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/3d/ - 3D Art

3D art, modeling, tutorials, Blender

Catalog

Winner of the 72rd Attention-Hungry Games
/otter/ - The Church of Otter

February 2019 - 8chan Transparency Report
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Please also visit: Art Loomis drc DPD

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 No.729[Reply]

132 posts and 10 image replies omitted. Click reply to view.

 No.1170

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>This Blender video gives you 5 tips for using EEVEE. EEVEE is a new render engine included with Blender version 2.8.

>Blender version used for this video:

>Version 2.80 Beta

>Date: 2018-12-31

>Hash: 4d795cee4938


 No.1172

YouTube embed. Click thumbnail to play.

>In this month's "quick tip" I'll show you an often overlooked feature: the mist pass. It comes in very handy when compositing! Download the demo file here: https://www.patreon.com/posts/24917901


 No.1173

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>In this Blender 2.8 tutorial we will be creating a smoke simulation using the new render engine Eevee! We first start by creating the domain and setting up a simulation. After that comes the materials and render settings. If you made something cool by the end of this tutorial make sure to send it to me over on instagram! @blendermadeeasy

>Here is the video I mentioned about smoke resolution.

https://youtu.be/oMN1qIapRZQ


 No.1174

YouTube embed. Click thumbnail to play.

>Models are the center of everything created in 3D, so they're important to create properly. Topology is how a mesh's vertices, edges, and faces combine to form shapes, and good topology uses those components in the most practical way possible. In this course, you'll learn a slew of mesh editing and selection tools, as well as how to use them to create good topology. By the end, you should be able to model anything that you set your mind to.


 No.1180

File: b78b4a01ca804dc⋯.jpg (Spoiler Image, 95.33 KB, 480x686, 240:343, b78b4a01ca804dc1b34cd18db3….jpg)

Based Japan spammer wanted this thread to have tits, so here are the tits he shared with us, sans the link to the spam website and plus spoiler.

日本人さん、もしここにポストをしたい倍はいいですがエッチな画像ならspoilerをしてください。そしてspamは絶対たまらないことです。会話してください。




File: 1411436245175.jpg (72.01 KB, 446x655, 446:655, 1282024314607.jpg)

 No.20[Reply]

Wireframes and Topology
19 posts and 15 image replies omitted. Click reply to view.

 No.129

Any more rules for weight painting and ideal topology decisions? Like is there a set of heat map of sorts I can look at for where weights should ideally go on a per bone basis?… like to prevent strange anomalies and deformities during animation?


 No.1099

Bumpin' a good thread.


 No.1176

>>108

Don't tell me they deleted the image for nudity…

*facepalm*


 No.1177

>>1176

BO here, that post is from 5 years ago, so who knows. Feel free to repost now if you'd like.


 No.1178

YouTube embed. Click thumbnail to play.

>Models are the center of everything created in 3D, so they're important to create properly. Topology is how a mesh's vertices, edges, and faces combine to form shapes, and good topology uses those components in the most practical way possible. In this course, you'll learn a slew of mesh editing and selection tools, as well as how to use them to create good topology. By the end, you should be able to model anything that you set your mind to.




File: 1411384575889.png (701.47 KB, 1280x1024, 5:4, utahteapot.png)

 No.16[Reply]

obligatory teapot thread

 No.19

File: 1411435553435.png (302.35 KB, 1489x797, 1489:797, Pixar Quality.png)

Fucking 3ds, not letting me have the silky smooth professional teapot I deserve.

Scrubware.

 No.1105

File: a2d99ed2a2a6e6a⋯.jpg (60.37 KB, 758x527, 758:527, teapot.jpg)

obligatory bump cause teapots


 No.1164

File: 650407f403e984f⋯.png (202.06 KB, 1890x972, 35:18, 1859.png)

did a speed model teapot that doesn't look like any the ones in this thread.

timed at 18m:59s:28ms


 No.1165

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>>1164

nice work




File: 1411280025065.png (335.82 KB, 1920x1050, 64:35, WIP.png)

 No.10[Reply]

WIP THREAD
61 posts and 49 image replies omitted. Click reply to view.

