Things have been sortof stagnated for a while, again.
I implemented linear motion tracking to enable acrobatic firing to hit anything and also for enemy turrets to hit stuff when enemy or player is moving, having to take evasive maneuvers when shooting at the same time really makes a difference for the gameplay feeling.
It's possible to infinitely dodge the bullets, but if supplemented with lasers and missiles it'll still hurt.
Sound warning on webm. It's a bit loud, instantly, and sound breaks into noise too occasionally from stacking too much.
>>19962
> confetti?
The solar system surplus prices made it the cheapest ammo availible. I'm also not inclined to spend forever on making perfect and diverse particle effects quite yet.