>>19011
You might be able to, if you can draw the stuff toward you rapidly.
But why make "a bullet hell" game to begin with? Something totally non-unique, another iteration of what has come before? There must be something different in it. The drawing-in mechanic might be one such idea. Make it necessary to stop in place at some point in order to succeed ... might mean you'd have to design things more carefully, of course. But that's all part of the fun and challenge of dev.