[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/agdg/ - Amateur Game Development General

AGDG - The Board

Catalog

8chan Bitcoin address: 1NpQaXqmCBji6gfX8UgaQEmEstvVY7U32C
The next generation of Infinity is here (discussion) (contribute)
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1426283673929-0.webm (4.08 MB, 1440x788, 360:197, SoundStartMenu.webm)

File: 1426283673929-1.webm (2.51 MB, 1440x788, 360:197, SoundWarp2Erfff.webm)

File: 1426283673929-2.webm (1.11 MB, 1440x788, 360:197, SoundPew.webm)

f1509b No.14296

Claiming a thread for my game.

>Core concepts:

>Capital ship combat + 4X elements

Demo: http://pk.itch.io/fist-of-orion
Greenlight: http://goo.gl/pIWdKq

Current state of game:
>Implemented: Movement, production, colonies, rudimentary combat, early research system, early combat.
>Currently working on:"Map-view", probes.
>Planned features: stationary defense, interplanetary cargo links, AI 'basebuilding', ship module system, autocannons, combat lasers, combat mines, and telegraphed attacks/twitch-based damage mitigation, long range sniper-duel type combat. and several more.

df9b69 No.14298

Pretty nice OP, voted for GL.

Good luck.

a135c1 No.14304

>tfw making a very similar thing

Mine is about space pirates though, but with many similar ideas. Then a 4Xish galaxy map that leads into fleet combat with boarding, like the mod Eternal Silence kinda

f1509b No.14307

File: 1426292071311.webm (2.86 MB, 1480x920, 37:23, probing .webm)

>>14304
All space games are similar at some level. I won't have any boarding. Only one primary capital ship most likely and there will be very little, if any interstellar travel as a single solar system is already quite enormous(webm related. the probe circle line width is 4500 units).

f3deff No.14310

File: 1426293526159.png (299.37 KB, 525x525, 1:1, edi.png)

>>14307

>that filename

>that webm

"... Really, Commander?"

f1509b No.14329

File: 1426339092154.jpg (475.67 KB, 1424x3247, 1424:3247, UIvariety.jpg)

>>14310
It was a joke that couldn't be left unmade.
I'll probably have to add an achievement for it.

Here's some UI variations, I finally got around to wire it up so that it can be changed centrally instead of having to change each element manually.

4c7ef5 No.14332

just tried it, looks nice, not sure if I'm dumb but you might want to try using the right-click to allow rolling the camera in all directions just like how Euro Truck simulator does it.

Much easier than pressing the 'e' key.

4c7ef5 No.14333

>>14332
never mind, it was the alt key, should have done the tutorial, but still-right click hold mouse rotation is more intuitive for most people

f1509b No.14334

>>14333
I guess that could make more sense, I'll swap them and see how it feels.

f1509b No.14421

File: 1426455840000.webm (5.33 MB, 1440x788, 360:197, sound drones combat swarm….webm)

Drones/weapon platforms/floating turrets or whatever.
I need to make an interface that allows them to align and realign in formations. Nothing is more space than 3D formations.

b6e9bd No.14422

File: 1426456357606.jpg (25.81 KB, 265x308, 265:308, triggered.jpg)

>>14421
>sound in space

f1509b No.14426

>>14422
>Spaceship warps at 310 times the speed of light.
>Hey wow man there can't be sound in space! that's not realistic!

Also:
>sounds generated from your own ship is still audible
>all other sounds are artificially created by optic-aucoustic converters to not let the crew hearing go to waste. Think of it like adding artificial hybrid/electric car sounds like the manufacturers do in real life.

b6e9bd No.14428

>>14426
>something that may be achievable in the future
>vs something that's physically impossible
Good science fiction fills the holes in science to create worlds that could be. That's what separates it from fantasy fiction, which creates worlds that can't be.

Also, there's no reason to use explosions for audio feedback if the sounds are indeed artificial. Simple beeps would be more effective at conveying the number of successful missile contacts.

Just saying.

5da7c9 No.14429

>>14428
Sound travels in waves. It isn't unreasaonable for particles to travel so fast that they reach you. Plus there are no other particles to get in the way.
Also light travels in waves

f1509b No.14433

>>14428
> Simple beeps would be more effective at conveying the number of successful missile contacts.
So it's not the visual-aucoustic converters that make the sound you hear but it's the combat implant wiring of the crew that causes synesthesia so they actually hear the visuals.

