>>31
Just a word of advice… I give this to all modelers…
Do not follow that bad practice of rigging models in that pose. It is great for building a model, but when you skin it and rig it, put a 50% bend on all joints, then export that pose as the actual model for mapping and rigging.
As it is now, this is the problem you, and all other modelers face, when using a pose like that, to output a final product…
When you bend the arm down, from a full-extension (well 85% in that pose), you are stressing-out and stretching-out the mapping on the top of the shoulders. Causing harsh and un-natural angles. While, you compress the arm-pit, which is unseen, but making it have massive detail in one unseen pixel and horrible "folds" as you lower the arm.
The elbows, same thing. They are at 100% extension here. so you are going to remove detail of graphic-mapping and polygons, causing unnatural elbow angles, while the elbow-pit, will compress and have uber HD graphics and way more polygons than needed, causing more unnatural folding.
Placing it at 50% bend, will only slightly distort the elbow on compression bending, and will not cause folding on the extension or on compression, in the pit.
Same with breasts… for uni-models. It is sooo horrible when people make models with prefab breasts. They can only be made bigger, and can never be made to move naturally. You need to make a male-chest, with greater polygons, and make a deform to "create the breast growth", so you can use that same deform to "make them move naturally". If prefab to a set size, deforming will never undo shape negatively if you don't have the exact shape the "formed it" positively. (Eg, eyeballing perfect breast-implants.)
In that model, by the way, the breasts would have been "pulled-up" by the flesh of the arm and shoulder being raised. Thus, lowering it would cause that form to be unnatural. However, her breasts are the same with arms up or arms down. (Again, here is where the half-bent components come into play.)
Same with crotches… She does a split, and now her vagina has, what… like three polygons to spread and form the pubis, expanding out to form a wall, not a pubic mound… (Had the legs been half-spread, there would be about 5-10 surfaces already shaped like a mound that would retain shape, and not have pixels stretched wide on a split. Relaxing legs to standing position would simply deform the pubic mound, as it would deform in nature, on compression.)
Also note, everyone draws heads way too far forward. That is a "relaxed" standing position. "slumped-over". That is not a true "stance" and one that doesn't match the over-exaggerated back arch.
Again, same thing here… if she bends-over, her back loses about 50% of its detail and form, due to stressing the polygons. Semi-fetal is the final resting position you want to map and rig in.
Once all rigged and mapped, and tested… Then you pose it to a stance, saving that as a deform of the base. (a pose)
This also applies to knuckles and knees and eyes and mouths and necks and soft-bodied breasts. (Slightly touched-upon above. {pun intended}) Plus, anything that "twists", you want the relaxed twist pose for mapping and rigging to be at 50% twisted, so you have full rotation in both directions without one deforming and the other looking relaxed…
Also use negative weighting, for muscle expansion and contraction. (Well, expansion only. All muscles should be modeled without bulk, again because you can't subtract bulk correctly without knowing what positive force expanded the muscle.)
Ok, going back to sleep…