ed7a80 No.159
>A quote from /pol/ regarding Unteralterbach
He was met with responses of git gud, but we could take it on board.
"Bullshit, the point of a VN is to offer choices that offer meaningful change in the long run and make you give serious thought to all of your actions
When your choices consist of "innocuous choice 1" and "innocuous choice 2," and the punishment for choosing incorrectly is a game over, you failed game design completely "
62bfa6 No.163
I think gitgud is the appropriate answer for that. If he can't wrap his mind around why Unteralterbach had so many death traps then he failed to understand the design of the game.