>>40
>>40
>The only scenario I can see that evolving into is if it's somehow co-opted by the majority of indie developers and we enter an age where arcades are equal parts hipster cafe and traditional arcade.
I'm >>33 and that's exactly what I'm trying to do. Contact indie devs in France, Germany, UK, etc, to make indie games on a new arcade machine. I'll try to make a publishing and manufacturing compagny.
I have a shitton of ideas that can be brought together and make a small Taito in a continent who has totally forgot the arcades.
Japanese-style games, without credits, (I thought of RFID cards, just like subway cards, with a subscription) made with european talents and visions.
>>40
>Sometimes, for some genres, it simply doesn't work: I had a right giggle yesterday when watching some mook trying to play KOF on his fucking tablet.
>Games made by different teams, the budget game would be as expensive as making a phone game.
>the budget, not the platform
Lots of the games I wanna do would run on Vewlix-like cabinets, with classic buttons and classic sticks. I've got some ideas with touch gameplay on arcade, just like DJ Max Technika or osu!Arcade. But I wanna mostly make European arcade games. (fighting games, shoot-em-up, puzzle, etc)