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3D art, modeling, tutorials, Blender

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Let's keep it tasteful and as SFW as possible please. Please also visit: Art

File: 1444856816458.jpg (698.07 KB, 3702x2086, 1851:1043, Monument1.jpg)

 No.139

Is SketchUp anything but basic shit? I've been using blender for small projects (ones that don't involve much/any animation, especially armaturing or kinetic whatever), but my boss wants me to start using SketchUp because it "looks nicer, faster" and "doesn't have all that damn time spent rendering".

I spent 20 minutes in it before I could figure out how I could translate across an axis, and none of the axes are labeled by anything other than a color. Moreover, it seems like you can't transform by values– you have to put a measurement on a face or edge, then manually adjust the size of it until you've got it about where you want it (you also can't seem to even view location or scale, nor dimensions any closer than 1/16th of an inch). Am I missing something, and all of that really vital shit is in here somewhere? I can hardly make anything with it.

 No.140

sketchup is a piece of shit that produces weird topology and completely broken meshes with weird intersections.

if you're a poorfag and you're serious about 3dcg you should definitely take the time to learn a bit of blender.


 No.142

SketchUp is what it is. I mean, for quick prototyping it is nice. If you don't already know Blender or anything else.

You need to be good enough at Blender to make your boss change his mind. :^)


 No.144

>>142

The only thing I don't know how to do in blender that I can manage in SketchUp is the dimensions tool– it makes a floating dynamic label for an edge or distance between two vertices that shows, in feet & inches, the approximate distance between the points you set.


 No.147

File: 1445215178687.png (41.13 KB, 410x472, 205:236, ss (2015-04-10 at 07.17.38….png)

I got into 3D through Sketchup and I really regret it. You can brute force your way into making slightly complex things but don't expect to do anything efficiently at all. Plugins expand upon the tools greatly but only by so much. It's a shame too because I keep masochistically trying to make things in it because I'm too used to the interface and quirks to switch over to Blender and my computer can't really handle intense modelling and rendering to begin with.


 No.148

>>147

How horrifying. Thanks for the feedback, folks.




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