What I've been doing as of late is testing whether I have the dedication to develop a playable game or not by using RPG Maker VX Ace. Since I'm not intending to use this prototype for sale or anything, I figured I'd learn what I can and see whether I enjoy the strenuous and tedious process of game development, even if what I'm doing currently is relatively easier than building a game from scratch.
For the most part, I've developed a multitude of conditional variables, class specific quests using switches, and a karma system. It's stereotypical modern RPG stuff, but I realized I could make something I would enjoy playing as long as I spent a lot of time creating different quests with compelling objectives and stories.
I've been in writing for about 4 years now, nearly complete a book I've been working on that's really the setting of the Monogatari series slapped with the themes of Evangelion, and while that's not something I want to turn into a game, any form of medium I can tell stories in would really bring joy to me, so that's why I'm using RPG Maker as my "testing grounds" for whether I should go into game development.
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What do you guys think? I mean, I'm using all of the stock images and textures for the time being (as there hasn't been a visually artistic bone in my body since Middle School) but with compelling story and varied gameplay, I imagine my progress would be a step ahead what you guys were talking about.
I mean, as I read your descriptions of why RM isn't any good (or used poorly) I imagined a game that, for the most part, sticks to a basic battle-system and nothing else.