jpg (100.52 KB, 1000x1000, 1:1, mike-plz.jpg)

>>56

… My english is bad and I feel bad.

The most difficult thing to do are not bringing players. That's the easiest, because the effort you're making to bring them in are enough.

But, of course, it's just a dream. I'm not planning anything and without some hard cash, I can't do it well, so…

>>56

>Oh but do you really?

YES. THAT'S WHY I ASK. WHAT WERE YOU IMPLYING?


 No.64

File: 1436587144221.jpg (79.32 KB, 500x500, 1:1, e6a319.jpg)

>>63

Your English isn't that bad - I could get the gist of it.

>But, of course, it's just a dream. I'm not planning anything and without some hard cash, I can't do it well, so…

Are you into programming as your job?

>YES. THAT'S WHY I ASK. WHAT WERE YOU IMPLYING?

Europe has ____no fighting games____


 No.67

File: 1436707625362.png (246.56 KB, 398x439, 398:439, 1429272421166.png)

>>64

>Are you into programming as your job?

Studying, actually. I've got only ideas, now, but lots of folks I know are motivated to work with me.

And my school will help me after my 3 years formation to make a start-up business.

>Europe has no fighting games

I know.


 No.68

File: 1436776587078.jpg (70.64 KB, 380x305, 76:61, 1356837480303.jpg)

>>67

>motivation

>start-up assistance

Then make that goddamn European fighter, anon!


 No.69

File: 1436801226549.png (40.9 KB, 400x336, 25:21, 1403669270678.png)

>>68

I DO, BRAH! I DO!

In at least 5 or 6 years…


 No.74

>>40

"The only possible thing that arcades have left, then, is noise. "

PLEASE

FUCK

NOOOOOOOOOOOOOOOOOOOO

I'm trying to listen to the game, moron. Arcades are always too noisy as a consequence rather than it being a strength. Arcades are strong because of their unique inputs and communities

It needs more multiplayer games, less kids, less noise and more weird stuff with odd inputs like IIDX & boinga boinga or whatever that butt game is

I'd go all the time for fighters which are just as popular as ever, just isn't any near me. Lot of people who are still stuck on controllers might be cool with spending a few bucks on a machine rather than buy a controller for a hundred before they even know if it's worth it.


 No.75

File: 1441963434620.jpg (160.48 KB, 900x720, 5:4, 9cc4403f2581e58766868e263f….jpg)

>>67

>Europe has no fighting games

u wot m8


 No.77

>>75

Fair enough.




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