 No.952

>>951

Creepy.


 No.958

>>951

Autism.


 No.1043

>>951

i love it

do you make your own music/VA?


 No.1149

>>496

>>502

>>503

>>521

These are great anon! They make me want to play this game. Is your mod just going to be a character mesh mod or is it going to fix other meshes in the game?


 No.1150

>>1149

I had planned to replace items as well as the environment but the engine has been moving very slowly, still can't import rigged models, and the actual game engine doesn't support weighting you also can't reimport level data. Maybe someday when the engine itself supports this functionality. Good game too.




File: 9b2f609d9963605⋯.jpeg (44.19 KB, 389x388, 389:388, 9b2f609d996360546bb59a2c7….jpeg)

 No.1028[Reply]

Loomis has a thread where every week, anons make a drawing based off of a specific theme. I figured we should try something similar, except monthly since the boards slower. I figure it'll help lurkers post most more too.

No need to make it polished or perfect. Just post something that fits your skill level. Feel free to post it after the deadline if you miss it.

For September, let's start with:

FRUITS

Deadline is October 1st

If you have another theme, please suggest it and we'll probably do it next month if there's enough interest.

9 posts and 5 image replies omitted. Click reply to view.

 No.1115

I really need to get on my shit with this one. I modeled an apple but I have no fucking idea what I'm doing when it comes to texture painting and I procrastinated too long.

By the way, anyone else have some more ideas for themes?


 No.1116

>>1115

>>1115

Texture painting in Blender is…not as awesome as I would like. F and OSS, sure, but…not any where near as polished as software dedicated to the task, sadly.

Most what you had for this month!


 No.1121

File: d8dbea889166f97⋯.png (41.74 KB, 557x605, 557:605, 819bdd569037bc24834159ce93….png)

>>1114

Sir you just made perhaps the greatest looking image that showcases a rendered model of a watermelon in a excellent way. I suggest you should share this trick with other tribe members so that they too can make great looking images.


 No.1122

>>1114

You could use tessellation to get more round mesh m8.


 No.1123

>>1121

>>1122

Germany, Poland, where are your renders?




File: 934c6a3b49da42e⋯.png (8.26 KB, 300x100, 3:1, default.png)

 No.413[Reply]

Related boards

>>>/ani/ - Animation

>>>/agdg/ - Videogame development

>>>/mu/ - Music

>>>/musicprod/ - Music production

Other drawing boards:

>>>/art/ - Art

>>>/loomis/ - Improvement focused

>>>/drc/ - Drawfag circlejerk

>>>/draw/ - Random oekaki/drawing board

>>>/dpd/ - Learning & critique

 No.414

what about the

>>>/vm/ board?


 No.415

>>414

Good call. Any others I missed? I just pulled this list from the /art/ sticky.


 No.416

>>415

Hmm well there is /lv/ libre video games board if that would fit in this criteria. I don't know of any other boards else then, since I don't bother really to look for any other boards when on all the few other boards I am interest in have pretty much no activity which sucks tbh.


 No.440


 No.1108

Bump.




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 No.267[Reply]

Blender 2.7 Tutorial #0 : Introduction #b3d

Welcome to my video series on using Blender 2.7! In this video series I'll be showing you everything you need to know to create models and animations using Blender.

225 posts and 109 image replies omitted. Click reply to view.

 No.757

I learned a shit-ton from this series but I realize now it's time for me to get into some real projects and refer back here for reference as needed (same with any new videos he makes, watch and do in an ad hoc, as needed basis).

BornCG, if you ever happen to find this thread, thanks mate.

Fuck you, ADD, concentrate.


 No.876

thanks for the tuts, i like how you take it slowly and explain what things do instead of just rushing through things and just showing them applied like many other tutorials.


 No.877

>>876

Not my tuts, mate, but I'm glad you got something out of them.


 No.878

>>877

oh, with you posting stuff like that i got the idea it could have been, whatever.


 No.1106

YouTube embed. Click thumbnail to play.