Just saying I could play the explanation game all night and would rather do that than sacrifice gameplay in favour of realism.

b6e9bd No.14434

>>14433
>Just saying I could play the explanation game all night and would rather do that than sacrifice gameplay in favour of realism.
Well that's settled then. No need to play the explanation game. Or any game for that matter. Especially not the one you're making. Just kidding, it looks great. Looking forward to it.

9ea866 No.14437

Looks good OP, gives me a Freelancer vibe.

0ea189 No.14511

File: 1426636979398.webm (1.72 MB, 1200x600, 2:1, mouseaim Sound.webm)

Did some UI layout changes to centralize the important stuff.

Also overhauling the combat system to use mouseaiming instead. Also fixed the guns so they don't shoot through your own ship.

>>14437
>Looks good OP, gives me a Freelancer vibe.
Thanks. I did play freelancer some but I'm not really aiming to copy or clone any particular game, I'm just trying to put a fun game together.

8a79f0 No.14572

File: 1426715073680.webm (2.16 MB, 1200x600, 2:1, laserswithsound.webm)

Lasers.

I'll make a weapon selection matrix(think mechwarrior) to allow mixed fire modes when combined with other weapons.

0a7cfb No.14626

Voted on GL and followed, looks kick ass anon.

I'll definitely check out the demo too.

>>14307
Agreed, I'm doing something that looks similar, but focuses on different elements.

c4a38d No.14633

>>14626
The demo is outdated visually and from the little feedback I got It probably have the worst tutorial ever, resulting in a confusing experience. It's rather interesting how quickly I went from thinking "this demo looks and plays good" to "this demo could probably scare away some people interested in the game"

Updating the demo and trailer is on the todo list but there's some work required on the combat and research system before that's possible.

23b0de No.15251

>>14422
>>14428
Homeworld did it and that game was beyond awesome. What's the problem?

f1509b No.19269

File: 1436132132879.webm (3.15 MB, 1188x634, 594:317, debries.webm)

>Thread at 7th last position.

>Have done almost nothing for last 2-3 months.

About time for some progress and an update.

Thankfully I left everything in a mostly working state so getting back into devving is going smoothly. I got a somewhat decently working mesh fragmentation in place, next up is making the new encounter system automated to get a basic gameplay system re-implemented again.


5fb71c No.19962

>>19269

The little noise it makes when you exit warp makes my mouth water OP.

But why are those turrets firing confetti?


f1509b No.20853

File: 1439400028803.webm (6.47 MB, 1188x634, 594:317, enemy cannonfleet.webm)

Things have been sortof stagnated for a while, again.

I implemented linear motion tracking to enable acrobatic firing to hit anything and also for enemy turrets to hit stuff when enemy or player is moving, having to take evasive maneuvers when shooting at the same time really makes a difference for the gameplay feeling.

It's possible to infinitely dodge the bullets, but if supplemented with lasers and missiles it'll still hurt.

Sound warning on webm. It's a bit loud, instantly, and sound breaks into noise too occasionally from stacking too much.

>>19962

> confetti?

The solar system surplus prices made it the cheapest ammo availible. I'm also not inclined to spend forever on making perfect and diverse particle effects quite yet.


5ed5ba No.20872

>>20853

It's not really the particle effects I'm talking about but the sound.

I think a big part of games with any sort of gun is that it has a good sound and feel to it.

So when I say it sounds like confetti, I mean it seems a bit weak, like it has no impact to it.

Also evasive maneuvers are cool. Glad to see your still working on this .


f1509b No.20879

>>20872

>the sound

Oh that.

I originally edited the sound for rapid-fire small weapons(and never really was happy with it for that either) and the hit sound is just a re-used missile explosion.

It's there because I didn't want silent guns and there wasn't any pre-made stock sounds in my packs that fit what I wanted. It's on the todo list to change it but said list is so crowded that it may stay for a while.


050a9a No.20994

>>20853

>I'm also not inclined to spend forever on making perfect and diverse particle effects quite yet.

christ at least make them smaller, the cannon impacts are eye searing


d47c82 No.20997

File: 1439832187813.jpg (44.38 KB, 480x410, 48:41, 1438712100329.jpg)

>>14422

If the Engine/Thrusters would excessively create some type of gas, that particular gas could carry soundwaves as far as the gas reaches the outer parts of the ship.

Or you hear everything in the perspective of the ship captain being in the ship.

Though i understand what you mean, i would actually prefer having cushioned/absorbed "space sounds" for once, and only those that come through the gas of the engine fire or through the gas released at explosions maybe keeping it at a minimum.




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]