This is something I saved ages ago, no idea if it will help:
Let's have a look at some of the key members of their executive board shall we? http://www.digra.org/the-association/about-us/the-executive-board/
President: Mia Consalvo - Ideologue
http://coms.concordia.ca/faculty/consalvo.html
http://concordia.academia.edu/MiaConsalvo
http://tag.hexagram.ca/people/#peopleTitle-2680
http://tag.hexagram.ca/gamasutra-glass-ceilings-beer-and-feminism/
http://adanewmedia.org/2012/11/issue1-consalvo/ - gamer culture toxic
>Another area in need of critical feminist research is the role that alpha fans and player networks play in contributing to as well as often leading and magnifying (rather than defusing) toxic gamer culture.
Secretary: Ashley Brown - Ideologue
http://web.archive.org/web/20120319191636/http://manchester.academia.edu/AshleyBrown
>My past research interests were centered on the individual and the self in role playing games, particularly with regards to gender and sexual identities. The bulk of my PhD work looks closely at erotic role playing in World of Warcraft and Dungeons and Dragons and seeks to find transgression and diversity in imagined or virtual third spaces.
Media Liaison: Annika Waern - Ideologue
http://gamification-research.org/wp-content/uploads/2013/03/Back_Naseh_Waern.pdf
http://annikawaern.wordpress.com/page/3/
http://www.diva-portal.org/smash/get/diva2:658665/FULLTEXT01.pdf
http://fdg2014.org/papers/fdg2014_poster_01.pdf http://books.google.co.uk/books?id=EjDYh_KHls8C&pg=PA22&lpg=PA22&dq=Annika+Waern+feminism&source=bl&ots=qKAsMrx_uo&sig=0INAAZtuWX3nWnDNGUgnlGyRgwU&hl=en&sa=X&ei=wXglVPjiPMzjO77qgfAP&ved=0CDUQ6AEwAw#v=onepage&q=Annika%20Waern%20feminism&f=false
>Gender-aware design is important in computer games in general, and perhaps even more so in the design of pervasive games, as these are played in the ordinary world. As pervasive games blur the distinction between game and non-game situations, they influence the everyday lives of their players.
Open Seat: Rachel Kowert - Ideologue, social gamer
http://uni-muenster.academia.edu/RachelKowert
https://twitter.com/linacaruso
>"The Relationship Between Online Video Game Involvement and Gaming-Related Friendships Among Emotionally Sensitive Individuals"
Open Seat: Dr. Hanna Elina Wirman - ideologue
http://www.hannawirman.net/
>Hanna's invited talks cover topics such as animal play, gender in games, virtual ethnography, and socially responsible game design. Hanna serves as the President of Chinese DiGRA, on the Board of International Gender Design Network and on the Executive Board of Digital Games Research Association.
Credit goes to Sargon for the research and the links. More information here, sources in the comments: https://www.youtube.com/watch?v=28D6_8KuIpc
Still wondering how their bullshit gets pushed towards devs and consumers? See this video for how the "Gamers are dead" articles came into being: https://www.youtube.com/watch?v=Rouq-VdgXdo
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They also cite Dan Golding's "The End of Gamers": http://dangolding.tumblr.com/post/95985875943/the-end-of-gamers
Referenced in (at least):
Kotaku's "We Might Be Witnessing The 'Death of An Identity'": https://archive.is/R2ty1
RPS's "The Monday Papers": https://archive.is/RXjWz
Ars Technica's "The death of the “gamers” and the women who “killed” them": https://archive.is/ZyLdw
Buzzfeed's "Gaming Is Leaving “Gamers” Behind": https://archive.is/jVqJ8
Dan Golding is an academic who was present at a DiGRA Australia conference in 2014. http://digraa.org/post/digraa-2014-program/
In his tumblr post, a large amount of it is based off of Adrienne Shaw's "research": http://nms.sagepub.com/content/14/1/28.abstract
>To be a gamer was to signal a great many things, not all of which are about the actual playing of videogames. Research like this, by Adrienne Shaw, proves this point clearly.
Adrienne Shaw organized various talks and presentations, including the infamous "The Playful is Political - A Fishbowl Conversation on Identity and Diversity in Game Culture" at DiGRA conferences: http://adrienneshaw.com/research/conference-presentations/
Her paper was peer reviewed by The Fembot Collective: http://adareview.fembotcollective.org/
Oh look, Mia Consalvo, current president of DiGRA is a member of The Fembot Collective: http://fembotcollective.org/people/collective-members/
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