Blender 2.7 Tutorial #75 : Fire and Smoke




File: 1411441687141.jpg (151.61 KB, 800x600, 4:3, Infinite Detail.jpg)

 No.38[Reply]

Give us your best ocho, /3d/!
2 posts and 1 image reply omitted. Click reply to view.

 No.42

File: 1411663782923.png (727.7 KB, 1680x1050, 8:5, 14114534053702.png)

>>41
This is a really messy job but here you go.

 No.43

File: 1411663907938.png (233.44 KB, 800x600, 4:3, mucge6zj.png)


 No.45

here's the obj i used if you want to render some yourself. pulled the shape off a hirez image, couldnt find the original eps file that was floating around.

https://dl.dropboxusercontent.com/u/87080615/infinichan.rar

 No.49

File: 1411693058990.png (370.85 KB, 1280x640, 2:1, oochan.png)

hi 8chan

 No.1104




File: 1412127686581.png (107.86 KB, 648x644, 162:161, 1353491921273.png)

 No.58[Reply]

Low Poly
3 posts and 3 image replies omitted. Click reply to view.

 No.62

File: 1412127831070.jpg (285.08 KB, 856x644, 214:161, irongrip.jpg)


 No.63

File: 1412127883070.jpg (133.5 KB, 576x736, 18:23, 1382396762648.jpg)


 No.88

File: 1413410057803.gif (454.51 KB, 360x640, 9:16, The_Nine_Skulls___Turntabl….gif)

bump

 No.92

>>59
>dat low-poly RO mage

 No.1103

low poly love <3




File: 1416447914428.jpg (403.03 KB, 1600x1200, 4:3, 3DPrintMi.JPG)

 No.101[Reply]

I created a board for 3d printing.
Maybe anyone is intersted.
>>>/fab/

 No.1102

bump




File: 1426910210636.gif (1.77 MB, 782x570, 391:285, viewporn.gif)

 No.120[Reply]

First viewport bug i've seen in my 4 years of using blender.
Also general bug thread.

 No.1101

bug out




File: 1413311561215.png (197.38 KB, 294x256, 147:128, 1407223167167.png)

 No.85[Reply]

ayy lmao /3d/

can anyone create a hotwheels 3d model in the style of a Nendoroid?
http://en.wikipedia.org/wiki/Nendoroid

I really want to 3d print a hotwheels nendoroid and sperg as fuck

 No.87

Do you have a 3D printer? I too would like to see a printed DEAR LEADER HOTWHEELS.

 No.126

get some good references; particularly the chair and I'll give it a shot. I'll even email it to him for a reaction and see if he'll feature 3d for a while.


 No.1100

bumping this just to bump all the 404 threads




File: 1442208196911.jpg (267.48 KB, 1280x599, 1280:599, 627360main_potw1209a.jpg)

 No.131[Reply]

I'm working on a project and I'm stumped. I'm curious about how objects would look in space if there was no star nearby. I know stars way off in the distance would add light, but I'm not sure how much. Would just using ambient occlusion be the best method for lighting? I honestly don't even really know how to structure this question. any help would be amazing.

 No.132

I doubt there would be much ambient light simply from starlight, but really, I think that depends on where you are in space. If there is no local start, but you are close to the center of the galaxy, then yeah, there'd be a lot of ambient light.

Sorry to be of zero help.


 No.1098

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 No.133[Reply]

 No.134

File: 1443903910194.pdf (351.64 KB, bridson-siggraph2007-curln….pdf)

Abstract

Procedural methods for animating turbulent fluid are often preferred over simulation, both for speed and for the degree of animator control. We offer an extremely simple approach to efficiently generating turbulent velocity fields based on Perlin noise, with a formula that is exactly incompressible (necessary for the characteristic look of everyday fluids), exactly respects solid boundaries (not allowing fluid to flow through arbitrarily-specified surfaces), and whose amplitude can be modulated in space as desired. In addition, we demonstrate how to combine this with procedural primitives for flow around moving rigid objects, vortices, etc.


 No.1097

forcing this back to life




File: 1444316635117.png (59.05 KB, 638x390, 319:195, animato.png)

 No.135[Reply]

 No.1096

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